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From 233bc23e32c5213255d8391dede53aa0b61ec23f Mon Sep 17 00:00:00 2001
From: Ray Donnelly <mingw.android@gmail.com>
Date: Wed, 5 Aug 2015 23:36:09 +0100
Subject: [PATCH 04/15] Windows: Use '/' not '\' in progpath and leave case
as-is
Windows can handle both '/' and '\' dirseps. GCC will
have been built using Cygwin, MSYS* or cross-compiled
from a system where dirsep is '/' so it is cleaner to
force the dirseps to be '/' and keep the case as-is.
This way, the value will be consistent with the build
system and string operations, be they internal to GCC
or external to it (e.g. processing map files with sed)
have a better chance of working as expected.
A concrete instance of when this matters is when cross
compiling GNU/Linux glibc on Windows.
---
libiberty/lrealpath.c | 19 +++++++++++++++----
1 file changed, 15 insertions(+), 4 deletions(-)
diff --git a/libiberty/lrealpath.c b/libiberty/lrealpath.c
index b27c8de..8165984 100644
--- a/libiberty/lrealpath.c
+++ b/libiberty/lrealpath.c
@@ -138,15 +138,26 @@ lrealpath (const char *filename)
{
char buf[MAX_PATH];
char* basename;
+ char* slash;
DWORD len = GetFullPathName (filename, MAX_PATH, buf, &basename);
if (len == 0 || len > MAX_PATH - 1)
return strdup (filename);
else
{
- /* The file system is case-preserving but case-insensitive,
- Canonicalize to lowercase, using the codepage associated
- with the process locale. */
- CharLowerBuff (buf, len);
+ /* Turn all back slashes back into forward slashes
+ and don't make it lowercase.
+ Rationale:
+ Windows is as happy with / as it is with \. This will
+ have been built using Cygwin, MSYS* or cross-compiled
+ from a system where dirsep is / so it is cleaner just
+ to keep the dirseps as / (and the case un-modified).
+ This way, the value will be consistent with the build
+ system and string operations (be they internal to this
+ software or external to it, e.g. processing map files
+ with sed) work as expected. */
+ slash = buf;
+ while ((slash = strchr(slash,'\\')) != NULL)
+ *slash = '/';
return strdup (buf);
}
}
--
2.8.1
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