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authorVolker Grabsch <vog@notjusthosting.com>2010-04-13 09:24:26 (GMT)
committerVolker Grabsch <vog@notjusthosting.com>2010-04-13 09:24:26 (GMT)
commitf8adf81444662843627340a46d38ac402e9fdf21 (patch)
treeb22b506c9292b379fd19ceb8eb615dcc9d8c7d01 /src/w32api-1-dinput-dsound.patch
parent21682c87cdb99c42685f0e0e1b3da39e1ac7f0d9 (diff)
downloadmxe-f8adf81444662843627340a46d38ac402e9fdf21.zip
mxe-f8adf81444662843627340a46d38ac402e9fdf21.tar.gz
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add DirectX dinput patch for package w32api
Diffstat (limited to 'src/w32api-1-dinput-dsound.patch')
-rw-r--r--src/w32api-1-dinput-dsound.patch6743
1 files changed, 6743 insertions, 0 deletions
diff --git a/src/w32api-1-dinput-dsound.patch b/src/w32api-1-dinput-dsound.patch
new file mode 100644
index 0000000..ee195ea
--- /dev/null
+++ b/src/w32api-1-dinput-dsound.patch
@@ -0,0 +1,6743 @@
+This file is part of mingw-cross-env.
+See doc/index.html for further information.
+
+This patch contains some DirectX additions for MinGW's w32api
+which were provided by the Allegro project. It was generated
+via the following commands:
+
+#--------------------------------------------------------------------#
+wget -c 'http://alleg.sourceforge.net/files/dx80_mgw.zip'
+mkdir -p a/include b/include
+(cd b/include; unzip -aa -j ../../dx80_mgw.zip 'include/dinput.h' 'include/dsound.h')
+diff -ruN a b > w32api-1-dinput-dsound.patch
+rm -rf a b
+rm -f dx80_mgw.zip
+#--------------------------------------------------------------------#
+
+
+diff -ruN a/include/dinput.h b/include/dinput.h
+--- a/include/dinput.h 1970-01-01 01:00:00.000000000 +0100
++++ b/include/dinput.h 2003-05-20 00:09:18.000000000 +0200
+@@ -0,0 +1,4373 @@
++/****************************************************************************
++ *
++ * Copyright (C) 1996-2000 Microsoft Corporation. All Rights Reserved.
++ *
++ * File: dinput.h
++ * Content: DirectInput include file
++ *
++ ****************************************************************************/
++
++#ifndef __DINPUT_INCLUDED__
++#define __DINPUT_INCLUDED__
++
++#ifndef DIJ_RINGZERO
++
++#ifdef _WIN32
++#define COM_NO_WINDOWS_H
++#include <objbase.h>
++#endif
++
++#endif /* DIJ_RINGZERO */
++
++#ifdef __cplusplus
++extern "C" {
++#endif
++
++
++
++
++
++/*
++ * To build applications for older versions of DirectInput
++ *
++ * #define DIRECTINPUT_VERSION [ 0x0300 | 0x0500 | 0x0700 ]
++ *
++ * before #include <dinput.h>. By default, #include <dinput.h>
++ * will produce a DirectX 8-compatible header file.
++ *
++ */
++
++#define DIRECTINPUT_HEADER_VERSION 0x0800
++#ifndef DIRECTINPUT_VERSION
++#define DIRECTINPUT_VERSION DIRECTINPUT_HEADER_VERSION
++#endif
++
++#ifndef DIJ_RINGZERO
++
++/****************************************************************************
++ *
++ * Class IDs
++ *
++ ****************************************************************************/
++
++DEFINE_GUID(CLSID_DirectInput, 0x25E609E0,0xB259,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
++DEFINE_GUID(CLSID_DirectInputDevice, 0x25E609E1,0xB259,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
++
++DEFINE_GUID(CLSID_DirectInput8, 0x25E609E4,0xB259,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
++DEFINE_GUID(CLSID_DirectInputDevice8,0x25E609E5,0xB259,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
++
++/****************************************************************************
++ *
++ * Interfaces
++ *
++ ****************************************************************************/
++
++DEFINE_GUID(IID_IDirectInputA, 0x89521360,0xAA8A,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
++DEFINE_GUID(IID_IDirectInputW, 0x89521361,0xAA8A,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
++DEFINE_GUID(IID_IDirectInput2A, 0x5944E662,0xAA8A,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
++DEFINE_GUID(IID_IDirectInput2W, 0x5944E663,0xAA8A,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
++DEFINE_GUID(IID_IDirectInput7A, 0x9A4CB684,0x236D,0x11D3,0x8E,0x9D,0x00,0xC0,0x4F,0x68,0x44,0xAE);
++DEFINE_GUID(IID_IDirectInput7W, 0x9A4CB685,0x236D,0x11D3,0x8E,0x9D,0x00,0xC0,0x4F,0x68,0x44,0xAE);
++DEFINE_GUID(IID_IDirectInput8A, 0xBF798030,0x483A,0x4DA2,0xAA,0x99,0x5D,0x64,0xED,0x36,0x97,0x00);
++DEFINE_GUID(IID_IDirectInput8W, 0xBF798031,0x483A,0x4DA2,0xAA,0x99,0x5D,0x64,0xED,0x36,0x97,0x00);
++DEFINE_GUID(IID_IDirectInputDeviceA, 0x5944E680,0xC92E,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
++DEFINE_GUID(IID_IDirectInputDeviceW, 0x5944E681,0xC92E,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
++DEFINE_GUID(IID_IDirectInputDevice2A,0x5944E682,0xC92E,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
++DEFINE_GUID(IID_IDirectInputDevice2W,0x5944E683,0xC92E,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
++DEFINE_GUID(IID_IDirectInputDevice7A,0x57D7C6BC,0x2356,0x11D3,0x8E,0x9D,0x00,0xC0,0x4F,0x68,0x44,0xAE);
++DEFINE_GUID(IID_IDirectInputDevice7W,0x57D7C6BD,0x2356,0x11D3,0x8E,0x9D,0x00,0xC0,0x4F,0x68,0x44,0xAE);
++DEFINE_GUID(IID_IDirectInputDevice8A,0x54D41080,0xDC15,0x4833,0xA4,0x1B,0x74,0x8F,0x73,0xA3,0x81,0x79);
++DEFINE_GUID(IID_IDirectInputDevice8W,0x54D41081,0xDC15,0x4833,0xA4,0x1B,0x74,0x8F,0x73,0xA3,0x81,0x79);
++DEFINE_GUID(IID_IDirectInputEffect, 0xE7E1F7C0,0x88D2,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35);
++
++/****************************************************************************
++ *
++ * Predefined object types
++ *
++ ****************************************************************************/
++
++DEFINE_GUID(GUID_XAxis, 0xA36D02E0,0xC9F3,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
++DEFINE_GUID(GUID_YAxis, 0xA36D02E1,0xC9F3,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
++DEFINE_GUID(GUID_ZAxis, 0xA36D02E2,0xC9F3,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
++DEFINE_GUID(GUID_RxAxis, 0xA36D02F4,0xC9F3,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
++DEFINE_GUID(GUID_RyAxis, 0xA36D02F5,0xC9F3,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
++DEFINE_GUID(GUID_RzAxis, 0xA36D02E3,0xC9F3,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
++DEFINE_GUID(GUID_Slider, 0xA36D02E4,0xC9F3,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
++
++DEFINE_GUID(GUID_Button, 0xA36D02F0,0xC9F3,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
++DEFINE_GUID(GUID_Key, 0x55728220,0xD33C,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
++
++DEFINE_GUID(GUID_POV, 0xA36D02F2,0xC9F3,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
++
++DEFINE_GUID(GUID_Unknown, 0xA36D02F3,0xC9F3,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
++
++/****************************************************************************
++ *
++ * Predefined product GUIDs
++ *
++ ****************************************************************************/
++
++DEFINE_GUID(GUID_SysMouse, 0x6F1D2B60,0xD5A0,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
++DEFINE_GUID(GUID_SysKeyboard,0x6F1D2B61,0xD5A0,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
++DEFINE_GUID(GUID_Joystick ,0x6F1D2B70,0xD5A0,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
++DEFINE_GUID(GUID_SysMouseEm, 0x6F1D2B80,0xD5A0,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
++DEFINE_GUID(GUID_SysMouseEm2,0x6F1D2B81,0xD5A0,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
++DEFINE_GUID(GUID_SysKeyboardEm, 0x6F1D2B82,0xD5A0,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
++DEFINE_GUID(GUID_SysKeyboardEm2,0x6F1D2B83,0xD5A0,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
++
++/****************************************************************************
++ *
++ * Predefined force feedback effects
++ *
++ ****************************************************************************/
++
++DEFINE_GUID(GUID_ConstantForce, 0x13541C20,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35);
++DEFINE_GUID(GUID_RampForce, 0x13541C21,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35);
++DEFINE_GUID(GUID_Square, 0x13541C22,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35);
++DEFINE_GUID(GUID_Sine, 0x13541C23,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35);
++DEFINE_GUID(GUID_Triangle, 0x13541C24,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35);
++DEFINE_GUID(GUID_SawtoothUp, 0x13541C25,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35);
++DEFINE_GUID(GUID_SawtoothDown, 0x13541C26,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35);
++DEFINE_GUID(GUID_Spring, 0x13541C27,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35);
++DEFINE_GUID(GUID_Damper, 0x13541C28,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35);
++DEFINE_GUID(GUID_Inertia, 0x13541C29,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35);
++DEFINE_GUID(GUID_Friction, 0x13541C2A,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35);
++DEFINE_GUID(GUID_CustomForce, 0x13541C2B,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35);
++
++#endif /* DIJ_RINGZERO */
++
++/****************************************************************************
++ *
++ * Interfaces and Structures...
++ *
++ ****************************************************************************/
++
++#if(DIRECTINPUT_VERSION >= 0x0500)
++
++/****************************************************************************
++ *
++ * IDirectInputEffect
++ *
++ ****************************************************************************/
++
++#define DIEFT_ALL 0x00000000
++
++#define DIEFT_CONSTANTFORCE 0x00000001
++#define DIEFT_RAMPFORCE 0x00000002
++#define DIEFT_PERIODIC 0x00000003
++#define DIEFT_CONDITION 0x00000004
++#define DIEFT_CUSTOMFORCE 0x00000005
++#define DIEFT_HARDWARE 0x000000FF
++#define DIEFT_FFATTACK 0x00000200
++#define DIEFT_FFFADE 0x00000400
++#define DIEFT_SATURATION 0x00000800
++#define DIEFT_POSNEGCOEFFICIENTS 0x00001000
++#define DIEFT_POSNEGSATURATION 0x00002000
++#define DIEFT_DEADBAND 0x00004000
++#define DIEFT_STARTDELAY 0x00008000
++#define DIEFT_GETTYPE(n) LOBYTE(n)
++
++#define DI_DEGREES 100
++#define DI_FFNOMINALMAX 10000
++#define DI_SECONDS 1000000
++
++typedef struct DICONSTANTFORCE {
++ LONG lMagnitude;
++} DICONSTANTFORCE, *LPDICONSTANTFORCE;
++typedef const DICONSTANTFORCE *LPCDICONSTANTFORCE;
++
++typedef struct DIRAMPFORCE {
++ LONG lStart;
++ LONG lEnd;
++} DIRAMPFORCE, *LPDIRAMPFORCE;
++typedef const DIRAMPFORCE *LPCDIRAMPFORCE;
++
++typedef struct DIPERIODIC {
++ DWORD dwMagnitude;
++ LONG lOffset;
++ DWORD dwPhase;
++ DWORD dwPeriod;
++} DIPERIODIC, *LPDIPERIODIC;
++typedef const DIPERIODIC *LPCDIPERIODIC;
++
++typedef struct DICONDITION {
++ LONG lOffset;
++ LONG lPositiveCoefficient;
++ LONG lNegativeCoefficient;
++ DWORD dwPositiveSaturation;
++ DWORD dwNegativeSaturation;
++ LONG lDeadBand;
++} DICONDITION, *LPDICONDITION;
++typedef const DICONDITION *LPCDICONDITION;
++
++typedef struct DICUSTOMFORCE {
++ DWORD cChannels;
++ DWORD dwSamplePeriod;
++ DWORD cSamples;
++ LPLONG rglForceData;
++} DICUSTOMFORCE, *LPDICUSTOMFORCE;
++typedef const DICUSTOMFORCE *LPCDICUSTOMFORCE;
++
++
++typedef struct DIENVELOPE {
++ DWORD dwSize; /* sizeof(DIENVELOPE) */
++ DWORD dwAttackLevel;
++ DWORD dwAttackTime; /* Microseconds */
++ DWORD dwFadeLevel;
++ DWORD dwFadeTime; /* Microseconds */
++} DIENVELOPE, *LPDIENVELOPE;
++typedef const DIENVELOPE *LPCDIENVELOPE;
++
++
++/* This structure is defined for DirectX 5.0 compatibility */
++typedef struct DIEFFECT_DX5 {
++ DWORD dwSize; /* sizeof(DIEFFECT_DX5) */
++ DWORD dwFlags; /* DIEFF_* */
++ DWORD dwDuration; /* Microseconds */
++ DWORD dwSamplePeriod; /* Microseconds */
++ DWORD dwGain;
++ DWORD dwTriggerButton; /* or DIEB_NOTRIGGER */
++ DWORD dwTriggerRepeatInterval; /* Microseconds */
++ DWORD cAxes; /* Number of axes */
++ LPDWORD rgdwAxes; /* Array of axes */
++ LPLONG rglDirection; /* Array of directions */
++ LPDIENVELOPE lpEnvelope; /* Optional */
++ DWORD cbTypeSpecificParams; /* Size of params */
++ LPVOID lpvTypeSpecificParams; /* Pointer to params */
++} DIEFFECT_DX5, *LPDIEFFECT_DX5;
++typedef const DIEFFECT_DX5 *LPCDIEFFECT_DX5;
++
++typedef struct DIEFFECT {
++ DWORD dwSize; /* sizeof(DIEFFECT) */
++ DWORD dwFlags; /* DIEFF_* */
++ DWORD dwDuration; /* Microseconds */
++ DWORD dwSamplePeriod; /* Microseconds */
++ DWORD dwGain;
++ DWORD dwTriggerButton; /* or DIEB_NOTRIGGER */
++ DWORD dwTriggerRepeatInterval; /* Microseconds */
++ DWORD cAxes; /* Number of axes */
++ LPDWORD rgdwAxes; /* Array of axes */
++ LPLONG rglDirection; /* Array of directions */
++ LPDIENVELOPE lpEnvelope; /* Optional */
++ DWORD cbTypeSpecificParams; /* Size of params */
++ LPVOID lpvTypeSpecificParams; /* Pointer to params */
++#if(DIRECTINPUT_VERSION >= 0x0600)
++ DWORD dwStartDelay; /* Microseconds */
++#endif /* DIRECTINPUT_VERSION >= 0x0600 */
++} DIEFFECT, *LPDIEFFECT;
++typedef DIEFFECT DIEFFECT_DX6;
++typedef LPDIEFFECT LPDIEFFECT_DX6;
++typedef const DIEFFECT *LPCDIEFFECT;
++
++
++#if(DIRECTINPUT_VERSION >= 0x0700)
++#ifndef DIJ_RINGZERO
++typedef struct DIFILEEFFECT{
++ DWORD dwSize;
++ GUID GuidEffect;
++ LPCDIEFFECT lpDiEffect;
++ CHAR szFriendlyName[MAX_PATH];
++}DIFILEEFFECT, *LPDIFILEEFFECT;
++typedef const DIFILEEFFECT *LPCDIFILEEFFECT;
++typedef BOOL (FAR PASCAL * LPDIENUMEFFECTSINFILECALLBACK)(LPCDIFILEEFFECT , LPVOID);
++#endif /* DIJ_RINGZERO */
++#endif /* DIRECTINPUT_VERSION >= 0x0700 */
++
++#define DIEFF_OBJECTIDS 0x00000001
++#define DIEFF_OBJECTOFFSETS 0x00000002
++#define DIEFF_CARTESIAN 0x00000010
++#define DIEFF_POLAR 0x00000020
++#define DIEFF_SPHERICAL 0x00000040
++
++#define DIEP_DURATION 0x00000001
++#define DIEP_SAMPLEPERIOD 0x00000002
++#define DIEP_GAIN 0x00000004
++#define DIEP_TRIGGERBUTTON 0x00000008
++#define DIEP_TRIGGERREPEATINTERVAL 0x00000010
++#define DIEP_AXES 0x00000020
++#define DIEP_DIRECTION 0x00000040
++#define DIEP_ENVELOPE 0x00000080
++#define DIEP_TYPESPECIFICPARAMS 0x00000100
++#if(DIRECTINPUT_VERSION >= 0x0600)
++#define DIEP_STARTDELAY 0x00000200
++#define DIEP_ALLPARAMS_DX5 0x000001FF
++#define DIEP_ALLPARAMS 0x000003FF
++#else /* DIRECTINPUT_VERSION < 0x0600 */
++#define DIEP_ALLPARAMS 0x000001FF
++#endif /* DIRECTINPUT_VERSION < 0x0600 */
++#define DIEP_START 0x20000000
++#define DIEP_NORESTART 0x40000000
++#define DIEP_NODOWNLOAD 0x80000000
++#define DIEB_NOTRIGGER 0xFFFFFFFF
++
++#define DIES_SOLO 0x00000001
++#define DIES_NODOWNLOAD 0x80000000
++
++#define DIEGES_PLAYING 0x00000001
++#define DIEGES_EMULATED 0x00000002
++
++typedef struct DIEFFESCAPE {
++ DWORD dwSize;
++ DWORD dwCommand;
++ LPVOID lpvInBuffer;
++ DWORD cbInBuffer;
++ LPVOID lpvOutBuffer;
++ DWORD cbOutBuffer;
++} DIEFFESCAPE, *LPDIEFFESCAPE;
++
++#ifndef DIJ_RINGZERO
++
++#undef INTERFACE
++#define INTERFACE IDirectInputEffect
++
++DECLARE_INTERFACE_(IDirectInputEffect, IUnknown)
++{
++ /*** IUnknown methods ***/
++ STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
++ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
++ STDMETHOD_(ULONG,Release)(THIS) PURE;
++
++ /*** IDirectInputEffect methods ***/
++ STDMETHOD(Initialize)(THIS_ HINSTANCE,DWORD,REFGUID) PURE;
++ STDMETHOD(GetEffectGuid)(THIS_ LPGUID) PURE;
++ STDMETHOD(GetParameters)(THIS_ LPDIEFFECT,DWORD) PURE;
++ STDMETHOD(SetParameters)(THIS_ LPCDIEFFECT,DWORD) PURE;
++ STDMETHOD(Start)(THIS_ DWORD,DWORD) PURE;
++ STDMETHOD(Stop)(THIS) PURE;
++ STDMETHOD(GetEffectStatus)(THIS_ LPDWORD) PURE;
++ STDMETHOD(Download)(THIS) PURE;
++ STDMETHOD(Unload)(THIS) PURE;
++ STDMETHOD(Escape)(THIS_ LPDIEFFESCAPE) PURE;
++};
++
++typedef struct IDirectInputEffect *LPDIRECTINPUTEFFECT;
++
++#if !defined(__cplusplus) || defined(CINTERFACE)
++#define IDirectInputEffect_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
++#define IDirectInputEffect_AddRef(p) (p)->lpVtbl->AddRef(p)
++#define IDirectInputEffect_Release(p) (p)->lpVtbl->Release(p)
++#define IDirectInputEffect_Initialize(p,a,b,c) (p)->lpVtbl->Initialize(p,a,b,c)
++#define IDirectInputEffect_GetEffectGuid(p,a) (p)->lpVtbl->GetEffectGuid(p,a)
++#define IDirectInputEffect_GetParameters(p,a,b) (p)->lpVtbl->GetParameters(p,a,b)
++#define IDirectInputEffect_SetParameters(p,a,b) (p)->lpVtbl->SetParameters(p,a,b)
++#define IDirectInputEffect_Start(p,a,b) (p)->lpVtbl->Start(p,a,b)
++#define IDirectInputEffect_Stop(p) (p)->lpVtbl->Stop(p)
++#define IDirectInputEffect_GetEffectStatus(p,a) (p)->lpVtbl->GetEffectStatus(p,a)
++#define IDirectInputEffect_Download(p) (p)->lpVtbl->Download(p)
++#define IDirectInputEffect_Unload(p) (p)->lpVtbl->Unload(p)
++#define IDirectInputEffect_Escape(p,a) (p)->lpVtbl->Escape(p,a)
++#else
++#define IDirectInputEffect_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
++#define IDirectInputEffect_AddRef(p) (p)->AddRef()
++#define IDirectInputEffect_Release(p) (p)->Release()
++#define IDirectInputEffect_Initialize(p,a,b,c) (p)->Initialize(a,b,c)
++#define IDirectInputEffect_GetEffectGuid(p,a) (p)->GetEffectGuid(a)
++#define IDirectInputEffect_GetParameters(p,a,b) (p)->GetParameters(a,b)
++#define IDirectInputEffect_SetParameters(p,a,b) (p)->SetParameters(a,b)
++#define IDirectInputEffect_Start(p,a,b) (p)->Start(a,b)
++#define IDirectInputEffect_Stop(p) (p)->Stop()
++#define IDirectInputEffect_GetEffectStatus(p,a) (p)->GetEffectStatus(a)
++#define IDirectInputEffect_Download(p) (p)->Download()
++#define IDirectInputEffect_Unload(p) (p)->Unload()
++#define IDirectInputEffect_Escape(p,a) (p)->Escape(a)
++#endif
++
++#endif /* DIJ_RINGZERO */
++
++#endif /* DIRECTINPUT_VERSION >= 0x0500 */
++
++/****************************************************************************
++ *
++ * IDirectInputDevice
++ *
++ ****************************************************************************/
++
++#if DIRECTINPUT_VERSION <= 0x700
++#define DIDEVTYPE_DEVICE 1
++#define DIDEVTYPE_MOUSE 2
++#define DIDEVTYPE_KEYBOARD 3
++#define DIDEVTYPE_JOYSTICK 4
++
++#else
++#define DI8DEVCLASS_ALL 0
++#define DI8DEVCLASS_DEVICE 1
++#define DI8DEVCLASS_POINTER 2
++#define DI8DEVCLASS_KEYBOARD 3
++#define DI8DEVCLASS_GAMECTRL 4
++
++#define DI8DEVTYPE_DEVICE 0x11
++#define DI8DEVTYPE_MOUSE 0x12
++#define DI8DEVTYPE_KEYBOARD 0x13
++#define DI8DEVTYPE_JOYSTICK 0x14
++#define DI8DEVTYPE_GAMEPAD 0x15
++#define DI8DEVTYPE_DRIVING 0x16
++#define DI8DEVTYPE_FLIGHT 0x17
++#define DI8DEVTYPE_1STPERSON 0x18
++#define DI8DEVTYPE_DEVICECTRL 0x19
++#define DI8DEVTYPE_SCREENPOINTER 0x1A
++#define DI8DEVTYPE_REMOTE 0x1B
++#define DI8DEVTYPE_SUPPLEMENTAL 0x1C
++#endif /* DIRECTINPUT_VERSION <= 0x700 */
++
++#define DIDEVTYPE_HID 0x00010000
++
++#if DIRECTINPUT_VERSION <= 0x700
++#define DIDEVTYPEMOUSE_UNKNOWN 1
++#define DIDEVTYPEMOUSE_TRADITIONAL 2
++#define DIDEVTYPEMOUSE_FINGERSTICK 3
++#define DIDEVTYPEMOUSE_TOUCHPAD 4
++#define DIDEVTYPEMOUSE_TRACKBALL 5
++
++#define DIDEVTYPEKEYBOARD_UNKNOWN 0
++#define DIDEVTYPEKEYBOARD_PCXT 1
++#define DIDEVTYPEKEYBOARD_OLIVETTI 2
++#define DIDEVTYPEKEYBOARD_PCAT 3
++#define DIDEVTYPEKEYBOARD_PCENH 4
++#define DIDEVTYPEKEYBOARD_NOKIA1050 5
++#define DIDEVTYPEKEYBOARD_NOKIA9140 6
++#define DIDEVTYPEKEYBOARD_NEC98 7
++#define DIDEVTYPEKEYBOARD_NEC98LAPTOP 8
++#define DIDEVTYPEKEYBOARD_NEC98106 9
++#define DIDEVTYPEKEYBOARD_JAPAN106 10
++#define DIDEVTYPEKEYBOARD_JAPANAX 11
++#define DIDEVTYPEKEYBOARD_J3100 12
++
++#define DIDEVTYPEJOYSTICK_UNKNOWN 1
++#define DIDEVTYPEJOYSTICK_TRADITIONAL 2
++#define DIDEVTYPEJOYSTICK_FLIGHTSTICK 3
++#define DIDEVTYPEJOYSTICK_GAMEPAD 4
++#define DIDEVTYPEJOYSTICK_RUDDER 5
++#define DIDEVTYPEJOYSTICK_WHEEL 6
++#define DIDEVTYPEJOYSTICK_HEADTRACKER 7
++
++#else
++#define DI8DEVTYPEMOUSE_UNKNOWN 1
++#define DI8DEVTYPEMOUSE_TRADITIONAL 2
++#define DI8DEVTYPEMOUSE_FINGERSTICK 3
++#define DI8DEVTYPEMOUSE_TOUCHPAD 4
++#define DI8DEVTYPEMOUSE_TRACKBALL 5
++#define DI8DEVTYPEMOUSE_ABSOLUTE 6
++
++#define DI8DEVTYPEKEYBOARD_UNKNOWN 0
++#define DI8DEVTYPEKEYBOARD_PCXT 1
++#define DI8DEVTYPEKEYBOARD_OLIVETTI 2
++#define DI8DEVTYPEKEYBOARD_PCAT 3
++#define DI8DEVTYPEKEYBOARD_PCENH 4
++#define DI8DEVTYPEKEYBOARD_NOKIA1050 5
++#define DI8DEVTYPEKEYBOARD_NOKIA9140 6
++#define DI8DEVTYPEKEYBOARD_NEC98 7
++#define DI8DEVTYPEKEYBOARD_NEC98LAPTOP 8
++#define DI8DEVTYPEKEYBOARD_NEC98106 9
++#define DI8DEVTYPEKEYBOARD_JAPAN106 10
++#define DI8DEVTYPEKEYBOARD_JAPANAX 11
++#define DI8DEVTYPEKEYBOARD_J3100 12
++
++#define DI8DEVTYPE_LIMITEDGAMESUBTYPE 1
++
++#define DI8DEVTYPEJOYSTICK_LIMITED DI8DEVTYPE_LIMITEDGAMESUBTYPE
++#define DI8DEVTYPEJOYSTICK_STANDARD 2
++
++#define DI8DEVTYPEGAMEPAD_LIMITED DI8DEVTYPE_LIMITEDGAMESUBTYPE
++#define DI8DEVTYPEGAMEPAD_STANDARD 2
++#define DI8DEVTYPEGAMEPAD_TILT 3
++
++#define DI8DEVTYPEDRIVING_LIMITED DI8DEVTYPE_LIMITEDGAMESUBTYPE
++#define DI8DEVTYPEDRIVING_COMBINEDPEDALS 2
++#define DI8DEVTYPEDRIVING_DUALPEDALS 3
++#define DI8DEVTYPEDRIVING_THREEPEDALS 4
++#define DI8DEVTYPEDRIVING_HANDHELD 5
++
++#define DI8DEVTYPEFLIGHT_LIMITED DI8DEVTYPE_LIMITEDGAMESUBTYPE
++#define DI8DEVTYPEFLIGHT_STICK 2
++#define DI8DEVTYPEFLIGHT_YOKE 3
++#define DI8DEVTYPEFLIGHT_RC 4
++
++#define DI8DEVTYPE1STPERSON_LIMITED DI8DEVTYPE_LIMITEDGAMESUBTYPE
++#define DI8DEVTYPE1STPERSON_UNKNOWN 2
++#define DI8DEVTYPE1STPERSON_SIXDOF 3
++#define DI8DEVTYPE1STPERSON_SHOOTER 4
++
++#define DI8DEVTYPESCREENPTR_UNKNOWN 2
++#define DI8DEVTYPESCREENPTR_LIGHTGUN 3
++#define DI8DEVTYPESCREENPTR_LIGHTPEN 4
++#define DI8DEVTYPESCREENPTR_TOUCH 5
++
++#define DI8DEVTYPEREMOTE_UNKNOWN 2
++
++#define DI8DEVTYPEDEVICECTRL_UNKNOWN 2
++#define DI8DEVTYPEDEVICECTRL_COMMSSELECTION 3
++#define DI8DEVTYPEDEVICECTRL_COMMSSELECTION_HARDWIRED 4
++
++#define DI8DEVTYPESUPPLEMENTAL_UNKNOWN 2
++#define DI8DEVTYPESUPPLEMENTAL_2NDHANDCONTROLLER 3
++#define DI8DEVTYPESUPPLEMENTAL_HEADTRACKER 4
++#define DI8DEVTYPESUPPLEMENTAL_HANDTRACKER 5
++#define DI8DEVTYPESUPPLEMENTAL_SHIFTSTICKGATE 6
++#define DI8DEVTYPESUPPLEMENTAL_SHIFTER 7
++#define DI8DEVTYPESUPPLEMENTAL_THROTTLE 8
++#define DI8DEVTYPESUPPLEMENTAL_SPLITTHROTTLE 9
++#define DI8DEVTYPESUPPLEMENTAL_COMBINEDPEDALS 10
++#define DI8DEVTYPESUPPLEMENTAL_DUALPEDALS 11
++#define DI8DEVTYPESUPPLEMENTAL_THREEPEDALS 12
