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authorTony Theodore <tonyt@logyst.com>2017-11-07 05:55:37 (GMT)
committerTony Theodore <tonyt@logyst.com>2017-11-07 06:15:27 (GMT)
commit6c18e4574bdbc026b924416236bc9c956880bf36 (patch)
tree1ad8ba1329e6aca4b512de903fe78c6d2b70d0f2 /src/sdl2-1-fixes.patch
parentd71dcf6f6f17ec48dbe2c97cc0684803d8e9644e (diff)
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sdl2:consolidate patch
Diffstat (limited to 'src/sdl2-1-fixes.patch')
-rw-r--r--src/sdl2-1-fixes.patch2210
1 files changed, 2206 insertions, 4 deletions
diff --git a/src/sdl2-1-fixes.patch b/src/sdl2-1-fixes.patch
index d98cc70..e25fcd9 100644
--- a/src/sdl2-1-fixes.patch
+++ b/src/sdl2-1-fixes.patch
@@ -5,7 +5,7 @@ Contains ad hoc patches for cross building.
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Robert Norris <rob@eatenbyagrue.org>
Date: Sat, 28 Mar 2015 21:47:00 +0100
-Subject: [PATCH] disable DirectInput because of missing wbemcli.h
+Subject: [PATCH 1/3] disable DirectInput because of missing wbemcli.h
This patch has been taken from:
https://bugzilla.libsdl.org/show_bug.cgi?id=1739
@@ -14,7 +14,7 @@ diff --git a/configure.in b/configure.in
index 1111111..2222222 100644
--- a/configure.in
+++ b/configure.in
-@@ -3017,7 +3017,7 @@ XINPUT_STATE_EX s1;
+@@ -3020,7 +3020,7 @@ XINPUT_STATE_EX s1;
# FIXME: latest Cygwin finds dinput headers, but we die on other win32 headers.
# FIXME: ...so force it off for now.
case "$host" in
@@ -27,7 +27,7 @@ index 1111111..2222222 100644
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Tobias Gruetzmacher <tobias-git@23.gs>
Date: Sat, 28 Mar 2015 21:47:32 +0100
-Subject: [PATCH] fix shared build, libtool
+Subject: [PATCH 2/3] fix shared build, libtool
This patch is a combination of 2 patches from:
https://bugzilla.libsdl.org/show_bug.cgi?id=1431
@@ -63,7 +63,7 @@ diff --git a/configure.in b/configure.in
index 1111111..2222222 100644
--- a/configure.in
+++ b/configure.in
-@@ -3956,10 +3956,10 @@ GEN_OBJECTS=`echo "$GEN_SOURCES" | sed 's,[[^ ]]*/\([[^ ]]*\)\.c,$(objects)/\1.l
+@@ -3962,10 +3962,10 @@ GEN_OBJECTS=`echo "$GEN_SOURCES" | sed 's,[[^ ]]*/\([[^ ]]*\)\.c,$(objects)/\1.l
VERSION_OBJECTS=`echo $VERSION_SOURCES`
VERSION_DEPENDS=`echo $VERSION_SOURCES`
@@ -77,3 +77,2205 @@ index 1111111..2222222 100644
SDLMAIN_OBJECTS=`echo $SDLMAIN_SOURCES`
SDLMAIN_DEPENDS=`echo $SDLMAIN_SOURCES`
+
+From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
+From: Charlemagne Lasse <charlemagnelasse@gmail.com>
+Date: Mon, 6 Nov 2017 11:04:46 +0100
+Subject: [PATCH 3/3] Revert "Don't use the system OpenGL headers, ever."
+
+Bug-MXE: https://github.com/mxe/mxe/issues/1961
+Bug: https://bugzilla.libsdl.org/show_bug.cgi?id=3944
+
+diff --git a/include/SDL_opengl.h b/include/SDL_opengl.h
+index 1111111..2222222 100644
+--- a/include/SDL_opengl.h
++++ b/include/SDL_opengl.h
+@@ -25,2156 +25,60 @@
+ * This is a simple file to encapsulate the OpenGL API headers.
+ */
+
+-/**
+- * \def NO_SDL_GLEXT
+- *
+- * Define this if you have your own version of glext.h and want to disable the
+- * version included in SDL_opengl.h.
+- */
+-
+ #ifndef SDL_opengl_h_
+ #define SDL_opengl_h_
+
+ #include "SDL_config.h"
+
+-#ifndef __IPHONEOS__ /* No OpenGL on iOS. */
+-
+-/*
+- * Mesa 3-D graphics library
+- *
+- * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
+- * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
+- *
+- * Permission is hereby granted, free of charge, to any person obtaining a
+- * copy of this software and associated documentation files (the "Software"),
+- * to deal in the Software without restriction, including without limitation
+- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+- * and/or sell copies of the Software, and to permit persons to whom the
+- * Software is furnished to do so, subject to the following conditions:
+- *
+- * The above copyright notice and this permission notice shall be included
+- * in all copies or substantial portions of the Software.
+- *
+- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
+- * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
+- * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
+- * OTHER DEALINGS IN THE SOFTWARE.
+- */
+-
+-
+-#ifndef __gl_h_
+-#define __gl_h_
++#ifndef __IPHONEOS__
+
+-#if defined(USE_MGL_NAMESPACE)
+-#include "gl_mangle.h"
+-#endif
+-
+-
+-/**********************************************************************
+- * Begin system-specific stuff.
+- */
+-
+-#if defined(_WIN32) && !defined(__WIN32__) && !defined(__CYGWIN__)
+-#define __WIN32__
+-#endif
+-
+-#if defined(__WIN32__) && !defined(__CYGWIN__)
+-# if (defined(_MSC_VER) || defined(__MINGW32__)) && defined(BUILD_GL32) /* tag specify we're building mesa as a DLL */
+-# define GLAPI __declspec(dllexport)
+-# elif (defined(_MSC_VER) || defined(__MINGW32__)) && defined(_DLL) /* tag specifying we're building for DLL runtime support */
+-# define GLAPI __declspec(dllimport)
+-# else /* for use with static link lib build of Win32 edition only */
+-# define GLAPI extern
+-# endif /* _STATIC_MESA support */
+-# if defined(__MINGW32__) && defined(GL_NO_STDCALL) || defined(UNDER_CE) /* The generated DLLs by MingW with STDCALL are not compatible with the ones done by Microsoft's compilers */
+-# define GLAPIENTRY
+-# else
+-# define GLAPIENTRY __stdcall
+-# endif
+-#elif defined(__CYGWIN__) && defined(USE_OPENGL32) /* use native windows opengl32 */
+-# define GLAPI extern
+-# define GLAPIENTRY __stdcall
+-#elif defined(__OS2__) || defined(__EMX__) /* native os/2 opengl */
+-# define GLAPI extern
+-# define GLAPIENTRY _System
+-# define APIENTRY _System
+-# if defined(__GNUC__) && !defined(_System)
+-# define _System
+-# endif
+-#elif (defined(__GNUC__) && __GNUC__ >= 4) || (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x590))
+-# define GLAPI __attribute__((visibility("default")))
+-# define GLAPIENTRY
+-#endif /* WIN32 && !CYGWIN */
+-
+-/*
+- * WINDOWS: Include windows.h here to define APIENTRY.
+- * It is also useful when applications include this file by
+- * including only glut.h, since glut.h depends on windows.h.
+- * Applications needing to include windows.h with parms other
+- * than "WIN32_LEAN_AND_MEAN" may include windows.h before
+- * glut.h or gl.h.
+- */
+-#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__)
++#ifdef __WIN32__
+ #ifndef WIN32_LEAN_AND_MEAN
+-#define WIN32_LEAN_AND_MEAN 1
++#define WIN32_LEAN_AND_MEAN
+ #endif
+-#ifndef NOMINMAX /* don't define min() and max(). */
+-#define NOMINMAX
++#ifndef NOMINMAX
++#define NOMINMAX /* Don't defined min() and max() */
+ #endif
+ #include <windows.h>
+ #endif
+
+-#ifndef GLAPI
+-#define GLAPI extern
+-#endif
+-
+-#ifndef GLAPIENTRY
+-#define GLAPIENTRY
++#ifdef __glext_h_
++/* Someone has already included glext.h */
++#define NO_SDL_GLEXT
++#else
++#define _SDL_CLEAR_GLEXT_HEADERGUARD
++#define __glext_h_ /* Don't let gl.h include glext.h */
+ #endif
+-
+-#ifndef APIENTRY
+-#define APIENTRY GLAPIENTRY
+-#endif
+-
+-/* "P" suffix to be used for a pointer to a function */
+-#ifndef APIENTRYP
+-#define APIENTRYP APIENTRY *
++#if defined(__MACOSX__)
++#include <OpenGL/gl.h> /* Header File For The OpenGL Library */
++#define __X_GL_H
++#else
++#include <GL/gl.h> /* Header File For The OpenGL Library */
+ #endif
+-
+-#ifndef GLAPIENTRYP
+-#define GLAPIENTRYP GLAPIENTRY *
++#ifdef _SDL_CLEAR_GLEXT_HEADERGUARD
++#undef __glext_h_
+ #endif
+
+-#if defined(PRAGMA_EXPORT_SUPPORTED)
+-#pragma export on
+-#endif
+-
+-/*
+- * End system-specific stuff.
+- **********************************************************************/
+-
+-
+-
+-#ifdef __cplusplus
+-extern "C" {
+-#endif
+-
+-
+-
+-#define GL_VERSION_1_1 1
+-#define GL_VERSION_1_2 1
+-#define GL_VERSION_1_3 1
+-#define GL_ARB_imaging 1
+-
+-
+-/*
+- * Datatypes
+- */
+-typedef unsigned int GLenum;
+-typedef unsigned char GLboolean;
+-typedef unsigned int GLbitfield;
+-typedef void GLvoid;
+-typedef signed char GLbyte; /* 1-byte signed */
+-typedef short GLshort; /* 2-byte signed */
+-typedef int GLint; /* 4-byte signed */
+-typedef unsigned char GLubyte; /* 1-byte unsigned */
+-typedef unsigned short GLushort; /* 2-byte unsigned */
+-typedef unsigned int GLuint; /* 4-byte unsigned */
+-typedef int GLsizei; /* 4-byte signed */
+-typedef float GLfloat; /* single precision float */
+-typedef float GLclampf; /* single precision float in [0,1] */
+-typedef double GLdouble; /* double precision float */
+-typedef double GLclampd; /* double precision float in [0,1] */
+-
+-
+-
+-/*
+- * Constants
+- */
+-
+-/* Boolean values */
+-#define GL_FALSE 0
+-#define GL_TRUE 1
+-
+-/* Data types */
+-#define GL_BYTE 0x1400
+-#define GL_UNSIGNED_BYTE 0x1401
+-#define GL_SHORT 0x1402
+-#define GL_UNSIGNED_SHORT 0x1403
+-#define GL_INT 0x1404
+-#define GL_UNSIGNED_INT 0x1405
+-#define GL_FLOAT 0x1406
+-#define GL_2_BYTES 0x1407
+-#define GL_3_BYTES 0x1408
+-#define GL_4_BYTES 0x1409
+-#define GL_DOUBLE 0x140A
+-
+-/* Primitives */
+-#define GL_POINTS 0x0000
+-#define GL_LINES 0x0001
+-#define GL_LINE_LOOP 0x0002
+-#define GL_LINE_STRIP 0x0003
+-#define GL_TRIANGLES 0x0004
+-#define GL_TRIANGLE_STRIP 0x0005
+-#define GL_TRIANGLE_FAN 0x0006
+-#define GL_QUADS 0x0007
+-#define GL_QUAD_STRIP 0x0008
+-#define GL_POLYGON 0x0009
+-
+-/* Vertex Arrays */
+-#define GL_VERTEX_ARRAY 0x8074
+-#define GL_NORMAL_ARRAY 0x8075
+-#define GL_COLOR_ARRAY 0x8076
+-#define GL_INDEX_ARRAY 0x8077
+-#define GL_TEXTURE_COORD_ARRAY 0x8078
+-#define GL_EDGE_FLAG_ARRAY 0x8079
+-#define GL_VERTEX_ARRAY_SIZE 0x807A
+-#define GL_VERTEX_ARRAY_TYPE 0x807B
+-#define GL_VERTEX_ARRAY_STRIDE 0x807C
+-#define GL_NORMAL_ARRAY_TYPE 0x807E
+-#define GL_NORMAL_ARRAY_STRIDE 0x807F
+-#define GL_COLOR_ARRAY_SIZE 0x8081
+-#define GL_COLOR_ARRAY_TYPE 0x8082
+-#define GL_COLOR_ARRAY_STRIDE 0x8083
+-#define GL_INDEX_ARRAY_TYPE 0x8085
+-#define GL_INDEX_ARRAY_STRIDE 0x8086
+-#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
+-#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
+-#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
+-#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C
+-#define GL_VERTEX_ARRAY_POINTER 0x808E
+-#define GL_NORMAL_ARRAY_POINTER 0x808F
+-#define GL_COLOR_ARRAY_POINTER 0x8090
+-#define GL_INDEX_ARRAY_POINTER 0x8091
+-#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
+-#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093
