1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
|
// Copyright 2005, Google Inc.
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
// A sample program demonstrating using Google C++ testing framework.
#ifndef GTEST_SAMPLES_SAMPLE3_INL_H_
#define GTEST_SAMPLES_SAMPLE3_INL_H_
#include <stddef.h>
// Queue is a simple queue implemented as a singled-linked list.
//
// The element type must support copy constructor.
template <typename E> // E is the element type
class Queue;
// QueueNode is a node in a Queue, which consists of an element of
// type E and a pointer to the next node.
template <typename E> // E is the element type
class QueueNode {
friend class Queue<E>;
public:
// Gets the element in this node.
const E& element() const { return element_; }
// Gets the next node in the queue.
QueueNode* next() { return next_; }
const QueueNode* next() const { return next_; }
private:
// Creates a node with a given element value. The next pointer is
// set to NULL.
explicit QueueNode(const E& an_element) : element_(an_element), next_(NULL) {}
// We disable the default assignment operator and copy c'tor.
const QueueNode& operator = (const QueueNode&);
QueueNode(const QueueNode&);
E element_;
QueueNode* next_;
};
template <typename E> // E is the element type.
class Queue {
public:
// Creates an empty queue.
Queue() : head_(NULL), last_(NULL), size_(0) {}
// D'tor. Clears the queue.
~Queue() { Clear(); }
// Clears the queue.
void Clear() {
if (size_ > 0) {
// 1. Deletes every node.
QueueNode<E>* node = head_;
QueueNode<E>* next = node->next();
for (; ;) {
delete node;
node = next;
if (node == NULL) break;
next = node->next();
}
// 2. Resets the member variables.
head_ = last_ = NULL;
size_ = 0;
}
}
// Gets the number of elements.
size_t Size() const { return size_; }
// Gets the first element of the queue, or NULL if the queue is empty.
QueueNode<E>* Head() { return head_; }
const QueueNode<E>* Head() const { return head_; }
// Gets the last element of the queue, or NULL if the queue is empty.
QueueNode<E>* Last() { return last_; }
const QueueNode<E>* Last() const { return last_; }
// Adds an element to the end of the queue. A copy of the element is
// created using the copy constructor, and then stored in the queue.
// Changes made to the element in the queue doesn't affect the source
// object, and vice versa.
void Enqueue(const E& element) {
QueueNode<E>* new_node = new QueueNode<E>(element);
if (size_ == 0) {
head_ = last_ = new_node;
size_ = 1;
} else {
last_->next_ = new_node;
last_ = new_node;
size_++;
}
}
// Removes the head of the queue and returns it. Returns NULL if
// the queue is empty.
E* Dequeue() {
if (size_ == 0) {
return NULL;
}
const QueueNode<E>* const old_head = head_;
head_ = head_->next_;
size_--;
if (size_ == 0) {
last_ = NULL;
}
E* element = new E(old_head->element());
delete old_head;
return element;
}
// Applies a function/functor on each element of the queue, and
// returns the result in a new queue. The original queue is not
// affected.
template <typename F>
Queue* Map(F function) const {
Queue* new_queue = new Queue();
for (const QueueNode<E>* node = head_; node != NULL; node = node->next_) {
new_queue->Enqueue(function(node->element()));
}
return new_queue;
}
private:
QueueNode<E>* head_; // The first node of the queue.
QueueNode<E>* last_; // The last node of the queue.
size_t size_; // The number of elements in the queue.
// We disallow copying a queue.
Queue(const Queue&);
const Queue& operator = (const Queue&);
};
#endif // GTEST_SAMPLES_SAMPLE3_INL_H_
|