++#define DI8DEVTYPESUPPLEMENTAL_RUDDERPEDALS 13
++#endif /* DIRECTINPUT_VERSION <= 0x700 */
++
++#define GET_DIDEVICE_TYPE(dwDevType) LOBYTE(dwDevType)
++#define GET_DIDEVICE_SUBTYPE(dwDevType) HIBYTE(dwDevType)
++
++#if(DIRECTINPUT_VERSION >= 0x0500)
++/* This structure is defined for DirectX 3.0 compatibility */
++typedef struct DIDEVCAPS_DX3 {
++ DWORD dwSize;
++ DWORD dwFlags;
++ DWORD dwDevType;
++ DWORD dwAxes;
++ DWORD dwButtons;
++ DWORD dwPOVs;
++} DIDEVCAPS_DX3, *LPDIDEVCAPS_DX3;
++#endif /* DIRECTINPUT_VERSION >= 0x0500 */
++
++typedef struct DIDEVCAPS {
++ DWORD dwSize;
++ DWORD dwFlags;
++ DWORD dwDevType;
++ DWORD dwAxes;
++ DWORD dwButtons;
++ DWORD dwPOVs;
++#if(DIRECTINPUT_VERSION >= 0x0500)
++ DWORD dwFFSamplePeriod;
++ DWORD dwFFMinTimeResolution;
++ DWORD dwFirmwareRevision;
++ DWORD dwHardwareRevision;
++ DWORD dwFFDriverVersion;
++#endif /* DIRECTINPUT_VERSION >= 0x0500 */
++} DIDEVCAPS, *LPDIDEVCAPS;
++
++#define DIDC_ATTACHED 0x00000001
++#define DIDC_POLLEDDEVICE 0x00000002
++#define DIDC_EMULATED 0x00000004
++#define DIDC_POLLEDDATAFORMAT 0x00000008
++#if(DIRECTINPUT_VERSION >= 0x0500)
++#define DIDC_FORCEFEEDBACK 0x00000100
++#define DIDC_FFATTACK 0x00000200
++#define DIDC_FFFADE 0x00000400
++#define DIDC_SATURATION 0x00000800
++#define DIDC_POSNEGCOEFFICIENTS 0x00001000
++#define DIDC_POSNEGSATURATION 0x00002000
++#define DIDC_DEADBAND 0x00004000
++#endif /* DIRECTINPUT_VERSION >= 0x0500 */
++#define DIDC_STARTDELAY 0x00008000
++#if(DIRECTINPUT_VERSION >= 0x050a)
++#define DIDC_ALIAS 0x00010000
++#define DIDC_PHANTOM 0x00020000
++#endif /* DIRECTINPUT_VERSION >= 0x050a */
++#if(DIRECTINPUT_VERSION >= 0x0800)
++#define DIDC_HIDDEN 0x00040000
++#endif /* DIRECTINPUT_VERSION >= 0x0800 */
++
++#define DIDFT_ALL 0x00000000
++
++#define DIDFT_RELAXIS 0x00000001
++#define DIDFT_ABSAXIS 0x00000002
++#define DIDFT_AXIS 0x00000003
++
++#define DIDFT_PSHBUTTON 0x00000004
++#define DIDFT_TGLBUTTON 0x00000008
++#define DIDFT_BUTTON 0x0000000C
++
++#define DIDFT_POV 0x00000010
++#define DIDFT_COLLECTION 0x00000040
++#define DIDFT_NODATA 0x00000080
++
++#define DIDFT_ANYINSTANCE 0x00FFFF00
++#define DIDFT_INSTANCEMASK DIDFT_ANYINSTANCE
++#define DIDFT_MAKEINSTANCE(n) ((WORD)(n) << 8)
++#define DIDFT_GETTYPE(n) LOBYTE(n)
++#define DIDFT_GETINSTANCE(n) LOWORD((n) >> 8)
++#define DIDFT_FFACTUATOR 0x01000000
++#define DIDFT_FFEFFECTTRIGGER 0x02000000
++#if(DIRECTINPUT_VERSION >= 0x050a)
++#define DIDFT_OUTPUT 0x10000000
++#define DIDFT_VENDORDEFINED 0x04000000
++#define DIDFT_ALIAS 0x08000000
++#endif /* DIRECTINPUT_VERSION >= 0x050a */
++
++#define DIDFT_ENUMCOLLECTION(n) ((WORD)(n) << 8)
++#define DIDFT_NOCOLLECTION 0x00FFFF00
++
++#ifndef DIJ_RINGZERO
++
++typedef struct _DIOBJECTDATAFORMAT {
++ const GUID *pguid;
++ DWORD dwOfs;
++ DWORD dwType;
++ DWORD dwFlags;
++} DIOBJECTDATAFORMAT, *LPDIOBJECTDATAFORMAT;
++typedef const DIOBJECTDATAFORMAT *LPCDIOBJECTDATAFORMAT;
++
++typedef struct _DIDATAFORMAT {
++ DWORD dwSize;
++ DWORD dwObjSize;
++ DWORD dwFlags;
++ DWORD dwDataSize;
++ DWORD dwNumObjs;
++ LPDIOBJECTDATAFORMAT rgodf;
++} DIDATAFORMAT, *LPDIDATAFORMAT;
++typedef const DIDATAFORMAT *LPCDIDATAFORMAT;
++
++#define DIDF_ABSAXIS 0x00000001
++#define DIDF_RELAXIS 0x00000002
++
++#ifdef __cplusplus
++extern "C" {
++#endif
++extern const DIDATAFORMAT c_dfDIMouse;
++
++#if(DIRECTINPUT_VERSION >= 0x0700)
++extern const DIDATAFORMAT c_dfDIMouse2;
++#endif /* DIRECTINPUT_VERSION >= 0x0700 */
++
++extern const DIDATAFORMAT c_dfDIKeyboard;
++
++#if(DIRECTINPUT_VERSION >= 0x0500)
++extern const DIDATAFORMAT c_dfDIJoystick;
++extern const DIDATAFORMAT c_dfDIJoystick2;
++#endif /* DIRECTINPUT_VERSION >= 0x0500 */
++
++#ifdef __cplusplus
++};
++#endif
++
++
++#if DIRECTINPUT_VERSION > 0x0700
++
++typedef struct _DIACTIONA {
++ UINT_PTR uAppData;
++ DWORD dwSemantic;
++ OPTIONAL DWORD dwFlags;
++ OPTIONAL union {
++ LPCSTR lptszActionName;
++ UINT uResIdString;
++ };
++ OPTIONAL GUID guidInstance;
++ OPTIONAL DWORD dwObjID;
++ OPTIONAL DWORD dwHow;
++} DIACTIONA, *LPDIACTIONA ;
++typedef struct _DIACTIONW {
++ UINT_PTR uAppData;
++ DWORD dwSemantic;
++ OPTIONAL DWORD dwFlags;
++ OPTIONAL union {
++ LPCWSTR lptszActionName;
++ UINT uResIdString;
++ };
++ OPTIONAL GUID guidInstance;
++ OPTIONAL DWORD dwObjID;
++ OPTIONAL DWORD dwHow;
++} DIACTIONW, *LPDIACTIONW ;
++#ifdef UNICODE
++typedef DIACTIONW DIACTION;
++typedef LPDIACTIONW LPDIACTION;
++#else
++typedef DIACTIONA DIACTION;
++typedef LPDIACTIONA LPDIACTION;
++#endif // UNICODE
++
++typedef const DIACTIONA *LPCDIACTIONA;
++typedef const DIACTIONW *LPCDIACTIONW;
++#ifdef UNICODE
++typedef LPCDIACTIONW LPCDIACTION;
++#else
++typedef LPCDIACTIONA LPCDIACTION;
++#endif // UNICODE
++
++
++#define DIA_FORCEFEEDBACK 0x00000001
++#define DIA_APPMAPPED 0x00000002
++#define DIA_APPNOMAP 0x00000004
++#define DIA_NORANGE 0x00000008
++#define DIA_APPFIXED 0x00000010
++
++#define DIAH_UNMAPPED 0x00000000
++#define DIAH_USERCONFIG 0x00000001
++#define DIAH_APPREQUESTED 0x00000002
++#define DIAH_HWAPP 0x00000004
++#define DIAH_HWDEFAULT 0x00000008
++#define DIAH_DEFAULT 0x00000020
++#define DIAH_ERROR 0x80000000
++
++typedef struct _DIACTIONFORMATA {
++ DWORD dwSize;
++ DWORD dwActionSize;
++ DWORD dwDataSize;
++ DWORD dwNumActions;
++ LPDIACTIONA rgoAction;
++ GUID guidActionMap;
++ DWORD dwGenre;
++ DWORD dwBufferSize;
++ OPTIONAL LONG lAxisMin;
++ OPTIONAL LONG lAxisMax;
++ OPTIONAL HINSTANCE hInstString;
++ FILETIME ftTimeStamp;
++ DWORD dwCRC;
++ CHAR tszActionMap[MAX_PATH];
++} DIACTIONFORMATA, *LPDIACTIONFORMATA;
++typedef struct _DIACTIONFORMATW {
++ DWORD dwSize;
++ DWORD dwActionSize;
++ DWORD dwDataSize;
++ DWORD dwNumActions;
++ LPDIACTIONW rgoAction;
++ GUID guidActionMap;
++ DWORD dwGenre;
++ DWORD dwBufferSize;
++ OPTIONAL LONG lAxisMin;
++ OPTIONAL LONG lAxisMax;
++ OPTIONAL HINSTANCE hInstString;
++ FILETIME ftTimeStamp;
++ DWORD dwCRC;
++ WCHAR tszActionMap[MAX_PATH];
++} DIACTIONFORMATW, *LPDIACTIONFORMATW;
++#ifdef UNICODE
++typedef DIACTIONFORMATW DIACTIONFORMAT;
++typedef LPDIACTIONFORMATW LPDIACTIONFORMAT;
++#else
++typedef DIACTIONFORMATA DIACTIONFORMAT;
++typedef LPDIACTIONFORMATA LPDIACTIONFORMAT;
++#endif // UNICODE
++
++typedef const DIACTIONFORMATA *LPCDIACTIONFORMATA;
++typedef const DIACTIONFORMATW *LPCDIACTIONFORMATW;
++#ifdef UNICODE
++typedef LPCDIACTIONFORMATW LPCDIACTIONFORMAT;
++#else
++typedef LPCDIACTIONFORMATA LPCDIACTIONFORMAT;
++#endif // UNICODE
++
++#define DIAFTS_NEWDEVICELOW 0xFFFFFFFF
++#define DIAFTS_NEWDEVICEHIGH 0xFFFFFFFF
++#define DIAFTS_UNUSEDDEVICELOW 0x00000000
++#define DIAFTS_UNUSEDDEVICEHIGH 0x00000000
++
++#define DIDBAM_DEFAULT 0x00000000
++#define DIDBAM_PRESERVE 0x00000001
++#define DIDBAM_INITIALIZE 0x00000002
++#define DIDBAM_HWDEFAULTS 0x00000004
++
++#define DIDSAM_DEFAULT 0x00000000
++#define DIDSAM_NOUSER 0x00000001
++#define DIDSAM_FORCESAVE 0x00000002
++
++#define DICD_DEFAULT 0x00000000
++#define DICD_EDIT 0x00000001
++
++/*
++ * The following definition is normally defined in d3dtypes.h
++ */
++#ifndef D3DCOLOR_DEFINED
++typedef DWORD D3DCOLOR;
++#define D3DCOLOR_DEFINED
++#endif
++
++typedef struct _DICOLORSET{
++ DWORD dwSize;
++ D3DCOLOR cTextFore;
++ D3DCOLOR cTextHighlight;
++ D3DCOLOR cCalloutLine;
++ D3DCOLOR cCalloutHighlight;
++ D3DCOLOR cBorder;
++ D3DCOLOR cControlFill;
++ D3DCOLOR cHighlightFill;
++ D3DCOLOR cAreaFill;
++} DICOLORSET, *LPDICOLORSET;
++typedef const DICOLORSET *LPCDICOLORSET;
++
++
++typedef struct _DICONFIGUREDEVICESPARAMSA{
++ DWORD dwSize;
++ DWORD dwcUsers;
++ LPSTR lptszUserNames;
++ DWORD dwcFormats;
++ LPDIACTIONFORMATA lprgFormats;
++ HWND hwnd;
++ DICOLORSET dics;
++ IUnknown FAR * lpUnkDDSTarget;
++} DICONFIGUREDEVICESPARAMSA, *LPDICONFIGUREDEVICESPARAMSA;
++typedef struct _DICONFIGUREDEVICESPARAMSW{
++ DWORD dwSize;
++ DWORD dwcUsers;
++ LPWSTR lptszUserNames;
++ DWORD dwcFormats;
++ LPDIACTIONFORMATW lprgFormats;
++ HWND hwnd;
++ DICOLORSET dics;
++ IUnknown FAR * lpUnkDDSTarget;
++} DICONFIGUREDEVICESPARAMSW, *LPDICONFIGUREDEVICESPARAMSW;
++#ifdef UNICODE
++typedef DICONFIGUREDEVICESPARAMSW DICONFIGUREDEVICESPARAMS;
++typedef LPDICONFIGUREDEVICESPARAMSW LPDICONFIGUREDEVICESPARAMS;
++#else
++typedef DICONFIGUREDEVICESPARAMSA DICONFIGUREDEVICESPARAMS;
++typedef LPDICONFIGUREDEVICESPARAMSA LPDICONFIGUREDEVICESPARAMS;
++#endif // UNICODE
++
++typedef const DICONFIGUREDEVICESPARAMSA *LPCDICONFIGUREDEVICESPARAMSA;
++typedef const DICONFIGUREDEVICESPARAMSW *LPCDICONFIGUREDEVICESPARAMSW;
++#ifdef UNICODE
++typedef LPCDICONFIGUREDEVICESPARAMSW LPCDICONFIGUREDEVICESPARAMS;
++#else
++typedef LPCDICONFIGUREDEVICESPARAMSA LPCDICONFIGUREDEVICESPARAMS;
++#endif // UNICODE
++
++
++#define DIDIFT_CONFIGURATION 0x00000001
++#define DIDIFT_OVERLAY 0x00000002
++
++#define DIDAL_CENTERED 0x00000000
++#define DIDAL_LEFTALIGNED 0x00000001
++#define DIDAL_RIGHTALIGNED 0x00000002
++#define DIDAL_MIDDLE 0x00000000
++#define DIDAL_TOPALIGNED 0x00000004
++#define DIDAL_BOTTOMALIGNED 0x00000008
++
++typedef struct _DIDEVICEIMAGEINFOA {
++ CHAR tszImagePath[MAX_PATH];
++ DWORD dwFlags;
++ // These are valid if DIDIFT_OVERLAY is present in dwFlags.
++ DWORD dwViewID;
++ RECT rcOverlay;
++ DWORD dwObjID;
++ DWORD dwcValidPts;
++ POINT rgptCalloutLine[5];
++ RECT rcCalloutRect;
++ DWORD dwTextAlign;
++} DIDEVICEIMAGEINFOA, *LPDIDEVICEIMAGEINFOA;
++typedef struct _DIDEVICEIMAGEINFOW {
++ WCHAR tszImagePath[MAX_PATH];
++ DWORD dwFlags;
++ // These are valid if DIDIFT_OVERLAY is present in dwFlags.
++ DWORD dwViewID;
++ RECT rcOverlay;
++ DWORD dwObjID;
++ DWORD dwcValidPts;
++ POINT rgptCalloutLine[5];
++ RECT rcCalloutRect;
++ DWORD dwTextAlign;
++} DIDEVICEIMAGEINFOW, *LPDIDEVICEIMAGEINFOW;
++#ifdef UNICODE
++typedef DIDEVICEIMAGEINFOW DIDEVICEIMAGEINFO;
++typedef LPDIDEVICEIMAGEINFOW LPDIDEVICEIMAGEINFO;
++#else
++typedef DIDEVICEIMAGEINFOA DIDEVICEIMAGEINFO;
++typedef LPDIDEVICEIMAGEINFOA LPDIDEVICEIMAGEINFO;
++#endif // UNICODE
++
++typedef const DIDEVICEIMAGEINFOA *LPCDIDEVICEIMAGEINFOA;
++typedef const DIDEVICEIMAGEINFOW *LPCDIDEVICEIMAGEINFOW;
++#ifdef UNICODE
++typedef LPCDIDEVICEIMAGEINFOW LPCDIDEVICEIMAGEINFO;
++#else
++typedef LPCDIDEVICEIMAGEINFOA LPCDIDEVICEIMAGEINFO;
++#endif // UNICODE
++
++typedef struct _DIDEVICEIMAGEINFOHEADERA {
++ DWORD dwSize;
++ DWORD dwSizeImageInfo;
++ DWORD dwcViews;
++ DWORD dwcButtons;
++ DWORD dwcAxes;
++ DWORD dwcPOVs;
++ DWORD dwBufferSize;
++ DWORD dwBufferUsed;
++ LPDIDEVICEIMAGEINFOA lprgImageInfoArray;
++} DIDEVICEIMAGEINFOHEADERA, *LPDIDEVICEIMAGEINFOHEADERA;
++typedef struct _DIDEVICEIMAGEINFOHEADERW {
++ DWORD dwSize;
++ DWORD dwSizeImageInfo;
++ DWORD dwcViews;
++ DWORD dwcButtons;
++ DWORD dwcAxes;
++ DWORD dwcPOVs;
++ DWORD dwBufferSize;
++ DWORD dwBufferUsed;
++ LPDIDEVICEIMAGEINFOW lprgImageInfoArray;
++} DIDEVICEIMAGEINFOHEADERW, *LPDIDEVICEIMAGEINFOHEADERW;
++#ifdef UNICODE
++typedef DIDEVICEIMAGEINFOHEADERW DIDEVICEIMAGEINFOHEADER;
++typedef LPDIDEVICEIMAGEINFOHEADERW LPDIDEVICEIMAGEINFOHEADER;
++#else
++typedef DIDEVICEIMAGEINFOHEADERA DIDEVICEIMAGEINFOHEADER;
++typedef LPDIDEVICEIMAGEINFOHEADERA LPDIDEVICEIMAGEINFOHEADER;
++#endif // UNICODE
++
++typedef const DIDEVICEIMAGEINFOHEADERA *LPCDIDEVICEIMAGEINFOHEADERA;
++typedef const DIDEVICEIMAGEINFOHEADERW *LPCDIDEVICEIMAGEINFOHEADERW;
++#ifdef UNICODE
++typedef LPCDIDEVICEIMAGEINFOHEADERW LPCDIDEVICEIMAGEINFOHEADER;
++#else
++typedef LPCDIDEVICEIMAGEINFOHEADERA LPCDIDEVICEIMAGEINFOHEADER;
++#endif // UNICODE
++
++#endif /* DIRECTINPUT_VERSION > 0x0700 */
++
++#if(DIRECTINPUT_VERSION >= 0x0500)
++/* These structures are defined for DirectX 3.0 compatibility */
++
++typedef struct DIDEVICEOBJECTINSTANCE_DX3A {
++ DWORD dwSize;
++ GUID guidType;
++ DWORD dwOfs;
++ DWORD dwType;
++ DWORD dwFlags;
++ CHAR tszName[MAX_PATH];
++} DIDEVICEOBJECTINSTANCE_DX3A, *LPDIDEVICEOBJECTINSTANCE_DX3A;
++typedef struct DIDEVICEOBJECTINSTANCE_DX3W {
++ DWORD dwSize;
++ GUID guidType;
++ DWORD dwOfs;
++ DWORD dwType;
++ DWORD dwFlags;
++ WCHAR tszName[MAX_PATH];
++} DIDEVICEOBJECTINSTANCE_DX3W, *LPDIDEVICEOBJECTINSTANCE_DX3W;
++#ifdef UNICODE
++typedef DIDEVICEOBJECTINSTANCE_DX3W DIDEVICEOBJECTINSTANCE_DX3;
++typedef LPDIDEVICEOBJECTINSTANCE_DX3W LPDIDEVICEOBJECTINSTANCE_DX3;
++#else
++typedef DIDEVICEOBJECTINSTANCE_DX3A DIDEVICEOBJECTINSTANCE_DX3;
++typedef LPDIDEVICEOBJECTINSTANCE_DX3A LPDIDEVICEOBJECTINSTANCE_DX3;
++#endif // UNICODE
++typedef const DIDEVICEOBJECTINSTANCE_DX3A *LPCDIDEVICEOBJECTINSTANCE_DX3A;
++typedef const DIDEVICEOBJECTINSTANCE_DX3W *LPCDIDEVICEOBJECTINSTANCE_DX3W;
++typedef const DIDEVICEOBJECTINSTANCE_DX3 *LPCDIDEVICEOBJECTINSTANCE_DX3;
++#endif /* DIRECTINPUT_VERSION >= 0x0500 */
++
++typedef struct DIDEVICEOBJECTINSTANCEA {
++ DWORD dwSize;
++ GUID guidType;
++ DWORD dwOfs;
++ DWORD dwType;
++ DWORD dwFlags;
++ CHAR tszName[MAX_PATH];
++#if(DIRECTINPUT_VERSION >= 0x0500)
++ DWORD dwFFMaxForce;
++ DWORD dwFFForceResolution;
++ WORD wCollectionNumber;
++ WORD wDesignatorIndex;
++ WORD wUsagePage;
++ WORD wUsage;
++ DWORD dwDimension;
++ WORD wExponent;
++ WORD wReportId;
++#endif /* DIRECTINPUT_VERSION >= 0x0500 */
++} DIDEVICEOBJECTINSTANCEA, *LPDIDEVICEOBJECTINSTANCEA;
++typedef struct DIDEVICEOBJECTINSTANCEW {
++ DWORD dwSize;
++ GUID guidType;
++ DWORD dwOfs;
++ DWORD dwType;
++ DWORD dwFlags;
++ WCHAR tszName[MAX_PATH];
++#if(DIRECTINPUT_VERSION >= 0x0500)
++ DWORD dwFFMaxForce;
++ DWORD dwFFForceResolution;
++ WORD wCollectionNumber;
++ WORD wDesignatorIndex;
++ WORD wUsagePage;
++ WORD wUsage;
++ DWORD dwDimension;
++ WORD wExponent;
++ WORD wReportId;
++#endif /* DIRECTINPUT_VERSION >= 0x0500 */
++} DIDEVICEOBJECTINSTANCEW, *LPDIDEVICEOBJECTINSTANCEW;
++#ifdef UNICODE
++typedef DIDEVICEOBJECTINSTANCEW DIDEVICEOBJECTINSTANCE;
++typedef LPDIDEVICEOBJECTINSTANCEW LPDIDEVICEOBJECTINSTANCE;
++#else
++typedef DIDEVICEOBJECTINSTANCEA DIDEVICEOBJECTINSTANCE;
++typedef LPDIDEVICEOBJECTINSTANCEA LPDIDEVICEOBJECTINSTANCE;
++#endif // UNICODE
++typedef const DIDEVICEOBJECTINSTANCEA *LPCDIDEVICEOBJECTINSTANCEA;
++typedef const DIDEVICEOBJECTINSTANCEW *LPCDIDEVICEOBJECTINSTANCEW;
++typedef const DIDEVICEOBJECTINSTANCE *LPCDIDEVICEOBJECTINSTANCE;
++
++typedef BOOL (FAR PASCAL * LPDIENUMDEVICEOBJECTSCALLBACKA)(LPCDIDEVICEOBJECTINSTANCEA, LPVOID);
++typedef BOOL (FAR PASCAL * LPDIENUMDEVICEOBJECTSCALLBACKW)(LPCDIDEVICEOBJECTINSTANCEW, LPVOID);
++#ifdef UNICODE
++#define LPDIENUMDEVICEOBJECTSCALLBACK LPDIENUMDEVICEOBJECTSCALLBACKW
++#else
++#define LPDIENUMDEVICEOBJECTSCALLBACK LPDIENUMDEVICEOBJECTSCALLBACKA
++#endif // !UNICODE
++
++#if(DIRECTINPUT_VERSION >= 0x0500)
++#define DIDOI_FFACTUATOR 0x00000001
++#define DIDOI_FFEFFECTTRIGGER 0x00000002
++#define DIDOI_POLLED 0x00008000
++#define DIDOI_ASPECTPOSITION 0x00000100
++#define DIDOI_ASPECTVELOCITY 0x00000200
++#define DIDOI_ASPECTACCEL 0x00000300
++#define DIDOI_ASPECTFORCE 0x00000400
++#define DIDOI_ASPECTMASK 0x00000F00
++#endif /* DIRECTINPUT_VERSION >= 0x0500 */
++#if(DIRECTINPUT_VERSION >= 0x050a)
++#define DIDOI_GUIDISUSAGE 0x00010000
++#endif /* DIRECTINPUT_VERSION >= 0x050a */
++
++typedef struct DIPROPHEADER {
++ DWORD dwSize;
++ DWORD dwHeaderSize;
++ DWORD dwObj;
++ DWORD dwHow;
++} DIPROPHEADER, *LPDIPROPHEADER;
++typedef const DIPROPHEADER *LPCDIPROPHEADER;
++
++#define DIPH_DEVICE 0
++#define DIPH_BYOFFSET 1
++#define DIPH_BYID 2
++#if(DIRECTINPUT_VERSION >= 0x050a)
++#define DIPH_BYUSAGE 3
++
++#define DIMAKEUSAGEDWORD(UsagePage, Usage) \
++ (DWORD)MAKELONG(Usage, UsagePage)
++#endif /* DIRECTINPUT_VERSION >= 0x050a */
++
++typedef struct DIPROPDWORD {
++ DIPROPHEADER diph;
++ DWORD dwData;
++} DIPROPDWORD, *LPDIPROPDWORD;
++typedef const DIPROPDWORD *LPCDIPROPDWORD;
++
++#if(DIRECTINPUT_VERSION >= 0x0800)
++typedef struct DIPROPPOINTER {
++ DIPROPHEADER diph;
++ UINT_PTR uData;
++} DIPROPPOINTER, *LPDIPROPPOINTER;
++typedef const DIPROPPOINTER *LPCDIPROPPOINTER;
++#endif /* DIRECTINPUT_VERSION >= 0x0800 */
++
++typedef struct DIPROPRANGE {
++ DIPROPHEADER diph;
++ LONG lMin;
++ LONG lMax;
++} DIPROPRANGE, *LPDIPROPRANGE;
++typedef const DIPROPRANGE *LPCDIPROPRANGE;
++
++#define DIPROPRANGE_NOMIN ((LONG)0x80000000)
++#define DIPROPRANGE_NOMAX ((LONG)0x7FFFFFFF)
++
++#if(DIRECTINPUT_VERSION >= 0x050a)
++typedef struct DIPROPCAL {
++ DIPROPHEADER diph;
++ LONG lMin;
++ LONG lCenter;
++ LONG lMax;
++} DIPROPCAL, *LPDIPROPCAL;
++typedef const DIPROPCAL *LPCDIPROPCAL;
++
++typedef struct DIPROPGUIDANDPATH {
++ DIPROPHEADER diph;
++ GUID guidClass;
++ WCHAR wszPath[MAX_PATH];
++} DIPROPGUIDANDPATH, *LPDIPROPGUIDANDPATH;
++typedef const DIPROPGUIDANDPATH *LPCDIPROPGUIDANDPATH;
++
++typedef struct DIPROPSTRING {
++ DIPROPHEADER diph;
++ WCHAR wsz[MAX_PATH];
++} DIPROPSTRING, *LPDIPROPSTRING;
++typedef const DIPROPSTRING *LPCDIPROPSTRING;
++
++#endif /* DIRECTINPUT_VERSION >= 0x050a */
++
++#if(DIRECTINPUT_VERSION >= 0x0800)
++#define MAXCPOINTSNUM 8
++
++typedef struct _CPOINT
++{
++ LONG lP; // raw value
++ DWORD dwLog; // logical_value / max_logical_value * 10000
++} CPOINT, *PCPOINT;
++
++typedef struct DIPROPCPOINTS {
++ DIPROPHEADER diph;
++ DWORD dwCPointsNum;
++ CPOINT cp[MAXCPOINTSNUM];
++} DIPROPCPOINTS, *LPDIPROPCPOINTS;
++typedef const DIPROPCPOINTS *LPCDIPROPCPOINTS;
++#endif /* DIRECTINPUT_VERSION >= 0x0800 */
++
++
++#ifdef __cplusplus
++#define MAKEDIPROP(prop) (*(const GUID *)(prop))
++#else
++#define MAKEDIPROP(prop) ((REFGUID)(prop))
++#endif
++
++#define DIPROP_BUFFERSIZE MAKEDIPROP(1)
++
++#define DIPROP_AXISMODE MAKEDIPROP(2)
++
++#define DIPROPAXISMODE_ABS 0
++#define DIPROPAXISMODE_REL 1
++
++#define DIPROP_GRANULARITY MAKEDIPROP(3)
++
++#define DIPROP_RANGE MAKEDIPROP(4)
++
++#define DIPROP_DEADZONE MAKEDIPROP(5)
++
++#define DIPROP_SATURATION MAKEDIPROP(6)
++
++#define DIPROP_FFGAIN MAKEDIPROP(7)
++
++#define DIPROP_FFLOAD MAKEDIPROP(8)
++
++#define DIPROP_AUTOCENTER MAKEDIPROP(9)
++
++#define DIPROPAUTOCENTER_OFF 0
++#define DIPROPAUTOCENTER_ON 1
++
++#define DIPROP_CALIBRATIONMODE MAKEDIPROP(10)
++
++#define DIPROPCALIBRATIONMODE_COOKED 0
++#define DIPROPCALIBRATIONMODE_RAW 1
++
++#if(DIRECTINPUT_VERSION >= 0x050a)
++#define DIPROP_CALIBRATION MAKEDIPROP(11)
++
++#define DIPROP_GUIDANDPATH MAKEDIPROP(12)
++
++#define DIPROP_INSTANCENAME MAKEDIPROP(13)
++
++#define DIPROP_PRODUCTNAME MAKEDIPROP(14)
++#endif /* DIRECTINPUT_VERSION >= 0x050a */
++
++#if(DIRECTINPUT_VERSION >= 0x05b2)
++#define DIPROP_JOYSTICKID MAKEDIPROP(15)
++
++#define DIPROP_GETPORTDISPLAYNAME MAKEDIPROP(16)
++
++#endif /* DIRECTINPUT_VERSION >= 0x05b2 */
++
++#if(DIRECTINPUT_VERSION >= 0x0700)
++#define DIPROP_PHYSICALRANGE MAKEDIPROP(18)
++
++#define DIPROP_LOGICALRANGE MAKEDIPROP(19)
++#endif /* DIRECTINPUT_VERSION >= 0x0700 */
++
++#if(DIRECTINPUT_VERSION >= 0x0800)
++#define DIPROP_KEYNAME MAKEDIPROP(20)
++
++#define DIPROP_CPOINTS MAKEDIPROP(21)
++
++#define DIPROP_APPDATA MAKEDIPROP(22)
++
++#define DIPROP_SCANCODE MAKEDIPROP(23)
++
++#define DIPROP_VIDPID MAKEDIPROP(24)
++
++#define DIPROP_USERNAME MAKEDIPROP(25)
++
++#define DIPROP_TYPENAME MAKEDIPROP(26)
++#endif /* DIRECTINPUT_VERSION >= 0x0800 */
++
++
++typedef struct DIDEVICEOBJECTDATA_DX3 {
++ DWORD dwOfs;
++ DWORD dwData;
++ DWORD dwTimeStamp;
++ DWORD dwSequence;
++} DIDEVICEOBJECTDATA_DX3, *LPDIDEVICEOBJECTDATA_DX3;
++typedef const DIDEVICEOBJECTDATA_DX3 *LPCDIDEVICEOBJECTDATA_DX;
++
++typedef struct DIDEVICEOBJECTDATA {
++ DWORD dwOfs;
++ DWORD dwData;
++ DWORD dwTimeStamp;
++ DWORD dwSequence;
++#if(DIRECTINPUT_VERSION >= 0x0800)
++ UINT_PTR uAppData;
++#endif /* DIRECTINPUT_VERSION >= 0x0800 */
++} DIDEVICEOBJECTDATA, *LPDIDEVICEOBJECTDATA;
++typedef const DIDEVICEOBJECTDATA *LPCDIDEVICEOBJECTDATA;
++
++#define DIGDD_PEEK 0x00000001
++
++#define DISEQUENCE_COMPARE(dwSequence1, cmp, dwSequence2) \
++ ((int)((dwSequence1) - (dwSequence2)) cmp 0)
++#define DISCL_EXCLUSIVE 0x00000001
++#define DISCL_NONEXCLUSIVE 0x00000002
++#define DISCL_FOREGROUND 0x00000004
++#define DISCL_BACKGROUND 0x00000008
++#define DISCL_NOWINKEY 0x00000010
++
++#if(DIRECTINPUT_VERSION >= 0x0500)
++/* These structures are defined for DirectX 3.0 compatibility */
++
++typedef struct DIDEVICEINSTANCE_DX3A {
++ DWORD dwSize;
++ GUID guidInstance;
++ GUID guidProduct;
++ DWORD dwDevType;
++ CHAR tszInstanceName[MAX_PATH];
++ CHAR tszProductName[MAX_PATH];
++} DIDEVICEINSTANCE_DX3A, *LPDIDEVICEINSTANCE_DX3A;
++typedef struct DIDEVICEINSTANCE_DX3W {
++ DWORD dwSize;
++ GUID guidInstance;
++ GUID guidProduct;
++ DWORD dwDevType;
++ WCHAR tszInstanceName[MAX_PATH];
++ WCHAR tszProductName[MAX_PATH];
++} DIDEVICEINSTANCE_DX3W, *LPDIDEVICEINSTANCE_DX3W;
++#ifdef UNICODE
++typedef DIDEVICEINSTANCE_DX3W DIDEVICEINSTANCE_DX3;
++typedef LPDIDEVICEINSTANCE_DX3W LPDIDEVICEINSTANCE_DX3;
++#else
++typedef DIDEVICEINSTANCE_DX3A DIDEVICEINSTANCE_DX3;
++typedef LPDIDEVICEINSTANCE_DX3A LPDIDEVICEINSTANCE_DX3;
++#endif // UNICODE
++typedef const DIDEVICEINSTANCE_DX3A *LPCDIDEVICEINSTANCE_DX3A;
++typedef const DIDEVICEINSTANCE_DX3W *LPCDIDEVICEINSTANCE_DX3W;
++typedef const DIDEVICEINSTANCE_DX3 *LPCDIDEVICEINSTANCE_DX3;
++#endif /* DIRECTINPUT_VERSION >= 0x0500 */
++
++typedef struct DIDEVICEINSTANCEA {
++ DWORD dwSize;
++ GUID guidInstance;
++ GUID guidProduct;
++ DWORD dwDevType;
++ CHAR tszInstanceName[MAX_PATH];
++ CHAR tszProductName[MAX_PATH];
++#if(DIRECTINPUT_VERSION >= 0x0500)
++ GUID guidFFDriver;
++ WORD wUsagePage;
++ WORD wUsage;
++#endif /* DIRECTINPUT_VERSION >= 0x0500 */
++} DIDEVICEINSTANCEA, *LPDIDEVICEINSTANCEA;
++typedef struct DIDEVICEINSTANCEW {
++ DWORD dwSize;
++ GUID guidInstance;
++ GUID guidProduct;
++ DWORD dwDevType;
++ WCHAR tszInstanceName[MAX_PATH];
++ WCHAR tszProductName[MAX_PATH];
++#if(DIRECTINPUT_VERSION >= 0x0500)
++ GUID guidFFDriver;
++ WORD wUsagePage;
++ WORD wUsage;
++#endif /* DIRECTINPUT_VERSION >= 0x0500 */
++} DIDEVICEINSTANCEW, *LPDIDEVICEINSTANCEW;
++#ifdef UNICODE
++typedef DIDEVICEINSTANCEW DIDEVICEINSTANCE;
++typedef LPDIDEVICEINSTANCEW LPDIDEVICEINSTANCE;
++#else
++typedef DIDEVICEINSTANCEA DIDEVICEINSTANCE;
++typedef LPDIDEVICEINSTANCEA LPDIDEVICEINSTANCE;
++#endif // UNICODE
++