+-#define GL_V2F 0x2A20
+-#define GL_V3F 0x2A21
+-#define GL_C4UB_V2F 0x2A22
+-#define GL_C4UB_V3F 0x2A23
+-#define GL_C3F_V3F 0x2A24
+-#define GL_N3F_V3F 0x2A25
+-#define GL_C4F_N3F_V3F 0x2A26
+-#define GL_T2F_V3F 0x2A27
+-#define GL_T4F_V4F 0x2A28
+-#define GL_T2F_C4UB_V3F 0x2A29
+-#define GL_T2F_C3F_V3F 0x2A2A
+-#define GL_T2F_N3F_V3F 0x2A2B
+-#define GL_T2F_C4F_N3F_V3F 0x2A2C
+-#define GL_T4F_C4F_N3F_V4F 0x2A2D
+-
+-/* Matrix Mode */
+-#define GL_MATRIX_MODE 0x0BA0
+-#define GL_MODELVIEW 0x1700
+-#define GL_PROJECTION 0x1701
+-#define GL_TEXTURE 0x1702
+-
+-/* Points */
+-#define GL_POINT_SMOOTH 0x0B10
+-#define GL_POINT_SIZE 0x0B11
+-#define GL_POINT_SIZE_GRANULARITY 0x0B13
+-#define GL_POINT_SIZE_RANGE 0x0B12
+-
+-/* Lines */
+-#define GL_LINE_SMOOTH 0x0B20
+-#define GL_LINE_STIPPLE 0x0B24
+-#define GL_LINE_STIPPLE_PATTERN 0x0B25
+-#define GL_LINE_STIPPLE_REPEAT 0x0B26
+-#define GL_LINE_WIDTH 0x0B21
+-#define GL_LINE_WIDTH_GRANULARITY 0x0B23
+-#define GL_LINE_WIDTH_RANGE 0x0B22
+-
+-/* Polygons */
+-#define GL_POINT 0x1B00
+-#define GL_LINE 0x1B01
+-#define GL_FILL 0x1B02
+-#define GL_CW 0x0900
+-#define GL_CCW 0x0901
+-#define GL_FRONT 0x0404
+-#define GL_BACK 0x0405
+-#define GL_POLYGON_MODE 0x0B40
+-#define GL_POLYGON_SMOOTH 0x0B41
+-#define GL_POLYGON_STIPPLE 0x0B42
+-#define GL_EDGE_FLAG 0x0B43
+-#define GL_CULL_FACE 0x0B44
+-#define GL_CULL_FACE_MODE 0x0B45
+-#define GL_FRONT_FACE 0x0B46
+-#define GL_POLYGON_OFFSET_FACTOR 0x8038
+-#define GL_POLYGON_OFFSET_UNITS 0x2A00
+-#define GL_POLYGON_OFFSET_POINT 0x2A01
+-#define GL_POLYGON_OFFSET_LINE 0x2A02
+-#define GL_POLYGON_OFFSET_FILL 0x8037
+-
+-/* Display Lists */
+-#define GL_COMPILE 0x1300
+-#define GL_COMPILE_AND_EXECUTE 0x1301
+-#define GL_LIST_BASE 0x0B32
+-#define GL_LIST_INDEX 0x0B33
+-#define GL_LIST_MODE 0x0B30
+-
+-/* Depth buffer */
+-#define GL_NEVER 0x0200
+-#define GL_LESS 0x0201
+-#define GL_EQUAL 0x0202
+-#define GL_LEQUAL 0x0203
+-#define GL_GREATER 0x0204
+-#define GL_NOTEQUAL 0x0205
+-#define GL_GEQUAL 0x0206
+-#define GL_ALWAYS 0x0207
+-#define GL_DEPTH_TEST 0x0B71
+-#define GL_DEPTH_BITS 0x0D56
+-#define GL_DEPTH_CLEAR_VALUE 0x0B73
+-#define GL_DEPTH_FUNC 0x0B74
+-#define GL_DEPTH_RANGE 0x0B70
+-#define GL_DEPTH_WRITEMASK 0x0B72
+-#define GL_DEPTH_COMPONENT 0x1902
+-
+-/* Lighting */
+-#define GL_LIGHTING 0x0B50
+-#define GL_LIGHT0 0x4000
+-#define GL_LIGHT1 0x4001
+-#define GL_LIGHT2 0x4002
+-#define GL_LIGHT3 0x4003
+-#define GL_LIGHT4 0x4004
+-#define GL_LIGHT5 0x4005
+-#define GL_LIGHT6 0x4006
+-#define GL_LIGHT7 0x4007
+-#define GL_SPOT_EXPONENT 0x1205
+-#define GL_SPOT_CUTOFF 0x1206
+-#define GL_CONSTANT_ATTENUATION 0x1207
+-#define GL_LINEAR_ATTENUATION 0x1208
+-#define GL_QUADRATIC_ATTENUATION 0x1209
+-#define GL_AMBIENT 0x1200
+-#define GL_DIFFUSE 0x1201
+-#define GL_SPECULAR 0x1202
+-#define GL_SHININESS 0x1601
+-#define GL_EMISSION 0x1600
+-#define GL_POSITION 0x1203
+-#define GL_SPOT_DIRECTION 0x1204
+-#define GL_AMBIENT_AND_DIFFUSE 0x1602
+-#define GL_COLOR_INDEXES 0x1603
+-#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
+-#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51
+-#define GL_LIGHT_MODEL_AMBIENT 0x0B53
+-#define GL_FRONT_AND_BACK 0x0408
+-#define GL_SHADE_MODEL 0x0B54
+-#define GL_FLAT 0x1D00
+-#define GL_SMOOTH 0x1D01
+-#define GL_COLOR_MATERIAL 0x0B57
+-#define GL_COLOR_MATERIAL_FACE 0x0B55
+-#define GL_COLOR_MATERIAL_PARAMETER 0x0B56
+-#define GL_NORMALIZE 0x0BA1
+-
+-/* User clipping planes */
+-#define GL_CLIP_PLANE0 0x3000
+-#define GL_CLIP_PLANE1 0x3001
+-#define GL_CLIP_PLANE2 0x3002
+-#define GL_CLIP_PLANE3 0x3003
+-#define GL_CLIP_PLANE4 0x3004
+-#define GL_CLIP_PLANE5 0x3005
+-
+-/* Accumulation buffer */
+-#define GL_ACCUM_RED_BITS 0x0D58
+-#define GL_ACCUM_GREEN_BITS 0x0D59
+-#define GL_ACCUM_BLUE_BITS 0x0D5A
+-#define GL_ACCUM_ALPHA_BITS 0x0D5B
+-#define GL_ACCUM_CLEAR_VALUE 0x0B80
+-#define GL_ACCUM 0x0100
+-#define GL_ADD 0x0104
+-#define GL_LOAD 0x0101
+-#define GL_MULT 0x0103
+-#define GL_RETURN 0x0102
+-
+-/* Alpha testing */
+-#define GL_ALPHA_TEST 0x0BC0
+-#define GL_ALPHA_TEST_REF 0x0BC2
+-#define GL_ALPHA_TEST_FUNC 0x0BC1
+-
+-/* Blending */
+-#define GL_BLEND 0x0BE2
+-#define GL_BLEND_SRC 0x0BE1
+-#define GL_BLEND_DST 0x0BE0
+-#define GL_ZERO 0
+-#define GL_ONE 1
+-#define GL_SRC_COLOR 0x0300
+-#define GL_ONE_MINUS_SRC_COLOR 0x0301
+-#define GL_SRC_ALPHA 0x0302
+-#define GL_ONE_MINUS_SRC_ALPHA 0x0303
+-#define GL_DST_ALPHA 0x0304
+-#define GL_ONE_MINUS_DST_ALPHA 0x0305
+-#define GL_DST_COLOR 0x0306
+-#define GL_ONE_MINUS_DST_COLOR 0x0307
+-#define GL_SRC_ALPHA_SATURATE 0x0308
+-
+-/* Render Mode */
+-#define GL_FEEDBACK 0x1C01
+-#define GL_RENDER 0x1C00
+-#define GL_SELECT 0x1C02
+-
+-/* Feedback */
+-#define GL_2D 0x0600
+-#define GL_3D 0x0601
+-#define GL_3D_COLOR 0x0602
+-#define GL_3D_COLOR_TEXTURE 0x0603
+-#define GL_4D_COLOR_TEXTURE 0x0604
+-#define GL_POINT_TOKEN 0x0701
+-#define GL_LINE_TOKEN 0x0702
+-#define GL_LINE_RESET_TOKEN 0x0707
+-#define GL_POLYGON_TOKEN 0x0703
+-#define GL_BITMAP_TOKEN 0x0704
+-#define GL_DRAW_PIXEL_TOKEN 0x0705
+-#define GL_COPY_PIXEL_TOKEN 0x0706
+-#define GL_PASS_THROUGH_TOKEN 0x0700
+-#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0
+-#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1
+-#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2
+-
+-/* Selection */
+-#define GL_SELECTION_BUFFER_POINTER 0x0DF3
+-#define GL_SELECTION_BUFFER_SIZE 0x0DF4
+-
+-/* Fog */
+-#define GL_FOG 0x0B60
+-#define GL_FOG_MODE 0x0B65
+-#define GL_FOG_DENSITY 0x0B62
+-#define GL_FOG_COLOR 0x0B66
+-#define GL_FOG_INDEX 0x0B61
+-#define GL_FOG_START 0x0B63
+-#define GL_FOG_END 0x0B64
+-#define GL_LINEAR 0x2601
+-#define GL_EXP 0x0800
+-#define GL_EXP2 0x0801
+-
+-/* Logic Ops */
+-#define GL_LOGIC_OP 0x0BF1
+-#define GL_INDEX_LOGIC_OP 0x0BF1
+-#define GL_COLOR_LOGIC_OP 0x0BF2
+-#define GL_LOGIC_OP_MODE 0x0BF0
+-#define GL_CLEAR 0x1500
+-#define GL_SET 0x150F
+-#define GL_COPY 0x1503
+-#define GL_COPY_INVERTED 0x150C
+-#define GL_NOOP 0x1505
+-#define GL_INVERT 0x150A
+-#define GL_AND 0x1501
+-#define GL_NAND 0x150E
+-#define GL_OR 0x1507
+-#define GL_NOR 0x1508
+-#define GL_XOR 0x1506
+-#define GL_EQUIV 0x1509
+-#define GL_AND_REVERSE 0x1502
+-#define GL_AND_INVERTED 0x1504
+-#define GL_OR_REVERSE 0x150B
+-#define GL_OR_INVERTED 0x150D
+-
+-/* Stencil */
+-#define GL_STENCIL_BITS 0x0D57
+-#define GL_STENCIL_TEST 0x0B90
+-#define GL_STENCIL_CLEAR_VALUE 0x0B91
+-#define GL_STENCIL_FUNC 0x0B92
+-#define GL_STENCIL_VALUE_MASK 0x0B93
+-#define GL_STENCIL_FAIL 0x0B94
+-#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
+-#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
+-#define GL_STENCIL_REF 0x0B97
+-#define GL_STENCIL_WRITEMASK 0x0B98
+-#define GL_STENCIL_INDEX 0x1901
+-#define GL_KEEP 0x1E00
+-#define GL_REPLACE 0x1E01
+-#define GL_INCR 0x1E02
+-#define GL_DECR 0x1E03
+-
+-/* Buffers, Pixel Drawing/Reading */
+-#define GL_NONE 0
+-#define GL_LEFT 0x0406
+-#define GL_RIGHT 0x0407
+-/*GL_FRONT 0x0404 */
+-/*GL_BACK 0x0405 */
+-/*GL_FRONT_AND_BACK 0x0408 */
+-#define GL_FRONT_LEFT 0x0400
+-#define GL_FRONT_RIGHT 0x0401
+-#define GL_BACK_LEFT 0x0402
+-#define GL_BACK_RIGHT 0x0403
+-#define GL_AUX0 0x0409
+-#define GL_AUX1 0x040A
+-#define GL_AUX2 0x040B
+-#define GL_AUX3 0x040C
+-#define GL_COLOR_INDEX 0x1900
+-#define GL_RED 0x1903
+-#define GL_GREEN 0x1904
+-#define GL_BLUE 0x1905
+-#define GL_ALPHA 0x1906
+-#define GL_LUMINANCE 0x1909
+-#define GL_LUMINANCE_ALPHA 0x190A
+-#define GL_ALPHA_BITS 0x0D55
+-#define GL_RED_BITS 0x0D52
+-#define GL_GREEN_BITS 0x0D53
+-#define GL_BLUE_BITS 0x0D54
+-#define GL_INDEX_BITS 0x0D51
+-#define GL_SUBPIXEL_BITS 0x0D50
+-#define GL_AUX_BUFFERS 0x0C00
+-#define GL_READ_BUFFER 0x0C02
+-#define GL_DRAW_BUFFER 0x0C01
+-#define GL_DOUBLEBUFFER 0x0C32
+-#define GL_STEREO 0x0C33
+-#define GL_BITMAP 0x1A00
+-#define GL_COLOR 0x1800
+-#define GL_DEPTH 0x1801
+-#define GL_STENCIL 0x1802
+-#define GL_DITHER 0x0BD0
+-#define GL_RGB 0x1907
+-#define GL_RGBA 0x1908
+-
+-/* Implementation limits */
+-#define GL_MAX_LIST_NESTING 0x0B31
+-#define GL_MAX_EVAL_ORDER 0x0D30
+-#define GL_MAX_LIGHTS 0x0D31
+-#define GL_MAX_CLIP_PLANES 0x0D32
+-#define GL_MAX_TEXTURE_SIZE 0x0D33
+-#define GL_MAX_PIXEL_MAP_TABLE 0x0D34
+-#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35
+-#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
+-#define GL_MAX_NAME_STACK_DEPTH 0x0D37
+-#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
+-#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
+-#define GL_MAX_VIEWPORT_DIMS 0x0D3A
+-#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B
+-
+-/* Gets */
+-#define GL_ATTRIB_STACK_DEPTH 0x0BB0
+-#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1
+-#define GL_COLOR_CLEAR_VALUE 0x0C22
+-#define GL_COLOR_WRITEMASK 0x0C23
+-#define GL_CURRENT_INDEX 0x0B01
+-#define GL_CURRENT_COLOR 0x0B00
+-#define GL_CURRENT_NORMAL 0x0B02
+-#define GL_CURRENT_RASTER_COLOR 0x0B04
+-#define GL_CURRENT_RASTER_DISTANCE 0x0B09
+-#define GL_CURRENT_RASTER_INDEX 0x0B05
+-#define GL_CURRENT_RASTER_POSITION 0x0B07
+-#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06
+-#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08
+-#define GL_CURRENT_TEXTURE_COORDS 0x0B03
+-#define GL_INDEX_CLEAR_VALUE 0x0C20
+-#define GL_INDEX_MODE 0x0C30
+-#define GL_INDEX_WRITEMASK 0x0C21
+-#define GL_MODELVIEW_MATRIX 0x0BA6
+-#define GL_MODELVIEW_STACK_DEPTH 0x0BA3
+-#define GL_NAME_STACK_DEPTH 0x0D70
+-#define GL_PROJECTION_MATRIX 0x0BA7
+-#define GL_PROJECTION_STACK_DEPTH 0x0BA4
+-#define GL_RENDER_MODE 0x0C40
+-#define GL_RGBA_MODE 0x0C31
+-#define GL_TEXTURE_MATRIX 0x0BA8
+-#define GL_TEXTURE_STACK_DEPTH 0x0BA5
+-#define GL_VIEWPORT 0x0BA2
+-
+-/* Evaluators */
+-#define GL_AUTO_NORMAL 0x0D80
+-#define GL_MAP1_COLOR_4 0x0D90
+-#define GL_MAP1_INDEX 0x0D91
+-#define GL_MAP1_NORMAL 0x0D92
+-#define GL_MAP1_TEXTURE_COORD_1 0x0D93
+-#define GL_MAP1_TEXTURE_COORD_2 0x0D94
+-#define GL_MAP1_TEXTURE_COORD_3 0x0D95
+-#define GL_MAP1_TEXTURE_COORD_4 0x0D96
+-#define GL_MAP1_VERTEX_3 0x0D97
+-#define GL_MAP1_VERTEX_4 0x0D98
+-#define GL_MAP2_COLOR_4 0x0DB0
+-#define GL_MAP2_INDEX 0x0DB1
+-#define GL_MAP2_NORMAL 0x0DB2
+-#define GL_MAP2_TEXTURE_COORD_1 0x0DB3
+-#define GL_MAP2_TEXTURE_COORD_2 0x0DB4
+-#define GL_MAP2_TEXTURE_COORD_3 0x0DB5
+-#define GL_MAP2_TEXTURE_COORD_4 0x0DB6
+-#define GL_MAP2_VERTEX_3 0x0DB7
