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authorVolker Grabsch <vog@notjusthosting.com>2011-03-18 00:09:03 (GMT)
committerVolker Grabsch <vog@notjusthosting.com>2011-03-18 00:09:03 (GMT)
commit76ca6218a62dda972586fcf9d71e14612cea75f9 (patch)
treee69f2fdfd3c4380ed4bae08e22a2455d16e7f88f /doc/index.html
parent7cc53d3f96340a9db6c74071eb552d440a1f1c97 (diff)
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add notes about CMake to the tutorial
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@@ -346,7 +346,16 @@ If a cross compiler is detected then cross compile mode will be used.</pre>
Everything will be just fine.
</p>
- <h3>Step 5b: Cross compile your Project (Qt)</h3>
+ <h3>Step 5b: Cross compile your Project (CMake)</h3>
+
+ <p>
+ If you have a
+ <a href="http://www.cmake.org/">CMake</a> project,
+ you can use the provided toolchain file:
+ </p>
+ <pre>cmake ... -DCMAKE_TOOLCHAIN_FILE=/<em>where mingw-cross-env is installed</em>/usr/<span class="target">i686-pc-mingw32</span>/share/cmake/mingw-cross-env-conf.cmake</pre>
+
+ <h3>Step 5c: Cross compile your Project (Qt)</h3>
<p>
If you have a
@@ -367,7 +376,7 @@ make</pre>
are built-in, <em>not</em> plugins.
</p>
- <h3>Step 5c: Cross compile your Project (Makefile)</h3>
+ <h3>Step 5d: Cross compile your Project (Makefile)</h3>
<p>
If you have a handwritten Makefile,
@@ -389,7 +398,7 @@ PKG_CONFIG=$(CROSS)pkg-config</pre>
That's it!
</p>
- <h3>Step 5d: Cross compile your Project (OSG)</h3>
+ <h3>Step 5e: Cross compile your Project (OSG)</h3>
<p>
Using static OpenSceneGraph libraries requires a few changes to your source.