++typedef const DIDEVICEINSTANCEA *LPCDIDEVICEINSTANCEA;
++typedef const DIDEVICEINSTANCEW *LPCDIDEVICEINSTANCEW;
++#ifdef UNICODE
++typedef LPCDIDEVICEINSTANCEW LPCDIDEVICEINSTANCE;
++#else
++typedef LPCDIDEVICEINSTANCEA LPCDIDEVICEINSTANCE;
++#endif // UNICODE
++
++#undef INTERFACE
++#define INTERFACE IDirectInputDeviceW
++
++DECLARE_INTERFACE_(IDirectInputDeviceW, IUnknown)
++{
++ /*** IUnknown methods ***/
++ STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
++ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
++ STDMETHOD_(ULONG,Release)(THIS) PURE;
++
++ /*** IDirectInputDeviceW methods ***/
++ STDMETHOD(GetCapabilities)(THIS_ LPDIDEVCAPS) PURE;
++ STDMETHOD(EnumObjects)(THIS_ LPDIENUMDEVICEOBJECTSCALLBACKW,LPVOID,DWORD) PURE;
++ STDMETHOD(GetProperty)(THIS_ REFGUID,LPDIPROPHEADER) PURE;
++ STDMETHOD(SetProperty)(THIS_ REFGUID,LPCDIPROPHEADER) PURE;
++ STDMETHOD(Acquire)(THIS) PURE;
++ STDMETHOD(Unacquire)(THIS) PURE;
++ STDMETHOD(GetDeviceState)(THIS_ DWORD,LPVOID) PURE;
++ STDMETHOD(GetDeviceData)(THIS_ DWORD,LPDIDEVICEOBJECTDATA,LPDWORD,DWORD) PURE;
++ STDMETHOD(SetDataFormat)(THIS_ LPCDIDATAFORMAT) PURE;
++ STDMETHOD(SetEventNotification)(THIS_ HANDLE) PURE;
++ STDMETHOD(SetCooperativeLevel)(THIS_ HWND,DWORD) PURE;
++ STDMETHOD(GetObjectInfo)(THIS_ LPDIDEVICEOBJECTINSTANCEW,DWORD,DWORD) PURE;
++ STDMETHOD(GetDeviceInfo)(THIS_ LPDIDEVICEINSTANCEW) PURE;
++ STDMETHOD(RunControlPanel)(THIS_ HWND,DWORD) PURE;
++ STDMETHOD(Initialize)(THIS_ HINSTANCE,DWORD,REFGUID) PURE;
++};
++
++typedef struct IDirectInputDeviceW *LPDIRECTINPUTDEVICEW;
++
++#undef INTERFACE
++#define INTERFACE IDirectInputDeviceA
++
++DECLARE_INTERFACE_(IDirectInputDeviceA, IUnknown)
++{
++ /*** IUnknown methods ***/
++ STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
++ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
++ STDMETHOD_(ULONG,Release)(THIS) PURE;
++
++ /*** IDirectInputDeviceA methods ***/
++ STDMETHOD(GetCapabilities)(THIS_ LPDIDEVCAPS) PURE;
++ STDMETHOD(EnumObjects)(THIS_ LPDIENUMDEVICEOBJECTSCALLBACKA,LPVOID,DWORD) PURE;
++ STDMETHOD(GetProperty)(THIS_ REFGUID,LPDIPROPHEADER) PURE;
++ STDMETHOD(SetProperty)(THIS_ REFGUID,LPCDIPROPHEADER) PURE;
++ STDMETHOD(Acquire)(THIS) PURE;
++ STDMETHOD(Unacquire)(THIS) PURE;
++ STDMETHOD(GetDeviceState)(THIS_ DWORD,LPVOID) PURE;
++ STDMETHOD(GetDeviceData)(THIS_ DWORD,LPDIDEVICEOBJECTDATA,LPDWORD,DWORD) PURE;
++ STDMETHOD(SetDataFormat)(THIS_ LPCDIDATAFORMAT) PURE;
++ STDMETHOD(SetEventNotification)(THIS_ HANDLE) PURE;
++ STDMETHOD(SetCooperativeLevel)(THIS_ HWND,DWORD) PURE;
++ STDMETHOD(GetObjectInfo)(THIS_ LPDIDEVICEOBJECTINSTANCEA,DWORD,DWORD) PURE;
++ STDMETHOD(GetDeviceInfo)(THIS_ LPDIDEVICEINSTANCEA) PURE;
++ STDMETHOD(RunControlPanel)(THIS_ HWND,DWORD) PURE;
++ STDMETHOD(Initialize)(THIS_ HINSTANCE,DWORD,REFGUID) PURE;
++};
++
++typedef struct IDirectInputDeviceA *LPDIRECTINPUTDEVICEA;
++
++#ifdef UNICODE
++#define IID_IDirectInputDevice IID_IDirectInputDeviceW
++#define IDirectInputDevice IDirectInputDeviceW
++#define IDirectInputDeviceVtbl IDirectInputDeviceWVtbl
++#else
++#define IID_IDirectInputDevice IID_IDirectInputDeviceA
++#define IDirectInputDevice IDirectInputDeviceA
++#define IDirectInputDeviceVtbl IDirectInputDeviceAVtbl
++#endif
++typedef struct IDirectInputDevice *LPDIRECTINPUTDEVICE;
++
++#if !defined(__cplusplus) || defined(CINTERFACE)
++#define IDirectInputDevice_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
++#define IDirectInputDevice_AddRef(p) (p)->lpVtbl->AddRef(p)
++#define IDirectInputDevice_Release(p) (p)->lpVtbl->Release(p)
++#define IDirectInputDevice_GetCapabilities(p,a) (p)->lpVtbl->GetCapabilities(p,a)
++#define IDirectInputDevice_EnumObjects(p,a,b,c) (p)->lpVtbl->EnumObjects(p,a,b,c)
++#define IDirectInputDevice_GetProperty(p,a,b) (p)->lpVtbl->GetProperty(p,a,b)
++#define IDirectInputDevice_SetProperty(p,a,b) (p)->lpVtbl->SetProperty(p,a,b)
++#define IDirectInputDevice_Acquire(p) (p)->lpVtbl->Acquire(p)
++#define IDirectInputDevice_Unacquire(p) (p)->lpVtbl->Unacquire(p)
++#define IDirectInputDevice_GetDeviceState(p,a,b) (p)->lpVtbl->GetDeviceState(p,a,b)
++#define IDirectInputDevice_GetDeviceData(p,a,b,c,d) (p)->lpVtbl->GetDeviceData(p,a,b,c,d)
++#define IDirectInputDevice_SetDataFormat(p,a) (p)->lpVtbl->SetDataFormat(p,a)
++#define IDirectInputDevice_SetEventNotification(p,a) (p)->lpVtbl->SetEventNotification(p,a)
++#define IDirectInputDevice_SetCooperativeLevel(p,a,b) (p)->lpVtbl->SetCooperativeLevel(p,a,b)
++#define IDirectInputDevice_GetObjectInfo(p,a,b,c) (p)->lpVtbl->GetObjectInfo(p,a,b,c)
++#define IDirectInputDevice_GetDeviceInfo(p,a) (p)->lpVtbl->GetDeviceInfo(p,a)
++#define IDirectInputDevice_RunControlPanel(p,a,b) (p)->lpVtbl->RunControlPanel(p,a,b)
++#define IDirectInputDevice_Initialize(p,a,b,c) (p)->lpVtbl->Initialize(p,a,b,c)
++#else
++#define IDirectInputDevice_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
++#define IDirectInputDevice_AddRef(p) (p)->AddRef()
++#define IDirectInputDevice_Release(p) (p)->Release()
++#define IDirectInputDevice_GetCapabilities(p,a) (p)->GetCapabilities(a)
++#define IDirectInputDevice_EnumObjects(p,a,b,c) (p)->EnumObjects(a,b,c)
++#define IDirectInputDevice_GetProperty(p,a,b) (p)->GetProperty(a,b)
++#define IDirectInputDevice_SetProperty(p,a,b) (p)->SetProperty(a,b)
++#define IDirectInputDevice_Acquire(p) (p)->Acquire()
++#define IDirectInputDevice_Unacquire(p) (p)->Unacquire()
++#define IDirectInputDevice_GetDeviceState(p,a,b) (p)->GetDeviceState(a,b)
++#define IDirectInputDevice_GetDeviceData(p,a,b,c,d) (p)->GetDeviceData(a,b,c,d)
++#define IDirectInputDevice_SetDataFormat(p,a) (p)->SetDataFormat(a)
++#define IDirectInputDevice_SetEventNotification(p,a) (p)->SetEventNotification(a)
++#define IDirectInputDevice_SetCooperativeLevel(p,a,b) (p)->SetCooperativeLevel(a,b)
++#define IDirectInputDevice_GetObjectInfo(p,a,b,c) (p)->GetObjectInfo(a,b,c)
++#define IDirectInputDevice_GetDeviceInfo(p,a) (p)->GetDeviceInfo(a)
++#define IDirectInputDevice_RunControlPanel(p,a,b) (p)->RunControlPanel(a,b)
++#define IDirectInputDevice_Initialize(p,a,b,c) (p)->Initialize(a,b,c)
++#endif
++
++#endif /* DIJ_RINGZERO */
++
++
++#if(DIRECTINPUT_VERSION >= 0x0500)
++
++#define DISFFC_RESET 0x00000001
++#define DISFFC_STOPALL 0x00000002
++#define DISFFC_PAUSE 0x00000004
++#define DISFFC_CONTINUE 0x00000008
++#define DISFFC_SETACTUATORSON 0x00000010
++#define DISFFC_SETACTUATORSOFF 0x00000020
++
++#define DIGFFS_EMPTY 0x00000001
++#define DIGFFS_STOPPED 0x00000002
++#define DIGFFS_PAUSED 0x00000004
++#define DIGFFS_ACTUATORSON 0x00000010
++#define DIGFFS_ACTUATORSOFF 0x00000020
++#define DIGFFS_POWERON 0x00000040
++#define DIGFFS_POWEROFF 0x00000080
++#define DIGFFS_SAFETYSWITCHON 0x00000100
++#define DIGFFS_SAFETYSWITCHOFF 0x00000200
++#define DIGFFS_USERFFSWITCHON 0x00000400
++#define DIGFFS_USERFFSWITCHOFF 0x00000800
++#define DIGFFS_DEVICELOST 0x80000000
++
++#ifndef DIJ_RINGZERO
++
++typedef struct DIEFFECTINFOA {
++ DWORD dwSize;
++ GUID guid;
++ DWORD dwEffType;
++ DWORD dwStaticParams;
++ DWORD dwDynamicParams;
++ CHAR tszName[MAX_PATH];
++} DIEFFECTINFOA, *LPDIEFFECTINFOA;
++typedef struct DIEFFECTINFOW {
++ DWORD dwSize;
++ GUID guid;
++ DWORD dwEffType;
++ DWORD dwStaticParams;
++ DWORD dwDynamicParams;
++ WCHAR tszName[MAX_PATH];
++} DIEFFECTINFOW, *LPDIEFFECTINFOW;
++#ifdef UNICODE
++typedef DIEFFECTINFOW DIEFFECTINFO;
++typedef LPDIEFFECTINFOW LPDIEFFECTINFO;
++#else
++typedef DIEFFECTINFOA DIEFFECTINFO;
++typedef LPDIEFFECTINFOA LPDIEFFECTINFO;
++#endif // UNICODE
++typedef const DIEFFECTINFOA *LPCDIEFFECTINFOA;
++typedef const DIEFFECTINFOW *LPCDIEFFECTINFOW;
++typedef const DIEFFECTINFO *LPCDIEFFECTINFO;
++
++#define DISDD_CONTINUE 0x00000001
++
++typedef BOOL (FAR PASCAL * LPDIENUMEFFECTSCALLBACKA)(LPCDIEFFECTINFOA, LPVOID);
++typedef BOOL (FAR PASCAL * LPDIENUMEFFECTSCALLBACKW)(LPCDIEFFECTINFOW, LPVOID);
++#ifdef UNICODE
++#define LPDIENUMEFFECTSCALLBACK LPDIENUMEFFECTSCALLBACKW
++#else
++#define LPDIENUMEFFECTSCALLBACK LPDIENUMEFFECTSCALLBACKA
++#endif // !UNICODE
++typedef BOOL (FAR PASCAL * LPDIENUMCREATEDEFFECTOBJECTSCALLBACK)(LPDIRECTINPUTEFFECT, LPVOID);
++
++#undef INTERFACE
++#define INTERFACE IDirectInputDevice2W
++
++DECLARE_INTERFACE_(IDirectInputDevice2W, IDirectInputDeviceW)
++{
++ /*** IUnknown methods ***/
++ STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
++ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
++ STDMETHOD_(ULONG,Release)(THIS) PURE;
++
++ /*** IDirectInputDeviceW methods ***/
++ STDMETHOD(GetCapabilities)(THIS_ LPDIDEVCAPS) PURE;
++ STDMETHOD(EnumObjects)(THIS_ LPDIENUMDEVICEOBJECTSCALLBACKW,LPVOID,DWORD) PURE;
++ STDMETHOD(GetProperty)(THIS_ REFGUID,LPDIPROPHEADER) PURE;
++ STDMETHOD(SetProperty)(THIS_ REFGUID,LPCDIPROPHEADER) PURE;
++ STDMETHOD(Acquire)(THIS) PURE;
++ STDMETHOD(Unacquire)(THIS) PURE;
++ STDMETHOD(GetDeviceState)(THIS_ DWORD,LPVOID) PURE;
++ STDMETHOD(GetDeviceData)(THIS_ DWORD,LPDIDEVICEOBJECTDATA,LPDWORD,DWORD) PURE;
++ STDMETHOD(SetDataFormat)(THIS_ LPCDIDATAFORMAT) PURE;
++ STDMETHOD(SetEventNotification)(THIS_ HANDLE) PURE;
++ STDMETHOD(SetCooperativeLevel)(THIS_ HWND,DWORD) PURE;
++ STDMETHOD(GetObjectInfo)(THIS_ LPDIDEVICEOBJECTINSTANCEW,DWORD,DWORD) PURE;
++ STDMETHOD(GetDeviceInfo)(THIS_ LPDIDEVICEINSTANCEW) PURE;
++ STDMETHOD(RunControlPanel)(THIS_ HWND,DWORD) PURE;
++ STDMETHOD(Initialize)(THIS_ HINSTANCE,DWORD,REFGUID) PURE;
++
++ /*** IDirectInputDevice2W methods ***/
++ STDMETHOD(CreateEffect)(THIS_ REFGUID,LPCDIEFFECT,LPDIRECTINPUTEFFECT *,LPUNKNOWN) PURE;
++ STDMETHOD(EnumEffects)(THIS_ LPDIENUMEFFECTSCALLBACKW,LPVOID,DWORD) PURE;
++ STDMETHOD(GetEffectInfo)(THIS_ LPDIEFFECTINFOW,REFGUID) PURE;
++ STDMETHOD(GetForceFeedbackState)(THIS_ LPDWORD) PURE;
++ STDMETHOD(SendForceFeedbackCommand)(THIS_ DWORD) PURE;
++ STDMETHOD(EnumCreatedEffectObjects)(THIS_ LPDIENUMCREATEDEFFECTOBJECTSCALLBACK,LPVOID,DWORD) PURE;
++ STDMETHOD(Escape)(THIS_ LPDIEFFESCAPE) PURE;
++ STDMETHOD(Poll)(THIS) PURE;
++ STDMETHOD(SendDeviceData)(THIS_ DWORD,LPCDIDEVICEOBJECTDATA,LPDWORD,DWORD) PURE;
++};
++
++typedef struct IDirectInputDevice2W *LPDIRECTINPUTDEVICE2W;
++
++#undef INTERFACE
++#define INTERFACE IDirectInputDevice2A
++
++DECLARE_INTERFACE_(IDirectInputDevice2A, IDirectInputDeviceA)
++{
++ /*** IUnknown methods ***/
++ STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
++ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
++ STDMETHOD_(ULONG,Release)(THIS) PURE;
++
++ /*** IDirectInputDeviceA methods ***/
++ STDMETHOD(GetCapabilities)(THIS_ LPDIDEVCAPS) PURE;
++ STDMETHOD(EnumObjects)(THIS_ LPDIENUMDEVICEOBJECTSCALLBACKA,LPVOID,DWORD) PURE;
++ STDMETHOD(GetProperty)(THIS_ REFGUID,LPDIPROPHEADER) PURE;
++ STDMETHOD(SetProperty)(THIS_ REFGUID,LPCDIPROPHEADER) PURE;
++ STDMETHOD(Acquire)(THIS) PURE;
++ STDMETHOD(Unacquire)(THIS) PURE;
++ STDMETHOD(GetDeviceState)(THIS_ DWORD,LPVOID) PURE;
++ STDMETHOD(GetDeviceData)(THIS_ DWORD,LPDIDEVICEOBJECTDATA,LPDWORD,DWORD) PURE;
++ STDMETHOD(SetDataFormat)(THIS_ LPCDIDATAFORMAT) PURE;
++ STDMETHOD(SetEventNotification)(THIS_ HANDLE) PURE;
++ STDMETHOD(SetCooperativeLevel)(THIS_ HWND,DWORD) PURE;
++ STDMETHOD(GetObjectInfo)(THIS_ LPDIDEVICEOBJECTINSTANCEA,DWORD,DWORD) PURE;
++ STDMETHOD(GetDeviceInfo)(THIS_ LPDIDEVICEINSTANCEA) PURE;
++ STDMETHOD(RunControlPanel)(THIS_ HWND,DWORD) PURE;
++ STDMETHOD(Initialize)(THIS_ HINSTANCE,DWORD,REFGUID) PURE;
++
++ /*** IDirectInputDevice2A methods ***/
++ STDMETHOD(CreateEffect)(THIS_ REFGUID,LPCDIEFFECT,LPDIRECTINPUTEFFECT *,LPUNKNOWN) PURE;
++ STDMETHOD(EnumEffects)(THIS_ LPDIENUMEFFECTSCALLBACKA,LPVOID,DWORD) PURE;
++ STDMETHOD(GetEffectInfo)(THIS_ LPDIEFFECTINFOA,REFGUID) PURE;
++ STDMETHOD(GetForceFeedbackState)(THIS_ LPDWORD) PURE;
++ STDMETHOD(SendForceFeedbackCommand)(THIS_ DWORD) PURE;
++ STDMETHOD(EnumCreatedEffectObjects)(THIS_ LPDIENUMCREATEDEFFECTOBJECTSCALLBACK,LPVOID,DWORD) PURE;
++ STDMETHOD(Escape)(THIS_ LPDIEFFESCAPE) PURE;
++ STDMETHOD(Poll)(THIS) PURE;
++ STDMETHOD(SendDeviceData)(THIS_ DWORD,LPCDIDEVICEOBJECTDATA,LPDWORD,DWORD) PURE;
++};
++
++typedef struct IDirectInputDevice2A *LPDIRECTINPUTDEVICE2A;
++
++#ifdef UNICODE
++#define IID_IDirectInputDevice2 IID_IDirectInputDevice2W
++#define IDirectInputDevice2 IDirectInputDevice2W
++#define IDirectInputDevice2Vtbl IDirectInputDevice2WVtbl
++#else
++#define IID_IDirectInputDevice2 IID_IDirectInputDevice2A
++#define IDirectInputDevice2 IDirectInputDevice2A
++#define IDirectInputDevice2Vtbl IDirectInputDevice2AVtbl
++#endif
++typedef struct IDirectInputDevice2 *LPDIRECTINPUTDEVICE2;
++
++#if !defined(__cplusplus) || defined(CINTERFACE)
++#define IDirectInputDevice2_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
++#define IDirectInputDevice2_AddRef(p) (p)->lpVtbl->AddRef(p)
++#define IDirectInputDevice2_Release(p) (p)->lpVtbl->Release(p)
++#define IDirectInputDevice2_GetCapabilities(p,a) (p)->lpVtbl->GetCapabilities(p,a)
++#define IDirectInputDevice2_EnumObjects(p,a,b,c) (p)->lpVtbl->EnumObjects(p,a,b,c)
++#define IDirectInputDevice2_GetProperty(p,a,b) (p)->lpVtbl->GetProperty(p,a,b)
++#define IDirectInputDevice2_SetProperty(p,a,b) (p)->lpVtbl->SetProperty(p,a,b)
++#define IDirectInputDevice2_Acquire(p) (p)->lpVtbl->Acquire(p)
++#define IDirectInputDevice2_Unacquire(p) (p)->lpVtbl->Unacquire(p)
++#define IDirectInputDevice2_GetDeviceState(p,a,b) (p)->lpVtbl->GetDeviceState(p,a,b)
++#define IDirectInputDevice2_GetDeviceData(p,a,b,c,d) (p)->lpVtbl->GetDeviceData(p,a,b,c,d)
++#define IDirectInputDevice2_SetDataFormat(p,a) (p)->lpVtbl->SetDataFormat(p,a)
++#define IDirectInputDevice2_SetEventNotification(p,a) (p)->lpVtbl->SetEventNotification(p,a)
++#define IDirectInputDevice2_SetCooperativeLevel(p,a,b) (p)->lpVtbl->SetCooperativeLevel(p,a,b)
++#define IDirectInputDevice2_GetObjectInfo(p,a,b,c) (p)->lpVtbl->GetObjectInfo(p,a,b,c)
++#define IDirectInputDevice2_GetDeviceInfo(p,a) (p)->lpVtbl->GetDeviceInfo(p,a)
++#define IDirectInputDevice2_RunControlPanel(p,a,b) (p)->lpVtbl->RunControlPanel(p,a,b)
++#define IDirectInputDevice2_Initialize(p,a,b,c) (p)->lpVtbl->Initialize(p,a,b,c)
++#define IDirectInputDevice2_CreateEffect(p,a,b,c,d) (p)->lpVtbl->CreateEffect(p,a,b,c,d)
++#define IDirectInputDevice2_EnumEffects(p,a,b,c) (p)->lpVtbl->EnumEffects(p,a,b,c)
++#define IDirectInputDevice2_GetEffectInfo(p,a,b) (p)->lpVtbl->GetEffectInfo(p,a,b)
++#define IDirectInputDevice2_GetForceFeedbackState(p,a) (p)->lpVtbl->GetForceFeedbackState(p,a)
++#define IDirectInputDevice2_SendForceFeedbackCommand(p,a) (p)->lpVtbl->SendForceFeedbackCommand(p,a)
++#define IDirectInputDevice2_EnumCreatedEffectObjects(p,a,b,c) (p)->lpVtbl->EnumCreatedEffectObjects(p,a,b,c)
++#define IDirectInputDevice2_Escape(p,a) (p)->lpVtbl->Escape(p,a)
++#define IDirectInputDevice2_Poll(p) (p)->lpVtbl->Poll(p)
++#define IDirectInputDevice2_SendDeviceData(p,a,b,c,d) (p)->lpVtbl->SendDeviceData(p,a,b,c,d)
++#else
++#define IDirectInputDevice2_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
++#define IDirectInputDevice2_AddRef(p) (p)->AddRef()
++#define IDirectInputDevice2_Release(p) (p)->Release()
++#define IDirectInputDevice2_GetCapabilities(p,a) (p)->GetCapabilities(a)
++#define IDirectInputDevice2_EnumObjects(p,a,b,c) (p)->EnumObjects(a,b,c)
++#define IDirectInputDevice2_GetProperty(p,a,b) (p)->GetProperty(a,b)
++#define IDirectInputDevice2_SetProperty(p,a,b) (p)->SetProperty(a,b)
++#define IDirectInputDevice2_Acquire(p) (p)->Acquire()
++#define IDirectInputDevice2_Unacquire(p) (p)->Unacquire()
++#define IDirectInputDevice2_GetDeviceState(p,a,b) (p)->GetDeviceState(a,b)
++#define IDirectInputDevice2_GetDeviceData(p,a,b,c,d) (p)->GetDeviceData(a,b,c,d)
++#define IDirectInputDevice2_SetDataFormat(p,a) (p)->SetDataFormat(a)
++#define IDirectInputDevice2_SetEventNotification(p,a) (p)->SetEventNotification(a)
++#define IDirectInputDevice2_SetCooperativeLevel(p,a,b) (p)->SetCooperativeLevel(a,b)
++#define IDirectInputDevice2_GetObjectInfo(p,a,b,c) (p)->GetObjectInfo(a,b,c)
++#define IDirectInputDevice2_GetDeviceInfo(p,a) (p)->GetDeviceInfo(a)
++#define IDirectInputDevice2_RunControlPanel(p,a,b) (p)->RunControlPanel(a,b)
++#define IDirectInputDevice2_Initialize(p,a,b,c) (p)->Initialize(a,b,c)
++#define IDirectInputDevice2_CreateEffect(p,a,b,c,d) (p)->CreateEffect(a,b,c,d)
++#define IDirectInputDevice2_EnumEffects(p,a,b,c) (p)->EnumEffects(a,b,c)
++#define IDirectInputDevice2_GetEffectInfo(p,a,b) (p)->GetEffectInfo(a,b)
++#define IDirectInputDevice2_GetForceFeedbackState(p,a) (p)->GetForceFeedbackState(a)
++#define IDirectInputDevice2_SendForceFeedbackCommand(p,a) (p)->SendForceFeedbackCommand(a)
++#define IDirectInputDevice2_EnumCreatedEffectObjects(p,a,b,c) (p)->EnumCreatedEffectObjects(a,b,c)
++#define IDirectInputDevice2_Escape(p,a) (p)->Escape(a)
++#define IDirectInputDevice2_Poll(p) (p)->Poll()
++#define IDirectInputDevice2_SendDeviceData(p,a,b,c,d) (p)->SendDeviceData(a,b,c,d)
++#endif
++
++#endif /* DIJ_RINGZERO */
++
++#endif /* DIRECTINPUT_VERSION >= 0x0500 */
++
++#if(DIRECTINPUT_VERSION >= 0x0700)
++#define DIFEF_DEFAULT 0x00000000
++#define DIFEF_INCLUDENONSTANDARD 0x00000001
++#define DIFEF_MODIFYIFNEEDED 0x00000010
++
++#ifndef DIJ_RINGZERO
++
++#undef INTERFACE
++#define INTERFACE IDirectInputDevice7W
++
++DECLARE_INTERFACE_(IDirectInputDevice7W, IDirectInputDevice2W)
++{
++ /*** IUnknown methods ***/
++ STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
++ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
++ STDMETHOD_(ULONG,Release)(THIS) PURE;
++
++ /*** IDirectInputDevice2W methods ***/
++ STDMETHOD(GetCapabilities)(THIS_ LPDIDEVCAPS) PURE;
++ STDMETHOD(EnumObjects)(THIS_ LPDIENUMDEVICEOBJECTSCALLBACKW,LPVOID,DWORD) PURE;
++ STDMETHOD(GetProperty)(THIS_ REFGUID,LPDIPROPHEADER) PURE;
++ STDMETHOD(SetProperty)(THIS_ REFGUID,LPCDIPROPHEADER) PURE;
++ STDMETHOD(Acquire)(THIS) PURE;
++ STDMETHOD(Unacquire)(THIS) PURE;
++ STDMETHOD(GetDeviceState)(THIS_ DWORD,LPVOID) PURE;
++ STDMETHOD(GetDeviceData)(THIS_ DWORD,LPDIDEVICEOBJECTDATA,LPDWORD,DWORD) PURE;
++ STDMETHOD(SetDataFormat)(THIS_ LPCDIDATAFORMAT) PURE;
++ STDMETHOD(SetEventNotification)(THIS_ HANDLE) PURE;
++ STDMETHOD(SetCooperativeLevel)(THIS_ HWND,DWORD) PURE;
++ STDMETHOD(GetObjectInfo)(THIS_ LPDIDEVICEOBJECTINSTANCEW,DWORD,DWORD) PURE;
++ STDMETHOD(GetDeviceInfo)(THIS_ LPDIDEVICEINSTANCEW) PURE;
++ STDMETHOD(RunControlPanel)(THIS_ HWND,DWORD) PURE;
++ STDMETHOD(Initialize)(THIS_ HINSTANCE,DWORD,REFGUID) PURE;
++ STDMETHOD(CreateEffect)(THIS_ REFGUID,LPCDIEFFECT,LPDIRECTINPUTEFFECT *,LPUNKNOWN) PURE;
++ STDMETHOD(EnumEffects)(THIS_ LPDIENUMEFFECTSCALLBACKW,LPVOID,DWORD) PURE;
++ STDMETHOD(GetEffectInfo)(THIS_ LPDIEFFECTINFOW,REFGUID) PURE;
++ STDMETHOD(GetForceFeedbackState)(THIS_ LPDWORD) PURE;
++ STDMETHOD(SendForceFeedbackCommand)(THIS_ DWORD) PURE;
++ STDMETHOD(EnumCreatedEffectObjects)(THIS_ LPDIENUMCREATEDEFFECTOBJECTSCALLBACK,LPVOID,DWORD) PURE;
++ STDMETHOD(Escape)(THIS_ LPDIEFFESCAPE) PURE;
++ STDMETHOD(Poll)(THIS) PURE;
++ STDMETHOD(SendDeviceData)(THIS_ DWORD,LPCDIDEVICEOBJECTDATA,LPDWORD,DWORD) PURE;
++
++ /*** IDirectInputDevice7W methods ***/
++ STDMETHOD(EnumEffectsInFile)(THIS_ LPCWSTR,LPDIENUMEFFECTSINFILECALLBACK,LPVOID,DWORD) PURE;
++ STDMETHOD(WriteEffectToFile)(THIS_ LPCWSTR,DWORD,LPDIFILEEFFECT,DWORD) PURE;
++};
++
++typedef struct IDirectInputDevice7W *LPDIRECTINPUTDEVICE7W;
++
++#undef INTERFACE
++#define INTERFACE IDirectInputDevice7A
++
++DECLARE_INTERFACE_(IDirectInputDevice7A, IDirectInputDevice2A)
++{
++ /*** IUnknown methods ***/
++ STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
++ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
++ STDMETHOD_(ULONG,Release)(THIS) PURE;
++
++ /*** IDirectInputDevice2A methods ***/
++ STDMETHOD(GetCapabilities)(THIS_ LPDIDEVCAPS) PURE;
++ STDMETHOD(EnumObjects)(THIS_ LPDIENUMDEVICEOBJECTSCALLBACKA,LPVOID,DWORD) PURE;
++ STDMETHOD(GetProperty)(THIS_ REFGUID,LPDIPROPHEADER) PURE;
++ STDMETHOD(SetProperty)(THIS_ REFGUID,LPCDIPROPHEADER) PURE;
++ STDMETHOD(Acquire)(THIS) PURE;
++ STDMETHOD(Unacquire)(THIS) PURE;
++ STDMETHOD(GetDeviceState)(THIS_ DWORD,LPVOID) PURE;
++ STDMETHOD(GetDeviceData)(THIS_ DWORD,LPDIDEVICEOBJECTDATA,LPDWORD,DWORD) PURE;
++ STDMETHOD(SetDataFormat)(THIS_ LPCDIDATAFORMAT) PURE;
++ STDMETHOD(SetEventNotification)(THIS_ HANDLE) PURE;
++ STDMETHOD(SetCooperativeLevel)(THIS_ HWND,DWORD) PURE;
++ STDMETHOD(GetObjectInfo)(THIS_ LPDIDEVICEOBJECTINSTANCEA,DWORD,DWORD) PURE;
++ STDMETHOD(GetDeviceInfo)(THIS_ LPDIDEVICEINSTANCEA) PURE;
++ STDMETHOD(RunControlPanel)(THIS_ HWND,DWORD) PURE;
++ STDMETHOD(Initialize)(THIS_ HINSTANCE,DWORD,REFGUID) PURE;
++ STDMETHOD(CreateEffect)(THIS_ REFGUID,LPCDIEFFECT,LPDIRECTINPUTEFFECT *,LPUNKNOWN) PURE;
++ STDMETHOD(EnumEffects)(THIS_ LPDIENUMEFFECTSCALLBACKA,LPVOID,DWORD) PURE;
++ STDMETHOD(GetEffectInfo)(THIS_ LPDIEFFECTINFOA,REFGUID) PURE;
++ STDMETHOD(GetForceFeedbackState)(THIS_ LPDWORD) PURE;
++ STDMETHOD(SendForceFeedbackCommand)(THIS_ DWORD) PURE;
++ STDMETHOD(EnumCreatedEffectObjects)(THIS_ LPDIENUMCREATEDEFFECTOBJECTSCALLBACK,LPVOID,DWORD) PURE;
++ STDMETHOD(Escape)(THIS_ LPDIEFFESCAPE) PURE;
++ STDMETHOD(Poll)(THIS) PURE;
++ STDMETHOD(SendDeviceData)(THIS_ DWORD,LPCDIDEVICEOBJECTDATA,LPDWORD,DWORD) PURE;
++
++ /*** IDirectInputDevice7A methods ***/
++ STDMETHOD(EnumEffectsInFile)(THIS_ LPCSTR,LPDIENUMEFFECTSINFILECALLBACK,LPVOID,DWORD) PURE;
++ STDMETHOD(WriteEffectToFile)(THIS_ LPCSTR,DWORD,LPDIFILEEFFECT,DWORD) PURE;
++};
++
++typedef struct IDirectInputDevice7A *LPDIRECTINPUTDEVICE7A;
++
++#ifdef UNICODE
++#define IID_IDirectInputDevice7 IID_IDirectInputDevice7W
++#define IDirectInputDevice7 IDirectInputDevice7W
++#define IDirectInputDevice7Vtbl IDirectInputDevice7WVtbl
++#else
++#define IID_IDirectInputDevice7 IID_IDirectInputDevice7A
++#define IDirectInputDevice7 IDirectInputDevice7A
++#define IDirectInputDevice7Vtbl IDirectInputDevice7AVtbl
++#endif
++typedef struct IDirectInputDevice7 *LPDIRECTINPUTDEVICE7;
++
++#if !defined(__cplusplus) || defined(CINTERFACE)
++#define IDirectInputDevice7_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