+-#define GL_MAP2_VERTEX_4 0x0DB8
+-#define GL_MAP1_GRID_DOMAIN 0x0DD0
+-#define GL_MAP1_GRID_SEGMENTS 0x0DD1
+-#define GL_MAP2_GRID_DOMAIN 0x0DD2
+-#define GL_MAP2_GRID_SEGMENTS 0x0DD3
+-#define GL_COEFF 0x0A00
+-#define GL_ORDER 0x0A01
+-#define GL_DOMAIN 0x0A02
+-
+-/* Hints */
+-#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
+-#define GL_POINT_SMOOTH_HINT 0x0C51
+-#define GL_LINE_SMOOTH_HINT 0x0C52
+-#define GL_POLYGON_SMOOTH_HINT 0x0C53
+-#define GL_FOG_HINT 0x0C54
+-#define GL_DONT_CARE 0x1100
+-#define GL_FASTEST 0x1101
+-#define GL_NICEST 0x1102
+-
+-/* Scissor box */
+-#define GL_SCISSOR_BOX 0x0C10
+-#define GL_SCISSOR_TEST 0x0C11
+-
+-/* Pixel Mode / Transfer */
+-#define GL_MAP_COLOR 0x0D10
+-#define GL_MAP_STENCIL 0x0D11
+-#define GL_INDEX_SHIFT 0x0D12
+-#define GL_INDEX_OFFSET 0x0D13
+-#define GL_RED_SCALE 0x0D14
+-#define GL_RED_BIAS 0x0D15
+-#define GL_GREEN_SCALE 0x0D18
+-#define GL_GREEN_BIAS 0x0D19
+-#define GL_BLUE_SCALE 0x0D1A
+-#define GL_BLUE_BIAS 0x0D1B
+-#define GL_ALPHA_SCALE 0x0D1C
+-#define GL_ALPHA_BIAS 0x0D1D
+-#define GL_DEPTH_SCALE 0x0D1E
+-#define GL_DEPTH_BIAS 0x0D1F
+-#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1
+-#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0
+-#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2
+-#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3
+-#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4
+-#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5
+-#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6
+-#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7
+-#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8
+-#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9
+-#define GL_PIXEL_MAP_S_TO_S 0x0C71
+-#define GL_PIXEL_MAP_I_TO_I 0x0C70
+-#define GL_PIXEL_MAP_I_TO_R 0x0C72
+-#define GL_PIXEL_MAP_I_TO_G 0x0C73
+-#define GL_PIXEL_MAP_I_TO_B 0x0C74
+-#define GL_PIXEL_MAP_I_TO_A 0x0C75
+-#define GL_PIXEL_MAP_R_TO_R 0x0C76
+-#define GL_PIXEL_MAP_G_TO_G 0x0C77
+-#define GL_PIXEL_MAP_B_TO_B 0x0C78
+-#define GL_PIXEL_MAP_A_TO_A 0x0C79
+-#define GL_PACK_ALIGNMENT 0x0D05
+-#define GL_PACK_LSB_FIRST 0x0D01
+-#define GL_PACK_ROW_LENGTH 0x0D02
+-#define GL_PACK_SKIP_PIXELS 0x0D04
+-#define GL_PACK_SKIP_ROWS 0x0D03
+-#define GL_PACK_SWAP_BYTES 0x0D00
+-#define GL_UNPACK_ALIGNMENT 0x0CF5
+-#define GL_UNPACK_LSB_FIRST 0x0CF1
+-#define GL_UNPACK_ROW_LENGTH 0x0CF2
+-#define GL_UNPACK_SKIP_PIXELS 0x0CF4
+-#define GL_UNPACK_SKIP_ROWS 0x0CF3
+-#define GL_UNPACK_SWAP_BYTES 0x0CF0
+-#define GL_ZOOM_X 0x0D16
+-#define GL_ZOOM_Y 0x0D17
+-
+-/* Texture mapping */
+-#define GL_TEXTURE_ENV 0x2300
+-#define GL_TEXTURE_ENV_MODE 0x2200
+-#define GL_TEXTURE_1D 0x0DE0
+-#define GL_TEXTURE_2D 0x0DE1
+-#define GL_TEXTURE_WRAP_S 0x2802
+-#define GL_TEXTURE_WRAP_T 0x2803
+-#define GL_TEXTURE_MAG_FILTER 0x2800
+-#define GL_TEXTURE_MIN_FILTER 0x2801
+-#define GL_TEXTURE_ENV_COLOR 0x2201
+-#define GL_TEXTURE_GEN_S 0x0C60
+-#define GL_TEXTURE_GEN_T 0x0C61
+-#define GL_TEXTURE_GEN_R 0x0C62
+-#define GL_TEXTURE_GEN_Q 0x0C63
+-#define GL_TEXTURE_GEN_MODE 0x2500
+-#define GL_TEXTURE_BORDER_COLOR 0x1004
+-#define GL_TEXTURE_WIDTH 0x1000
+-#define GL_TEXTURE_HEIGHT 0x1001
+-#define GL_TEXTURE_BORDER 0x1005
+-#define GL_TEXTURE_COMPONENTS 0x1003
+-#define GL_TEXTURE_RED_SIZE 0x805C
+-#define GL_TEXTURE_GREEN_SIZE 0x805D
+-#define GL_TEXTURE_BLUE_SIZE 0x805E
+-#define GL_TEXTURE_ALPHA_SIZE 0x805F
+-#define GL_TEXTURE_LUMINANCE_SIZE 0x8060
+-#define GL_TEXTURE_INTENSITY_SIZE 0x8061
+-#define GL_NEAREST_MIPMAP_NEAREST 0x2700
+-#define GL_NEAREST_MIPMAP_LINEAR 0x2702
+-#define GL_LINEAR_MIPMAP_NEAREST 0x2701
+-#define GL_LINEAR_MIPMAP_LINEAR 0x2703
+-#define GL_OBJECT_LINEAR 0x2401
+-#define GL_OBJECT_PLANE 0x2501
+-#define GL_EYE_LINEAR 0x2400
+-#define GL_EYE_PLANE 0x2502
+-#define GL_SPHERE_MAP 0x2402
+-#define GL_DECAL 0x2101
+-#define GL_MODULATE 0x2100
+-#define GL_NEAREST 0x2600
+-#define GL_REPEAT 0x2901
+-#define GL_CLAMP 0x2900
+-#define GL_S 0x2000
+-#define GL_T 0x2001
+-#define GL_R 0x2002
+-#define GL_Q 0x2003
+-
+-/* Utility */
+-#define GL_VENDOR 0x1F00
+-#define GL_RENDERER 0x1F01
+-#define GL_VERSION 0x1F02
+-#define GL_EXTENSIONS 0x1F03
+-
+-/* Errors */
+-#define GL_NO_ERROR 0
+-#define GL_INVALID_ENUM 0x0500
+-#define GL_INVALID_VALUE 0x0501
+-#define GL_INVALID_OPERATION 0x0502
+-#define GL_STACK_OVERFLOW 0x0503
+-#define GL_STACK_UNDERFLOW 0x0504
+-#define GL_OUT_OF_MEMORY 0x0505
+-
+-/* glPush/PopAttrib bits */
+-#define GL_CURRENT_BIT 0x00000001
+-#define GL_POINT_BIT 0x00000002
+-#define GL_LINE_BIT 0x00000004
+-#define GL_POLYGON_BIT 0x00000008
+-#define GL_POLYGON_STIPPLE_BIT 0x00000010
+-#define GL_PIXEL_MODE_BIT 0x00000020
+-#define GL_LIGHTING_BIT 0x00000040
+-#define GL_FOG_BIT 0x00000080
+-#define GL_DEPTH_BUFFER_BIT 0x00000100
+-#define GL_ACCUM_BUFFER_BIT 0x00000200
+-#define GL_STENCIL_BUFFER_BIT 0x00000400
+-#define GL_VIEWPORT_BIT 0x00000800
+-#define GL_TRANSFORM_BIT 0x00001000
+-#define GL_ENABLE_BIT 0x00002000
+-#define GL_COLOR_BUFFER_BIT 0x00004000
+-#define GL_HINT_BIT 0x00008000
+-#define GL_EVAL_BIT 0x00010000
+-#define GL_LIST_BIT 0x00020000
+-#define GL_TEXTURE_BIT 0x00040000
+-#define GL_SCISSOR_BIT 0x00080000
+-#define GL_ALL_ATTRIB_BITS 0x000FFFFF
+-
+-
+-/* OpenGL 1.1 */
+-#define GL_PROXY_TEXTURE_1D 0x8063
+-#define GL_PROXY_TEXTURE_2D 0x8064
+-#define GL_TEXTURE_PRIORITY 0x8066
+-#define GL_TEXTURE_RESIDENT 0x8067
+-#define GL_TEXTURE_BINDING_1D 0x8068
+-#define GL_TEXTURE_BINDING_2D 0x8069
+-#define GL_TEXTURE_INTERNAL_FORMAT 0x1003
+-#define GL_ALPHA4 0x803B
+-#define GL_ALPHA8 0x803C
+-#define GL_ALPHA12 0x803D
+-#define GL_ALPHA16 0x803E
+-#define GL_LUMINANCE4 0x803F
+-#define GL_LUMINANCE8 0x8040
+-#define GL_LUMINANCE12 0x8041
+-#define GL_LUMINANCE16 0x8042
+-#define GL_LUMINANCE4_ALPHA4 0x8043
+-#define GL_LUMINANCE6_ALPHA2 0x8044
+-#define GL_LUMINANCE8_ALPHA8 0x8045
+-#define GL_LUMINANCE12_ALPHA4 0x8046
+-#define GL_LUMINANCE12_ALPHA12 0x8047
+-#define GL_LUMINANCE16_ALPHA16 0x8048
+-#define GL_INTENSITY 0x8049
+-#define GL_INTENSITY4 0x804A
+-#define GL_INTENSITY8 0x804B
+-#define GL_INTENSITY12 0x804C
+-#define GL_INTENSITY16 0x804D
+-#define GL_R3_G3_B2 0x2A10
+-#define GL_RGB4 0x804F
+-#define GL_RGB5 0x8050
+-#define GL_RGB8 0x8051
+-#define GL_RGB10 0x8052
+-#define GL_RGB12 0x8053
+-#define GL_RGB16 0x8054
+-#define GL_RGBA2 0x8055
+-#define GL_RGBA4 0x8056
+-#define GL_RGB5_A1 0x8057
+-#define GL_RGBA8 0x8058
+-#define GL_RGB10_A2 0x8059
+-#define GL_RGBA12 0x805A
+-#define GL_RGBA16 0x805B
+-#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001
+-#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002
+-#define GL_ALL_CLIENT_ATTRIB_BITS 0xFFFFFFFF
+-#define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF
+-
+-
+-
+-/*
+- * Miscellaneous
+- */
+-
+-GLAPI void GLAPIENTRY glClearIndex( GLfloat c );
+-
+-GLAPI void GLAPIENTRY glClearColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha );
+-
+-GLAPI void GLAPIENTRY glClear( GLbitfield mask );
+-
+-GLAPI void GLAPIENTRY glIndexMask( GLuint mask );
+-
+-GLAPI void GLAPIENTRY glColorMask( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha );
+-
+-GLAPI void GLAPIENTRY glAlphaFunc( GLenum func, GLclampf ref );
+-
+-GLAPI void GLAPIENTRY glBlendFunc( GLenum sfactor, GLenum dfactor );
+-
+-GLAPI void GLAPIENTRY glLogicOp( GLenum opcode );
+-
+-GLAPI void GLAPIENTRY glCullFace( GLenum mode );
+-
+-GLAPI void GLAPIENTRY glFrontFace( GLenum mode );
+-
+-GLAPI void GLAPIENTRY glPointSize( GLfloat size );
+-
+-GLAPI void GLAPIENTRY glLineWidth( GLfloat width );
+-
+-GLAPI void GLAPIENTRY glLineStipple( GLint factor, GLushort pattern );
+-
+-GLAPI void GLAPIENTRY glPolygonMode( GLenum face, GLenum mode );
+-
+-GLAPI void GLAPIENTRY glPolygonOffset( GLfloat factor, GLfloat units );
+-
+-GLAPI void GLAPIENTRY glPolygonStipple( const GLubyte *mask );
+-
+-GLAPI void GLAPIENTRY glGetPolygonStipple( GLubyte *mask );
+-
+-GLAPI void GLAPIENTRY glEdgeFlag( GLboolean flag );
+-
+-GLAPI void GLAPIENTRY glEdgeFlagv( const GLboolean *flag );
+-
+-GLAPI void GLAPIENTRY glScissor( GLint x, GLint y, GLsizei width, GLsizei height);
+-
+-GLAPI void GLAPIENTRY glClipPlane( GLenum plane, const GLdouble *equation );
+-
+-GLAPI void GLAPIENTRY glGetClipPlane( GLenum plane, GLdouble *equation );
+-
+-GLAPI void GLAPIENTRY glDrawBuffer( GLenum mode );
+-
+-GLAPI void GLAPIENTRY glReadBuffer( GLenum mode );
+-
+-GLAPI void GLAPIENTRY glEnable( GLenum cap );
+-
+-GLAPI void GLAPIENTRY glDisable( GLenum cap );
+-
+-GLAPI GLboolean GLAPIENTRY glIsEnabled( GLenum cap );
+-
+-
+-GLAPI void GLAPIENTRY glEnableClientState( GLenum cap ); /* 1.1 */
+-
+-GLAPI void GLAPIENTRY glDisableClientState( GLenum cap ); /* 1.1 */
+-
+-
+-GLAPI void GLAPIENTRY glGetBooleanv( GLenum pname, GLboolean *params );
+-
+-GLAPI void GLAPIENTRY glGetDoublev( GLenum pname, GLdouble *params );
+-
+-GLAPI void GLAPIENTRY glGetFloatv( GLenum pname, GLfloat *params );
+-
+-GLAPI void GLAPIENTRY glGetIntegerv( GLenum pname, GLint *params );
+-
+-
+-GLAPI void GLAPIENTRY glPushAttrib( GLbitfield mask );
+-
+-GLAPI void GLAPIENTRY glPopAttrib( void );
+-
+-
+-GLAPI void GLAPIENTRY glPushClientAttrib( GLbitfield mask ); /* 1.1 */
+-
+-GLAPI void GLAPIENTRY glPopClientAttrib( void ); /* 1.1 */
+-
+-
+-GLAPI GLint GLAPIENTRY glRenderMode( GLenum mode );
+-
+-GLAPI GLenum GLAPIENTRY glGetError( void );
+-
+-GLAPI const GLubyte * GLAPIENTRY glGetString( GLenum name );
+-
+-GLAPI void GLAPIENTRY glFinish( void );
+-
+-GLAPI void GLAPIENTRY glFlush( void );
+-
+-GLAPI void GLAPIENTRY glHint( GLenum target, GLenum mode );
+-
+-
+-/*
+- * Depth Buffer
+- */
+-
+-GLAPI void GLAPIENTRY glClearDepth( GLclampd depth );
+-
+-GLAPI void GLAPIENTRY glDepthFunc( GLenum func );
+-
+-GLAPI void GLAPIENTRY glDepthMask( GLboolean flag );
+-
+-GLAPI void GLAPIENTRY glDepthRange( GLclampd near_val, GLclampd far_val );
+-
+-
+-/*
+- * Accumulation Buffer
+- */
+-
+-GLAPI void GLAPIENTRY glClearAccum( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha );
+-
+-GLAPI void GLAPIENTRY glAccum( GLenum op, GLfloat value );
+-
+-
+-/*
+- * Transformation
+- */
+-
+-GLAPI void GLAPIENTRY glMatrixMode( GLenum mode );
+-
+-GLAPI void GLAPIENTRY glOrtho( GLdouble left, GLdouble right,
+- GLdouble bottom, GLdouble top,
+- GLdouble near_val, GLdouble far_val );
+-
+-GLAPI void GLAPIENTRY glFrustum( GLdouble left, GLdouble right,