++#define IDirectInputDevice7_AddRef(p) (p)->lpVtbl->AddRef(p)
++#define IDirectInputDevice7_Release(p) (p)->lpVtbl->Release(p)
++#define IDirectInputDevice7_GetCapabilities(p,a) (p)->lpVtbl->GetCapabilities(p,a)
++#define IDirectInputDevice7_EnumObjects(p,a,b,c) (p)->lpVtbl->EnumObjects(p,a,b,c)
++#define IDirectInputDevice7_GetProperty(p,a,b) (p)->lpVtbl->GetProperty(p,a,b)
++#define IDirectInputDevice7_SetProperty(p,a,b) (p)->lpVtbl->SetProperty(p,a,b)
++#define IDirectInputDevice7_Acquire(p) (p)->lpVtbl->Acquire(p)
++#define IDirectInputDevice7_Unacquire(p) (p)->lpVtbl->Unacquire(p)
++#define IDirectInputDevice7_GetDeviceState(p,a,b) (p)->lpVtbl->GetDeviceState(p,a,b)
++#define IDirectInputDevice7_GetDeviceData(p,a,b,c,d) (p)->lpVtbl->GetDeviceData(p,a,b,c,d)
++#define IDirectInputDevice7_SetDataFormat(p,a) (p)->lpVtbl->SetDataFormat(p,a)
++#define IDirectInputDevice7_SetEventNotification(p,a) (p)->lpVtbl->SetEventNotification(p,a)
++#define IDirectInputDevice7_SetCooperativeLevel(p,a,b) (p)->lpVtbl->SetCooperativeLevel(p,a,b)
++#define IDirectInputDevice7_GetObjectInfo(p,a,b,c) (p)->lpVtbl->GetObjectInfo(p,a,b,c)
++#define IDirectInputDevice7_GetDeviceInfo(p,a) (p)->lpVtbl->GetDeviceInfo(p,a)
++#define IDirectInputDevice7_RunControlPanel(p,a,b) (p)->lpVtbl->RunControlPanel(p,a,b)
++#define IDirectInputDevice7_Initialize(p,a,b,c) (p)->lpVtbl->Initialize(p,a,b,c)
++#define IDirectInputDevice7_CreateEffect(p,a,b,c,d) (p)->lpVtbl->CreateEffect(p,a,b,c,d)
++#define IDirectInputDevice7_EnumEffects(p,a,b,c) (p)->lpVtbl->EnumEffects(p,a,b,c)
++#define IDirectInputDevice7_GetEffectInfo(p,a,b) (p)->lpVtbl->GetEffectInfo(p,a,b)
++#define IDirectInputDevice7_GetForceFeedbackState(p,a) (p)->lpVtbl->GetForceFeedbackState(p,a)
++#define IDirectInputDevice7_SendForceFeedbackCommand(p,a) (p)->lpVtbl->SendForceFeedbackCommand(p,a)
++#define IDirectInputDevice7_EnumCreatedEffectObjects(p,a,b,c) (p)->lpVtbl->EnumCreatedEffectObjects(p,a,b,c)
++#define IDirectInputDevice7_Escape(p,a) (p)->lpVtbl->Escape(p,a)
++#define IDirectInputDevice7_Poll(p) (p)->lpVtbl->Poll(p)
++#define IDirectInputDevice7_SendDeviceData(p,a,b,c,d) (p)->lpVtbl->SendDeviceData(p,a,b,c,d)
++#define IDirectInputDevice7_EnumEffectsInFile(p,a,b,c,d) (p)->lpVtbl->EnumEffectsInFile(p,a,b,c,d)
++#define IDirectInputDevice7_WriteEffectToFile(p,a,b,c,d) (p)->lpVtbl->WriteEffectToFile(p,a,b,c,d)
++#else
++#define IDirectInputDevice7_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
++#define IDirectInputDevice7_AddRef(p) (p)->AddRef()
++#define IDirectInputDevice7_Release(p) (p)->Release()
++#define IDirectInputDevice7_GetCapabilities(p,a) (p)->GetCapabilities(a)
++#define IDirectInputDevice7_EnumObjects(p,a,b,c) (p)->EnumObjects(a,b,c)
++#define IDirectInputDevice7_GetProperty(p,a,b) (p)->GetProperty(a,b)
++#define IDirectInputDevice7_SetProperty(p,a,b) (p)->SetProperty(a,b)
++#define IDirectInputDevice7_Acquire(p) (p)->Acquire()
++#define IDirectInputDevice7_Unacquire(p) (p)->Unacquire()
++#define IDirectInputDevice7_GetDeviceState(p,a,b) (p)->GetDeviceState(a,b)
++#define IDirectInputDevice7_GetDeviceData(p,a,b,c,d) (p)->GetDeviceData(a,b,c,d)
++#define IDirectInputDevice7_SetDataFormat(p,a) (p)->SetDataFormat(a)
++#define IDirectInputDevice7_SetEventNotification(p,a) (p)->SetEventNotification(a)
++#define IDirectInputDevice7_SetCooperativeLevel(p,a,b) (p)->SetCooperativeLevel(a,b)
++#define IDirectInputDevice7_GetObjectInfo(p,a,b,c) (p)->GetObjectInfo(a,b,c)
++#define IDirectInputDevice7_GetDeviceInfo(p,a) (p)->GetDeviceInfo(a)
++#define IDirectInputDevice7_RunControlPanel(p,a,b) (p)->RunControlPanel(a,b)
++#define IDirectInputDevice7_Initialize(p,a,b,c) (p)->Initialize(a,b,c)
++#define IDirectInputDevice7_CreateEffect(p,a,b,c,d) (p)->CreateEffect(a,b,c,d)
++#define IDirectInputDevice7_EnumEffects(p,a,b,c) (p)->EnumEffects(a,b,c)
++#define IDirectInputDevice7_GetEffectInfo(p,a,b) (p)->GetEffectInfo(a,b)
++#define IDirectInputDevice7_GetForceFeedbackState(p,a) (p)->GetForceFeedbackState(a)
++#define IDirectInputDevice7_SendForceFeedbackCommand(p,a) (p)->SendForceFeedbackCommand(a)
++#define IDirectInputDevice7_EnumCreatedEffectObjects(p,a,b,c) (p)->EnumCreatedEffectObjects(a,b,c)
++#define IDirectInputDevice7_Escape(p,a) (p)->Escape(a)
++#define IDirectInputDevice7_Poll(p) (p)->Poll()
++#define IDirectInputDevice7_SendDeviceData(p,a,b,c,d) (p)->SendDeviceData(a,b,c,d)
++#define IDirectInputDevice7_EnumEffectsInFile(p,a,b,c,d) (p)->EnumEffectsInFile(a,b,c,d)
++#define IDirectInputDevice7_WriteEffectToFile(p,a,b,c,d) (p)->WriteEffectToFile(a,b,c,d)
++#endif
++
++#endif /* DIJ_RINGZERO */
++
++#endif /* DIRECTINPUT_VERSION >= 0x0700 */
++
++#if(DIRECTINPUT_VERSION >= 0x0800)
++
++#ifndef DIJ_RINGZERO
++
++#undef INTERFACE
++#define INTERFACE IDirectInputDevice8W
++
++DECLARE_INTERFACE_(IDirectInputDevice8W, IUnknown)
++{
++ /*** IUnknown methods ***/
++ STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
++ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
++ STDMETHOD_(ULONG,Release)(THIS) PURE;
++
++ /*** IDirectInputDevice8W methods ***/
++ STDMETHOD(GetCapabilities)(THIS_ LPDIDEVCAPS) PURE;
++ STDMETHOD(EnumObjects)(THIS_ LPDIENUMDEVICEOBJECTSCALLBACKW,LPVOID,DWORD) PURE;
++ STDMETHOD(GetProperty)(THIS_ REFGUID,LPDIPROPHEADER) PURE;
++ STDMETHOD(SetProperty)(THIS_ REFGUID,LPCDIPROPHEADER) PURE;
++ STDMETHOD(Acquire)(THIS) PURE;
++ STDMETHOD(Unacquire)(THIS) PURE;
++ STDMETHOD(GetDeviceState)(THIS_ DWORD,LPVOID) PURE;
++ STDMETHOD(GetDeviceData)(THIS_ DWORD,LPDIDEVICEOBJECTDATA,LPDWORD,DWORD) PURE;
++ STDMETHOD(SetDataFormat)(THIS_ LPCDIDATAFORMAT) PURE;
++ STDMETHOD(SetEventNotification)(THIS_ HANDLE) PURE;
++ STDMETHOD(SetCooperativeLevel)(THIS_ HWND,DWORD) PURE;
++ STDMETHOD(GetObjectInfo)(THIS_ LPDIDEVICEOBJECTINSTANCEW,DWORD,DWORD) PURE;
++ STDMETHOD(GetDeviceInfo)(THIS_ LPDIDEVICEINSTANCEW) PURE;
++ STDMETHOD(RunControlPanel)(THIS_ HWND,DWORD) PURE;
++ STDMETHOD(Initialize)(THIS_ HINSTANCE,DWORD,REFGUID) PURE;
++ STDMETHOD(CreateEffect)(THIS_ REFGUID,LPCDIEFFECT,LPDIRECTINPUTEFFECT *,LPUNKNOWN) PURE;
++ STDMETHOD(EnumEffects)(THIS_ LPDIENUMEFFECTSCALLBACKW,LPVOID,DWORD) PURE;
++ STDMETHOD(GetEffectInfo)(THIS_ LPDIEFFECTINFOW,REFGUID) PURE;
++ STDMETHOD(GetForceFeedbackState)(THIS_ LPDWORD) PURE;
++ STDMETHOD(SendForceFeedbackCommand)(THIS_ DWORD) PURE;
++ STDMETHOD(EnumCreatedEffectObjects)(THIS_ LPDIENUMCREATEDEFFECTOBJECTSCALLBACK,LPVOID,DWORD) PURE;
++ STDMETHOD(Escape)(THIS_ LPDIEFFESCAPE) PURE;
++ STDMETHOD(Poll)(THIS) PURE;
++ STDMETHOD(SendDeviceData)(THIS_ DWORD,LPCDIDEVICEOBJECTDATA,LPDWORD,DWORD) PURE;
++ STDMETHOD(EnumEffectsInFile)(THIS_ LPCWSTR,LPDIENUMEFFECTSINFILECALLBACK,LPVOID,DWORD) PURE;
++ STDMETHOD(WriteEffectToFile)(THIS_ LPCWSTR,DWORD,LPDIFILEEFFECT,DWORD) PURE;
++ STDMETHOD(BuildActionMap)(THIS_ LPDIACTIONFORMATW,LPCWSTR,DWORD) PURE;
++ STDMETHOD(SetActionMap)(THIS_ LPDIACTIONFORMATW,LPCWSTR,DWORD) PURE;
++ STDMETHOD(GetImageInfo)(THIS_ LPDIDEVICEIMAGEINFOHEADERW) PURE;
++};
++
++typedef struct IDirectInputDevice8W *LPDIRECTINPUTDEVICE8W;
++
++#undef INTERFACE
++#define INTERFACE IDirectInputDevice8A
++
++DECLARE_INTERFACE_(IDirectInputDevice8A, IUnknown)
++{
++ /*** IUnknown methods ***/
++ STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
++ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
++ STDMETHOD_(ULONG,Release)(THIS) PURE;
++
++ /*** IDirectInputDevice8A methods ***/
++ STDMETHOD(GetCapabilities)(THIS_ LPDIDEVCAPS) PURE;
++ STDMETHOD(EnumObjects)(THIS_ LPDIENUMDEVICEOBJECTSCALLBACKA,LPVOID,DWORD) PURE;
++ STDMETHOD(GetProperty)(THIS_ REFGUID,LPDIPROPHEADER) PURE;
++ STDMETHOD(SetProperty)(THIS_ REFGUID,LPCDIPROPHEADER) PURE;
++ STDMETHOD(Acquire)(THIS) PURE;
++ STDMETHOD(Unacquire)(THIS) PURE;
++ STDMETHOD(GetDeviceState)(THIS_ DWORD,LPVOID) PURE;
++ STDMETHOD(GetDeviceData)(THIS_ DWORD,LPDIDEVICEOBJECTDATA,LPDWORD,DWORD) PURE;
++ STDMETHOD(SetDataFormat)(THIS_ LPCDIDATAFORMAT) PURE;
++ STDMETHOD(SetEventNotification)(THIS_ HANDLE) PURE;
++ STDMETHOD(SetCooperativeLevel)(THIS_ HWND,DWORD) PURE;
++ STDMETHOD(GetObjectInfo)(THIS_ LPDIDEVICEOBJECTINSTANCEA,DWORD,DWORD) PURE;
++ STDMETHOD(GetDeviceInfo)(THIS_ LPDIDEVICEINSTANCEA) PURE;
++ STDMETHOD(RunControlPanel)(THIS_ HWND,DWORD) PURE;
++ STDMETHOD(Initialize)(THIS_ HINSTANCE,DWORD,REFGUID) PURE;
++ STDMETHOD(CreateEffect)(THIS_ REFGUID,LPCDIEFFECT,LPDIRECTINPUTEFFECT *,LPUNKNOWN) PURE;
++ STDMETHOD(EnumEffects)(THIS_ LPDIENUMEFFECTSCALLBACKA,LPVOID,DWORD) PURE;
++ STDMETHOD(GetEffectInfo)(THIS_ LPDIEFFECTINFOA,REFGUID) PURE;
++ STDMETHOD(GetForceFeedbackState)(THIS_ LPDWORD) PURE;
++ STDMETHOD(SendForceFeedbackCommand)(THIS_ DWORD) PURE;
++ STDMETHOD(EnumCreatedEffectObjects)(THIS_ LPDIENUMCREATEDEFFECTOBJECTSCALLBACK,LPVOID,DWORD) PURE;
++ STDMETHOD(Escape)(THIS_ LPDIEFFESCAPE) PURE;
++ STDMETHOD(Poll)(THIS) PURE;
++ STDMETHOD(SendDeviceData)(THIS_ DWORD,LPCDIDEVICEOBJECTDATA,LPDWORD,DWORD) PURE;
++ STDMETHOD(EnumEffectsInFile)(THIS_ LPCSTR,LPDIENUMEFFECTSINFILECALLBACK,LPVOID,DWORD) PURE;
++ STDMETHOD(WriteEffectToFile)(THIS_ LPCSTR,DWORD,LPDIFILEEFFECT,DWORD) PURE;
++ STDMETHOD(BuildActionMap)(THIS_ LPDIACTIONFORMATA,LPCSTR,DWORD) PURE;
++ STDMETHOD(SetActionMap)(THIS_ LPDIACTIONFORMATA,LPCSTR,DWORD) PURE;
++ STDMETHOD(GetImageInfo)(THIS_ LPDIDEVICEIMAGEINFOHEADERA) PURE;
++};
++
++typedef struct IDirectInputDevice8A *LPDIRECTINPUTDEVICE8A;
++
++#ifdef UNICODE
++#define IID_IDirectInputDevice8 IID_IDirectInputDevice8W
++#define IDirectInputDevice8 IDirectInputDevice8W
++#define IDirectInputDevice8Vtbl IDirectInputDevice8WVtbl
++#else
++#define IID_IDirectInputDevice8 IID_IDirectInputDevice8A
++#define IDirectInputDevice8 IDirectInputDevice8A
++#define IDirectInputDevice8Vtbl IDirectInputDevice8AVtbl
++#endif
++typedef struct IDirectInputDevice8 *LPDIRECTINPUTDEVICE8;
++
++#if !defined(__cplusplus) || defined(CINTERFACE)
++#define IDirectInputDevice8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
++#define IDirectInputDevice8_AddRef(p) (p)->lpVtbl->AddRef(p)
++#define IDirectInputDevice8_Release(p) (p)->lpVtbl->Release(p)
++#define IDirectInputDevice8_GetCapabilities(p,a) (p)->lpVtbl->GetCapabilities(p,a)
++#define IDirectInputDevice8_EnumObjects(p,a,b,c) (p)->lpVtbl->EnumObjects(p,a,b,c)
++#define IDirectInputDevice8_GetProperty(p,a,b) (p)->lpVtbl->GetProperty(p,a,b)
++#define IDirectInputDevice8_SetProperty(p,a,b) (p)->lpVtbl->SetProperty(p,a,b)
++#define IDirectInputDevice8_Acquire(p) (p)->lpVtbl->Acquire(p)
++#define IDirectInputDevice8_Unacquire(p) (p)->lpVtbl->Unacquire(p)
++#define IDirectInputDevice8_GetDeviceState(p,a,b) (p)->lpVtbl->GetDeviceState(p,a,b)
++#define IDirectInputDevice8_GetDeviceData(p,a,b,c,d) (p)->lpVtbl->GetDeviceData(p,a,b,c,d)
++#define IDirectInputDevice8_SetDataFormat(p,a) (p)->lpVtbl->SetDataFormat(p,a)
++#define IDirectInputDevice8_SetEventNotification(p,a) (p)->lpVtbl->SetEventNotification(p,a)
++#define IDirectInputDevice8_SetCooperativeLevel(p,a,b) (p)->lpVtbl->SetCooperativeLevel(p,a,b)
++#define IDirectInputDevice8_GetObjectInfo(p,a,b,c) (p)->lpVtbl->GetObjectInfo(p,a,b,c)
++#define IDirectInputDevice8_GetDeviceInfo(p,a) (p)->lpVtbl->GetDeviceInfo(p,a)
++#define IDirectInputDevice8_RunControlPanel(p,a,b) (p)->lpVtbl->RunControlPanel(p,a,b)
++#define IDirectInputDevice8_Initialize(p,a,b,c) (p)->lpVtbl->Initialize(p,a,b,c)
++#define IDirectInputDevice8_CreateEffect(p,a,b,c,d) (p)->lpVtbl->CreateEffect(p,a,b,c,d)
++#define IDirectInputDevice8_EnumEffects(p,a,b,c) (p)->lpVtbl->EnumEffects(p,a,b,c)
++#define IDirectInputDevice8_GetEffectInfo(p,a,b) (p)->lpVtbl->GetEffectInfo(p,a,b)
++#define IDirectInputDevice8_GetForceFeedbackState(p,a) (p)->lpVtbl->GetForceFeedbackState(p,a)
++#define IDirectInputDevice8_SendForceFeedbackCommand(p,a) (p)->lpVtbl->SendForceFeedbackCommand(p,a)
++#define IDirectInputDevice8_EnumCreatedEffectObjects(p,a,b,c) (p)->lpVtbl->EnumCreatedEffectObjects(p,a,b,c)
++#define IDirectInputDevice8_Escape(p,a) (p)->lpVtbl->Escape(p,a)
++#define IDirectInputDevice8_Poll(p) (p)->lpVtbl->Poll(p)
++#define IDirectInputDevice8_SendDeviceData(p,a,b,c,d) (p)->lpVtbl->SendDeviceData(p,a,b,c,d)
++#define IDirectInputDevice8_EnumEffectsInFile(p,a,b,c,d) (p)->lpVtbl->EnumEffectsInFile(p,a,b,c,d)
++#define IDirectInputDevice8_WriteEffectToFile(p,a,b,c,d) (p)->lpVtbl->WriteEffectToFile(p,a,b,c,d)
++#define IDirectInputDevice8_BuildActionMap(p,a,b,c) (p)->lpVtbl->BuildActionMap(p,a,b,c)
++#define IDirectInputDevice8_SetActionMap(p,a,b,c) (p)->lpVtbl->SetActionMap(p,a,b,c)
++#define IDirectInputDevice8_GetImageInfo(p,a) (p)->lpVtbl->GetImageInfo(p,a)
++#else
++#define IDirectInputDevice8_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
++#define IDirectInputDevice8_AddRef(p) (p)->AddRef()
++#define IDirectInputDevice8_Release(p) (p)->Release()
++#define IDirectInputDevice8_GetCapabilities(p,a) (p)->GetCapabilities(a)
++#define IDirectInputDevice8_EnumObjects(p,a,b,c) (p)->EnumObjects(a,b,c)
++#define IDirectInputDevice8_GetProperty(p,a,b) (p)->GetProperty(a,b)
++#define IDirectInputDevice8_SetProperty(p,a,b) (p)->SetProperty(a,b)
++#define IDirectInputDevice8_Acquire(p) (p)->Acquire()
++#define IDirectInputDevice8_Unacquire(p) (p)->Unacquire()
++#define IDirectInputDevice8_GetDeviceState(p,a,b) (p)->GetDeviceState(a,b)
++#define IDirectInputDevice8_GetDeviceData(p,a,b,c,d) (p)->GetDeviceData(a,b,c,d)
++#define IDirectInputDevice8_SetDataFormat(p,a) (p)->SetDataFormat(a)
++#define IDirectInputDevice8_SetEventNotification(p,a) (p)->SetEventNotification(a)
++#define IDirectInputDevice8_SetCooperativeLevel(p,a,b) (p)->SetCooperativeLevel(a,b)
++#define IDirectInputDevice8_GetObjectInfo(p,a,b,c) (p)->GetObjectInfo(a,b,c)
++#define IDirectInputDevice8_GetDeviceInfo(p,a) (p)->GetDeviceInfo(a)
++#define IDirectInputDevice8_RunControlPanel(p,a,b) (p)->RunControlPanel(a,b)
++#define IDirectInputDevice8_Initialize(p,a,b,c) (p)->Initialize(a,b,c)
++#define IDirectInputDevice8_CreateEffect(p,a,b,c,d) (p)->CreateEffect(a,b,c,d)
++#define IDirectInputDevice8_EnumEffects(p,a,b,c) (p)->EnumEffects(a,b,c)
++#define IDirectInputDevice8_GetEffectInfo(p,a,b) (p)->GetEffectInfo(a,b)
++#define IDirectInputDevice8_GetForceFeedbackState(p,a) (p)->GetForceFeedbackState(a)
++#define IDirectInputDevice8_SendForceFeedbackCommand(p,a) (p)->SendForceFeedbackCommand(a)
++#define IDirectInputDevice8_EnumCreatedEffectObjects(p,a,b,c) (p)->EnumCreatedEffectObjects(a,b,c)
++#define IDirectInputDevice8_Escape(p,a) (p)->Escape(a)
++#define IDirectInputDevice8_Poll(p) (p)->Poll()
++#define IDirectInputDevice8_SendDeviceData(p,a,b,c,d) (p)->SendDeviceData(a,b,c,d)
++#define IDirectInputDevice8_EnumEffectsInFile(p,a,b,c,d) (p)->EnumEffectsInFile(a,b,c,d)
++#define IDirectInputDevice8_WriteEffectToFile(p,a,b,c,d) (p)->WriteEffectToFile(a,b,c,d)
++#define IDirectInputDevice8_BuildActionMap(p,a,b,c) (p)->BuildActionMap(a,b,c)
++#define IDirectInputDevice8_SetActionMap(p,a,b,c) (p)->SetActionMap(a,b,c)
++#define IDirectInputDevice8_GetImageInfo(p,a) (p)->GetImageInfo(a)
++#endif
++
++#endif /* DIJ_RINGZERO */
++
++#endif /* DIRECTINPUT_VERSION >= 0x0800 */
++
++/****************************************************************************
++ *
++ * Mouse
++ *
++ ****************************************************************************/
++
++#ifndef DIJ_RINGZERO
++
++typedef struct _DIMOUSESTATE {
++ LONG lX;
++ LONG lY;
++ LONG lZ;
++ BYTE rgbButtons[4];
++} DIMOUSESTATE, *LPDIMOUSESTATE;
++
++#if DIRECTINPUT_VERSION >= 0x0700
++typedef struct _DIMOUSESTATE2 {
++ LONG lX;
++ LONG lY;
++ LONG lZ;
++ BYTE rgbButtons[8];
++} DIMOUSESTATE2, *LPDIMOUSESTATE2;
++#endif
++
++
++#define DIMOFS_X FIELD_OFFSET(DIMOUSESTATE, lX)
++#define DIMOFS_Y FIELD_OFFSET(DIMOUSESTATE, lY)
++#define DIMOFS_Z FIELD_OFFSET(DIMOUSESTATE, lZ)
++#define DIMOFS_BUTTON0 (FIELD_OFFSET(DIMOUSESTATE, rgbButtons) + 0)
++#define DIMOFS_BUTTON1 (FIELD_OFFSET(DIMOUSESTATE, rgbButtons) + 1)
++#define DIMOFS_BUTTON2 (FIELD_OFFSET(DIMOUSESTATE, rgbButtons) + 2)
++#define DIMOFS_BUTTON3 (FIELD_OFFSET(DIMOUSESTATE, rgbButtons) + 3)
++#if (DIRECTINPUT_VERSION >= 0x0700)
++#define DIMOFS_BUTTON4 (FIELD_OFFSET(DIMOUSESTATE2, rgbButtons) + 4)
++#define DIMOFS_BUTTON5 (FIELD_OFFSET(DIMOUSESTATE2, rgbButtons) + 5)
++#define DIMOFS_BUTTON6 (FIELD_OFFSET(DIMOUSESTATE2, rgbButtons) + 6)
++#define DIMOFS_BUTTON7 (FIELD_OFFSET(DIMOUSESTATE2, rgbButtons) + 7)
++#endif
++#endif /* DIJ_RINGZERO */
++
++/****************************************************************************
++ *
++ * Keyboard
++ *
++ ****************************************************************************/
++
++#ifndef DIJ_RINGZERO
++
++/****************************************************************************
++ *
++ * DirectInput keyboard scan codes
++ *
++ ****************************************************************************/
++#define DIK_ESCAPE 0x01
++#define DIK_1 0x02
++#define DIK_2 0x03
++#define DIK_3 0x04
++#define DIK_4 0x05
++#define DIK_5 0x06
++#define DIK_6 0x07
++#define DIK_7 0x08
++#define DIK_8 0x09
++#define DIK_9 0x0A
++#define DIK_0 0x0B
++#define DIK_MINUS 0x0C /* - on main keyboard */
++#define DIK_EQUALS 0x0D
++#define DIK_BACK 0x0E /* backspace */
++#define DIK_TAB 0x0F
++#define DIK_Q 0x10
++#define DIK_W 0x11
++#define DIK_E 0x12
++#define DIK_R 0x13
++#define DIK_T 0x14
++#define DIK_Y 0x15
++#define DIK_U 0x16
++#define DIK_I 0x17
++#define DIK_O 0x18
++#define DIK_P 0x19
++#define DIK_LBRACKET 0x1A
++#define DIK_RBRACKET 0x1B
++#define DIK_RETURN 0x1C /* Enter on main keyboard */
++#define DIK_LCONTROL 0x1D
++#define DIK_A 0x1E
++#define DIK_S 0x1F
++#define DIK_D 0x20
++#define DIK_F 0x21
++#define DIK_G 0x22
++#define DIK_H 0x23
++#define DIK_J 0x24
++#define DIK_K 0x25
++#define DIK_L 0x26
++#define DIK_SEMICOLON 0x27
++#define DIK_APOSTROPHE 0x28
++#define DIK_GRAVE 0x29 /* accent grave */
++#define DIK_LSHIFT 0x2A
++#define DIK_BACKSLASH 0x2B
++#define DIK_Z 0x2C
++#define DIK_X 0x2D
++#define DIK_C 0x2E
++#define DIK_V 0x2F
++#define DIK_B 0x30
++#define DIK_N 0x31
++#define DIK_M 0x32
++#define DIK_COMMA 0x33
++#define DIK_PERIOD 0x34 /* . on main keyboard */
++#define DIK_SLASH 0x35 /* / on main keyboard */
++#define DIK_RSHIFT 0x36
++#define DIK_MULTIPLY 0x37 /* * on numeric keypad */
++#define DIK_LMENU 0x38 /* left Alt */
++#define DIK_SPACE 0x39
++#define DIK_CAPITAL 0x3A
++#define DIK_F1 0x3B
++#define DIK_F2 0x3C
++#define DIK_F3 0x3D
++#define DIK_F4 0x3E
++#define DIK_F5 0x3F
++#define DIK_F6 0x40
++#define DIK_F7 0x41
++#define DIK_F8 0x42
++#define DIK_F9 0x43
++#define DIK_F10 0x44
++#define DIK_NUMLOCK 0x45
++#define DIK_SCROLL 0x46 /* Scroll Lock */
++#define DIK_NUMPAD7 0x47
++#define DIK_NUMPAD8 0x48
++#define DIK_NUMPAD9 0x49
++#define DIK_SUBTRACT 0x4A /* - on numeric keypad */
++#define DIK_NUMPAD4 0x4B
++#define DIK_NUMPAD5 0x4C
++#define DIK_NUMPAD6 0x4D
++#define DIK_ADD 0x4E /* + on numeric keypad */
++#define DIK_NUMPAD1 0x4F
++#define DIK_NUMPAD2 0x50
++#define DIK_NUMPAD3 0x51
++#define DIK_NUMPAD0 0x52
++#define DIK_DECIMAL 0x53 /* . on numeric keypad */
++#define DIK_OEM_102 0x56 /* < > | on UK/Germany keyboards */
++#define DIK_F11 0x57
++#define DIK_F12 0x58
++#define DIK_F13 0x64 /* (NEC PC98) */
++#define DIK_F14 0x65 /* (NEC PC98) */
++#define DIK_F15 0x66 /* (NEC PC98) */
++#define DIK_KANA 0x70 /* (Japanese keyboard) */
++#define DIK_ABNT_C1 0x73 /* / ? on Portugese (Brazilian) keyboards */
++#define DIK_CONVERT 0x79 /* (Japanese keyboard) */
++#define DIK_NOCONVERT 0x7B /* (Japanese keyboard) */
++#define DIK_YEN 0x7D /* (Japanese keyboard) */
++#define DIK_ABNT_C2 0x7E /* Numpad . on Portugese (Brazilian) keyboards */
++#define DIK_NUMPADEQUALS 0x8D /* = on numeric keypad (NEC PC98) */
++#define DIK_PREVTRACK 0x90 /* Previous Track (DIK_CIRCUMFLEX on Japanese keyboard) */
++#define DIK_AT 0x91 /* (NEC PC98) */
++#define DIK_COLON 0x92 /* (NEC PC98) */
++#define DIK_UNDERLINE 0x93 /* (NEC PC98) */
++#define DIK_KANJI 0x94 /* (Japanese keyboard) */
++#define DIK_STOP 0x95 /* (NEC PC98) */
++#define DIK_AX 0x96 /* (Japan AX) */
++#define DIK_UNLABELED 0x97 /* (J3100) */
++#define DIK_NEXTTRACK 0x99 /* Next Track */
++#define DIK_NUMPADENTER 0x9C /* Enter on numeric keypad */
++#define DIK_RCONTROL 0x9D
++#define DIK_MUTE 0xA0 /* Mute */
++#define DIK_CALCULATOR 0xA1 /* Calculator */
++#define DIK_PLAYPAUSE 0xA2 /* Play / Pause */
++#define DIK_MEDIASTOP 0xA4 /* Media Stop */
++#define DIK_VOLUMEDOWN 0xAE /* Volume - */
++#define DIK_VOLUMEUP 0xB0 /* Volume + */
++#define DIK_WEBHOME 0xB2 /* Web home */
++#define DIK_NUMPADCOMMA 0xB3 /* , on numeric keypad (NEC PC98) */
++#define DIK_DIVIDE 0xB5 /* / on numeric keypad */
++#define DIK_SYSRQ 0xB7
++#define DIK_RMENU 0xB8 /* right Alt */
++#define DIK_PAUSE 0xC5 /* Pause */
++#define DIK_HOME 0xC7 /* Home on arrow keypad */
++#define DIK_UP 0xC8 /* UpArrow on arrow keypad */
++#define DIK_PRIOR 0xC9 /* PgUp on arrow keypad */
++#define DIK_LEFT 0xCB /* LeftArrow on arrow keypad */
++#define DIK_RIGHT 0xCD /* RightArrow on arrow keypad */
++#define DIK_END 0xCF /* End on arrow keypad */
++#define DIK_DOWN 0xD0 /* DownArrow on arrow keypad */
++#define DIK_NEXT 0xD1 /* PgDn on arrow keypad */
++#define DIK_INSERT 0xD2 /* Insert on arrow keypad */
++#define DIK_DELETE 0xD3 /* Delete on arrow keypad */
++#define DIK_LWIN 0xDB /* Left Windows key */
++#define DIK_RWIN 0xDC /* Right Windows key */
++#define DIK_APPS 0xDD /* AppMenu key */
++#define DIK_POWER 0xDE /* System Power */
++#define DIK_SLEEP 0xDF /* System Sleep */
++#define DIK_WAKE 0xE3 /* System Wake */
++#define DIK_WEBSEARCH 0xE5 /* Web Search */
++#define DIK_WEBFAVORITES 0xE6 /* Web Favorites */
++#define DIK_WEBREFRESH 0xE7 /* Web Refresh */
++#define DIK_WEBSTOP 0xE8 /* Web Stop */
++#define DIK_WEBFORWARD 0xE9 /* Web Forward */
++#define DIK_WEBBACK 0xEA /* Web Back */
++#define DIK_MYCOMPUTER 0xEB /* My Computer */
++#define DIK_MAIL 0xEC /* Mail */
++#define DIK_MEDIASELECT 0xED /* Media Select */
++
++/*
++ * Alternate names for keys, to facilitate transition from DOS.