+- GLdouble bottom, GLdouble top,
+- GLdouble near_val, GLdouble far_val );
+-
+-GLAPI void GLAPIENTRY glViewport( GLint x, GLint y,
+- GLsizei width, GLsizei height );
+-
+-GLAPI void GLAPIENTRY glPushMatrix( void );
+-
+-GLAPI void GLAPIENTRY glPopMatrix( void );
+-
+-GLAPI void GLAPIENTRY glLoadIdentity( void );
+-
+-GLAPI void GLAPIENTRY glLoadMatrixd( const GLdouble *m );
+-GLAPI void GLAPIENTRY glLoadMatrixf( const GLfloat *m );
+-
+-GLAPI void GLAPIENTRY glMultMatrixd( const GLdouble *m );
+-GLAPI void GLAPIENTRY glMultMatrixf( const GLfloat *m );
+-
+-GLAPI void GLAPIENTRY glRotated( GLdouble angle,
+- GLdouble x, GLdouble y, GLdouble z );
+-GLAPI void GLAPIENTRY glRotatef( GLfloat angle,
+- GLfloat x, GLfloat y, GLfloat z );
+-
+-GLAPI void GLAPIENTRY glScaled( GLdouble x, GLdouble y, GLdouble z );
+-GLAPI void GLAPIENTRY glScalef( GLfloat x, GLfloat y, GLfloat z );
+-
+-GLAPI void GLAPIENTRY glTranslated( GLdouble x, GLdouble y, GLdouble z );
+-GLAPI void GLAPIENTRY glTranslatef( GLfloat x, GLfloat y, GLfloat z );
+-
+-
+-/*
+- * Display Lists
+- */
+-
+-GLAPI GLboolean GLAPIENTRY glIsList( GLuint list );
+-
+-GLAPI void GLAPIENTRY glDeleteLists( GLuint list, GLsizei range );
+-
+-GLAPI GLuint GLAPIENTRY glGenLists( GLsizei range );
+-
+-GLAPI void GLAPIENTRY glNewList( GLuint list, GLenum mode );
+-
+-GLAPI void GLAPIENTRY glEndList( void );
+-
+-GLAPI void GLAPIENTRY glCallList( GLuint list );
+-
+-GLAPI void GLAPIENTRY glCallLists( GLsizei n, GLenum type,
+- const GLvoid *lists );
+-
+-GLAPI void GLAPIENTRY glListBase( GLuint base );
+-
+-
+-/*
+- * Drawing Functions
+- */
+-
+-GLAPI void GLAPIENTRY glBegin( GLenum mode );
+-
+-GLAPI void GLAPIENTRY glEnd( void );
+-
+-
+-GLAPI void GLAPIENTRY glVertex2d( GLdouble x, GLdouble y );
+-GLAPI void GLAPIENTRY glVertex2f( GLfloat x, GLfloat y );
+-GLAPI void GLAPIENTRY glVertex2i( GLint x, GLint y );
+-GLAPI void GLAPIENTRY glVertex2s( GLshort x, GLshort y );
+-
+-GLAPI void GLAPIENTRY glVertex3d( GLdouble x, GLdouble y, GLdouble z );
+-GLAPI void GLAPIENTRY glVertex3f( GLfloat x, GLfloat y, GLfloat z );
+-GLAPI void GLAPIENTRY glVertex3i( GLint x, GLint y, GLint z );
+-GLAPI void GLAPIENTRY glVertex3s( GLshort x, GLshort y, GLshort z );
+-
+-GLAPI void GLAPIENTRY glVertex4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w );
+-GLAPI void GLAPIENTRY glVertex4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w );
+-GLAPI void GLAPIENTRY glVertex4i( GLint x, GLint y, GLint z, GLint w );
+-GLAPI void GLAPIENTRY glVertex4s( GLshort x, GLshort y, GLshort z, GLshort w );
+-
+-GLAPI void GLAPIENTRY glVertex2dv( const GLdouble *v );
+-GLAPI void GLAPIENTRY glVertex2fv( const GLfloat *v );
+-GLAPI void GLAPIENTRY glVertex2iv( const GLint *v );
+-GLAPI void GLAPIENTRY glVertex2sv( const GLshort *v );
+-
+-GLAPI void GLAPIENTRY glVertex3dv( const GLdouble *v );
+-GLAPI void GLAPIENTRY glVertex3fv( const GLfloat *v );
+-GLAPI void GLAPIENTRY glVertex3iv( const GLint *v );
+-GLAPI void GLAPIENTRY glVertex3sv( const GLshort *v );
+-
+-GLAPI void GLAPIENTRY glVertex4dv( const GLdouble *v );
+-GLAPI void GLAPIENTRY glVertex4fv( const GLfloat *v );
+-GLAPI void GLAPIENTRY glVertex4iv( const GLint *v );
+-GLAPI void GLAPIENTRY glVertex4sv( const GLshort *v );
+-
+-
+-GLAPI void GLAPIENTRY glNormal3b( GLbyte nx, GLbyte ny, GLbyte nz );
+-GLAPI void GLAPIENTRY glNormal3d( GLdouble nx, GLdouble ny, GLdouble nz );
+-GLAPI void GLAPIENTRY glNormal3f( GLfloat nx, GLfloat ny, GLfloat nz );
+-GLAPI void GLAPIENTRY glNormal3i( GLint nx, GLint ny, GLint nz );
+-GLAPI void GLAPIENTRY glNormal3s( GLshort nx, GLshort ny, GLshort nz );
+-
+-GLAPI void GLAPIENTRY glNormal3bv( const GLbyte *v );
+-GLAPI void GLAPIENTRY glNormal3dv( const GLdouble *v );
+-GLAPI void GLAPIENTRY glNormal3fv( const GLfloat *v );
+-GLAPI void GLAPIENTRY glNormal3iv( const GLint *v );
+-GLAPI void GLAPIENTRY glNormal3sv( const GLshort *v );
+-
+-
+-GLAPI void GLAPIENTRY glIndexd( GLdouble c );
+-GLAPI void GLAPIENTRY glIndexf( GLfloat c );
+-GLAPI void GLAPIENTRY glIndexi( GLint c );
+-GLAPI void GLAPIENTRY glIndexs( GLshort c );
+-GLAPI void GLAPIENTRY glIndexub( GLubyte c ); /* 1.1 */
+-
+-GLAPI void GLAPIENTRY glIndexdv( const GLdouble *c );
+-GLAPI void GLAPIENTRY glIndexfv( const GLfloat *c );
+-GLAPI void GLAPIENTRY glIndexiv( const GLint *c );
+-GLAPI void GLAPIENTRY glIndexsv( const GLshort *c );
+-GLAPI void GLAPIENTRY glIndexubv( const GLubyte *c ); /* 1.1 */
+-
+-GLAPI void GLAPIENTRY glColor3b( GLbyte red, GLbyte green, GLbyte blue );
+-GLAPI void GLAPIENTRY glColor3d( GLdouble red, GLdouble green, GLdouble blue );
+-GLAPI void GLAPIENTRY glColor3f( GLfloat red, GLfloat green, GLfloat blue );
+-GLAPI void GLAPIENTRY glColor3i( GLint red, GLint green, GLint blue );
+-GLAPI void GLAPIENTRY glColor3s( GLshort red, GLshort green, GLshort blue );
+-GLAPI void GLAPIENTRY glColor3ub( GLubyte red, GLubyte green, GLubyte blue );
+-GLAPI void GLAPIENTRY glColor3ui( GLuint red, GLuint green, GLuint blue );
+-GLAPI void GLAPIENTRY glColor3us( GLushort red, GLushort green, GLushort blue );
+-
+-GLAPI void GLAPIENTRY glColor4b( GLbyte red, GLbyte green,
+- GLbyte blue, GLbyte alpha );
+-GLAPI void GLAPIENTRY glColor4d( GLdouble red, GLdouble green,
+- GLdouble blue, GLdouble alpha );
+-GLAPI void GLAPIENTRY glColor4f( GLfloat red, GLfloat green,
+- GLfloat blue, GLfloat alpha );
+-GLAPI void GLAPIENTRY glColor4i( GLint red, GLint green,
+- GLint blue, GLint alpha );
+-GLAPI void GLAPIENTRY glColor4s( GLshort red, GLshort green,
+- GLshort blue, GLshort alpha );
+-GLAPI void GLAPIENTRY glColor4ub( GLubyte red, GLubyte green,
+- GLubyte blue, GLubyte alpha );
+-GLAPI void GLAPIENTRY glColor4ui( GLuint red, GLuint green,
+- GLuint blue, GLuint alpha );
+-GLAPI void GLAPIENTRY glColor4us( GLushort red, GLushort green,
+- GLushort blue, GLushort alpha );
+-
+-
+-GLAPI void GLAPIENTRY glColor3bv( const GLbyte *v );
+-GLAPI void GLAPIENTRY glColor3dv( const GLdouble *v );
+-GLAPI void GLAPIENTRY glColor3fv( const GLfloat *v );
+-GLAPI void GLAPIENTRY glColor3iv( const GLint *v );
+-GLAPI void GLAPIENTRY glColor3sv( const GLshort *v );
+-GLAPI void GLAPIENTRY glColor3ubv( const GLubyte *v );
+-GLAPI void GLAPIENTRY glColor3uiv( const GLuint *v );
+-GLAPI void GLAPIENTRY glColor3usv( const GLushort *v );
+-
+-GLAPI void GLAPIENTRY glColor4bv( const GLbyte *v );
+-GLAPI void GLAPIENTRY glColor4dv( const GLdouble *v );
+-GLAPI void GLAPIENTRY glColor4fv( const GLfloat *v );
+-GLAPI void GLAPIENTRY glColor4iv( const GLint *v );
+-GLAPI void GLAPIENTRY glColor4sv( const GLshort *v );
+-GLAPI void GLAPIENTRY glColor4ubv( const GLubyte *v );
+-GLAPI void GLAPIENTRY glColor4uiv( const GLuint *v );
+-GLAPI void GLAPIENTRY glColor4usv( const GLushort *v );
+-
+-
+-GLAPI void GLAPIENTRY glTexCoord1d( GLdouble s );
+-GLAPI void GLAPIENTRY glTexCoord1f( GLfloat s );
+-GLAPI void GLAPIENTRY glTexCoord1i( GLint s );
+-GLAPI void GLAPIENTRY glTexCoord1s( GLshort s );
+-
+-GLAPI void GLAPIENTRY glTexCoord2d( GLdouble s, GLdouble t );
+-GLAPI void GLAPIENTRY glTexCoord2f( GLfloat s, GLfloat t );
+-GLAPI void GLAPIENTRY glTexCoord2i( GLint s, GLint t );
+-GLAPI void GLAPIENTRY glTexCoord2s( GLshort s, GLshort t );
+-
+-GLAPI void GLAPIENTRY glTexCoord3d( GLdouble s, GLdouble t, GLdouble r );
+-GLAPI void GLAPIENTRY glTexCoord3f( GLfloat s, GLfloat t, GLfloat r );
+-GLAPI void GLAPIENTRY glTexCoord3i( GLint s, GLint t, GLint r );
+-GLAPI void GLAPIENTRY glTexCoord3s( GLshort s, GLshort t, GLshort r );
+-
+-GLAPI void GLAPIENTRY glTexCoord4d( GLdouble s, GLdouble t, GLdouble r, GLdouble q );
+-GLAPI void GLAPIENTRY glTexCoord4f( GLfloat s, GLfloat t, GLfloat r, GLfloat q );
+-GLAPI void GLAPIENTRY glTexCoord4i( GLint s, GLint t, GLint r, GLint q );
+-GLAPI void GLAPIENTRY glTexCoord4s( GLshort s, GLshort t, GLshort r, GLshort q );
+-
+-GLAPI void GLAPIENTRY glTexCoord1dv( const GLdouble *v );
+-GLAPI void GLAPIENTRY glTexCoord1fv( const GLfloat *v );
+-GLAPI void GLAPIENTRY glTexCoord1iv( const GLint *v );
+-GLAPI void GLAPIENTRY glTexCoord1sv( const GLshort *v );
+-
+-GLAPI void GLAPIENTRY glTexCoord2dv( const GLdouble *v );
+-GLAPI void GLAPIENTRY glTexCoord2fv( const GLfloat *v );
+-GLAPI void GLAPIENTRY glTexCoord2iv( const GLint *v );
+-GLAPI void GLAPIENTRY glTexCoord2sv( const GLshort *v );
+-
+-GLAPI void GLAPIENTRY glTexCoord3dv( const GLdouble *v );
+-GLAPI void GLAPIENTRY glTexCoord3fv( const GLfloat *v );
+-GLAPI void GLAPIENTRY glTexCoord3iv( const GLint *v );
+-GLAPI void GLAPIENTRY glTexCoord3sv( const GLshort *v );
+-
+-GLAPI void GLAPIENTRY glTexCoord4dv( const GLdouble *v );
+-GLAPI void GLAPIENTRY glTexCoord4fv( const GLfloat *v );
+-GLAPI void GLAPIENTRY glTexCoord4iv( const GLint *v );
+-GLAPI void GLAPIENTRY glTexCoord4sv( const GLshort *v );
+-
+-
+-GLAPI void GLAPIENTRY glRasterPos2d( GLdouble x, GLdouble y );
+-GLAPI void GLAPIENTRY glRasterPos2f( GLfloat x, GLfloat y );
+-GLAPI void GLAPIENTRY glRasterPos2i( GLint x, GLint y );
+-GLAPI void GLAPIENTRY glRasterPos2s( GLshort x, GLshort y );
+-
+-GLAPI void GLAPIENTRY glRasterPos3d( GLdouble x, GLdouble y, GLdouble z );
+-GLAPI void GLAPIENTRY glRasterPos3f( GLfloat x, GLfloat y, GLfloat z );
+-GLAPI void GLAPIENTRY glRasterPos3i( GLint x, GLint y, GLint z );
+-GLAPI void GLAPIENTRY glRasterPos3s( GLshort x, GLshort y, GLshort z );
+-
+-GLAPI void GLAPIENTRY glRasterPos4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w );
+-GLAPI void GLAPIENTRY glRasterPos4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w );
+-GLAPI void GLAPIENTRY glRasterPos4i( GLint x, GLint y, GLint z, GLint w );
+-GLAPI void GLAPIENTRY glRasterPos4s( GLshort x, GLshort y, GLshort z, GLshort w );
+-
+-GLAPI void GLAPIENTRY glRasterPos2dv( const GLdouble *v );
+-GLAPI void GLAPIENTRY glRasterPos2fv( const GLfloat *v );
+-GLAPI void GLAPIENTRY glRasterPos2iv( const GLint *v );
+-GLAPI void GLAPIENTRY glRasterPos2sv( const GLshort *v );
+-
+-GLAPI void GLAPIENTRY glRasterPos3dv( const GLdouble *v );
+-GLAPI void GLAPIENTRY glRasterPos3fv( const GLfloat *v );
+-GLAPI void GLAPIENTRY glRasterPos3iv( const GLint *v );
+-GLAPI void GLAPIENTRY glRasterPos3sv( const GLshort *v );
+-
+-GLAPI void GLAPIENTRY glRasterPos4dv( const GLdouble *v );
+-GLAPI void GLAPIENTRY glRasterPos4fv( const GLfloat *v );
+-GLAPI void GLAPIENTRY glRasterPos4iv( const GLint *v );