++ */
++#define DIK_BACKSPACE DIK_BACK /* backspace */
++#define DIK_NUMPADSTAR DIK_MULTIPLY /* * on numeric keypad */
++#define DIK_LALT DIK_LMENU /* left Alt */
++#define DIK_CAPSLOCK DIK_CAPITAL /* CapsLock */
++#define DIK_NUMPADMINUS DIK_SUBTRACT /* - on numeric keypad */
++#define DIK_NUMPADPLUS DIK_ADD /* + on numeric keypad */
++#define DIK_NUMPADPERIOD DIK_DECIMAL /* . on numeric keypad */
++#define DIK_NUMPADSLASH DIK_DIVIDE /* / on numeric keypad */
++#define DIK_RALT DIK_RMENU /* right Alt */
++#define DIK_UPARROW DIK_UP /* UpArrow on arrow keypad */
++#define DIK_PGUP DIK_PRIOR /* PgUp on arrow keypad */
++#define DIK_LEFTARROW DIK_LEFT /* LeftArrow on arrow keypad */
++#define DIK_RIGHTARROW DIK_RIGHT /* RightArrow on arrow keypad */
++#define DIK_DOWNARROW DIK_DOWN /* DownArrow on arrow keypad */
++#define DIK_PGDN DIK_NEXT /* PgDn on arrow keypad */
++
++/*
++ * Alternate names for keys originally not used on US keyboards.
++ */
++#define DIK_CIRCUMFLEX DIK_PREVTRACK /* Japanese keyboard */
++
++#endif /* DIJ_RINGZERO */
++
++/****************************************************************************
++ *
++ * Joystick
++ *
++ ****************************************************************************/
++
++#ifndef DIJ_RINGZERO
++
++typedef struct DIJOYSTATE {
++ LONG lX; /* x-axis position */
++ LONG lY; /* y-axis position */
++ LONG lZ; /* z-axis position */
++ LONG lRx; /* x-axis rotation */
++ LONG lRy; /* y-axis rotation */
++ LONG lRz; /* z-axis rotation */
++ LONG rglSlider[2]; /* extra axes positions */
++ DWORD rgdwPOV[4]; /* POV directions */
++ BYTE rgbButtons[32]; /* 32 buttons */
++} DIJOYSTATE, *LPDIJOYSTATE;
++
++typedef struct DIJOYSTATE2 {
++ LONG lX; /* x-axis position */
++ LONG lY; /* y-axis position */
++ LONG lZ; /* z-axis position */
++ LONG lRx; /* x-axis rotation */
++ LONG lRy; /* y-axis rotation */
++ LONG lRz; /* z-axis rotation */
++ LONG rglSlider[2]; /* extra axes positions */
++ DWORD rgdwPOV[4]; /* POV directions */
++ BYTE rgbButtons[128]; /* 128 buttons */
++ LONG lVX; /* x-axis velocity */
++ LONG lVY; /* y-axis velocity */
++ LONG lVZ; /* z-axis velocity */
++ LONG lVRx; /* x-axis angular velocity */
++ LONG lVRy; /* y-axis angular velocity */
++ LONG lVRz; /* z-axis angular velocity */
++ LONG rglVSlider[2]; /* extra axes velocities */
++ LONG lAX; /* x-axis acceleration */
++ LONG lAY; /* y-axis acceleration */
++ LONG lAZ; /* z-axis acceleration */
++ LONG lARx; /* x-axis angular acceleration */
++ LONG lARy; /* y-axis angular acceleration */
++ LONG lARz; /* z-axis angular acceleration */
++ LONG rglASlider[2]; /* extra axes accelerations */
++ LONG lFX; /* x-axis force */
++ LONG lFY; /* y-axis force */
++ LONG lFZ; /* z-axis force */
++ LONG lFRx; /* x-axis torque */
++ LONG lFRy; /* y-axis torque */
++ LONG lFRz; /* z-axis torque */
++ LONG rglFSlider[2]; /* extra axes forces */
++} DIJOYSTATE2, *LPDIJOYSTATE2;
++
++#define DIJOFS_X FIELD_OFFSET(DIJOYSTATE, lX)
++#define DIJOFS_Y FIELD_OFFSET(DIJOYSTATE, lY)
++#define DIJOFS_Z FIELD_OFFSET(DIJOYSTATE, lZ)
++#define DIJOFS_RX FIELD_OFFSET(DIJOYSTATE, lRx)
++#define DIJOFS_RY FIELD_OFFSET(DIJOYSTATE, lRy)
++#define DIJOFS_RZ FIELD_OFFSET(DIJOYSTATE, lRz)
++#define DIJOFS_SLIDER(n) (FIELD_OFFSET(DIJOYSTATE, rglSlider) + \
++ (n) * sizeof(LONG))
++#define DIJOFS_POV(n) (FIELD_OFFSET(DIJOYSTATE, rgdwPOV) + \
++ (n) * sizeof(DWORD))
++#define DIJOFS_BUTTON(n) (FIELD_OFFSET(DIJOYSTATE, rgbButtons) + (n))
++#define DIJOFS_BUTTON0 DIJOFS_BUTTON(0)
++#define DIJOFS_BUTTON1 DIJOFS_BUTTON(1)
++#define DIJOFS_BUTTON2 DIJOFS_BUTTON(2)
++#define DIJOFS_BUTTON3 DIJOFS_BUTTON(3)
++#define DIJOFS_BUTTON4 DIJOFS_BUTTON(4)
++#define DIJOFS_BUTTON5 DIJOFS_BUTTON(5)
++#define DIJOFS_BUTTON6 DIJOFS_BUTTON(6)
++#define DIJOFS_BUTTON7 DIJOFS_BUTTON(7)
++#define DIJOFS_BUTTON8 DIJOFS_BUTTON(8)
++#define DIJOFS_BUTTON9 DIJOFS_BUTTON(9)
++#define DIJOFS_BUTTON10 DIJOFS_BUTTON(10)
++#define DIJOFS_BUTTON11 DIJOFS_BUTTON(11)
++#define DIJOFS_BUTTON12 DIJOFS_BUTTON(12)
++#define DIJOFS_BUTTON13 DIJOFS_BUTTON(13)
++#define DIJOFS_BUTTON14 DIJOFS_BUTTON(14)
++#define DIJOFS_BUTTON15 DIJOFS_BUTTON(15)
++#define DIJOFS_BUTTON16 DIJOFS_BUTTON(16)
++#define DIJOFS_BUTTON17 DIJOFS_BUTTON(17)
++#define DIJOFS_BUTTON18 DIJOFS_BUTTON(18)
++#define DIJOFS_BUTTON19 DIJOFS_BUTTON(19)
++#define DIJOFS_BUTTON20 DIJOFS_BUTTON(20)
++#define DIJOFS_BUTTON21 DIJOFS_BUTTON(21)
++#define DIJOFS_BUTTON22 DIJOFS_BUTTON(22)
++#define DIJOFS_BUTTON23 DIJOFS_BUTTON(23)
++#define DIJOFS_BUTTON24 DIJOFS_BUTTON(24)
++#define DIJOFS_BUTTON25 DIJOFS_BUTTON(25)
++#define DIJOFS_BUTTON26 DIJOFS_BUTTON(26)
++#define DIJOFS_BUTTON27 DIJOFS_BUTTON(27)
++#define DIJOFS_BUTTON28 DIJOFS_BUTTON(28)
++#define DIJOFS_BUTTON29 DIJOFS_BUTTON(29)
++#define DIJOFS_BUTTON30 DIJOFS_BUTTON(30)
++#define DIJOFS_BUTTON31 DIJOFS_BUTTON(31)
++
++
++#endif /* DIJ_RINGZERO */
++
++/****************************************************************************
++ *
++ * IDirectInput
++ *
++ ****************************************************************************/
++
++#ifndef DIJ_RINGZERO
++
++#define DIENUM_STOP 0
++#define DIENUM_CONTINUE 1
++
++typedef BOOL (FAR PASCAL * LPDIENUMDEVICESCALLBACKA)(LPCDIDEVICEINSTANCEA, LPVOID);
++typedef BOOL (FAR PASCAL * LPDIENUMDEVICESCALLBACKW)(LPCDIDEVICEINSTANCEW, LPVOID);
++#ifdef UNICODE
++#define LPDIENUMDEVICESCALLBACK LPDIENUMDEVICESCALLBACKW
++#else
++#define LPDIENUMDEVICESCALLBACK LPDIENUMDEVICESCALLBACKA
++#endif // !UNICODE
++typedef BOOL (FAR PASCAL * LPDICONFIGUREDEVICESCALLBACK)(IUnknown FAR *, LPVOID);
++
++#define DIEDFL_ALLDEVICES 0x00000000
++#define DIEDFL_ATTACHEDONLY 0x00000001
++#if(DIRECTINPUT_VERSION >= 0x0500)
++#define DIEDFL_FORCEFEEDBACK 0x00000100
++#endif /* DIRECTINPUT_VERSION >= 0x0500 */
++#if(DIRECTINPUT_VERSION >= 0x050a)
++#define DIEDFL_INCLUDEALIASES 0x00010000
++#define DIEDFL_INCLUDEPHANTOMS 0x00020000
++#endif /* DIRECTINPUT_VERSION >= 0x050a */
++#if(DIRECTINPUT_VERSION >= 0x0800)
++#define DIEDFL_INCLUDEHIDDEN 0x00040000
++#endif /* DIRECTINPUT_VERSION >= 0x0800 */
++
++
++#if(DIRECTINPUT_VERSION >= 0x0800)
++typedef BOOL (FAR PASCAL * LPDIENUMDEVICESBYSEMANTICSCBA)(LPCDIDEVICEINSTANCEA, LPDIRECTINPUTDEVICE8A, DWORD, DWORD, LPVOID);
++typedef BOOL (FAR PASCAL * LPDIENUMDEVICESBYSEMANTICSCBW)(LPCDIDEVICEINSTANCEW, LPDIRECTINPUTDEVICE8W, DWORD, DWORD, LPVOID);
++#ifdef UNICODE
++#define LPDIENUMDEVICESBYSEMANTICSCB LPDIENUMDEVICESBYSEMANTICSCBW
++#else
++#define LPDIENUMDEVICESBYSEMANTICSCB LPDIENUMDEVICESBYSEMANTICSCBA
++#endif // !UNICODE
++#endif /* DIRECTINPUT_VERSION >= 0x0800 */
++
++#if(DIRECTINPUT_VERSION >= 0x0800)
++#define DIEDBS_MAPPEDPRI1 0x00000001
++#define DIEDBS_MAPPEDPRI2 0x00000002
++#define DIEDBS_RECENTDEVICE 0x00000010
++#define DIEDBS_NEWDEVICE 0x00000020
++#endif /* DIRECTINPUT_VERSION >= 0x0800 */
++
++#if(DIRECTINPUT_VERSION >= 0x0800)
++#define DIEDBSFL_ATTACHEDONLY 0x00000000
++#define DIEDBSFL_THISUSER 0x00000010
++#define DIEDBSFL_FORCEFEEDBACK DIEDFL_FORCEFEEDBACK
++#define DIEDBSFL_AVAILABLEDEVICES 0x00001000
++#define DIEDBSFL_MULTIMICEKEYBOARDS 0x00002000
++#define DIEDBSFL_NONGAMINGDEVICES 0x00004000
++#define DIEDBSFL_VALID 0x00007110
++#endif /* DIRECTINPUT_VERSION >= 0x0800 */
++
++#undef INTERFACE
++#define INTERFACE IDirectInputW
++
++DECLARE_INTERFACE_(IDirectInputW, IUnknown)
++{
++ /*** IUnknown methods ***/
++ STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
++ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
++ STDMETHOD_(ULONG,Release)(THIS) PURE;
++
++ /*** IDirectInputW methods ***/
++ STDMETHOD(CreateDevice)(THIS_ REFGUID,LPDIRECTINPUTDEVICEW *,LPUNKNOWN) PURE;
++ STDMETHOD(EnumDevices)(THIS_ DWORD,LPDIENUMDEVICESCALLBACKW,LPVOID,DWORD) PURE;
++ STDMETHOD(GetDeviceStatus)(THIS_ REFGUID) PURE;
++ STDMETHOD(RunControlPanel)(THIS_ HWND,DWORD) PURE;
++ STDMETHOD(Initialize)(THIS_ HINSTANCE,DWORD) PURE;
++};
++
++typedef struct IDirectInputW *LPDIRECTINPUTW;
++
++#undef INTERFACE
++#define INTERFACE IDirectInputA
++
++DECLARE_INTERFACE_(IDirectInputA, IUnknown)
++{
++ /*** IUnknown methods ***/
++ STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
++ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
++ STDMETHOD_(ULONG,Release)(THIS) PURE;
++
++ /*** IDirectInputA methods ***/
++ STDMETHOD(CreateDevice)(THIS_ REFGUID,LPDIRECTINPUTDEVICEA *,LPUNKNOWN) PURE;
++ STDMETHOD(EnumDevices)(THIS_ DWORD,LPDIENUMDEVICESCALLBACKA,LPVOID,DWORD) PURE;
++ STDMETHOD(GetDeviceStatus)(THIS_ REFGUID) PURE;
++ STDMETHOD(RunControlPanel)(THIS_ HWND,DWORD) PURE;
++ STDMETHOD(Initialize)(THIS_ HINSTANCE,DWORD) PURE;
++};
++
++typedef struct IDirectInputA *LPDIRECTINPUTA;
++
++#ifdef UNICODE
++#define IID_IDirectInput IID_IDirectInputW
++#define IDirectInput IDirectInputW
++#define IDirectInputVtbl IDirectInputWVtbl
++#else
++#define IID_IDirectInput IID_IDirectInputA
++#define IDirectInput IDirectInputA
++#define IDirectInputVtbl IDirectInputAVtbl
++#endif
++typedef struct IDirectInput *LPDIRECTINPUT;
++
++#if !defined(__cplusplus) || defined(CINTERFACE)
++#define IDirectInput_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
++#define IDirectInput_AddRef(p) (p)->lpVtbl->AddRef(p)
++#define IDirectInput_Release(p) (p)->lpVtbl->Release(p)
++#define IDirectInput_CreateDevice(p,a,b,c) (p)->lpVtbl->CreateDevice(p,a,b,c)
++#define IDirectInput_EnumDevices(p,a,b,c,d) (p)->lpVtbl->EnumDevices(p,a,b,c,d)
++#define IDirectInput_GetDeviceStatus(p,a) (p)->lpVtbl->GetDeviceStatus(p,a)
++#define IDirectInput_RunControlPanel(p,a,b) (p)->lpVtbl->RunControlPanel(p,a,b)
++#define IDirectInput_Initialize(p,a,b) (p)->lpVtbl->Initialize(p,a,b)
++#else
++#define IDirectInput_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
++#define IDirectInput_AddRef(p) (p)->AddRef()
++#define IDirectInput_Release(p) (p)->Release()
++#define IDirectInput_CreateDevice(p,a,b,c) (p)->CreateDevice(a,b,c)
++#define IDirectInput_EnumDevices(p,a,b,c,d) (p)->EnumDevices(a,b,c,d)
++#define IDirectInput_GetDeviceStatus(p,a) (p)->GetDeviceStatus(a)
++#define IDirectInput_RunControlPanel(p,a,b) (p)->RunControlPanel(a,b)
++#define IDirectInput_Initialize(p,a,b) (p)->Initialize(a,b)
++#endif
++
++#undef INTERFACE
++#define INTERFACE IDirectInput2W
++
++DECLARE_INTERFACE_(IDirectInput2W, IDirectInputW)
++{
++ /*** IUnknown methods ***/
++ STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
++ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
++ STDMETHOD_(ULONG,Release)(THIS) PURE;
++
++ /*** IDirectInputW methods ***/
++ STDMETHOD(CreateDevice)(THIS_ REFGUID,LPDIRECTINPUTDEVICEW *,LPUNKNOWN) PURE;
++ STDMETHOD(EnumDevices)(THIS_ DWORD,LPDIENUMDEVICESCALLBACKW,LPVOID,DWORD) PURE;
++ STDMETHOD(GetDeviceStatus)(THIS_ REFGUID) PURE;
++ STDMETHOD(RunControlPanel)(THIS_ HWND,DWORD) PURE;
++ STDMETHOD(Initialize)(THIS_ HINSTANCE,DWORD) PURE;
++
++ /*** IDirectInput2W methods ***/
++ STDMETHOD(FindDevice)(THIS_ REFGUID,LPCWSTR,LPGUID) PURE;
++};
++
++typedef struct IDirectInput2W *LPDIRECTINPUT2W;
++
++#undef INTERFACE
++#define INTERFACE IDirectInput2A
++
++DECLARE_INTERFACE_(IDirectInput2A, IDirectInputA)
++{
++ /*** IUnknown methods ***/
++ STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
++ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
++ STDMETHOD_(ULONG,Release)(THIS) PURE;
++
++ /*** IDirectInputA methods ***/
++ STDMETHOD(CreateDevice)(THIS_ REFGUID,LPDIRECTINPUTDEVICEA *,LPUNKNOWN) PURE;
++ STDMETHOD(EnumDevices)(THIS_ DWORD,LPDIENUMDEVICESCALLBACKA,LPVOID,DWORD) PURE;
++ STDMETHOD(GetDeviceStatus)(THIS_ REFGUID) PURE;
++ STDMETHOD(RunControlPanel)(THIS_ HWND,DWORD) PURE;
++ STDMETHOD(Initialize)(THIS_ HINSTANCE,DWORD) PURE;
++
++ /*** IDirectInput2A methods ***/
++ STDMETHOD(FindDevice)(THIS_ REFGUID,LPCSTR,LPGUID) PURE;
++};
++
++typedef struct IDirectInput2A *LPDIRECTINPUT2A;
++
++#ifdef UNICODE
++#define IID_IDirectInput2 IID_IDirectInput2W
++#define IDirectInput2 IDirectInput2W
++#define IDirectInput2Vtbl IDirectInput2WVtbl
++#else
++#define IID_IDirectInput2 IID_IDirectInput2A
++#define IDirectInput2 IDirectInput2A
++#define IDirectInput2Vtbl IDirectInput2AVtbl
++#endif
++typedef struct IDirectInput2 *LPDIRECTINPUT2;
++
++#if !defined(__cplusplus) || defined(CINTERFACE)
++#define IDirectInput2_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
++#define IDirectInput2_AddRef(p) (p)->lpVtbl->AddRef(p)
++#define IDirectInput2_Release(p) (p)->lpVtbl->Release(p)
++#define IDirectInput2_CreateDevice(p,a,b,c) (p)->lpVtbl->CreateDevice(p,a,b,c)
++#define IDirectInput2_EnumDevices(p,a,b,c,d) (p)->lpVtbl->EnumDevices(p,a,b,c,d)
++#define IDirectInput2_GetDeviceStatus(p,a) (p)->lpVtbl->GetDeviceStatus(p,a)
++#define IDirectInput2_RunControlPanel(p,a,b) (p)->lpVtbl->RunControlPanel(p,a,b)
++#define IDirectInput2_Initialize(p,a,b) (p)->lpVtbl->Initialize(p,a,b)
++#define IDirectInput2_FindDevice(p,a,b,c) (p)->lpVtbl->FindDevice(p,a,b,c)
++#else
++#define IDirectInput2_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
++#define IDirectInput2_AddRef(p) (p)->AddRef()
++#define IDirectInput2_Release(p) (p)->Release()
++#define IDirectInput2_CreateDevice(p,a,b,c) (p)->CreateDevice(a,b,c)
++#define IDirectInput2_EnumDevices(p,a,b,c,d) (p)->EnumDevices(a,b,c,d)
++#define IDirectInput2_GetDeviceStatus(p,a) (p)->GetDeviceStatus(a)
++#define IDirectInput2_RunControlPanel(p,a,b) (p)->RunControlPanel(a,b)
++#define IDirectInput2_Initialize(p,a,b) (p)->Initialize(a,b)
++#define IDirectInput2_FindDevice(p,a,b,c) (p)->FindDevice(a,b,c)
++#endif
++
++
++#undef INTERFACE
++#define INTERFACE IDirectInput7W
++
++DECLARE_INTERFACE_(IDirectInput7W, IDirectInput2W)
++{
++ /*** IUnknown methods ***/
++ STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
++ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
++ STDMETHOD_(ULONG,Release)(THIS) PURE;
++
++ /*** IDirectInput2W methods ***/
++ STDMETHOD(CreateDevice)(THIS_ REFGUID,LPDIRECTINPUTDEVICEW *,LPUNKNOWN) PURE;
++ STDMETHOD(EnumDevices)(THIS_ DWORD,LPDIENUMDEVICESCALLBACKW,LPVOID,DWORD) PURE;
++ STDMETHOD(GetDeviceStatus)(THIS_ REFGUID) PURE;
++ STDMETHOD(RunControlPanel)(THIS_ HWND,DWORD) PURE;
++ STDMETHOD(Initialize)(THIS_ HINSTANCE,DWORD) PURE;
++ STDMETHOD(FindDevice)(THIS_ REFGUID,LPCWSTR,LPGUID) PURE;
++
++ /*** IDirectInput7W methods ***/
++ STDMETHOD(CreateDeviceEx)(THIS_ REFGUID,REFIID,LPVOID *,LPUNKNOWN) PURE;
++};
++
++typedef struct IDirectInput7W *LPDIRECTINPUT7W;
++
++#undef INTERFACE
++#define INTERFACE IDirectInput7A
++
++DECLARE_INTERFACE_(IDirectInput7A, IDirectInput2A)
++{
++ /*** IUnknown methods ***/
++ STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
++ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
++ STDMETHOD_(ULONG,Release)(THIS) PURE;
++
++ /*** IDirectInput2A methods ***/
++ STDMETHOD(CreateDevice)(THIS_ REFGUID,LPDIRECTINPUTDEVICEA *,LPUNKNOWN) PURE;
++ STDMETHOD(EnumDevices)(THIS_ DWORD,LPDIENUMDEVICESCALLBACKA,LPVOID,DWORD) PURE;
++ STDMETHOD(GetDeviceStatus)(THIS_ REFGUID) PURE;
++ STDMETHOD(RunControlPanel)(THIS_ HWND,DWORD) PURE;
++ STDMETHOD(Initialize)(THIS_ HINSTANCE,DWORD) PURE;
++ STDMETHOD(FindDevice)(THIS_ REFGUID,LPCSTR,LPGUID) PURE;
++
++ /*** IDirectInput7A methods ***/
++ STDMETHOD(CreateDeviceEx)(THIS_ REFGUID,REFIID,LPVOID *,LPUNKNOWN) PURE;
++};
++
++typedef struct IDirectInput7A *LPDIRECTINPUT7A;
++
++#ifdef UNICODE
++#define IID_IDirectInput7 IID_IDirectInput7W
++#define IDirectInput7 IDirectInput7W
++#define IDirectInput7Vtbl IDirectInput7WVtbl
++#else
++#define IID_IDirectInput7 IID_IDirectInput7A
++#define IDirectInput7 IDirectInput7A
++#define IDirectInput7Vtbl IDirectInput7AVtbl
++#endif
++typedef struct IDirectInput7 *LPDIRECTINPUT7;
++
++#if !defined(__cplusplus) || defined(CINTERFACE)
++#define IDirectInput7_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
++#define IDirectInput7_AddRef(p) (p)->lpVtbl->AddRef(p)
++#define IDirectInput7_Release(p) (p)->lpVtbl->Release(p)
++#define IDirectInput7_CreateDevice(p,a,b,c) (p)->lpVtbl->CreateDevice(p,a,b,c)
++#define IDirectInput7_EnumDevices(p,a,b,c,d) (p)->lpVtbl->EnumDevices(p,a,b,c,d)
++#define IDirectInput7_GetDeviceStatus(p,a) (p)->lpVtbl->GetDeviceStatus(p,a)
++#define IDirectInput7_RunControlPanel(p,a,b) (p)->lpVtbl->RunControlPanel(p,a,b)
++#define IDirectInput7_Initialize(p,a,b) (p)->lpVtbl->Initialize(p,a,b)
++#define IDirectInput7_FindDevice(p,a,b,c) (p)->lpVtbl->FindDevice(p,a,b,c)
++#define IDirectInput7_CreateDeviceEx(p,a,b,c,d) (p)->lpVtbl->CreateDeviceEx(p,a,b,c,d)
++#else
++#define IDirectInput7_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
++#define IDirectInput7_AddRef(p) (p)->AddRef()
++#define IDirectInput7_Release(p) (p)->Release()
++#define IDirectInput7_CreateDevice(p,a,b,c) (p)->CreateDevice(a,b,c)
++#define IDirectInput7_EnumDevices(p,a,b,c,d) (p)->EnumDevices(a,b,c,d)
++#define IDirectInput7_GetDeviceStatus(p,a) (p)->GetDeviceStatus(a)
++#define IDirectInput7_RunControlPanel(p,a,b) (p)->RunControlPanel(a,b)
++#define IDirectInput7_Initialize(p,a,b) (p)->Initialize(a,b)
++#define IDirectInput7_FindDevice(p,a,b,c) (p)->FindDevice(a,b,c)
++#define IDirectInput7_CreateDeviceEx(p,a,b,c,d) (p)->CreateDeviceEx(a,b,c,d)
++#endif
++
++#if(DIRECTINPUT_VERSION >= 0x0800)
++#undef INTERFACE
++#define INTERFACE IDirectInput8W
++
++DECLARE_INTERFACE_(IDirectInput8W, IUnknown)
++{
++ /*** IUnknown methods ***/
++ STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
++ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
++ STDMETHOD_(ULONG,Release)(THIS) PURE;
++
++ /*** IDirectInput8W methods ***/
++ STDMETHOD(CreateDevice)(THIS_ REFGUID,LPDIRECTINPUTDEVICE8W *,LPUNKNOWN) PURE;
++ STDMETHOD(EnumDevices)(THIS_ DWORD,LPDIENUMDEVICESCALLBACKW,LPVOID,DWORD) PURE;
++ STDMETHOD(GetDeviceStatus)(THIS_ REFGUID) PURE;
++ STDMETHOD(RunControlPanel)(THIS_ HWND,DWORD) PURE;
++ STDMETHOD(Initialize)(THIS_ HINSTANCE,DWORD) PURE;
++ STDMETHOD(FindDevice)(THIS_ REFGUID,LPCWSTR,LPGUID) PURE;
++ STDMETHOD(EnumDevicesBySemantics)(THIS_ LPCWSTR,LPDIACTIONFORMATW,LPDIENUMDEVICESBYSEMANTICSCBW,LPVOID,DWORD) PURE;
++ STDMETHOD(ConfigureDevices)(THIS_ LPDICONFIGUREDEVICESCALLBACK,LPDICONFIGUREDEVICESPARAMSW,DWORD,LPVOID) PURE;
++};
++
++typedef struct IDirectInput8W *LPDIRECTINPUT8W;
++
++#undef INTERFACE
++#define INTERFACE IDirectInput8A
++
++DECLARE_INTERFACE_(IDirectInput8A, IUnknown)
++{
++ /*** IUnknown methods ***/
++ STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
++ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
++ STDMETHOD_(ULONG,Release)(THIS) PURE;
++
++ /*** IDirectInput8A methods ***/
++ STDMETHOD(CreateDevice)(THIS_ REFGUID,LPDIRECTINPUTDEVICE8A *,LPUNKNOWN) PURE;
++ STDMETHOD(EnumDevices)(THIS_ DWORD,LPDIENUMDEVICESCALLBACKA,LPVOID,DWORD) PURE;
++ STDMETHOD(GetDeviceStatus)(THIS_ REFGUID) PURE;
++ STDMETHOD(RunControlPanel)(THIS_ HWND,DWORD) PURE;
++ STDMETHOD(Initialize)(THIS_ HINSTANCE,DWORD) PURE;
++ STDMETHOD(FindDevice)(THIS_ REFGUID,LPCSTR,LPGUID) PURE;
++ STDMETHOD(EnumDevicesBySemantics)(THIS_ LPCSTR,LPDIACTIONFORMATA,LPDIENUMDEVICESBYSEMANTICSCBA,LPVOID,DWORD) PURE;
++ STDMETHOD(ConfigureDevices)(THIS_ LPDICONFIGUREDEVICESCALLBACK,LPDICONFIGUREDEVICESPARAMSA,DWORD,LPVOID) PURE;
++};
++
++typedef struct IDirectInput8A *LPDIRECTINPUT8A;
++
++#ifdef UNICODE
++#define IID_IDirectInput8 IID_IDirectInput8W
++#define IDirectInput8 IDirectInput8W
++#define IDirectInput8Vtbl IDirectInput8WVtbl
++#else
++#define IID_IDirectInput8 IID_IDirectInput8A
++#define IDirectInput8 IDirectInput8A
++#define IDirectInput8Vtbl IDirectInput8AVtbl
++#endif
++typedef struct IDirectInput8 *LPDIRECTINPUT8;
++
++#if !defined(__cplusplus) || defined(CINTERFACE)
++#define IDirectInput8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
++#define IDirectInput8_AddRef(p) (p)->lpVtbl->AddRef(p)
++#define IDirectInput8_Release(p) (p)->lpVtbl->Release(p)
++#define IDirectInput8_CreateDevice(p,a,b,c) (p)->lpVtbl->CreateDevice(p,a,b,c)
++#define IDirectInput8_EnumDevices(p,a,b,c,d) (p)->lpVtbl->EnumDevices(p,a,b,c,d)
++#define IDirectInput8_GetDeviceStatus(p,a) (p)->lpVtbl->GetDeviceStatus(p,a)
++#define IDirectInput8_RunControlPanel(p,a,b) (p)->lpVtbl->RunControlPanel(p,a,b)
++#define IDirectInput8_Initialize(p,a,b) (p)->lpVtbl->Initialize(p,a,b)
++#define IDirectInput8_FindDevice(p,a,b,c) (p)->lpVtbl->FindDevice(p,a,b,c)
++#define IDirectInput8_EnumDevicesBySemantics(p,a,b,c,d,e) (p)->lpVtbl->EnumDevicesBySemantics(p,a,b,c,d,e)
++#define IDirectInput8_ConfigureDevices(p,a,b,c,d) (p)->lpVtbl->ConfigureDevices(p,a,b,c,d)
++#else
++#define IDirectInput8_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
++#define IDirectInput8_AddRef(p) (p)->AddRef()
++#define IDirectInput8_Release(p) (p)->Release()
++#define IDirectInput8_CreateDevice(p,a,b,c) (p)->CreateDevice(a,b,c)
++#define IDirectInput8_EnumDevices(p,a,b,c,d) (p)->EnumDevices(a,b,c,d)
++#define IDirectInput8_GetDeviceStatus(p,a) (p)->GetDeviceStatus(a)
++#define IDirectInput8_RunControlPanel(p,a,b) (p)->RunControlPanel(a,b)
++#define IDirectInput8_Initialize(p,a,b) (p)->Initialize(a,b)
++#define IDirectInput8_FindDevice(p,a,b,c) (p)->FindDevice(a,b,c)
++#define IDirectInput8_EnumDevicesBySemantics(p,a,b,c,d,e) (p)->EnumDevicesBySemantics(a,b,c,d,e)
++#define IDirectInput8_ConfigureDevices(p,a,b,c,d) (p)->ConfigureDevices(a,b,c,d)
++#endif
++#endif /* DIRECTINPUT_VERSION >= 0x0800 */
++
++#if DIRECTINPUT_VERSION > 0x0700
++
++extern HRESULT WINAPI DirectInput8Create(HINSTANCE hinst, DWORD dwVersion, REFIID riidltf, LPVOID *ppvOut, LPUNKNOWN punkOuter);
++
++#else
++extern HRESULT WINAPI DirectInputCreateA(HINSTANCE hinst, DWORD dwVersion, LPDIRECTINPUTA *ppDI, LPUNKNOWN punkOuter);
++extern HRESULT WINAPI DirectInputCreateW(HINSTANCE hinst, DWORD dwVersion, LPDIRECTINPUTW *ppDI, LPUNKNOWN punkOuter);
++#ifdef UNICODE
++#define DirectInputCreate DirectInputCreateW
++#else
++#define DirectInputCreate DirectInputCreateA
++#endif // !UNICODE
++
++extern HRESULT WINAPI DirectInputCreateEx(HINSTANCE hinst, DWORD dwVersion, REFIID riidltf, LPVOID *ppvOut, LPUNKNOWN punkOuter);
++
++#endif /* DIRECTINPUT_VERSION > 0x700 */
++
++#endif /* DIJ_RINGZERO */
++
++
++/****************************************************************************
++ *
++ * Return Codes
++ *
++ ****************************************************************************/
++
++/*
++ * The operation completed successfully.