+-GLAPI void GLAPIENTRY glRasterPos4sv( const GLshort *v );
+-
+-
+-GLAPI void GLAPIENTRY glRectd( GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2 );
+-GLAPI void GLAPIENTRY glRectf( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 );
+-GLAPI void GLAPIENTRY glRecti( GLint x1, GLint y1, GLint x2, GLint y2 );
+-GLAPI void GLAPIENTRY glRects( GLshort x1, GLshort y1, GLshort x2, GLshort y2 );
+-
+-
+-GLAPI void GLAPIENTRY glRectdv( const GLdouble *v1, const GLdouble *v2 );
+-GLAPI void GLAPIENTRY glRectfv( const GLfloat *v1, const GLfloat *v2 );
+-GLAPI void GLAPIENTRY glRectiv( const GLint *v1, const GLint *v2 );
+-GLAPI void GLAPIENTRY glRectsv( const GLshort *v1, const GLshort *v2 );
+-
+-
+-/*
+- * Vertex Arrays (1.1)
+- */
+-
+-GLAPI void GLAPIENTRY glVertexPointer( GLint size, GLenum type,
+- GLsizei stride, const GLvoid *ptr );
+-
+-GLAPI void GLAPIENTRY glNormalPointer( GLenum type, GLsizei stride,
+- const GLvoid *ptr );
+-
+-GLAPI void GLAPIENTRY glColorPointer( GLint size, GLenum type,
+- GLsizei stride, const GLvoid *ptr );
+-
+-GLAPI void GLAPIENTRY glIndexPointer( GLenum type, GLsizei stride,
+- const GLvoid *ptr );
+-
+-GLAPI void GLAPIENTRY glTexCoordPointer( GLint size, GLenum type,
+- GLsizei stride, const GLvoid *ptr );
+-
+-GLAPI void GLAPIENTRY glEdgeFlagPointer( GLsizei stride, const GLvoid *ptr );
+-
+-GLAPI void GLAPIENTRY glGetPointerv( GLenum pname, GLvoid **params );
+-
+-GLAPI void GLAPIENTRY glArrayElement( GLint i );
+-
+-GLAPI void GLAPIENTRY glDrawArrays( GLenum mode, GLint first, GLsizei count );
+-
+-GLAPI void GLAPIENTRY glDrawElements( GLenum mode, GLsizei count,
+- GLenum type, const GLvoid *indices );
+-
+-GLAPI void GLAPIENTRY glInterleavedArrays( GLenum format, GLsizei stride,
+- const GLvoid *pointer );
+-
+-/*
+- * Lighting
+- */
+-
+-GLAPI void GLAPIENTRY glShadeModel( GLenum mode );
+-
+-GLAPI void GLAPIENTRY glLightf( GLenum light, GLenum pname, GLfloat param );
+-GLAPI void GLAPIENTRY glLighti( GLenum light, GLenum pname, GLint param );
+-GLAPI void GLAPIENTRY glLightfv( GLenum light, GLenum pname,
+- const GLfloat *params );
+-GLAPI void GLAPIENTRY glLightiv( GLenum light, GLenum pname,
+- const GLint *params );
+-
+-GLAPI void GLAPIENTRY glGetLightfv( GLenum light, GLenum pname,
+- GLfloat *params );
+-GLAPI void GLAPIENTRY glGetLightiv( GLenum light, GLenum pname,
+- GLint *params );
+-
+-GLAPI void GLAPIENTRY glLightModelf( GLenum pname, GLfloat param );
+-GLAPI void GLAPIENTRY glLightModeli( GLenum pname, GLint param );
+-GLAPI void GLAPIENTRY glLightModelfv( GLenum pname, const GLfloat *params );
+-GLAPI void GLAPIENTRY glLightModeliv( GLenum pname, const GLint *params );
+-
+-GLAPI void GLAPIENTRY glMaterialf( GLenum face, GLenum pname, GLfloat param );
+-GLAPI void GLAPIENTRY glMateriali( GLenum face, GLenum pname, GLint param );
+-GLAPI void GLAPIENTRY glMaterialfv( GLenum face, GLenum pname, const GLfloat *params );
+-GLAPI void GLAPIENTRY glMaterialiv( GLenum face, GLenum pname, const GLint *params );
+-
+-GLAPI void GLAPIENTRY glGetMaterialfv( GLenum face, GLenum pname, GLfloat *params );
+-GLAPI void GLAPIENTRY glGetMaterialiv( GLenum face, GLenum pname, GLint *params );
+-
+-GLAPI void GLAPIENTRY glColorMaterial( GLenum face, GLenum mode );
+-
+-
+-/*
+- * Raster functions
+- */
+-
+-GLAPI void GLAPIENTRY glPixelZoom( GLfloat xfactor, GLfloat yfactor );
+-
+-GLAPI void GLAPIENTRY glPixelStoref( GLenum pname, GLfloat param );
+-GLAPI void GLAPIENTRY glPixelStorei( GLenum pname, GLint param );
+-
+-GLAPI void GLAPIENTRY glPixelTransferf( GLenum pname, GLfloat param );
+-GLAPI void GLAPIENTRY glPixelTransferi( GLenum pname, GLint param );
+-
+-GLAPI void GLAPIENTRY glPixelMapfv( GLenum map, GLsizei mapsize,
+- const GLfloat *values );
+-GLAPI void GLAPIENTRY glPixelMapuiv( GLenum map, GLsizei mapsize,
+- const GLuint *values );
+-GLAPI void GLAPIENTRY glPixelMapusv( GLenum map, GLsizei mapsize,
+- const GLushort *values );
+-
+-GLAPI void GLAPIENTRY glGetPixelMapfv( GLenum map, GLfloat *values );
+-GLAPI void GLAPIENTRY glGetPixelMapuiv( GLenum map, GLuint *values );
+-GLAPI void GLAPIENTRY glGetPixelMapusv( GLenum map, GLushort *values );
+-
+-GLAPI void GLAPIENTRY glBitmap( GLsizei width, GLsizei height,
+- GLfloat xorig, GLfloat yorig,
+- GLfloat xmove, GLfloat ymove,
+- const GLubyte *bitmap );
+-
+-GLAPI void GLAPIENTRY glReadPixels( GLint x, GLint y,
+- GLsizei width, GLsizei height,
+- GLenum format, GLenum type,
+- GLvoid *pixels );
+-
+-GLAPI void GLAPIENTRY glDrawPixels( GLsizei width, GLsizei height,
+- GLenum format, GLenum type,
+- const GLvoid *pixels );
+-
+-GLAPI void GLAPIENTRY glCopyPixels( GLint x, GLint y,
+- GLsizei width, GLsizei height,
+- GLenum type );
+-
+-/*
+- * Stenciling
+- */
+-
+-GLAPI void GLAPIENTRY glStencilFunc( GLenum func, GLint ref, GLuint mask );
+-
+-GLAPI void GLAPIENTRY glStencilMask( GLuint mask );
+-
+-GLAPI void GLAPIENTRY glStencilOp( GLenum fail, GLenum zfail, GLenum zpass );
+-
+-GLAPI void GLAPIENTRY glClearStencil( GLint s );
+-
+-
+-
+-/*
+- * Texture mapping
+- */
+-
+-GLAPI void GLAPIENTRY glTexGend( GLenum coord, GLenum pname, GLdouble param );
+-GLAPI void GLAPIENTRY glTexGenf( GLenum coord, GLenum pname, GLfloat param );
+-GLAPI void GLAPIENTRY glTexGeni( GLenum coord, GLenum pname, GLint param );
+-
+-GLAPI void GLAPIENTRY glTexGendv( GLenum coord, GLenum pname, const GLdouble *params );
+-GLAPI void GLAPIENTRY glTexGenfv( GLenum coord, GLenum pname, const GLfloat *params );
+-GLAPI void GLAPIENTRY glTexGeniv( GLenum coord, GLenum pname, const GLint *params );
+-
+-GLAPI void GLAPIENTRY glGetTexGendv( GLenum coord, GLenum pname, GLdouble *params );
+-GLAPI void GLAPIENTRY glGetTexGenfv( GLenum coord, GLenum pname, GLfloat *params );
+-GLAPI void GLAPIENTRY glGetTexGeniv( GLenum coord, GLenum pname, GLint *params );
+-
+-
+-GLAPI void GLAPIENTRY glTexEnvf( GLenum target, GLenum pname, GLfloat param );
+-GLAPI void GLAPIENTRY glTexEnvi( GLenum target, GLenum pname, GLint param );
+-
+-GLAPI void GLAPIENTRY glTexEnvfv( GLenum target, GLenum pname, const GLfloat *params );
+-GLAPI void GLAPIENTRY glTexEnviv( GLenum target, GLenum pname, const GLint *params );
+-
+-GLAPI void GLAPIENTRY glGetTexEnvfv( GLenum target, GLenum pname, GLfloat *params );
+-GLAPI void GLAPIENTRY glGetTexEnviv( GLenum target, GLenum pname, GLint *params );
+-
+-
+-GLAPI void GLAPIENTRY glTexParameterf( GLenum target, GLenum pname, GLfloat param );
+-GLAPI void GLAPIENTRY glTexParameteri( GLenum target, GLenum pname, GLint param );
+-
+-GLAPI void GLAPIENTRY glTexParameterfv( GLenum target, GLenum pname,
+- const GLfloat *params );
+-GLAPI void GLAPIENTRY glTexParameteriv( GLenum target, GLenum pname,
+- const GLint *params );
+-
+-GLAPI void GLAPIENTRY glGetTexParameterfv( GLenum target,
+- GLenum pname, GLfloat *params);
+-GLAPI void GLAPIENTRY glGetTexParameteriv( GLenum target,
+- GLenum pname, GLint *params );
+-
+-GLAPI void GLAPIENTRY glGetTexLevelParameterfv( GLenum target, GLint level,
+- GLenum pname, GLfloat *params );
+-GLAPI void GLAPIENTRY glGetTexLevelParameteriv( GLenum target, GLint level,
+- GLenum pname, GLint *params );
+-
+-
+-GLAPI void GLAPIENTRY glTexImage1D( GLenum target, GLint level,
+- GLint internalFormat,
+- GLsizei width, GLint border,
+- GLenum format, GLenum type,
+- const GLvoid *pixels );
+-
+-GLAPI void GLAPIENTRY glTexImage2D( GLenum target, GLint level,
+- GLint internalFormat,
+- GLsizei width, GLsizei height,
+- GLint border, GLenum format, GLenum type,
+- const GLvoid *pixels );
+-
+-GLAPI void GLAPIENTRY glGetTexImage( GLenum target, GLint level,
+- GLenum format, GLenum type,
+- GLvoid *pixels );
+-
+-
+-/* 1.1 functions */
+-
+-GLAPI void GLAPIENTRY glGenTextures( GLsizei n, GLuint *textures );
+-
+-GLAPI void GLAPIENTRY glDeleteTextures( GLsizei n, const GLuint *textures);
+-
+-GLAPI void GLAPIENTRY glBindTexture( GLenum target, GLuint texture );
+-
+-GLAPI void GLAPIENTRY glPrioritizeTextures( GLsizei n,
+- const GLuint *textures,
+- const GLclampf *priorities );
+-
+-GLAPI GLboolean GLAPIENTRY glAreTexturesResident( GLsizei n,
+- const GLuint *textures,
+- GLboolean *residences );
+-
+-GLAPI GLboolean GLAPIENTRY glIsTexture( GLuint texture );
+-
+-
+-GLAPI void GLAPIENTRY glTexSubImage1D( GLenum target, GLint level,
+- GLint xoffset,
+- GLsizei width, GLenum format,
+- GLenum type, const GLvoid *pixels );
+-
+-
+-GLAPI void GLAPIENTRY glTexSubImage2D( GLenum target, GLint level,
+- GLint xoffset, GLint yoffset,
+- GLsizei width, GLsizei height,
+- GLenum format, GLenum type,
+- const GLvoid *pixels );
+-
+-
+-GLAPI void GLAPIENTRY glCopyTexImage1D( GLenum target, GLint level,
+- GLenum internalformat,
+- GLint x, GLint y,
+- GLsizei width, GLint border );
+-
+-
+-GLAPI void GLAPIENTRY glCopyTexImage2D( GLenum target, GLint level,
+- GLenum internalformat,
+- GLint x, GLint y,
+- GLsizei width, GLsizei height,
+- GLint border );
+-
+-
+-GLAPI void GLAPIENTRY glCopyTexSubImage1D( GLenum target, GLint level,
+- GLint xoffset, GLint x, GLint y,
+- GLsizei width );
+-
+-
+-GLAPI void GLAPIENTRY glCopyTexSubImage2D( GLenum target, GLint level,
+- GLint xoffset, GLint yoffset,
+- GLint x, GLint y,
+- GLsizei width, GLsizei height );
+-
+-
+-/*
+- * Evaluators
+- */
+-
+-GLAPI void GLAPIENTRY glMap1d( GLenum target, GLdouble u1, GLdouble u2,
+- GLint stride,
+- GLint order, const GLdouble *points );
+-GLAPI void GLAPIENTRY glMap1f( GLenum target, GLfloat u1, GLfloat u2,
+- GLint stride,
+- GLint order, const GLfloat *points );
+-
+-GLAPI void GLAPIENTRY glMap2d( GLenum target,
+- GLdouble u1, GLdouble u2, GLint ustride, GLint uorder,
+- GLdouble v1, GLdouble v2, GLint vstride, GLint vorder,
+- const GLdouble *points );
+-GLAPI void GLAPIENTRY glMap2f( GLenum target,
+- GLfloat u1, GLfloat u2, GLint ustride, GLint uorder,
+- GLfloat v1, GLfloat v2, GLint vstride, GLint vorder,
+- const GLfloat *points );
+-
+-GLAPI void GLAPIENTRY glGetMapdv( GLenum target, GLenum query, GLdouble *v );
+-GLAPI void GLAPIENTRY glGetMapfv( GLenum target, GLenum query, GLfloat *v );
+-GLAPI void GLAPIENTRY glGetMapiv( GLenum target, GLenum query, GLint *v );
+-
+-GLAPI void GLAPIENTRY glEvalCoord1d( GLdouble u );
+-GLAPI void GLAPIENTRY glEvalCoord1f( GLfloat u );
+-
+-GLAPI void GLAPIENTRY glEvalCoord1dv( const GLdouble *u );
+-GLAPI void GLAPIENTRY glEvalCoord1fv( const GLfloat *u );
+-