++ */
++#define DI_OK S_OK
++
++/*
++ * The device exists but is not currently attached.
++ */
++#define DI_NOTATTACHED S_FALSE
++
++/*
++ * The device buffer overflowed. Some input was lost.
++ */
++#define DI_BUFFEROVERFLOW S_FALSE
++
++/*
++ * The change in device properties had no effect.
++ */
++#define DI_PROPNOEFFECT S_FALSE
++
++/*
++ * The operation had no effect.
++ */
++#define DI_NOEFFECT S_FALSE
++
++/*
++ * The device is a polled device. As a result, device buffering
++ * will not collect any data and event notifications will not be
++ * signalled until GetDeviceState is called.
++ */
++#define DI_POLLEDDEVICE ((HRESULT)0x00000002L)
++
++/*
++ * The parameters of the effect were successfully updated by
++ * IDirectInputEffect::SetParameters, but the effect was not
++ * downloaded because the device is not exclusively acquired
++ * or because the DIEP_NODOWNLOAD flag was passed.
++ */
++#define DI_DOWNLOADSKIPPED ((HRESULT)0x00000003L)
++
++/*
++ * The parameters of the effect were successfully updated by
++ * IDirectInputEffect::SetParameters, but in order to change
++ * the parameters, the effect needed to be restarted.
++ */
++#define DI_EFFECTRESTARTED ((HRESULT)0x00000004L)
++
++/*
++ * The parameters of the effect were successfully updated by
++ * IDirectInputEffect::SetParameters, but some of them were
++ * beyond the capabilities of the device and were truncated.
++ */
++#define DI_TRUNCATED ((HRESULT)0x00000008L)
++
++/*
++ * The settings have been successfully applied but could not be
++ * persisted.
++ */
++#define DI_SETTINGSNOTSAVED ((HRESULT)0x0000000BL)
++
++/*
++ * Equal to DI_EFFECTRESTARTED | DI_TRUNCATED.
++ */
++#define DI_TRUNCATEDANDRESTARTED ((HRESULT)0x0000000CL)
++
++/*
++ * A SUCCESS code indicating that settings cannot be modified.
++ */
++#define DI_WRITEPROTECT ((HRESULT)0x00000013L)
++
++/*
++ * The application requires a newer version of DirectInput.
++ */
++#define DIERR_OLDDIRECTINPUTVERSION \
++ MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, ERROR_OLD_WIN_VERSION)
++
++/*
++ * The application was written for an unsupported prerelease version
++ * of DirectInput.
++ */
++#define DIERR_BETADIRECTINPUTVERSION \
++ MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, ERROR_RMODE_APP)
++
++/*
++ * The object could not be created due to an incompatible driver version
++ * or mismatched or incomplete driver components.
++ */
++#define DIERR_BADDRIVERVER \
++ MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, ERROR_BAD_DRIVER_LEVEL)
++
++/*
++ * The device or device instance or effect is not registered with DirectInput.
++ */
++#define DIERR_DEVICENOTREG REGDB_E_CLASSNOTREG
++
++/*
++ * The requested object does not exist.
++ */
++#define DIERR_NOTFOUND \
++ MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, ERROR_FILE_NOT_FOUND)
++
++/*
++ * The requested object does not exist.
++ */
++#define DIERR_OBJECTNOTFOUND \
++ MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, ERROR_FILE_NOT_FOUND)
++
++/*
++ * An invalid parameter was passed to the returning function,
++ * or the object was not in a state that admitted the function
++ * to be called.
++ */
++#define DIERR_INVALIDPARAM E_INVALIDARG
++
++/*
++ * The specified interface is not supported by the object
++ */
++#define DIERR_NOINTERFACE E_NOINTERFACE
++
++/*
++ * An undetermined error occured inside the DInput subsystem
++ */
++#define DIERR_GENERIC E_FAIL
++
++/*
++ * The DInput subsystem couldn't allocate sufficient memory to complete the
++ * caller's request.
++ */
++#define DIERR_OUTOFMEMORY E_OUTOFMEMORY
++
++/*
++ * The function called is not supported at this time
++ */
++#define DIERR_UNSUPPORTED E_NOTIMPL
++
++/*
++ * This object has not been initialized
++ */
++#define DIERR_NOTINITIALIZED \
++ MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, ERROR_NOT_READY)
++
++/*
++ * This object is already initialized
++ */
++#define DIERR_ALREADYINITIALIZED \
++ MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, ERROR_ALREADY_INITIALIZED)
++
++/*
++ * This object does not support aggregation
++ */
++#define DIERR_NOAGGREGATION CLASS_E_NOAGGREGATION
++
++/*
++ * Another app has a higher priority level, preventing this call from
++ * succeeding.
++ */
++#define DIERR_OTHERAPPHASPRIO E_ACCESSDENIED
++
++/*
++ * Access to the device has been lost. It must be re-acquired.
++ */
++#define DIERR_INPUTLOST \
++ MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, ERROR_READ_FAULT)
++
++/*
++ * The operation cannot be performed while the device is acquired.
++ */
++#define DIERR_ACQUIRED \
++ MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, ERROR_BUSY)
++
++/*
++ * The operation cannot be performed unless the device is acquired.
++ */
++#define DIERR_NOTACQUIRED \
++ MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, ERROR_INVALID_ACCESS)
++
++/*
++ * The specified property cannot be changed.
++ */
++#define DIERR_READONLY E_ACCESSDENIED
++
++/*
++ * The device already has an event notification associated with it.
++ */
++#define DIERR_HANDLEEXISTS E_ACCESSDENIED
++
++/*
++ * Data is not yet available.
++ */
++#ifndef E_PENDING
++#define E_PENDING 0x8000000AL
++#endif
++
++/*
++ * Unable to IDirectInputJoyConfig_Acquire because the user
++ * does not have sufficient privileges to change the joystick
++ * configuration.
++ */
++#define DIERR_INSUFFICIENTPRIVS 0x80040200L
++
++/*
++ * The device is full.
++ */
++#define DIERR_DEVICEFULL 0x80040201L
++
++/*
++ * Not all the requested information fit into the buffer.
++ */
++#define DIERR_MOREDATA 0x80040202L
++
++/*
++ * The effect is not downloaded.
++ */
++#define DIERR_NOTDOWNLOADED 0x80040203L
++
++/*
++ * The device cannot be reinitialized because there are still effects
++ * attached to it.
++ */
++#define DIERR_HASEFFECTS 0x80040204L
++
++/*
++ * The operation cannot be performed unless the device is acquired
++ * in DISCL_EXCLUSIVE mode.
++ */
++#define DIERR_NOTEXCLUSIVEACQUIRED 0x80040205L
++
++/*
++ * The effect could not be downloaded because essential information
++ * is missing. For example, no axes have been associated with the
++ * effect, or no type-specific information has been created.
++ */
++#define DIERR_INCOMPLETEEFFECT 0x80040206L
++
++/*
++ * Attempted to read buffered device data from a device that is
++ * not buffered.
++ */
++#define DIERR_NOTBUFFERED 0x80040207L
++
++/*
++ * An attempt was made to modify parameters of an effect while it is
++ * playing. Not all hardware devices support altering the parameters
++ * of an effect while it is playing.
++ */
++#define DIERR_EFFECTPLAYING 0x80040208L
++
++/*
++ * The operation could not be completed because the device is not
++ * plugged in.
++ */
++#define DIERR_UNPLUGGED 0x80040209L
++
++/*
++ * SendDeviceData failed because more information was requested
++ * to be sent than can be sent to the device. Some devices have
++ * restrictions on how much data can be sent to them. (For example,
++ * there might be a limit on the number of buttons that can be
++ * pressed at once.)
++ */
++#define DIERR_REPORTFULL 0x8004020AL
++
++
++/*
++ * A mapper file function failed because reading or writing the user or IHV
++ * settings file failed.
++ */
++#define DIERR_MAPFILEFAIL 0x8004020BL
++
++
++/*--- DINPUT Mapper Definitions: New for Dx8 ---*/
++
++
++/*--- Keyboard
++ Physical Keyboard Device ---*/
++
++#define DIKEYBOARD_ESCAPE 0x81000401
++#define DIKEYBOARD_1 0x81000402
++#define DIKEYBOARD_2 0x81000403
++#define DIKEYBOARD_3 0x81000404
++#define DIKEYBOARD_4 0x81000405
++#define DIKEYBOARD_5 0x81000406
++#define DIKEYBOARD_6 0x81000407
++#define DIKEYBOARD_7 0x81000408
++#define DIKEYBOARD_8 0x81000409
++#define DIKEYBOARD_9 0x8100040A
++#define DIKEYBOARD_0 0x8100040B
++#define DIKEYBOARD_MINUS 0x8100040C /* - on main keyboard */
++#define DIKEYBOARD_EQUALS 0x8100040D
++#define DIKEYBOARD_BACK 0x8100040E /* backspace */
++#define DIKEYBOARD_TAB 0x8100040F
++#define DIKEYBOARD_Q 0x81000410
++#define DIKEYBOARD_W 0x81000411
++#define DIKEYBOARD_E 0x81000412
++#define DIKEYBOARD_R 0x81000413
++#define DIKEYBOARD_T 0x81000414
++#define DIKEYBOARD_Y 0x81000415
++#define DIKEYBOARD_U 0x81000416
++#define DIKEYBOARD_I 0x81000417
++#define DIKEYBOARD_O 0x81000418
++#define DIKEYBOARD_P 0x81000419
++#define DIKEYBOARD_LBRACKET 0x8100041A
++#define DIKEYBOARD_RBRACKET 0x8100041B
++#define DIKEYBOARD_RETURN 0x8100041C /* Enter on main keyboard */
++#define DIKEYBOARD_LCONTROL 0x8100041D
++#define DIKEYBOARD_A 0x8100041E
++#define DIKEYBOARD_S 0x8100041F
++#define DIKEYBOARD_D 0x81000420
++#define DIKEYBOARD_F 0x81000421
++#define DIKEYBOARD_G 0x81000422
++#define DIKEYBOARD_H 0x81000423
++#define DIKEYBOARD_J 0x81000424
++#define DIKEYBOARD_K 0x81000425
++#define DIKEYBOARD_L 0x81000426
++#define DIKEYBOARD_SEMICOLON 0x81000427
++#define DIKEYBOARD_APOSTROPHE 0x81000428
++#define DIKEYBOARD_GRAVE 0x81000429 /* accent grave */
++#define DIKEYBOARD_LSHIFT 0x8100042A
++#define DIKEYBOARD_BACKSLASH 0x8100042B
++#define DIKEYBOARD_Z 0x8100042C
++#define DIKEYBOARD_X 0x8100042D
++#define DIKEYBOARD_C 0x8100042E
++#define DIKEYBOARD_V 0x8100042F
++#define DIKEYBOARD_B 0x81000430
++#define DIKEYBOARD_N 0x81000431
++#define DIKEYBOARD_M 0x81000432
++#define DIKEYBOARD_COMMA 0x81000433
++#define DIKEYBOARD_PERIOD 0x81000434 /* . on main keyboard */
++#define DIKEYBOARD_SLASH 0x81000435 /* / on main keyboard */
++#define DIKEYBOARD_RSHIFT 0x81000436
++#define DIKEYBOARD_MULTIPLY 0x81000437 /* * on numeric keypad */
++#define DIKEYBOARD_LMENU 0x81000438 /* left Alt */
++#define DIKEYBOARD_SPACE 0x81000439
++#define DIKEYBOARD_CAPITAL 0x8100043A
++#define DIKEYBOARD_F1 0x8100043B
++#define DIKEYBOARD_F2 0x8100043C
++#define DIKEYBOARD_F3 0x8100043D
++#define DIKEYBOARD_F4 0x8100043E
++#define DIKEYBOARD_F5 0x8100043F
++#define DIKEYBOARD_F6 0x81000440
++#define DIKEYBOARD_F7 0x81000441
++#define DIKEYBOARD_F8 0x81000442
++#define DIKEYBOARD_F9 0x81000443
++#define DIKEYBOARD_F10 0x81000444
++#define DIKEYBOARD_NUMLOCK 0x81000445
++#define DIKEYBOARD_SCROLL 0x81000446 /* Scroll Lock */
++#define DIKEYBOARD_NUMPAD7 0x81000447
++#define DIKEYBOARD_NUMPAD8 0x81000448
++#define DIKEYBOARD_NUMPAD9 0x81000449
++#define DIKEYBOARD_SUBTRACT 0x8100044A /* - on numeric keypad */
++#define DIKEYBOARD_NUMPAD4 0x8100044B
++#define DIKEYBOARD_NUMPAD5 0x8100044C
++#define DIKEYBOARD_NUMPAD6 0x8100044D
++#define DIKEYBOARD_ADD 0x8100044E /* + on numeric keypad */
++#define DIKEYBOARD_NUMPAD1 0x8100044F
++#define DIKEYBOARD_NUMPAD2 0x81000450
++#define DIKEYBOARD_NUMPAD3 0x81000451
++#define DIKEYBOARD_NUMPAD0 0x81000452
++#define DIKEYBOARD_DECIMAL 0x81000453 /* . on numeric keypad */
++#define DIKEYBOARD_OEM_102 0x81000456 /* < > | on UK/Germany keyboards */
++#define DIKEYBOARD_F11 0x81000457
++#define DIKEYBOARD_F12 0x81000458
++#define DIKEYBOARD_F13 0x81000464 /* (NEC PC98) */
++#define DIKEYBOARD_F14 0x81000465 /* (NEC PC98) */
++#define DIKEYBOARD_F15 0x81000466 /* (NEC PC98) */
++#define DIKEYBOARD_KANA 0x81000470 /* (Japanese keyboard) */
++#define DIKEYBOARD_ABNT_C1 0x81000473 /* / ? on Portugese (Brazilian) keyboards */
++#define DIKEYBOARD_CONVERT 0x81000479 /* (Japanese keyboard) */
++#define DIKEYBOARD_NOCONVERT 0x8100047B /* (Japanese keyboard) */
++#define DIKEYBOARD_YEN 0x8100047D /* (Japanese keyboard) */
++#define DIKEYBOARD_ABNT_C2 0x8100047E /* Numpad . on Portugese (Brazilian) keyboards */
++#define DIKEYBOARD_NUMPADEQUALS 0x8100048D /* = on numeric keypad (NEC PC98) */
++#define DIKEYBOARD_PREVTRACK 0x81000490 /* Previous Track (DIK_CIRCUMFLEX on Japanese keyboard) */
++#define DIKEYBOARD_AT 0x81000491 /* (NEC PC98) */
++#define DIKEYBOARD_COLON 0x81000492 /* (NEC PC98) */
++#define DIKEYBOARD_UNDERLINE 0x81000493 /* (NEC PC98) */
++#define DIKEYBOARD_KANJI 0x81000494 /* (Japanese keyboard) */
++#define DIKEYBOARD_STOP 0x81000495 /* (NEC PC98) */
++#define DIKEYBOARD_AX 0x81000496 /* (Japan AX) */
++#define DIKEYBOARD_UNLABELED 0x81000497 /* (J3100) */
++#define DIKEYBOARD_NEXTTRACK 0x81000499 /* Next Track */
++#define DIKEYBOARD_NUMPADENTER 0x8100049C /* Enter on numeric keypad */
++#define DIKEYBOARD_RCONTROL 0x8100049D
++#define DIKEYBOARD_MUTE 0x810004A0 /* Mute */
++#define DIKEYBOARD_CALCULATOR 0x810004A1 /* Calculator */
++#define DIKEYBOARD_PLAYPAUSE 0x810004A2 /* Play / Pause */
++#define DIKEYBOARD_MEDIASTOP 0x810004A4 /* Media Stop */
++#define DIKEYBOARD_VOLUMEDOWN 0x810004AE /* Volume - */
++#define DIKEYBOARD_VOLUMEUP 0x810004B0 /* Volume + */
++#define DIKEYBOARD_WEBHOME 0x810004B2 /* Web home */
++#define DIKEYBOARD_NUMPADCOMMA 0x810004B3 /* , on numeric keypad (NEC PC98) */
++#define DIKEYBOARD_DIVIDE 0x810004B5 /* / on numeric keypad */
++#define DIKEYBOARD_SYSRQ 0x810004B7
++#define DIKEYBOARD_RMENU 0x810004B8 /* right Alt */
++#define DIKEYBOARD_PAUSE 0x810004C5 /* Pause */
++#define DIKEYBOARD_HOME 0x810004C7 /* Home on arrow keypad */
++#define DIKEYBOARD_UP 0x810004C8 /* UpArrow on arrow keypad */
++#define DIKEYBOARD_PRIOR 0x810004C9 /* PgUp on arrow keypad */
++#define DIKEYBOARD_LEFT 0x810004CB /* LeftArrow on arrow keypad */
++#define DIKEYBOARD_RIGHT 0x810004CD /* RightArrow on arrow keypad */
++#define DIKEYBOARD_END 0x810004CF /* End on arrow keypad */
++#define DIKEYBOARD_DOWN 0x810004D0 /* DownArrow on arrow keypad */
++#define DIKEYBOARD_NEXT 0x810004D1 /* PgDn on arrow keypad */
++#define DIKEYBOARD_INSERT 0x810004D2 /* Insert on arrow keypad */
++#define DIKEYBOARD_DELETE 0x810004D3 /* Delete on arrow keypad */
++#define DIKEYBOARD_LWIN 0x810004DB /* Left Windows key */
++#define DIKEYBOARD_RWIN 0x810004DC /* Right Windows key */
++#define DIKEYBOARD_APPS 0x810004DD /* AppMenu key */
++#define DIKEYBOARD_POWER 0x810004DE /* System Power */
++#define DIKEYBOARD_SLEEP 0x810004DF /* System Sleep */
++#define DIKEYBOARD_WAKE 0x810004E3 /* System Wake */
++#define DIKEYBOARD_WEBSEARCH 0x810004E5 /* Web Search */
++#define DIKEYBOARD_WEBFAVORITES 0x810004E6 /* Web Favorites */
++#define DIKEYBOARD_WEBREFRESH 0x810004E7 /* Web Refresh */
++#define DIKEYBOARD_WEBSTOP 0x810004E8 /* Web Stop */
++#define DIKEYBOARD_WEBFORWARD 0x810004E9 /* Web Forward */
++#define DIKEYBOARD_WEBBACK 0x810004EA /* Web Back */
++#define DIKEYBOARD_MYCOMPUTER 0x810004EB /* My Computer */
++#define DIKEYBOARD_MAIL 0x810004EC /* Mail */
++#define DIKEYBOARD_MEDIASELECT 0x810004ED /* Media Select */
++
++
++/*--- MOUSE
++ Physical Mouse Device ---*/
++
++#define DIMOUSE_XAXISAB (0x82000200 |DIMOFS_X ) /* X Axis-absolute: Some mice natively report absolute coordinates */
++#define DIMOUSE_YAXISAB (0x82000200 |DIMOFS_Y ) /* Y Axis-absolute: Some mice natively report absolute coordinates */
++#define DIMOUSE_XAXIS (0x82000300 |DIMOFS_X ) /* X Axis */
++#define DIMOUSE_YAXIS (0x82000300 |DIMOFS_Y ) /* Y Axis */
++#define DIMOUSE_WHEEL (0x82000300 |DIMOFS_Z ) /* Z Axis */
++#define DIMOUSE_BUTTON0 (0x82000400 |DIMOFS_BUTTON0) /* Button 0 */
++#define DIMOUSE_BUTTON1 (0x82000400 |DIMOFS_BUTTON1) /* Button 1 */
++#define DIMOUSE_BUTTON2 (0x82000400 |DIMOFS_BUTTON2) /* Button 2 */
++#define DIMOUSE_BUTTON3 (0x82000400 |DIMOFS_BUTTON3) /* Button 3 */
++#define DIMOUSE_BUTTON4 (0x82000400 |DIMOFS_BUTTON4) /* Button 4 */
++#define DIMOUSE_BUTTON5 (0x82000400 |DIMOFS_BUTTON5) /* Button 5 */
++#define DIMOUSE_BUTTON6 (0x82000400 |DIMOFS_BUTTON6) /* Button 6 */
++#define DIMOUSE_BUTTON7 (0x82000400 |DIMOFS_BUTTON7) /* Button 7 */
++
++
++/*--- VOICE
++ Physical Dplay Voice Device ---*/
++
++#define DIVOICE_CHANNEL1 0x83000401
++#define DIVOICE_CHANNEL2 0x83000402
++#define DIVOICE_CHANNEL3 0x83000403
++#define DIVOICE_CHANNEL4 0x83000404
++#define DIVOICE_CHANNEL5 0x83000405
++#define DIVOICE_CHANNEL6 0x83000406
++#define DIVOICE_CHANNEL7 0x83000407
++#define DIVOICE_CHANNEL8 0x83000408
++#define DIVOICE_TEAM 0x83000409
++#define DIVOICE_ALL 0x8300040A
++#define DIVOICE_RECORDMUTE 0x8300040B
++#define DIVOICE_PLAYBACKMUTE 0x8300040C
++#define DIVOICE_TRANSMIT 0x8300040D
++
++#define DIVOICE_VOICECOMMAND 0x83000410
++
++
++/*--- Driving Simulator - Racing
++ Vehicle control is primary objective ---*/
++#define DIVIRTUAL_DRIVING_RACE 0x01000000
++#define DIAXIS_DRIVINGR_STEER 0x01008A01 /* Steering */
++#define DIAXIS_DRIVINGR_ACCELERATE 0x01039202 /* Accelerate */
++#define DIAXIS_DRIVINGR_BRAKE 0x01041203 /* Brake-Axis */
++#define DIBUTTON_DRIVINGR_SHIFTUP 0x01000C01 /* Shift to next higher gear */
++#define DIBUTTON_DRIVINGR_SHIFTDOWN 0x01000C02 /* Shift to next lower gear */
++#define DIBUTTON_DRIVINGR_VIEW 0x01001C03 /* Cycle through view options */
++#define DIBUTTON_DRIVINGR_MENU 0x010004FD /* Show menu options */
++/*--- Priority 2 controls ---*/
++
++#define DIAXIS_DRIVINGR_ACCEL_AND_BRAKE 0x01014A04 /* Some devices combine accelerate and brake in a single axis */
++#define DIHATSWITCH_DRIVINGR_GLANCE 0x01004601 /* Look around */
++#define DIBUTTON_DRIVINGR_BRAKE 0x01004C04 /* Brake-button */
++#define DIBUTTON_DRIVINGR_DASHBOARD 0x01004405 /* Select next dashboard option */
++#define DIBUTTON_DRIVINGR_AIDS 0x01004406 /* Driver correction aids */
++#define DIBUTTON_DRIVINGR_MAP 0x01004407 /* Display Driving Map */
++#define DIBUTTON_DRIVINGR_BOOST 0x01004408 /* Turbo Boost */
++#define DIBUTTON_DRIVINGR_PIT 0x01004409 /* Pit stop notification */
++#define DIBUTTON_DRIVINGR_ACCELERATE_LINK 0x0103D4E0 /* Fallback Accelerate button */
++#define DIBUTTON_DRIVINGR_STEER_LEFT_LINK 0x0100CCE4 /* Fallback Steer Left button */
++#define DIBUTTON_DRIVINGR_STEER_RIGHT_LINK 0x0100CCEC /* Fallback Steer Right button */
++#define DIBUTTON_DRIVINGR_GLANCE_LEFT_LINK 0x0107C4E4 /* Fallback Glance Left button */
++#define DIBUTTON_DRIVINGR_GLANCE_RIGHT_LINK 0x0107C4EC /* Fallback Glance Right button */
++#define DIBUTTON_DRIVINGR_DEVICE 0x010044FE /* Show input device and controls */
++#define DIBUTTON_DRIVINGR_PAUSE 0x010044FC /* Start / Pause / Restart game */
++
++/*--- Driving Simulator - Combat
++ Combat from within a vehicle is primary objective ---*/
++#define DIVIRTUAL_DRIVING_COMBAT 0x02000000
++#define DIAXIS_DRIVINGC_STEER 0x02008A01 /* Steering */
++#define DIAXIS_DRIVINGC_ACCELERATE 0x02039202 /* Accelerate */
++#define DIAXIS_DRIVINGC_BRAKE 0x02041203 /* Brake-axis */
++#define DIBUTTON_DRIVINGC_FIRE 0x02000C01 /* Fire */
++#define DIBUTTON_DRIVINGC_WEAPONS 0x02000C02 /* Select next weapon */
++#define DIBUTTON_DRIVINGC_TARGET 0x02000C03 /* Select next available target */
++#define DIBUTTON_DRIVINGC_MENU 0x020004FD /* Show menu options */
++/*--- Priority 2 controls ---*/
++
++#define DIAXIS_DRIVINGC_ACCEL_AND_BRAKE 0x02014A04 /* Some devices combine accelerate and brake in a single axis */
++#define DIHATSWITCH_DRIVINGC_GLANCE 0x02004601 /* Look around */
++#define DIBUTTON_DRIVINGC_SHIFTUP 0x02004C04 /* Shift to next higher gear */
++#define DIBUTTON_DRIVINGC_SHIFTDOWN 0x02004C05 /* Shift to next lower gear */
++#define DIBUTTON_DRIVINGC_DASHBOARD 0x02004406 /* Select next dashboard option */
++#define DIBUTTON_DRIVINGC_AIDS 0x02004407 /* Driver correction aids */
++#define DIBUTTON_DRIVINGC_BRAKE 0x02004C08 /* Brake-button */
++#define DIBUTTON_DRIVINGC_FIRESECONDARY 0x02004C09 /* Alternative fire button */
++#define DIBUTTON_DRIVINGC_ACCELERATE_LINK 0x0203D4E0 /* Fallback Accelerate button */
++#define DIBUTTON_DRIVINGC_STEER_LEFT_LINK 0x0200CCE4 /* Fallback Steer Left button */
++#define DIBUTTON_DRIVINGC_STEER_RIGHT_LINK 0x0200CCEC /* Fallback Steer Right button */
++#define DIBUTTON_DRIVINGC_GLANCE_LEFT_LINK 0x0207C4E4 /* Fallback Glance Left button */
++#define DIBUTTON_DRIVINGC_GLANCE_RIGHT_LINK 0x0207C4EC /* Fallback Glance Right button */
++#define DIBUTTON_DRIVINGC_DEVICE 0x020044FE /* Show input device and controls */
++#define DIBUTTON_DRIVINGC_PAUSE 0x020044FC /* Start / Pause / Restart game */
++
++/*--- Driving Simulator - Tank
++ Combat from withing a tank is primary objective ---*/
++#define DIVIRTUAL_DRIVING_TANK 0x03000000
++#define DIAXIS_DRIVINGT_STEER 0x03008A01 /* Turn tank left / right */
++#define DIAXIS_DRIVINGT_BARREL 0x03010202 /* Raise / lower barrel */
++#define DIAXIS_DRIVINGT_ACCELERATE 0x03039203 /* Accelerate */
++#define DIAXIS_DRIVINGT_ROTATE 0x03020204 /* Turn barrel left / right */
++#define DIBUTTON_DRIVINGT_FIRE 0x03000C01 /* Fire */
++#define DIBUTTON_DRIVINGT_WEAPONS 0x03000C02 /* Select next weapon */
++#define DIBUTTON_DRIVINGT_TARGET 0x03000C03 /* Selects next available target */
++#define DIBUTTON_DRIVINGT_MENU 0x030004FD /* Show menu options */
++/*--- Priority 2 controls ---*/
++
++#define DIHATSWITCH_DRIVINGT_GLANCE 0x03004601 /* Look around */
++#define DIAXIS_DRIVINGT_BRAKE 0x03045205 /* Brake-axis */
++#define DIAXIS_DRIVINGT_ACCEL_AND_BRAKE 0x03014A06 /* Some devices combine accelerate and brake in a single axis */
++#define DIBUTTON_DRIVINGT_VIEW 0x03005C04 /* Cycle through view options */
++#define DIBUTTON_DRIVINGT_DASHBOARD 0x03005C05 /* Select next dashboard option */
++#define DIBUTTON_DRIVINGT_BRAKE 0x03004C06 /* Brake-button */
++#define DIBUTTON_DRIVINGT_FIRESECONDARY 0x03004C07 /* Alternative fire button */
++#define DIBUTTON_DRIVINGT_ACCELERATE_LINK 0x0303D4E0 /* Fallback Accelerate button */
++#define DIBUTTON_DRIVINGT_STEER_LEFT_LINK 0x0300CCE4 /* Fallback Steer Left button */
++#define DIBUTTON_DRIVINGT_STEER_RIGHT_LINK 0x0300CCEC /* Fallback Steer Right button */
++#define DIBUTTON_DRIVINGT_BARREL_UP_LINK 0x030144E0 /* Fallback Barrel up button */
++#define DIBUTTON_DRIVINGT_BARREL_DOWN_LINK 0x030144E8 /* Fallback Barrel down button */
++#define DIBUTTON_DRIVINGT_ROTATE_LEFT_LINK 0x030244E4 /* Fallback Rotate left button */
++#define DIBUTTON_DRIVINGT_ROTATE_RIGHT_LINK 0x030244EC /* Fallback Rotate right button */
++#define DIBUTTON_DRIVINGT_GLANCE_LEFT_LINK 0x0307C4E4 /* Fallback Glance Left button */
++#define DIBUTTON_DRIVINGT_GLANCE_RIGHT_LINK 0x0307C4EC /* Fallback Glance Right button */
++#define DIBUTTON_DRIVINGT_DEVICE 0x030044FE /* Show input device and controls */
++#define DIBUTTON_DRIVINGT_PAUSE 0x030044FC /* Start / Pause / Restart game */
++
++/*--- Flight Simulator - Civilian
++ Plane control is the primary objective ---*/
++#define DIVIRTUAL_FLYING_CIVILIAN 0x04000000
++#define DIAXIS_FLYINGC_BANK 0x04008A01 /* Roll ship left / right */
++#define DIAXIS_FLYINGC_PITCH 0x04010A02 /* Nose up / down */
++#define DIAXIS_FLYINGC_THROTTLE 0x04039203 /* Throttle */
++#define DIBUTTON_FLYINGC_VIEW 0x04002401 /* Cycle through view options */
++#define DIBUTTON_FLYINGC_DISPLAY 0x04002402 /* Select next dashboard / heads up display option */
++#define DIBUTTON_FLYINGC_GEAR 0x04002C03 /* Gear up / down */
++#define DIBUTTON_FLYINGC_MENU 0x040004FD /* Show menu options */
++/*--- Priority 2 controls ---*/
++
++#define DIHATSWITCH_FLYINGC_GLANCE 0x04004601 /* Look around */
++#define DIAXIS_FLYINGC_BRAKE 0x04046A04 /* Apply Brake */
++#define DIAXIS_FLYINGC_RUDDER 0x04025205 /* Yaw ship left/right */
++#define DIAXIS_FLYINGC_FLAPS 0x04055A06 /* Flaps */
++#define DIBUTTON_FLYINGC_FLAPSUP 0x04006404 /* Increment stepping up until fully retracted */
++#define DIBUTTON_FLYINGC_FLAPSDOWN 0x04006405 /* Decrement stepping down until fully extended */
++#define DIBUTTON_FLYINGC_BRAKE_LINK 0x04046CE0 /* Fallback brake button */
++#define DIBUTTON_FLYINGC_FASTER_LINK 0x0403D4E0 /* Fallback throttle up button */
++#define DIBUTTON_FLYINGC_SLOWER_LINK 0x0403D4E8 /* Fallback throttle down button */
++#define DIBUTTON_FLYINGC_GLANCE_LEFT_LINK 0x0407C4E4 /* Fallback Glance Left button */
++#define DIBUTTON_FLYINGC_GLANCE_RIGHT_LINK 0x0407C4EC /* Fallback Glance Right button */
++#define DIBUTTON_FLYINGC_GLANCE_UP_LINK 0x0407C4E0 /* Fallback Glance Up button */
++#define DIBUTTON_FLYINGC_GLANCE_DOWN_LINK 0x0407C4E8 /* Fallback Glance Down button */
++#define DIBUTTON_FLYINGC_DEVICE 0x040044FE /* Show input device and controls */
++#define DIBUTTON_FLYINGC_PAUSE 0x040044FC /* Start / Pause / Restart game */
++
++/*--- Flight Simulator - Military
++ Aerial combat is the primary objective ---*/
++#define DIVIRTUAL_FLYING_MILITARY 0x05000000
++#define DIAXIS_FLYINGM_BANK 0x05008A01 /* Bank - Roll ship left / right */
++#define DIAXIS_FLYINGM_PITCH 0x05010A02 /* Pitch - Nose up / down */
++#define DIAXIS_FLYINGM_THROTTLE 0x05039203 /* Throttle - faster / slower */
++#define DIBUTTON_FLYINGM_FIRE 0x05000C01 /* Fire */
++#define DIBUTTON_FLYINGM_WEAPONS 0x05000C02 /* Select next weapon */
++#define DIBUTTON_FLYINGM_TARGET 0x05000C03 /* Selects next available target */
++#define DIBUTTON_FLYINGM_MENU 0x050004FD /* Show menu options */
++/*--- Priority 2 controls ---*/
++
++#define DIHATSWITCH_FLYINGM_GLANCE 0x05004601 /* Look around */
++#define DIBUTTON_FLYINGM_COUNTER 0x05005C04 /* Activate counter measures */
++#define DIAXIS_FLYINGM_RUDDER 0x05024A04 /* Rudder - Yaw ship left/right */
++#define DIAXIS_FLYINGM_BRAKE 0x05046205 /* Brake-axis */
++#define DIBUTTON_FLYINGM_VIEW 0x05006405 /* Cycle through view options */
++#define DIBUTTON_FLYINGM_DISPLAY 0x05006406 /* Select next dashboard option */
++#define DIAXIS_FLYINGM_FLAPS 0x05055206 /* Flaps */
++#define DIBUTTON_FLYINGM_FLAPSUP 0x05005407 /* Increment stepping up until fully retracted */
++#define DIBUTTON_FLYINGM_FLAPSDOWN 0x05005408 /* Decrement stepping down until fully extended */
++#define DIBUTTON_FLYINGM_FIRESECONDARY 0x05004C09 /* Alternative fire button */
++#define DIBUTTON_FLYINGM_GEAR 0x0500640A /* Gear up / down */
++#define DIBUTTON_FLYINGM_BRAKE_LINK 0x050464E0 /* Fallback brake button */
++#define DIBUTTON_FLYINGM_FASTER_LINK 0x0503D4E0 /* Fallback throttle up button */
++#define DIBUTTON_FLYINGM_SLOWER_LINK 0x0503D4E8 /* Fallback throttle down button */
++#define DIBUTTON_FLYINGM_GLANCE_LEFT_LINK 0x0507C4E4 /* Fallback Glance Left button */
++#define DIBUTTON_FLYINGM_GLANCE_RIGHT_LINK 0x0507C4EC /* Fallback Glance Right button */
++#define DIBUTTON_FLYINGM_GLANCE_UP_LINK 0x0507C4E0 /* Fallback Glance Up button */
++#define DIBUTTON_FLYINGM_GLANCE_DOWN_LINK 0x0507C4E8 /* Fallback Glance Down button */
++#define DIBUTTON_FLYINGM_DEVICE 0x050044FE /* Show input device and controls */
++#define DIBUTTON_FLYINGM_PAUSE 0x050044FC /* Start / Pause / Restart game */
++
++/*--- Flight Simulator - Combat Helicopter
++ Combat from helicopter is primary objective ---*/
++#define DIVIRTUAL_FLYING_HELICOPTER 0x06000000
++#define DIAXIS_FLYINGH_BANK 0x06008A01 /* Bank - Roll ship left / right */
++#define DIAXIS_FLYINGH_PITCH 0x06010A02 /* Pitch - Nose up / down */
++#define DIAXIS_FLYINGH_COLLECTIVE 0x06018A03 /* Collective - Blade pitch/power */
++#define DIBUTTON_FLYINGH_FIRE 0x06001401 /* Fire */
++#define DIBUTTON_FLYINGH_WEAPONS 0x06001402 /* Select next weapon */
++#define DIBUTTON_FLYINGH_TARGET 0x06001403 /* Selects next available target */
++#define DIBUTTON_FLYINGH_MENU 0x060004FD /* Show menu options */
++/*--- Priority 2 controls ---*/
++
++#define DIHATSWITCH_FLYINGH_GLANCE 0x06004601 /* Look around */
++#define DIAXIS_FLYINGH_TORQUE 0x06025A04 /* Torque - Rotate ship around left / right axis */
++#define DIAXIS_FLYINGH_THROTTLE 0x0603DA05 /* Throttle */
++#define DIBUTTON_FLYINGH_COUNTER 0x06005404 /* Activate counter measures */
++#define DIBUTTON_FLYINGH_VIEW 0x06006405 /* Cycle through view options */
++#define DIBUTTON_FLYINGH_GEAR 0x06006406 /* Gear up / down */
++#define DIBUTTON_FLYINGH_FIRESECONDARY 0x06004C07 /* Alternative fire button */
++#define DIBUTTON_FLYINGH_FASTER_LINK 0x0603DCE0 /* Fallback throttle up button */
++#define DIBUTTON_FLYINGH_SLOWER_LINK 0x0603DCE8 /* Fallback throttle down button */
++#define DIBUTTON_FLYINGH_GLANCE_LEFT_LINK 0x0607C4E4 /* Fallback Glance Left button */
++#define DIBUTTON_FLYINGH_GLANCE_RIGHT_LINK 0x0607C4EC /* Fallback Glance Right button */
++#define DIBUTTON_FLYINGH_GLANCE_UP_LINK 0x0607C4E0 /* Fallback Glance Up button */
++#define DIBUTTON_FLYINGH_GLANCE_DOWN_LINK 0x0607C4E8 /* Fallback Glance Down button */
++#define DIBUTTON_FLYINGH_DEVICE 0x060044FE /* Show input device and controls */
++#define DIBUTTON_FLYINGH_PAUSE 0x060044FC /* Start / Pause / Restart game */
++
++/*--- Space Simulator - Combat
++ Space Simulator with weapons ---*/
++#define DIVIRTUAL_SPACESIM 0x07000000
++#define DIAXIS_SPACESIM_LATERAL 0x07008201 /* Move ship left / right */
++#define DIAXIS_SPACESIM_MOVE 0x07010202 /* Move ship forward/backward */
++#define DIAXIS_SPACESIM_THROTTLE 0x07038203 /* Throttle - Engine speed */
++#define DIBUTTON_SPACESIM_FIRE 0x07000401 /* Fire */
++#define DIBUTTON_SPACESIM_WEAPONS 0x07000402 /* Select next weapon */
++#define DIBUTTON_SPACESIM_TARGET 0x07000403 /* Selects next available target */
++#define DIBUTTON_SPACESIM_MENU 0x070004FD /* Show menu options */
++/*--- Priority 2 controls ---*/
++
++#define DIHATSWITCH_SPACESIM_GLANCE 0x07004601 /* Look around */
++#define DIAXIS_SPACESIM_CLIMB 0x0701C204 /* Climb - Pitch ship up/down */
++#define DIAXIS_SPACESIM_ROTATE 0x07024205 /* Rotate - Turn ship left/right */
++#define DIBUTTON_SPACESIM_VIEW 0x07004404 /* Cycle through view options */
++#define DIBUTTON_SPACESIM_DISPLAY 0x07004405 /* Select next dashboard / heads up display option */
++#define DIBUTTON_SPACESIM_RAISE 0x07004406 /* Raise ship while maintaining current pitch */
++#define DIBUTTON_SPACESIM_LOWER 0x07004407 /* Lower ship while maintaining current pitch */
++#define DIBUTTON_SPACESIM_GEAR 0x07004408 /* Gear up / down */
++#define DIBUTTON_SPACESIM_FIRESECONDARY 0x07004409 /* Alternative fire button */
++#define DIBUTTON_SPACESIM_LEFT_LINK 0x0700C4E4 /* Fallback move left button */
++#define DIBUTTON_SPACESIM_RIGHT_LINK 0x0700C4EC /* Fallback move right button */
++#define DIBUTTON_SPACESIM_FORWARD_LINK 0x070144E0 /* Fallback move forward button */
++#define DIBUTTON_SPACESIM_BACKWARD_LINK 0x070144E8 /* Fallback move backwards button */
++#define DIBUTTON_SPACESIM_FASTER_LINK 0x0703C4E0 /* Fallback throttle up button */
++#define DIBUTTON_SPACESIM_SLOWER_LINK 0x0703C4E8 /* Fallback throttle down button */
++#define DIBUTTON_SPACESIM_TURN_LEFT_LINK 0x070244E4 /* Fallback turn left button */
++#define DIBUTTON_SPACESIM_TURN_RIGHT_LINK 0x070244EC /* Fallback turn right button */
++#define DIBUTTON_SPACESIM_GLANCE_LEFT_LINK 0x0707C4E4 /* Fallback Glance Left button */
++#define DIBUTTON_SPACESIM_GLANCE_RIGHT_LINK 0x0707C4EC /* Fallback Glance Right button */
++#define DIBUTTON_SPACESIM_GLANCE_UP_LINK 0x0707C4E0 /* Fallback Glance Up button */
++#define DIBUTTON_SPACESIM_GLANCE_DOWN_LINK 0x0707C4E8 /* Fallback Glance Down button */
++#define DIBUTTON_SPACESIM_DEVICE 0x070044FE /* Show input device and controls */
++#define DIBUTTON_SPACESIM_PAUSE 0x070044FC /* Start / Pause / Restart game */
++
++/*--- Fighting - First Person
++ Hand to Hand combat is primary objective ---*/
++#define DIVIRTUAL_FIGHTING_HAND2HAND 0x08000000
++#define DIAXIS_FIGHTINGH_LATERAL 0x08008201 /* Sidestep left/right */
++#define DIAXIS_FIGHTINGH_MOVE 0x08010202 /* Move forward/backward */
++#define DIBUTTON_FIGHTINGH_PUNCH 0x08000401 /* Punch */
++#define DIBUTTON_FIGHTINGH_KICK 0x08000402 /* Kick */
++#define DIBUTTON_FIGHTINGH_BLOCK 0x08000403 /* Block */
++#define DIBUTTON_FIGHTINGH_CROUCH 0x08000404 /* Crouch */
++#define DIBUTTON_FIGHTINGH_JUMP 0x08000405 /* Jump */
++#define DIBUTTON_FIGHTINGH_SPECIAL1 0x08000406 /* Apply first special move */
++#define DIBUTTON_FIGHTINGH_SPECIAL2 0x08000407 /* Apply second special move */
++#define DIBUTTON_FIGHTINGH_MENU 0x080004FD /* Show menu options */
++/*--- Priority 2 controls ---*/
++
++#define DIBUTTON_FIGHTINGH_SELECT 0x08004408 /* Select special move */
++#define DIHATSWITCH_FIGHTINGH_SLIDE 0x08004601 /* Look around */
++#define DIBUTTON_FIGHTINGH_DISPLAY 0x08004409 /* Shows next on-screen display option */
++#define DIAXIS_FIGHTINGH_ROTATE 0x08024203 /* Rotate - Turn body left/right */
++#define DIBUTTON_FIGHTINGH_DODGE 0x0800440A /* Dodge */
++#define DIBUTTON_FIGHTINGH_LEFT_LINK 0x0800C4E4 /* Fallback left sidestep button */
++#define DIBUTTON_FIGHTINGH_RIGHT_LINK 0x0800C4EC /* Fallback right sidestep button */
++#define DIBUTTON_FIGHTINGH_FORWARD_LINK 0x080144E0 /* Fallback forward button */
++#define DIBUTTON_FIGHTINGH_BACKWARD_LINK 0x080144E8 /* Fallback backward button */
++#define DIBUTTON_FIGHTINGH_DEVICE 0x080044FE /* Show input device and controls */
++#define DIBUTTON_FIGHTINGH_PAUSE 0x080044FC /* Start / Pause / Restart game */
++
++/*--- Fighting - First Person Shooting
++ Navigation and combat are primary objectives ---*/
++#define DIVIRTUAL_FIGHTING_FPS 0x09000000
++#define DIAXIS_FPS_ROTATE 0x09008201 /* Rotate character left/right */
++#define DIAXIS_FPS_MOVE 0x09010202 /* Move forward/backward */
++#define DIBUTTON_FPS_FIRE 0x09000401 /* Fire */
++#define DIBUTTON_FPS_WEAPONS 0x09000402 /* Select next weapon */
++#define DIBUTTON_FPS_APPLY 0x09000403 /* Use item */
++#define DIBUTTON_FPS_SELECT 0x09000404 /* Select next inventory item */
++#define DIBUTTON_FPS_CROUCH 0x09000405 /* Crouch/ climb down/ swim down */
++#define DIBUTTON_FPS_JUMP 0x09000406 /* Jump/ climb up/ swim up */
++#define DIAXIS_FPS_LOOKUPDOWN 0x09018203 /* Look up / down */
++#define DIBUTTON_FPS_STRAFE 0x09000407 /* Enable strafing while active */
++#define DIBUTTON_FPS_MENU 0x090004FD /* Show menu options */
++/*--- Priority 2 controls ---*/
++
++#define DIHATSWITCH_FPS_GLANCE 0x09004601 /* Look around */
++#define DIBUTTON_FPS_DISPLAY 0x09004408 /* Shows next on-screen display option/ map */
++#define DIAXIS_FPS_SIDESTEP 0x09024204 /* Sidestep */
++#define DIBUTTON_FPS_DODGE 0x09004409 /* Dodge */
++#define DIBUTTON_FPS_GLANCEL 0x0900440A /* Glance Left */
++#define DIBUTTON_FPS_GLANCER 0x0900440B /* Glance Right */
++#define DIBUTTON_FPS_FIRESECONDARY 0x0900440C /* Alternative fire button */
++#define DIBUTTON_FPS_ROTATE_LEFT_LINK 0x0900C4E4 /* Fallback rotate left button */
++#define DIBUTTON_FPS_ROTATE_RIGHT_LINK 0x0900C4EC /* Fallback rotate right button */
++#define DIBUTTON_FPS_FORWARD_LINK 0x090144E0 /* Fallback forward button */
++#define DIBUTTON_FPS_BACKWARD_LINK 0x090144E8 /* Fallback backward button */
++#define DIBUTTON_FPS_GLANCE_UP_LINK 0x0901C4E0 /* Fallback look up button */
++#define DIBUTTON_FPS_GLANCE_DOWN_LINK 0x0901C4E8 /* Fallback look down button */
++#define DIBUTTON_FPS_DEVICE 0x090044FE /* Show input device and controls */
++#define DIBUTTON_FPS_PAUSE 0x090044FC /* Start / Pause / Restart game */
++
++/*--- Fighting - Third Person action
++ Perspective of camera is behind the main character ---*/
++#define DIVIRTUAL_FIGHTING_THIRDPERSON 0x0A000000
++#define DIAXIS_TPS_TURN 0x0A020201 /* Turn left/right */
++#define DIAXIS_TPS_MOVE 0x0A010202 /* Move forward/backward */
++#define DIBUTTON_TPS_RUN 0x0A000401 /* Run or walk toggle switch */
++#define DIBUTTON_TPS_ACTION 0x0A000402 /* Action Button */
++#define DIBUTTON_TPS_SELECT 0x0A000403 /* Select next weapon */
++#define DIBUTTON_TPS_USE 0x0A000404 /* Use inventory item currently selected */
++#define DIBUTTON_TPS_JUMP 0x0A000405 /* Character Jumps */
++#define DIBUTTON_TPS_MENU 0x0A0004FD /* Show menu options */
++/*--- Priority 2 controls ---*/
++
++#define DIHATSWITCH_TPS_GLANCE 0x0A004601 /* Look around */
++#define DIBUTTON_TPS_VIEW 0x0A004406 /* Select camera view */
++#define DIBUTTON_TPS_STEPLEFT 0x0A004407 /* Character takes a left step */
++#define DIBUTTON_TPS_STEPRIGHT 0x0A004408 /* Character takes a right step */
++#define DIAXIS_TPS_STEP 0x0A00C203 /* Character steps left/right */
++#define DIBUTTON_TPS_DODGE 0x0A004409 /* Character dodges or ducks */
++#define DIBUTTON_TPS_INVENTORY 0x0A00440A /* Cycle through inventory */
++#define DIBUTTON_TPS_TURN_LEFT_LINK 0x0A0244E4 /* Fallback turn left button */
++#define DIBUTTON_TPS_TURN_RIGHT_LINK 0x0A0244EC /* Fallback turn right button */
++#define DIBUTTON_TPS_FORWARD_LINK 0x0A0144E0 /* Fallback forward button */
++#define DIBUTTON_TPS_BACKWARD_LINK 0x0A0144E8 /* Fallback backward button */
++#define DIBUTTON_TPS_GLANCE_UP_LINK 0x0A07C4E0 /* Fallback look up button */
++#define DIBUTTON_TPS_GLANCE_DOWN_LINK 0x0A07C4E8 /* Fallback look down button */
++#define DIBUTTON_TPS_GLANCE_LEFT_LINK 0x0A07C4E4 /* Fallback glance up button */
++#define DIBUTTON_TPS_GLANCE_RIGHT_LINK 0x0A07C4EC /* Fallback glance right button */
++#define DIBUTTON_TPS_DEVICE 0x0A0044FE /* Show input device and controls */
++#define DIBUTTON_TPS_PAUSE 0x0A0044FC /* Start / Pause / Restart game */
++
++/*--- Strategy - Role Playing
++ Navigation and problem solving are primary actions ---*/
++#define DIVIRTUAL_STRATEGY_ROLEPLAYING 0x0B000000
++#define DIAXIS_STRATEGYR_LATERAL 0x0B008201 /* sidestep - left/right */
++#define DIAXIS_STRATEGYR_MOVE 0x0B010202 /* move forward/backward */
++#define DIBUTTON_STRATEGYR_GET 0x0B000401 /* Acquire item */
++#define DIBUTTON_STRATEGYR_APPLY 0x0B000402 /* Use selected item */
++#define DIBUTTON_STRATEGYR_SELECT 0x0B000403 /* Select nextitem */
++#define DIBUTTON_STRATEGYR_ATTACK 0x0B000404 /* Attack */
++#define DIBUTTON_STRATEGYR_CAST 0x0B000405 /* Cast Spell */
++#define DIBUTTON_STRATEGYR_CROUCH 0x0B000406 /* Crouch */
++#define DIBUTTON_STRATEGYR_JUMP 0x0B000407 /* Jump */
++#define DIBUTTON_STRATEGYR_MENU 0x0B0004FD /* Show menu options */
++/*--- Priority 2 controls ---*/
++
++#define DIHATSWITCH_STRATEGYR_GLANCE 0x0B004601 /* Look around */
++#define DIBUTTON_STRATEGYR_MAP 0x0B004408 /* Cycle through map options */
++#define DIBUTTON_STRATEGYR_DISPLAY 0x0B004409 /* Shows next on-screen display option */
++#define DIAXIS_STRATEGYR_ROTATE 0x0B024203 /* Turn body left/right */
++#define DIBUTTON_STRATEGYR_LEFT_LINK 0x0B00C4E4 /* Fallback sidestep left button */
++#define DIBUTTON_STRATEGYR_RIGHT_LINK 0x0B00C4EC /* Fallback sidestep right button */
++#define DIBUTTON_STRATEGYR_FORWARD_LINK 0x0B0144E0 /* Fallback move forward button */
++#define DIBUTTON_STRATEGYR_BACK_LINK 0x0B0144E8 /* Fallback move backward button */
++#define DIBUTTON_STRATEGYR_ROTATE_LEFT_LINK 0x0B0244E4 /* Fallback turn body left button */
++#define DIBUTTON_STRATEGYR_ROTATE_RIGHT_LINK 0x0B0244EC /* Fallback turn body right button */
++#define DIBUTTON_STRATEGYR_DEVICE 0x0B0044FE /* Show input device and controls */
++#define DIBUTTON_STRATEGYR_PAUSE 0x0B0044FC /* Start / Pause / Restart game */
++
++/*--- Strategy - Turn based
++ Navigation and problem solving are primary actions ---*/
++#define DIVIRTUAL_STRATEGY_TURN 0x0C000000
++#define DIAXIS_STRATEGYT_LATERAL 0x0C008201 /* Sidestep left/right */
++#define DIAXIS_STRATEGYT_MOVE 0x0C010202 /* Move forward/backwards */
++#define DIBUTTON_STRATEGYT_SELECT 0x0C000401 /* Select unit or object */
++#define DIBUTTON_STRATEGYT_INSTRUCT 0x0C000402 /* Cycle through instructions */
++#define DIBUTTON_STRATEGYT_APPLY 0x0C000403 /* Apply selected instruction */
++#define DIBUTTON_STRATEGYT_TEAM 0x0C000404 /* Select next team / cycle through all */
++#define DIBUTTON_STRATEGYT_TURN 0x0C000405 /* Indicate turn over */
++#define DIBUTTON_STRATEGYT_MENU 0x0C0004FD /* Show menu options */
++/*--- Priority 2 controls ---*/
++
++#define DIBUTTON_STRATEGYT_ZOOM 0x0C004406 /* Zoom - in / out */
++#define DIBUTTON_STRATEGYT_MAP 0x0C004407 /* cycle through map options */
++#define DIBUTTON_STRATEGYT_DISPLAY 0x0C004408 /* shows next on-screen display options */
++#define DIBUTTON_STRATEGYT_LEFT_LINK 0x0C00C4E4 /* Fallback sidestep left button */
++#define DIBUTTON_STRATEGYT_RIGHT_LINK 0x0C00C4EC /* Fallback sidestep right button */
++#define DIBUTTON_STRATEGYT_FORWARD_LINK 0x0C0144E0 /* Fallback move forward button */
++#define DIBUTTON_STRATEGYT_BACK_LINK 0x0C0144E8 /* Fallback move back button */
++#define DIBUTTON_STRATEGYT_DEVICE 0x0C0044FE /* Show input device and controls */
++#define DIBUTTON_STRATEGYT_PAUSE 0x0C0044FC /* Start / Pause / Restart game */
++
++/*--- Sports - Hunting
++ Hunting ---*/
++#define DIVIRTUAL_SPORTS_HUNTING 0x0D000000
++#define DIAXIS_HUNTING_LATERAL 0x0D008201 /* sidestep left/right */
++#define DIAXIS_HUNTING_MOVE 0x0D010202 /* move forward/backwards */
++#define DIBUTTON_HUNTING_FIRE 0x0D000401 /* Fire selected weapon */
++#define DIBUTTON_HUNTING_AIM 0x0D000402 /* Select aim/move */
++#define DIBUTTON_HUNTING_WEAPON 0x0D000403 /* Select next weapon */
++#define DIBUTTON_HUNTING_BINOCULAR 0x0D000404 /* Look through Binoculars */
++#define DIBUTTON_HUNTING_CALL 0x0D000405 /* Make animal call */
++#define DIBUTTON_HUNTING_MAP 0x0D000406 /* View Map */
++#define DIBUTTON_HUNTING_SPECIAL 0x0D000407 /* Special game operation */
++#define DIBUTTON_HUNTING_MENU 0x0D0004FD /* Show menu options */
++/*--- Priority 2 controls ---*/
++
++#define DIHATSWITCH_HUNTING_GLANCE 0x0D004601 /* Look around */
++#define DIBUTTON_HUNTING_DISPLAY 0x0D004408 /* show next on-screen display option */
++#define DIAXIS_HUNTING_ROTATE 0x0D024203 /* Turn body left/right */
++#define DIBUTTON_HUNTING_CROUCH 0x0D004409 /* Crouch/ Climb / Swim down */
++#define DIBUTTON_HUNTING_JUMP 0x0D00440A /* Jump/ Climb up / Swim up */
++#define DIBUTTON_HUNTING_FIRESECONDARY 0x0D00440B /* Alternative fire button */
++#define DIBUTTON_HUNTING_LEFT_LINK 0x0D00C4E4 /* Fallback sidestep left button */
++#define DIBUTTON_HUNTING_RIGHT_LINK 0x0D00C4EC /* Fallback sidestep right button */
++#define DIBUTTON_HUNTING_FORWARD_LINK 0x0D0144E0 /* Fallback move forward button */
++#define DIBUTTON_HUNTING_BACK_LINK 0x0D0144E8 /* Fallback move back button */
++#define DIBUTTON_HUNTING_ROTATE_LEFT_LINK 0x0D0244E4 /* Fallback turn body left button */
++#define DIBUTTON_HUNTING_ROTATE_RIGHT_LINK 0x0D0244EC /* Fallback turn body right button */
++#define DIBUTTON_HUNTING_DEVICE 0x0D0044FE /* Show input device and controls */
++#define DIBUTTON_HUNTING_PAUSE 0x0D0044FC /* Start / Pause / Restart game */
++
++/*--- Sports - Fishing
++ Catching Fish is primary objective ---*/
++#define DIVIRTUAL_SPORTS_FISHING 0x0E000000
++#define DIAXIS_FISHING_LATERAL 0x0E008201 /* sidestep left/right */
++#define DIAXIS_FISHING_MOVE 0x0E010202 /* move forward/backwards */