+-GLAPI void GLAPIENTRY glEvalCoord2d( GLdouble u, GLdouble v );
+-GLAPI void GLAPIENTRY glEvalCoord2f( GLfloat u, GLfloat v );
+-
+-GLAPI void GLAPIENTRY glEvalCoord2dv( const GLdouble *u );
+-GLAPI void GLAPIENTRY glEvalCoord2fv( const GLfloat *u );
+-
+-GLAPI void GLAPIENTRY glMapGrid1d( GLint un, GLdouble u1, GLdouble u2 );
+-GLAPI void GLAPIENTRY glMapGrid1f( GLint un, GLfloat u1, GLfloat u2 );
+-
+-GLAPI void GLAPIENTRY glMapGrid2d( GLint un, GLdouble u1, GLdouble u2,
+- GLint vn, GLdouble v1, GLdouble v2 );
+-GLAPI void GLAPIENTRY glMapGrid2f( GLint un, GLfloat u1, GLfloat u2,
+- GLint vn, GLfloat v1, GLfloat v2 );
+-
+-GLAPI void GLAPIENTRY glEvalPoint1( GLint i );
+-
+-GLAPI void GLAPIENTRY glEvalPoint2( GLint i, GLint j );
+-
+-GLAPI void GLAPIENTRY glEvalMesh1( GLenum mode, GLint i1, GLint i2 );
+-
+-GLAPI void GLAPIENTRY glEvalMesh2( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 );
+-
+-
+-/*
+- * Fog
+- */
+-
+-GLAPI void GLAPIENTRY glFogf( GLenum pname, GLfloat param );
+-
+-GLAPI void GLAPIENTRY glFogi( GLenum pname, GLint param );
+-
+-GLAPI void GLAPIENTRY glFogfv( GLenum pname, const GLfloat *params );
+-
+-GLAPI void GLAPIENTRY glFogiv( GLenum pname, const GLint *params );
+-
+-
+-/*
+- * Selection and Feedback
+- */
+-
+-GLAPI void GLAPIENTRY glFeedbackBuffer( GLsizei size, GLenum type, GLfloat *buffer );
+-
+-GLAPI void GLAPIENTRY glPassThrough( GLfloat token );
+-
+-GLAPI void GLAPIENTRY glSelectBuffer( GLsizei size, GLuint *buffer );
+-
+-GLAPI void GLAPIENTRY glInitNames( void );
+-
+-GLAPI void GLAPIENTRY glLoadName( GLuint name );
+-
+-GLAPI void GLAPIENTRY glPushName( GLuint name );
+-
+-GLAPI void GLAPIENTRY glPopName( void );
+-
+-
+-
+-/*
+- * OpenGL 1.2
+- */
+-
+-#define GL_RESCALE_NORMAL 0x803A
+-#define GL_CLAMP_TO_EDGE 0x812F
+-#define GL_MAX_ELEMENTS_VERTICES 0x80E8
+-#define GL_MAX_ELEMENTS_INDICES 0x80E9
+-#define GL_BGR 0x80E0
+-#define GL_BGRA 0x80E1
+-#define GL_UNSIGNED_BYTE_3_3_2 0x8032
+-#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
+-#define GL_UNSIGNED_SHORT_5_6_5 0x8363
+-#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
+-#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
+-#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
+-#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
+-#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
+-#define GL_UNSIGNED_INT_8_8_8_8 0x8035
+-#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
+-#define GL_UNSIGNED_INT_10_10_10_2 0x8036
+-#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
+-#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
+-#define GL_SINGLE_COLOR 0x81F9
+-#define GL_SEPARATE_SPECULAR_COLOR 0x81FA
+-#define GL_TEXTURE_MIN_LOD 0x813A
+-#define GL_TEXTURE_MAX_LOD 0x813B
+-#define GL_TEXTURE_BASE_LEVEL 0x813C
+-#define GL_TEXTURE_MAX_LEVEL 0x813D
+-#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
+-#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
+-#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
+-#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
+-#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
+-#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
+-#define GL_PACK_SKIP_IMAGES 0x806B
+-#define GL_PACK_IMAGE_HEIGHT 0x806C
+-#define GL_UNPACK_SKIP_IMAGES 0x806D
+-#define GL_UNPACK_IMAGE_HEIGHT 0x806E
+-#define GL_TEXTURE_3D 0x806F
+-#define GL_PROXY_TEXTURE_3D 0x8070
+-#define GL_TEXTURE_DEPTH 0x8071
+-#define GL_TEXTURE_WRAP_R 0x8072
+-#define GL_MAX_3D_TEXTURE_SIZE 0x8073
+-#define GL_TEXTURE_BINDING_3D 0x806A
+-
+-GLAPI void GLAPIENTRY glDrawRangeElements( GLenum mode, GLuint start,
+- GLuint end, GLsizei count, GLenum type, const GLvoid *indices );
+-
+-GLAPI void GLAPIENTRY glTexImage3D( GLenum target, GLint level,
+- GLint internalFormat,
+- GLsizei width, GLsizei height,
+- GLsizei depth, GLint border,
+- GLenum format, GLenum type,
+- const GLvoid *pixels );
+-
+-GLAPI void GLAPIENTRY glTexSubImage3D( GLenum target, GLint level,
+- GLint xoffset, GLint yoffset,
+- GLint zoffset, GLsizei width,
+- GLsizei height, GLsizei depth,
+- GLenum format,
+- GLenum type, const GLvoid *pixels);
+-
+-GLAPI void GLAPIENTRY glCopyTexSubImage3D( GLenum target, GLint level,
+- GLint xoffset, GLint yoffset,
+- GLint zoffset, GLint x,
+- GLint y, GLsizei width,
+- GLsizei height );
+-
+-typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
+-typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+-typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
+-typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+-
+-
+-/*
+- * GL_ARB_imaging
+- */
+-
+-#define GL_CONSTANT_COLOR 0x8001
+-#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
+-#define GL_CONSTANT_ALPHA 0x8003
+-#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
+-#define GL_COLOR_TABLE 0x80D0
+-#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1
+-#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2
+-#define GL_PROXY_COLOR_TABLE 0x80D3
+-#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4
+-#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5
+-#define GL_COLOR_TABLE_SCALE 0x80D6
+-#define GL_COLOR_TABLE_BIAS 0x80D7
+-#define GL_COLOR_TABLE_FORMAT 0x80D8
+-#define GL_COLOR_TABLE_WIDTH 0x80D9
+-#define GL_COLOR_TABLE_RED_SIZE 0x80DA
+-#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB
+-#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC
+-#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD
+-#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE
+-#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF
+-#define GL_CONVOLUTION_1D 0x8010
+-#define GL_CONVOLUTION_2D 0x8011
+-#define GL_SEPARABLE_2D 0x8012
+-#define GL_CONVOLUTION_BORDER_MODE 0x8013
+-#define GL_CONVOLUTION_FILTER_SCALE 0x8014
+-#define GL_CONVOLUTION_FILTER_BIAS 0x8015
+-#define GL_REDUCE 0x8016
+-#define GL_CONVOLUTION_FORMAT 0x8017
+-#define GL_CONVOLUTION_WIDTH 0x8018
+-#define GL_CONVOLUTION_HEIGHT 0x8019
+-#define GL_MAX_CONVOLUTION_WIDTH 0x801A
+-#define GL_MAX_CONVOLUTION_HEIGHT 0x801B
+-#define GL_POST_CONVOLUTION_RED_SCALE 0x801C
+-#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D
+-#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E
+-#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F
+-#define GL_POST_CONVOLUTION_RED_BIAS 0x8020
+-#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021
+-#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022
+-#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023
+-#define GL_CONSTANT_BORDER 0x8151
+-#define GL_REPLICATE_BORDER 0x8153
+-#define GL_CONVOLUTION_BORDER_COLOR 0x8154
+-#define GL_COLOR_MATRIX 0x80B1
+-#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2
+-#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3
+-#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4
+-#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5
+-#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6
+-#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7
+-#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8
+-#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9
+-#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA
+-#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB
+-#define GL_HISTOGRAM 0x8024
+-#define GL_PROXY_HISTOGRAM 0x8025
+-#define GL_HISTOGRAM_WIDTH 0x8026
+-#define GL_HISTOGRAM_FORMAT 0x8027
+-#define GL_HISTOGRAM_RED_SIZE 0x8028
+-#define GL_HISTOGRAM_GREEN_SIZE 0x8029
+-#define GL_HISTOGRAM_BLUE_SIZE 0x802A
+-#define GL_HISTOGRAM_ALPHA_SIZE 0x802B
+-#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C
+-#define GL_HISTOGRAM_SINK 0x802D
+-#define GL_MINMAX 0x802E
+-#define GL_MINMAX_FORMAT 0x802F
+-#define GL_MINMAX_SINK 0x8030
+-#define GL_TABLE_TOO_LARGE 0x8031
+-#define GL_BLEND_EQUATION 0x8009
+-#define GL_MIN 0x8007
+-#define GL_MAX 0x8008
+-#define GL_FUNC_ADD 0x8006
+-#define GL_FUNC_SUBTRACT 0x800A
+-#define GL_FUNC_REVERSE_SUBTRACT 0x800B
+-#define GL_BLEND_COLOR 0x8005
+-
+-
+-GLAPI void GLAPIENTRY glColorTable( GLenum target, GLenum internalformat,
+- GLsizei width, GLenum format,
+- GLenum type, const GLvoid *table );
+-
+-GLAPI void GLAPIENTRY glColorSubTable( GLenum target,
+- GLsizei start, GLsizei count,
+- GLenum format, GLenum type,
+- const GLvoid *data );
+-
+-GLAPI void GLAPIENTRY glColorTableParameteriv(GLenum target, GLenum pname,
+- const GLint *params);
+-
+-GLAPI void GLAPIENTRY glColorTableParameterfv(GLenum target, GLenum pname,
+- const GLfloat *params);
+-
+-GLAPI void GLAPIENTRY glCopyColorSubTable( GLenum target, GLsizei start,
+- GLint x, GLint y, GLsizei width );
+-
+-GLAPI void GLAPIENTRY glCopyColorTable( GLenum target, GLenum internalformat,
+- GLint x, GLint y, GLsizei width );
+-
+-GLAPI void GLAPIENTRY glGetColorTable( GLenum target, GLenum format,
+- GLenum type, GLvoid *table );
+-
+-GLAPI void GLAPIENTRY glGetColorTableParameterfv( GLenum target, GLenum pname,
+- GLfloat *params );
+-
+-GLAPI void GLAPIENTRY glGetColorTableParameteriv( GLenum target, GLenum pname,
+- GLint *params );
+-
+-GLAPI void GLAPIENTRY glBlendEquation( GLenum mode );
+-
+-GLAPI void GLAPIENTRY glBlendColor( GLclampf red, GLclampf green,
+- GLclampf blue, GLclampf alpha );
+-
+-GLAPI void GLAPIENTRY glHistogram( GLenum target, GLsizei width,
+- GLenum internalformat, GLboolean sink );
+-
+-GLAPI void GLAPIENTRY glResetHistogram( GLenum target );
+-
+-GLAPI void GLAPIENTRY glGetHistogram( GLenum target, GLboolean reset,
+- GLenum format, GLenum type,
+- GLvoid *values );
+-
+-GLAPI void GLAPIENTRY glGetHistogramParameterfv( GLenum target, GLenum pname,
+- GLfloat *params );
+-
+-GLAPI void GLAPIENTRY glGetHistogramParameteriv( GLenum target, GLenum pname,
+- GLint *params );
+-
+-GLAPI void GLAPIENTRY glMinmax( GLenum target, GLenum internalformat,
+- GLboolean sink );
+-
+-GLAPI void GLAPIENTRY glResetMinmax( GLenum target );
+-
+-GLAPI void GLAPIENTRY glGetMinmax( GLenum target, GLboolean reset,
+- GLenum format, GLenum types,
+- GLvoid *values );
+-
+-GLAPI void GLAPIENTRY glGetMinmaxParameterfv( GLenum target, GLenum pname,
+- GLfloat *params );
+-
+-GLAPI void GLAPIENTRY glGetMinmaxParameteriv( GLenum target, GLenum pname,
+- GLint *params );
+-
+-GLAPI void GLAPIENTRY glConvolutionFilter1D( GLenum target,
+- GLenum internalformat, GLsizei width, GLenum format, GLenum type,
+- const GLvoid *image );
+-
+-GLAPI void GLAPIENTRY glConvolutionFilter2D( GLenum target,
+- GLenum internalformat, GLsizei width, GLsizei height, GLenum format,
+- GLenum type, const GLvoid *image );
+-
+-GLAPI void GLAPIENTRY glConvolutionParameterf( GLenum target, GLenum pname,
+- GLfloat params );
+-
+-GLAPI void GLAPIENTRY glConvolutionParameterfv( GLenum target, GLenum pname,
+- const GLfloat *params );
+-
+-GLAPI void GLAPIENTRY glConvolutionParameteri( GLenum target, GLenum pname,
+- GLint params );
+-
+-GLAPI void GLAPIENTRY glConvolutionParameteriv( GLenum target, GLenum pname,
+- const GLint *params );
+-
+-GLAPI void GLAPIENTRY glCopyConvolutionFilter1D( GLenum target,
+- GLenum internalformat, GLint x, GLint y, GLsizei width );
+-
+-GLAPI void GLAPIENTRY glCopyConvolutionFilter2D( GLenum target,
+- GLenum internalformat, GLint x, GLint y, GLsizei width,
+- GLsizei height);
+-
+-GLAPI void GLAPIENTRY glGetConvolutionFilter( GLenum target, GLenum format,
+- GLenum type, GLvoid *image );
+-
+-GLAPI void GLAPIENTRY glGetConvolutionParameterfv( GLenum target, GLenum pname,
+- GLfloat *params );
+-
+-GLAPI void GLAPIENTRY glGetConvolutionParameteriv( GLenum target, GLenum pname,
+- GLint *params );
+-
+-GLAPI void GLAPIENTRY glSeparableFilter2D( GLenum target,
+- GLenum internalformat, GLsizei width, GLsizei height, GLenum format,
+- GLenum type, const GLvoid *row, const GLvoid *column );
+-
+-GLAPI void GLAPIENTRY glGetSeparableFilter( GLenum target, GLenum format,
+- GLenum type, GLvoid *row, GLvoid *column, GLvoid *span );
+-
+-
+-
+-
+-/*
+- * OpenGL 1.3
++/**
++ * \file SDL_opengl.h
++ *
++ * This file is included because glext.h is not available on some systems.
++ * If you don't want this version included, simply define ::NO_SDL_GLEXT.
++ *
++ * The latest version is available from:
++ * http://www.opengl.org/registry/
+ */
+
+-/* multitexture */
+-#define GL_TEXTURE0 0x84C0
+-#define GL_TEXTURE1 0x84C1
+-#define GL_TEXTURE2 0x84C2
+-#define GL_TEXTURE3 0x84C3
+-#define GL_TEXTURE4 0x84C4
+-#define GL_TEXTURE5 0x84C5
+-#define GL_TEXTURE6 0x84C6
+-#define GL_TEXTURE7 0x84C7
+-#define GL_TEXTURE8 0x84C8
+-#define GL_TEXTURE9 0x84C9
+-#define GL_TEXTURE10 0x84CA
+-#define GL_TEXTURE11 0x84CB
+-#define GL_TEXTURE12 0x84CC
+-#define GL_TEXTURE13 0x84CD
+-#define GL_TEXTURE14 0x84CE
+-#define GL_TEXTURE15 0x84CF
+-#define GL_TEXTURE16 0x84D0
+-#define GL_TEXTURE17 0x84D1
+-#define GL_TEXTURE18 0x84D2
+-#define GL_TEXTURE19 0x84D3
+-#define GL_TEXTURE20 0x84D4
+-#define GL_TEXTURE21 0x84D5
+-#define GL_TEXTURE22 0x84D6
+-#define GL_TEXTURE23 0x84D7
+-#define GL_TEXTURE24 0x84D8
+-#define GL_TEXTURE25 0x84D9
+-#define GL_TEXTURE26 0x84DA
+-#define GL_TEXTURE27 0x84DB
+-#define GL_TEXTURE28 0x84DC
+-#define GL_TEXTURE29 0x84DD
+-#define GL_TEXTURE30 0x84DE
+-#define GL_TEXTURE31 0x84DF
+-#define GL_ACTIVE_TEXTURE 0x84E0
+-#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
+-#define GL_MAX_TEXTURE_UNITS 0x84E2
+-/* texture_cube_map */
+-#define GL_NORMAL_MAP 0x8511
+-#define GL_REFLECTION_MAP 0x8512
+-#define GL_TEXTURE_CUBE_MAP 0x8513
+-#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
+-#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
+-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
+-#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
+-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
+-#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
+-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
+-#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
+-#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
+-/* texture_compression */
+-#define GL_COMPRESSED_ALPHA 0x84E9
+-#define GL_COMPRESSED_LUMINANCE 0x84EA
+-#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
+-#define GL_COMPRESSED_INTENSITY 0x84EC
+-#define GL_COMPRESSED_RGB 0x84ED
+-#define GL_COMPRESSED_RGBA 0x84EE
+-#define GL_TEXTURE_COMPRESSION_HINT 0x84EF
+-#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
+-#define GL_TEXTURE_COMPRESSED 0x86A1
+-#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
+-#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
+-/* multisample */
+-#define GL_MULTISAMPLE 0x809D
+-#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
+-#define GL_SAMPLE_ALPHA_TO_ONE 0x809F
+-#define GL_SAMPLE_COVERAGE 0x80A0
+-#define GL_SAMPLE_BUFFERS 0x80A8
+-#define GL_SAMPLES 0x80A9
+-#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
+-#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
+-#define GL_MULTISAMPLE_BIT 0x20000000
+-/* transpose_matrix */
+-#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3
+-#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4
+-#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5
+-#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6
+-/* texture_env_combine */
+-#define GL_COMBINE 0x8570
+-#define GL_COMBINE_RGB 0x8571
+-#define GL_COMBINE_ALPHA 0x8572
+-#define GL_SOURCE0_RGB 0x8580
+-#define GL_SOURCE1_RGB 0x8581
+-#define GL_SOURCE2_RGB 0x8582
+-#define GL_SOURCE0_ALPHA 0x8588
+-#define GL_SOURCE1_ALPHA 0x8589
+-#define GL_SOURCE2_ALPHA 0x858A
+-#define GL_OPERAND0_RGB 0x8590
+-#define GL_OPERAND1_RGB 0x8591
+-#define GL_OPERAND2_RGB 0x8592
+-#define GL_OPERAND0_ALPHA 0x8598
+-#define GL_OPERAND1_ALPHA 0x8599
+-#define GL_OPERAND2_ALPHA 0x859A
+-#define GL_RGB_SCALE 0x8573
+-#define GL_ADD_SIGNED 0x8574
+-#define GL_INTERPOLATE 0x8575
+-#define GL_SUBTRACT 0x84E7
+-#define GL_CONSTANT 0x8576
+-#define GL_PRIMARY_COLOR 0x8577
+-#define GL_PREVIOUS 0x8578
+-/* texture_env_dot3 */
+-#define GL_DOT3_RGB 0x86AE
+-#define GL_DOT3_RGBA 0x86AF
+-/* texture_border_clamp */
+-#define GL_CLAMP_TO_BORDER 0x812D
+-
+-GLAPI void GLAPIENTRY glActiveTexture( GLenum texture );
+-
+-GLAPI void GLAPIENTRY glClientActiveTexture( GLenum texture );
+-
+-GLAPI void GLAPIENTRY glCompressedTexImage1D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data );
+-
+-GLAPI void GLAPIENTRY glCompressedTexImage2D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data );
+-
+-GLAPI void GLAPIENTRY glCompressedTexImage3D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data );
+-
+-GLAPI void GLAPIENTRY glCompressedTexSubImage1D( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data );
+-
+-GLAPI void GLAPIENTRY glCompressedTexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data );
+-
+-GLAPI void GLAPIENTRY glCompressedTexSubImage3D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data );
+-
+-GLAPI void GLAPIENTRY glGetCompressedTexImage( GLenum target, GLint lod, GLvoid *img );
+-
+-GLAPI void GLAPIENTRY glMultiTexCoord1d( GLenum target, GLdouble s );
+-
+-GLAPI void GLAPIENTRY glMultiTexCoord1dv( GLenum target, const GLdouble *v );
+-
+-GLAPI void GLAPIENTRY glMultiTexCoord1f( GLenum target, GLfloat s );
+-
+-GLAPI void GLAPIENTRY glMultiTexCoord1fv( GLenum target, const GLfloat *v );
+-
+-GLAPI void GLAPIENTRY glMultiTexCoord1i( GLenum target, GLint s );
+-
+-GLAPI void GLAPIENTRY glMultiTexCoord1iv( GLenum target, const GLint *v );
+-
+-GLAPI void GLAPIENTRY glMultiTexCoord1s( GLenum target, GLshort s );
+-
+-GLAPI void GLAPIENTRY glMultiTexCoord1sv( GLenum target, const GLshort *v );
+-
+-GLAPI void GLAPIENTRY glMultiTexCoord2d( GLenum target, GLdouble s, GLdouble t );
+-
+-GLAPI void GLAPIENTRY glMultiTexCoord2dv( GLenum target, const GLdouble *v );
+-
+-GLAPI void GLAPIENTRY glMultiTexCoord2f( GLenum target, GLfloat s, GLfloat t );
+-
+-GLAPI void GLAPIENTRY glMultiTexCoord2fv( GLenum target, const GLfloat *v );
+-
+-GLAPI void GLAPIENTRY glMultiTexCoord2i( GLenum target, GLint s, GLint t );
+-
+-GLAPI void GLAPIENTRY glMultiTexCoord2iv( GLenum target, const GLint *v );
+-
+-GLAPI void GLAPIENTRY glMultiTexCoord2s( GLenum target, GLshort s, GLshort t );
+-
+-GLAPI void GLAPIENTRY glMultiTexCoord2sv( GLenum target, const GLshort *v );
+-
+-GLAPI void GLAPIENTRY glMultiTexCoord3d( GLenum target, GLdouble s, GLdouble t, GLdouble r );
+-
+-GLAPI void GLAPIENTRY glMultiTexCoord3dv( GLenum target, const GLdouble *v );
+-
+-GLAPI void GLAPIENTRY glMultiTexCoord3f( GLenum target, GLfloat s, GLfloat t, GLfloat r );
+-
+-GLAPI void GLAPIENTRY glMultiTexCoord3fv( GLenum target, const GLfloat *v );
+-
+-GLAPI void GLAPIENTRY glMultiTexCoord3i( GLenum target, GLint s, GLint t, GLint r );
+-
+-GLAPI void GLAPIENTRY glMultiTexCoord3iv( GLenum target, const GLint *v );
+-
+-GLAPI void GLAPIENTRY glMultiTexCoord3s( GLenum target, GLshort s, GLshort t, GLshort r );
+-
+-GLAPI void GLAPIENTRY glMultiTexCoord3sv( GLenum target, const GLshort *v );
+-
+-GLAPI void GLAPIENTRY glMultiTexCoord4d( GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q );
+-
+-GLAPI void GLAPIENTRY glMultiTexCoord4dv( GLenum target, const GLdouble *v );
+-
+-GLAPI void GLAPIENTRY glMultiTexCoord4f( GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q );
+-
+-GLAPI void GLAPIENTRY glMultiTexCoord4fv( GLenum target, const GLfloat *v );
+-
+-GLAPI void GLAPIENTRY glMultiTexCoord4i( GLenum target, GLint s, GLint t, GLint r, GLint q );
+-
+-GLAPI void GLAPIENTRY glMultiTexCoord4iv( GLenum target, const GLint *v );
+-
+-GLAPI void GLAPIENTRY glMultiTexCoord4s( GLenum target, GLshort s, GLshort t, GLshort r, GLshort q );
+-
+-GLAPI void GLAPIENTRY glMultiTexCoord4sv( GLenum target, const GLshort *v );
+-
+-
+-GLAPI void GLAPIENTRY glLoadTransposeMatrixd( const GLdouble m[16] );
+-
+-GLAPI void GLAPIENTRY glLoadTransposeMatrixf( const GLfloat m[16] );
+-
+-GLAPI void GLAPIENTRY glMultTransposeMatrixd( const GLdouble m[16] );
+-
+-GLAPI void GLAPIENTRY glMultTransposeMatrixf( const GLfloat m[16] );
+-
+-GLAPI void GLAPIENTRY glSampleCoverage( GLclampf value, GLboolean invert );
+-
+-
+-typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
+-typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLclampf value, GLboolean invert);
+-typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
+-typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
+-typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
+-typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
+-typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
+-typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
+-typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint level, GLvoid *img);
+-
+-
+-
+-/*
+- * GL_ARB_multitexture (ARB extension 1 and OpenGL 1.2.1)
++/**
++ * \def NO_SDL_GLEXT
++ *
++ * Define this if you have your own version of glext.h and want to disable the
++ * version included in SDL_opengl.h.
+ */
+-#ifndef GL_ARB_multitexture
+-#define GL_ARB_multitexture 1
+-
+-#define GL_TEXTURE0_ARB 0x84C0
+-#define GL_TEXTURE1_ARB 0x84C1
+-#define GL_TEXTURE2_ARB 0x84C2
+-#define GL_TEXTURE3_ARB 0x84C3
+-#define GL_TEXTURE4_ARB 0x84C4
+-#define GL_TEXTURE5_ARB 0x84C5
+-#define GL_TEXTURE6_ARB 0x84C6
+-#define GL_TEXTURE7_ARB 0x84C7
+-#define GL_TEXTURE8_ARB 0x84C8
+-#define GL_TEXTURE9_ARB 0x84C9
+-#define GL_TEXTURE10_ARB 0x84CA
+-#define GL_TEXTURE11_ARB 0x84CB
+-#define GL_TEXTURE12_ARB 0x84CC
+-#define GL_TEXTURE13_ARB 0x84CD
+-#define GL_TEXTURE14_ARB 0x84CE
+-#define GL_TEXTURE15_ARB 0x84CF
+-#define GL_TEXTURE16_ARB 0x84D0
+-#define GL_TEXTURE17_ARB 0x84D1
+-#define GL_TEXTURE18_ARB 0x84D2
+-#define GL_TEXTURE19_ARB 0x84D3
+-#define GL_TEXTURE20_ARB 0x84D4
+-#define GL_TEXTURE21_ARB 0x84D5
+-#define GL_TEXTURE22_ARB 0x84D6
+-#define GL_TEXTURE23_ARB 0x84D7
+-#define GL_TEXTURE24_ARB 0x84D8
+-#define GL_TEXTURE25_ARB 0x84D9
+-#define GL_TEXTURE26_ARB 0x84DA
+-#define GL_TEXTURE27_ARB 0x84DB
+-#define GL_TEXTURE28_ARB 0x84DC
+-#define GL_TEXTURE29_ARB 0x84DD
+-#define GL_TEXTURE30_ARB 0x84DE
+-#define GL_TEXTURE31_ARB 0x84DF
+-#define GL_ACTIVE_TEXTURE_ARB 0x84E0
+-#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1
+-#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2
+
+-GLAPI void GLAPIENTRY glActiveTextureARB(GLenum texture);
+-GLAPI void GLAPIENTRY glClientActiveTextureARB(GLenum texture);
+-GLAPI void GLAPIENTRY glMultiTexCoord1dARB(GLenum target, GLdouble s);
+-GLAPI void GLAPIENTRY glMultiTexCoord1dvARB(GLenum target, const GLdouble *v);
+-GLAPI void GLAPIENTRY glMultiTexCoord1fARB(GLenum target, GLfloat s);
+-GLAPI void GLAPIENTRY glMultiTexCoord1fvARB(GLenum target, const GLfloat *v);
+-GLAPI void GLAPIENTRY glMultiTexCoord1iARB(GLenum target, GLint s);
+-GLAPI void GLAPIENTRY glMultiTexCoord1ivARB(GLenum target, const GLint *v);
+-GLAPI void GLAPIENTRY glMultiTexCoord1sARB(GLenum target, GLshort s);
+-GLAPI void GLAPIENTRY glMultiTexCoord1svARB(GLenum target, const GLshort *v);
+-GLAPI void GLAPIENTRY glMultiTexCoord2dARB(GLenum target, GLdouble s, GLdouble t);
+-GLAPI void GLAPIENTRY glMultiTexCoord2dvARB(GLenum target, const GLdouble *v);
+-GLAPI void GLAPIENTRY glMultiTexCoord2fARB(GLenum target, GLfloat s, GLfloat t);
+-GLAPI void GLAPIENTRY glMultiTexCoord2fvARB(GLenum target, const GLfloat *v);
+-GLAPI void GLAPIENTRY glMultiTexCoord2iARB(GLenum target, GLint s, GLint t);
+-GLAPI void GLAPIENTRY glMultiTexCoord2ivARB(GLenum target, const GLint *v);
+-GLAPI void GLAPIENTRY glMultiTexCoord2sARB(GLenum target, GLshort s, GLshort t);
+-GLAPI void GLAPIENTRY glMultiTexCoord2svARB(GLenum target, const GLshort *v);
+-GLAPI void GLAPIENTRY glMultiTexCoord3dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r);
+-GLAPI void GLAPIENTRY glMultiTexCoord3dvARB(GLenum target, const GLdouble *v);
+-GLAPI void GLAPIENTRY glMultiTexCoord3fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r);
+-GLAPI void GLAPIENTRY glMultiTexCoord3fvARB(GLenum target, const GLfloat *v);
+-GLAPI void GLAPIENTRY glMultiTexCoord3iARB(GLenum target, GLint s, GLint t, GLint r);
+-GLAPI void GLAPIENTRY glMultiTexCoord3ivARB(GLenum target, const GLint *v);
+-GLAPI void GLAPIENTRY glMultiTexCoord3sARB(GLenum target, GLshort s, GLshort t, GLshort r);
+-GLAPI void GLAPIENTRY glMultiTexCoord3svARB(GLenum target, const GLshort *v);
+-GLAPI void GLAPIENTRY glMultiTexCoord4dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+-GLAPI void GLAPIENTRY glMultiTexCoord4dvARB(GLenum target, const GLdouble *v);
+-GLAPI void GLAPIENTRY glMultiTexCoord4fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+-GLAPI void GLAPIENTRY glMultiTexCoord4fvARB(GLenum target, const GLfloat *v);
+-GLAPI void GLAPIENTRY glMultiTexCoord4iARB(GLenum target, GLint s, GLint t, GLint r, GLint q);
+-GLAPI void GLAPIENTRY glMultiTexCoord4ivARB(GLenum target, const GLint *v);
+-GLAPI void GLAPIENTRY glMultiTexCoord4sARB(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
+-GLAPI void GLAPIENTRY glMultiTexCoord4svARB(GLenum target, const GLshort *v);
+-
+-typedef void (APIENTRYP PFNGLACTIVETEXTUREARBPROC) (GLenum texture);
+-typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture);
+-typedef void (APIENTRYP PFNGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdouble s);
+-typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVARBPROC) (GLenum target, const GLdouble *v);
+-typedef void (APIENTRYP PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s);
+-typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v);
+-typedef void (APIENTRYP PFNGLMULTITEXCOORD1IARBPROC) (GLenum target, GLint s);
+-typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVARBPROC) (GLenum target, const GLint *v);
+-typedef void (APIENTRYP PFNGLMULTITEXCOORD1SARBPROC) (GLenum target, GLshort s);
+-typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVARBPROC) (GLenum target, const GLshort *v);
+-typedef void (APIENTRYP PFNGLMULTITEXCOORD2DARBPROC) (GLenum target, GLdouble s, GLdouble t);
+-typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVARBPROC) (GLenum target, const GLdouble *v);
+-typedef void (APIENTRYP PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t);
+-typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v);
+-typedef void (APIENTRYP PFNGLMULTITEXCOORD2IARBPROC) (GLenum target, GLint s, GLint t);
+-typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVARBPROC) (GLenum target, const GLint *v);
+-typedef void (APIENTRYP PFNGLMULTITEXCOORD2SARBPROC) (GLenum target, GLshort s, GLshort t);
+-typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort *v);
+-typedef void (APIENTRYP PFNGLMULTITEXCOORD3DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r);
+-typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVARBPROC) (GLenum target, const GLdouble *v);
+-typedef void (APIENTRYP PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r);
+-typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat *v);
+-typedef void (APIENTRYP PFNGLMULTITEXCOORD3IARBPROC) (GLenum target, GLint s, GLint t, GLint r);
+-typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVARBPROC) (GLenum target, const GLint *v);
+-typedef void (APIENTRYP PFNGLMULTITEXCOORD3SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r);
+-typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVARBPROC) (GLenum target, const GLshort *v);
+-typedef void (APIENTRYP PFNGLMULTITEXCOORD4DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+-typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVARBPROC) (GLenum target, const GLdouble *v);
+-typedef void (APIENTRYP PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+-typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat *v);
+-typedef void (APIENTRYP PFNGLMULTITEXCOORD4IARBPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q);
+-typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVARBPROC) (GLenum target, const GLint *v);
+-typedef void (APIENTRYP PFNGLMULTITEXCOORD4SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
+-typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort *v);
+-
+-#endif /* GL_ARB_multitexture */
+-
+-
+-
+-/*
+- * Define this token if you want "old-style" header file behaviour (extensions
+- * defined in gl.h). Otherwise, extensions will be included from glext.h.
+- */
+ #if !defined(NO_SDL_GLEXT) && !defined(GL_GLEXT_LEGACY)
+ #include "SDL_opengl_glext.h"
+-#endif /* GL_GLEXT_LEGACY */
+-
+-
+-
+-/*
+- * ???. GL_MESA_packed_depth_stencil
+- * XXX obsolete
+- */
+-#ifndef GL_MESA_packed_depth_stencil
+-#define GL_MESA_packed_depth_stencil 1
+-
+-#define GL_DEPTH_STENCIL_MESA 0x8750
+-#define GL_UNSIGNED_INT_24_8_MESA 0x8751
+-#define GL_UNSIGNED_INT_8_24_REV_MESA 0x8752
+-#define GL_UNSIGNED_SHORT_15_1_MESA 0x8753
+-#define GL_UNSIGNED_SHORT_1_15_REV_MESA 0x8754
+-
+-#endif /* GL_MESA_packed_depth_stencil */
+-
+-
+-#ifndef GL_ATI_blend_equation_separate
+-#define GL_ATI_blend_equation_separate 1
+-
+-#define GL_ALPHA_BLEND_EQUATION_ATI 0x883D
+-
+-GLAPI void GLAPIENTRY glBlendEquationSeparateATI( GLenum modeRGB, GLenum modeA );
+-typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEATIPROC) (GLenum modeRGB, GLenum modeA);
+-
+-#endif /* GL_ATI_blend_equation_separate */
+-
+-
+-/* GL_OES_EGL_image */
+-#ifndef GL_OES_EGL_image
+-typedef void* GLeglImageOES;
+-#endif
+-
+-#ifndef GL_OES_EGL_image
+-#define GL_OES_EGL_image 1
+-#ifdef GL_GLEXT_PROTOTYPES
+-GLAPI void APIENTRY glEGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image);
+-GLAPI void APIENTRY glEGLImageTargetRenderbufferStorageOES (GLenum target, GLeglImageOES image);
+-#endif
+-typedef void (APIENTRYP PFNGLEGLIMAGETARGETTEXTURE2DOESPROC) (GLenum target, GLeglImageOES image);
+-typedef void (APIENTRYP PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC) (GLenum target, GLeglImageOES image);
+-#endif
+-
+-
+-/**
+- ** NOTE!!!!! If you add new functions to this file, or update
+- ** glext.h be sure to regenerate the gl_mangle.h file. See comments
+- ** in that file for details.
+- **/
+-
+-
+-
+-/**********************************************************************
+- * Begin system-specific stuff
+- */
+-#if defined(PRAGMA_EXPORT_SUPPORTED)
+-#pragma export off
+-#endif
+-
+-/*
+- * End system-specific stuff
+- **********************************************************************/
+-
+-
+-#ifdef __cplusplus
+-}
+-#endif
+-
+-#endif /* __gl_h_ */
++#endif /* NO_SDL_GLEXT */
+
+ #endif /* !__IPHONEOS__ */
+