++#define DIBUTTON_FISHING_CAST 0x0E000401 /* Cast line */
++#define DIBUTTON_FISHING_TYPE 0x0E000402 /* Select cast type */
++#define DIBUTTON_FISHING_BINOCULAR 0x0E000403 /* Look through Binocular */
++#define DIBUTTON_FISHING_BAIT 0x0E000404 /* Select type of Bait */
++#define DIBUTTON_FISHING_MAP 0x0E000405 /* View Map */
++#define DIBUTTON_FISHING_MENU 0x0E0004FD /* Show menu options */
++/*--- Priority 2 controls ---*/
++
++#define DIHATSWITCH_FISHING_GLANCE 0x0E004601 /* Look around */
++#define DIBUTTON_FISHING_DISPLAY 0x0E004406 /* Show next on-screen display option */
++#define DIAXIS_FISHING_ROTATE 0x0E024203 /* Turn character left / right */
++#define DIBUTTON_FISHING_CROUCH 0x0E004407 /* Crouch/ Climb / Swim down */
++#define DIBUTTON_FISHING_JUMP 0x0E004408 /* Jump/ Climb up / Swim up */
++#define DIBUTTON_FISHING_LEFT_LINK 0x0E00C4E4 /* Fallback sidestep left button */
++#define DIBUTTON_FISHING_RIGHT_LINK 0x0E00C4EC /* Fallback sidestep right button */
++#define DIBUTTON_FISHING_FORWARD_LINK 0x0E0144E0 /* Fallback move forward button */
++#define DIBUTTON_FISHING_BACK_LINK 0x0E0144E8 /* Fallback move back button */
++#define DIBUTTON_FISHING_ROTATE_LEFT_LINK 0x0E0244E4 /* Fallback turn body left button */
++#define DIBUTTON_FISHING_ROTATE_RIGHT_LINK 0x0E0244EC /* Fallback turn body right button */
++#define DIBUTTON_FISHING_DEVICE 0x0E0044FE /* Show input device and controls */
++#define DIBUTTON_FISHING_PAUSE 0x0E0044FC /* Start / Pause / Restart game */
++
++/*--- Sports - Baseball - Batting
++ Batter control is primary objective ---*/
++#define DIVIRTUAL_SPORTS_BASEBALL_BAT 0x0F000000
++#define DIAXIS_BASEBALLB_LATERAL 0x0F008201 /* Aim left / right */
++#define DIAXIS_BASEBALLB_MOVE 0x0F010202 /* Aim up / down */
++#define DIBUTTON_BASEBALLB_SELECT 0x0F000401 /* cycle through swing options */
++#define DIBUTTON_BASEBALLB_NORMAL 0x0F000402 /* normal swing */
++#define DIBUTTON_BASEBALLB_POWER 0x0F000403 /* swing for the fence */
++#define DIBUTTON_BASEBALLB_BUNT 0x0F000404 /* bunt */
++#define DIBUTTON_BASEBALLB_STEAL 0x0F000405 /* Base runner attempts to steal a base */
++#define DIBUTTON_BASEBALLB_BURST 0x0F000406 /* Base runner invokes burst of speed */
++#define DIBUTTON_BASEBALLB_SLIDE 0x0F000407 /* Base runner slides into base */
++#define DIBUTTON_BASEBALLB_CONTACT 0x0F000408 /* Contact swing */
++#define DIBUTTON_BASEBALLB_MENU 0x0F0004FD /* Show menu options */
++/*--- Priority 2 controls ---*/
++
++#define DIBUTTON_BASEBALLB_NOSTEAL 0x0F004409 /* Base runner goes back to a base */
++#define DIBUTTON_BASEBALLB_BOX 0x0F00440A /* Enter or exit batting box */
++#define DIBUTTON_BASEBALLB_LEFT_LINK 0x0F00C4E4 /* Fallback sidestep left button */
++#define DIBUTTON_BASEBALLB_RIGHT_LINK 0x0F00C4EC /* Fallback sidestep right button */
++#define DIBUTTON_BASEBALLB_FORWARD_LINK 0x0F0144E0 /* Fallback move forward button */
++#define DIBUTTON_BASEBALLB_BACK_LINK 0x0F0144E8 /* Fallback move back button */
++#define DIBUTTON_BASEBALLB_DEVICE 0x0F0044FE /* Show input device and controls */
++#define DIBUTTON_BASEBALLB_PAUSE 0x0F0044FC /* Start / Pause / Restart game */
++
++/*--- Sports - Baseball - Pitching
++ Pitcher control is primary objective ---*/
++#define DIVIRTUAL_SPORTS_BASEBALL_PITCH 0x10000000
++#define DIAXIS_BASEBALLP_LATERAL 0x10008201 /* Aim left / right */
++#define DIAXIS_BASEBALLP_MOVE 0x10010202 /* Aim up / down */
++#define DIBUTTON_BASEBALLP_SELECT 0x10000401 /* cycle through pitch selections */
++#define DIBUTTON_BASEBALLP_PITCH 0x10000402 /* throw pitch */
++#define DIBUTTON_BASEBALLP_BASE 0x10000403 /* select base to throw to */
++#define DIBUTTON_BASEBALLP_THROW 0x10000404 /* throw to base */
++#define DIBUTTON_BASEBALLP_FAKE 0x10000405 /* Fake a throw to a base */
++#define DIBUTTON_BASEBALLP_MENU 0x100004FD /* Show menu options */
++/*--- Priority 2 controls ---*/
++
++#define DIBUTTON_BASEBALLP_WALK 0x10004406 /* Throw intentional walk / pitch out */
++#define DIBUTTON_BASEBALLP_LOOK 0x10004407 /* Look at runners on bases */
++#define DIBUTTON_BASEBALLP_LEFT_LINK 0x1000C4E4 /* Fallback sidestep left button */
++#define DIBUTTON_BASEBALLP_RIGHT_LINK 0x1000C4EC /* Fallback sidestep right button */
++#define DIBUTTON_BASEBALLP_FORWARD_LINK 0x100144E0 /* Fallback move forward button */
++#define DIBUTTON_BASEBALLP_BACK_LINK 0x100144E8 /* Fallback move back button */
++#define DIBUTTON_BASEBALLP_DEVICE 0x100044FE /* Show input device and controls */
++#define DIBUTTON_BASEBALLP_PAUSE 0x100044FC /* Start / Pause / Restart game */
++
++/*--- Sports - Baseball - Fielding
++ Fielder control is primary objective ---*/
++#define DIVIRTUAL_SPORTS_BASEBALL_FIELD 0x11000000
++#define DIAXIS_BASEBALLF_LATERAL 0x11008201 /* Aim left / right */
++#define DIAXIS_BASEBALLF_MOVE 0x11010202 /* Aim up / down */
++#define DIBUTTON_BASEBALLF_NEAREST 0x11000401 /* Switch to fielder nearest to the ball */
++#define DIBUTTON_BASEBALLF_THROW1 0x11000402 /* Make conservative throw */
++#define DIBUTTON_BASEBALLF_THROW2 0x11000403 /* Make aggressive throw */
++#define DIBUTTON_BASEBALLF_BURST 0x11000404 /* Invoke burst of speed */
++#define DIBUTTON_BASEBALLF_JUMP 0x11000405 /* Jump to catch ball */
++#define DIBUTTON_BASEBALLF_DIVE 0x11000406 /* Dive to catch ball */
++#define DIBUTTON_BASEBALLF_MENU 0x110004FD /* Show menu options */
++/*--- Priority 2 controls ---*/
++
++#define DIBUTTON_BASEBALLF_SHIFTIN 0x11004407 /* Shift the infield positioning */
++#define DIBUTTON_BASEBALLF_SHIFTOUT 0x11004408 /* Shift the outfield positioning */
++#define DIBUTTON_BASEBALLF_AIM_LEFT_LINK 0x1100C4E4 /* Fallback aim left button */
++#define DIBUTTON_BASEBALLF_AIM_RIGHT_LINK 0x1100C4EC /* Fallback aim right button */
++#define DIBUTTON_BASEBALLF_FORWARD_LINK 0x110144E0 /* Fallback move forward button */
++#define DIBUTTON_BASEBALLF_BACK_LINK 0x110144E8 /* Fallback move back button */
++#define DIBUTTON_BASEBALLF_DEVICE 0x110044FE /* Show input device and controls */
++#define DIBUTTON_BASEBALLF_PAUSE 0x110044FC /* Start / Pause / Restart game */
++
++/*--- Sports - Basketball - Offense
++ Offense ---*/
++#define DIVIRTUAL_SPORTS_BASKETBALL_OFFENSE 0x12000000
++#define DIAXIS_BBALLO_LATERAL 0x12008201 /* left / right */
++#define DIAXIS_BBALLO_MOVE 0x12010202 /* up / down */
++#define DIBUTTON_BBALLO_SHOOT 0x12000401 /* shoot basket */
++#define DIBUTTON_BBALLO_DUNK 0x12000402 /* dunk basket */
++#define DIBUTTON_BBALLO_PASS 0x12000403 /* throw pass */
++#define DIBUTTON_BBALLO_FAKE 0x12000404 /* fake shot or pass */
++#define DIBUTTON_BBALLO_SPECIAL 0x12000405 /* apply special move */
++#define DIBUTTON_BBALLO_PLAYER 0x12000406 /* select next player */
++#define DIBUTTON_BBALLO_BURST 0x12000407 /* invoke burst */
++#define DIBUTTON_BBALLO_CALL 0x12000408 /* call for ball / pass to me */
++#define DIBUTTON_BBALLO_MENU 0x120004FD /* Show menu options */
++/*--- Priority 2 controls ---*/
++
++#define DIHATSWITCH_BBALLO_GLANCE 0x12004601 /* scroll view */
++#define DIBUTTON_BBALLO_SCREEN 0x12004409 /* Call for screen */
++#define DIBUTTON_BBALLO_PLAY 0x1200440A /* Call for specific offensive play */
++#define DIBUTTON_BBALLO_JAB 0x1200440B /* Initiate fake drive to basket */
++#define DIBUTTON_BBALLO_POST 0x1200440C /* Perform post move */
++#define DIBUTTON_BBALLO_TIMEOUT 0x1200440D /* Time Out */
++#define DIBUTTON_BBALLO_SUBSTITUTE 0x1200440E /* substitute one player for another */
++#define DIBUTTON_BBALLO_LEFT_LINK 0x1200C4E4 /* Fallback sidestep left button */
++#define DIBUTTON_BBALLO_RIGHT_LINK 0x1200C4EC /* Fallback sidestep right button */
++#define DIBUTTON_BBALLO_FORWARD_LINK 0x120144E0 /* Fallback move forward button */
++#define DIBUTTON_BBALLO_BACK_LINK 0x120144E8 /* Fallback move back button */
++#define DIBUTTON_BBALLO_DEVICE 0x120044FE /* Show input device and controls */
++#define DIBUTTON_BBALLO_PAUSE 0x120044FC /* Start / Pause / Restart game */
++
++/*--- Sports - Basketball - Defense
++ Defense ---*/
++#define DIVIRTUAL_SPORTS_BASKETBALL_DEFENSE 0x13000000
++#define DIAXIS_BBALLD_LATERAL 0x13008201 /* left / right */
++#define DIAXIS_BBALLD_MOVE 0x13010202 /* up / down */
++#define DIBUTTON_BBALLD_JUMP 0x13000401 /* jump to block shot */
++#define DIBUTTON_BBALLD_STEAL 0x13000402 /* attempt to steal ball */
++#define DIBUTTON_BBALLD_FAKE 0x13000403 /* fake block or steal */
++#define DIBUTTON_BBALLD_SPECIAL 0x13000404 /* apply special move */
++#define DIBUTTON_BBALLD_PLAYER 0x13000405 /* select next player */
++#define DIBUTTON_BBALLD_BURST 0x13000406 /* invoke burst */
++#define DIBUTTON_BBALLD_PLAY 0x13000407 /* call for specific defensive play */
++#define DIBUTTON_BBALLD_MENU 0x130004FD /* Show menu options */
++/*--- Priority 2 controls ---*/
++
++#define DIHATSWITCH_BBALLD_GLANCE 0x13004601 /* scroll view */
++#define DIBUTTON_BBALLD_TIMEOUT 0x13004408 /* Time Out */
++#define DIBUTTON_BBALLD_SUBSTITUTE 0x13004409 /* substitute one player for another */
++#define DIBUTTON_BBALLD_LEFT_LINK 0x1300C4E4 /* Fallback sidestep left button */
++#define DIBUTTON_BBALLD_RIGHT_LINK 0x1300C4EC /* Fallback sidestep right button */
++#define DIBUTTON_BBALLD_FORWARD_LINK 0x130144E0 /* Fallback move forward button */
++#define DIBUTTON_BBALLD_BACK_LINK 0x130144E8 /* Fallback move back button */
++#define DIBUTTON_BBALLD_DEVICE 0x130044FE /* Show input device and controls */
++#define DIBUTTON_BBALLD_PAUSE 0x130044FC /* Start / Pause / Restart game */
++
++/*--- Sports - Football - Play
++ Play selection ---*/
++#define DIVIRTUAL_SPORTS_FOOTBALL_FIELD 0x14000000
++#define DIBUTTON_FOOTBALLP_PLAY 0x14000401 /* cycle through available plays */
++#define DIBUTTON_FOOTBALLP_SELECT 0x14000402 /* select play */
++#define DIBUTTON_FOOTBALLP_HELP 0x14000403 /* Bring up pop-up help */
++#define DIBUTTON_FOOTBALLP_MENU 0x140004FD /* Show menu options */
++/*--- Priority 2 controls ---*/
++
++#define DIBUTTON_FOOTBALLP_DEVICE 0x140044FE /* Show input device and controls */
++#define DIBUTTON_FOOTBALLP_PAUSE 0x140044FC /* Start / Pause / Restart game */
++
++/*--- Sports - Football - QB
++ Offense: Quarterback / Kicker ---*/
++#define DIVIRTUAL_SPORTS_FOOTBALL_QBCK 0x15000000
++#define DIAXIS_FOOTBALLQ_LATERAL 0x15008201 /* Move / Aim: left / right */
++#define DIAXIS_FOOTBALLQ_MOVE 0x15010202 /* Move / Aim: up / down */
++#define DIBUTTON_FOOTBALLQ_SELECT 0x15000401 /* Select */
++#define DIBUTTON_FOOTBALLQ_SNAP 0x15000402 /* snap ball - start play */
++#define DIBUTTON_FOOTBALLQ_JUMP 0x15000403 /* jump over defender */
++#define DIBUTTON_FOOTBALLQ_SLIDE 0x15000404 /* Dive/Slide */
++#define DIBUTTON_FOOTBALLQ_PASS 0x15000405 /* throws pass to receiver */
++#define DIBUTTON_FOOTBALLQ_FAKE 0x15000406 /* pump fake pass or fake kick */
++#define DIBUTTON_FOOTBALLQ_MENU 0x150004FD /* Show menu options */
++/*--- Priority 2 controls ---*/
++
++#define DIBUTTON_FOOTBALLQ_FAKESNAP 0x15004407 /* Fake snap */
++#define DIBUTTON_FOOTBALLQ_MOTION 0x15004408 /* Send receivers in motion */
++#define DIBUTTON_FOOTBALLQ_AUDIBLE 0x15004409 /* Change offensive play at line of scrimmage */
++#define DIBUTTON_FOOTBALLQ_LEFT_LINK 0x1500C4E4 /* Fallback sidestep left button */
++#define DIBUTTON_FOOTBALLQ_RIGHT_LINK 0x1500C4EC /* Fallback sidestep right button */
++#define DIBUTTON_FOOTBALLQ_FORWARD_LINK 0x150144E0 /* Fallback move forward button */
++#define DIBUTTON_FOOTBALLQ_BACK_LINK 0x150144E8 /* Fallback move back button */
++#define DIBUTTON_FOOTBALLQ_DEVICE 0x150044FE /* Show input device and controls */
++#define DIBUTTON_FOOTBALLQ_PAUSE 0x150044FC /* Start / Pause / Restart game */
++
++/*--- Sports - Football - Offense
++ Offense - Runner ---*/
++#define DIVIRTUAL_SPORTS_FOOTBALL_OFFENSE 0x16000000
++#define DIAXIS_FOOTBALLO_LATERAL 0x16008201 /* Move / Aim: left / right */
++#define DIAXIS_FOOTBALLO_MOVE 0x16010202 /* Move / Aim: up / down */
++#define DIBUTTON_FOOTBALLO_JUMP 0x16000401 /* jump or hurdle over defender */
++#define DIBUTTON_FOOTBALLO_LEFTARM 0x16000402 /* holds out left arm */
++#define DIBUTTON_FOOTBALLO_RIGHTARM 0x16000403 /* holds out right arm */
++#define DIBUTTON_FOOTBALLO_THROW 0x16000404 /* throw pass or lateral ball to another runner */
++#define DIBUTTON_FOOTBALLO_SPIN 0x16000405 /* Spin to avoid defenders */
++#define DIBUTTON_FOOTBALLO_MENU 0x160004FD /* Show menu options */
++/*--- Priority 2 controls ---*/
++
++#define DIBUTTON_FOOTBALLO_JUKE 0x16004406 /* Use special move to avoid defenders */
++#define DIBUTTON_FOOTBALLO_SHOULDER 0x16004407 /* Lower shoulder to run over defenders */
++#define DIBUTTON_FOOTBALLO_TURBO 0x16004408 /* Speed burst past defenders */
++#define DIBUTTON_FOOTBALLO_DIVE 0x16004409 /* Dive over defenders */
++#define DIBUTTON_FOOTBALLO_ZOOM 0x1600440A /* Zoom view in / out */
++#define DIBUTTON_FOOTBALLO_SUBSTITUTE 0x1600440B /* substitute one player for another */
++#define DIBUTTON_FOOTBALLO_LEFT_LINK 0x1600C4E4 /* Fallback sidestep left button */
++#define DIBUTTON_FOOTBALLO_RIGHT_LINK 0x1600C4EC /* Fallback sidestep right button */
++#define DIBUTTON_FOOTBALLO_FORWARD_LINK 0x160144E0 /* Fallback move forward button */
++#define DIBUTTON_FOOTBALLO_BACK_LINK 0x160144E8 /* Fallback move back button */
++#define DIBUTTON_FOOTBALLO_DEVICE 0x160044FE /* Show input device and controls */
++#define DIBUTTON_FOOTBALLO_PAUSE 0x160044FC /* Start / Pause / Restart game */
++
++/*--- Sports - Football - Defense
++ Defense ---*/
++#define DIVIRTUAL_SPORTS_FOOTBALL_DEFENSE 0x17000000
++#define DIAXIS_FOOTBALLD_LATERAL 0x17008201 /* Move / Aim: left / right */
++#define DIAXIS_FOOTBALLD_MOVE 0x17010202 /* Move / Aim: up / down */
++#define DIBUTTON_FOOTBALLD_PLAY 0x17000401 /* cycle through available plays */
++#define DIBUTTON_FOOTBALLD_SELECT 0x17000402 /* select player closest to the ball */
++#define DIBUTTON_FOOTBALLD_JUMP 0x17000403 /* jump to intercept or block */
++#define DIBUTTON_FOOTBALLD_TACKLE 0x17000404 /* tackler runner */
++#define DIBUTTON_FOOTBALLD_FAKE 0x17000405 /* hold down to fake tackle or intercept */
++#define DIBUTTON_FOOTBALLD_SUPERTACKLE 0x17000406 /* Initiate special tackle */
++#define DIBUTTON_FOOTBALLD_MENU 0x170004FD /* Show menu options */
++/*--- Priority 2 controls ---*/
++
++#define DIBUTTON_FOOTBALLD_SPIN 0x17004407 /* Spin to beat offensive line */
++#define DIBUTTON_FOOTBALLD_SWIM 0x17004408 /* Swim to beat the offensive line */
++#define DIBUTTON_FOOTBALLD_BULLRUSH 0x17004409 /* Bull rush the offensive line */
++#define DIBUTTON_FOOTBALLD_RIP 0x1700440A /* Rip the offensive line */
++#define DIBUTTON_FOOTBALLD_AUDIBLE 0x1700440B /* Change defensive play at the line of scrimmage */
++#define DIBUTTON_FOOTBALLD_ZOOM 0x1700440C /* Zoom view in / out */
++#define DIBUTTON_FOOTBALLD_SUBSTITUTE 0x1700440D /* substitute one player for another */
++#define DIBUTTON_FOOTBALLD_LEFT_LINK 0x1700C4E4 /* Fallback sidestep left button */
++#define DIBUTTON_FOOTBALLD_RIGHT_LINK 0x1700C4EC /* Fallback sidestep right button */
++#define DIBUTTON_FOOTBALLD_FORWARD_LINK 0x170144E0 /* Fallback move forward button */
++#define DIBUTTON_FOOTBALLD_BACK_LINK 0x170144E8 /* Fallback move back button */
++#define DIBUTTON_FOOTBALLD_DEVICE 0x170044FE /* Show input device and controls */
++#define DIBUTTON_FOOTBALLD_PAUSE 0x170044FC /* Start / Pause / Restart game */
++
++/*--- Sports - Golf
++ ---*/
++#define DIVIRTUAL_SPORTS_GOLF 0x18000000
++#define DIAXIS_GOLF_LATERAL 0x18008201 /* Move / Aim: left / right */
++#define DIAXIS_GOLF_MOVE 0x18010202 /* Move / Aim: up / down */
++#define DIBUTTON_GOLF_SWING 0x18000401 /* swing club */
++#define DIBUTTON_GOLF_SELECT 0x18000402 /* cycle between: club / swing strength / ball arc / ball spin */
++#define DIBUTTON_GOLF_UP 0x18000403 /* increase selection */
++#define DIBUTTON_GOLF_DOWN 0x18000404 /* decrease selection */
++#define DIBUTTON_GOLF_TERRAIN 0x18000405 /* shows terrain detail */
++#define DIBUTTON_GOLF_FLYBY 0x18000406 /* view the hole via a flyby */
++#define DIBUTTON_GOLF_MENU 0x180004FD /* Show menu options */
++/*--- Priority 2 controls ---*/
++
++#define DIHATSWITCH_GOLF_SCROLL 0x18004601 /* scroll view */
++#define DIBUTTON_GOLF_ZOOM 0x18004407 /* Zoom view in / out */
++#define DIBUTTON_GOLF_TIMEOUT 0x18004408 /* Call for time out */
++#define DIBUTTON_GOLF_SUBSTITUTE 0x18004409 /* substitute one player for another */
++#define DIBUTTON_GOLF_LEFT_LINK 0x1800C4E4 /* Fallback sidestep left button */
++#define DIBUTTON_GOLF_RIGHT_LINK 0x1800C4EC /* Fallback sidestep right button */
++#define DIBUTTON_GOLF_FORWARD_LINK 0x180144E0 /* Fallback move forward button */
++#define DIBUTTON_GOLF_BACK_LINK 0x180144E8 /* Fallback move back button */
++#define DIBUTTON_GOLF_DEVICE 0x180044FE /* Show input device and controls */
++#define DIBUTTON_GOLF_PAUSE 0x180044FC /* Start / Pause / Restart game */
++
++/*--- Sports - Hockey - Offense
++ Offense ---*/
++#define DIVIRTUAL_SPORTS_HOCKEY_OFFENSE 0x19000000
++#define DIAXIS_HOCKEYO_LATERAL 0x19008201 /* Move / Aim: left / right */
++#define DIAXIS_HOCKEYO_MOVE 0x19010202 /* Move / Aim: up / down */
++#define DIBUTTON_HOCKEYO_SHOOT 0x19000401 /* Shoot */
++#define DIBUTTON_HOCKEYO_PASS 0x19000402 /* pass the puck */
++#define DIBUTTON_HOCKEYO_BURST 0x19000403 /* invoke speed burst */
++#define DIBUTTON_HOCKEYO_SPECIAL 0x19000404 /* invoke special move */
++#define DIBUTTON_HOCKEYO_FAKE 0x19000405 /* hold down to fake pass or kick */
++#define DIBUTTON_HOCKEYO_MENU 0x190004FD /* Show menu options */
++/*--- Priority 2 controls ---*/
++
++#define DIHATSWITCH_HOCKEYO_SCROLL 0x19004601 /* scroll view */
++#define DIBUTTON_HOCKEYO_ZOOM 0x19004406 /* Zoom view in / out */
++#define DIBUTTON_HOCKEYO_STRATEGY 0x19004407 /* Invoke coaching menu for strategy help */
++#define DIBUTTON_HOCKEYO_TIMEOUT 0x19004408 /* Call for time out */
++#define DIBUTTON_HOCKEYO_SUBSTITUTE 0x19004409 /* substitute one player for another */
++#define DIBUTTON_HOCKEYO_LEFT_LINK 0x1900C4E4 /* Fallback sidestep left button */
++#define DIBUTTON_HOCKEYO_RIGHT_LINK 0x1900C4EC /* Fallback sidestep right button */
++#define DIBUTTON_HOCKEYO_FORWARD_LINK 0x190144E0 /* Fallback move forward button */
++#define DIBUTTON_HOCKEYO_BACK_LINK 0x190144E8 /* Fallback move back button */
++#define DIBUTTON_HOCKEYO_DEVICE 0x190044FE /* Show input device and controls */
++#define DIBUTTON_HOCKEYO_PAUSE 0x190044FC /* Start / Pause / Restart game */
++
++/*--- Sports - Hockey - Defense
++ Defense ---*/
++#define DIVIRTUAL_SPORTS_HOCKEY_DEFENSE 0x1A000000
++#define DIAXIS_HOCKEYD_LATERAL 0x1A008201 /* Move / Aim: left / right */
++#define DIAXIS_HOCKEYD_MOVE 0x1A010202 /* Move / Aim: up / down */
++#define DIBUTTON_HOCKEYD_PLAYER 0x1A000401 /* control player closest to the puck */
++#define DIBUTTON_HOCKEYD_STEAL 0x1A000402 /* attempt steal */
++#define DIBUTTON_HOCKEYD_BURST 0x1A000403 /* speed burst or body check */
++#define DIBUTTON_HOCKEYD_BLOCK 0x1A000404 /* block puck */
++#define DIBUTTON_HOCKEYD_FAKE 0x1A000405 /* hold down to fake tackle or intercept */
++#define DIBUTTON_HOCKEYD_MENU 0x1A0004FD /* Show menu options */
++/*--- Priority 2 controls ---*/
++
++#define DIHATSWITCH_HOCKEYD_SCROLL 0x1A004601 /* scroll view */
++#define DIBUTTON_HOCKEYD_ZOOM 0x1A004406 /* Zoom view in / out */
++#define DIBUTTON_HOCKEYD_STRATEGY 0x1A004407 /* Invoke coaching menu for strategy help */
++#define DIBUTTON_HOCKEYD_TIMEOUT 0x1A004408 /* Call for time out */
++#define DIBUTTON_HOCKEYD_SUBSTITUTE 0x1A004409 /* substitute one player for another */
++#define DIBUTTON_HOCKEYD_LEFT_LINK 0x1A00C4E4 /* Fallback sidestep left button */
++#define DIBUTTON_HOCKEYD_RIGHT_LINK 0x1A00C4EC /* Fallback sidestep right button */
++#define DIBUTTON_HOCKEYD_FORWARD_LINK 0x1A0144E0 /* Fallback move forward button */
++#define DIBUTTON_HOCKEYD_BACK_LINK 0x1A0144E8 /* Fallback move back button */
++#define DIBUTTON_HOCKEYD_DEVICE 0x1A0044FE /* Show input device and controls */
++#define DIBUTTON_HOCKEYD_PAUSE 0x1A0044FC /* Start / Pause / Restart game */
++
++/*--- Sports - Hockey - Goalie
++ Goal tending ---*/
++#define DIVIRTUAL_SPORTS_HOCKEY_GOALIE 0x1B000000
++#define DIAXIS_HOCKEYG_LATERAL 0x1B008201 /* Move / Aim: left / right */
++#define DIAXIS_HOCKEYG_MOVE 0x1B010202 /* Move / Aim: up / down */
++#define DIBUTTON_HOCKEYG_PASS 0x1B000401 /* pass puck */
++#define DIBUTTON_HOCKEYG_POKE 0x1B000402 /* poke / check / hack */
++#define DIBUTTON_HOCKEYG_STEAL 0x1B000403 /* attempt steal */
++#define DIBUTTON_HOCKEYG_BLOCK 0x1B000404 /* block puck */
++#define DIBUTTON_HOCKEYG_MENU 0x1B0004FD /* Show menu options */
++/*--- Priority 2 controls ---*/
++
++#define DIHATSWITCH_HOCKEYG_SCROLL 0x1B004601 /* scroll view */
++#define DIBUTTON_HOCKEYG_ZOOM 0x1B004405 /* Zoom view in / out */
++#define DIBUTTON_HOCKEYG_STRATEGY 0x1B004406 /* Invoke coaching menu for strategy help */
++#define DIBUTTON_HOCKEYG_TIMEOUT 0x1B004407 /* Call for time out */
++#define DIBUTTON_HOCKEYG_SUBSTITUTE 0x1B004408 /* substitute one player for another */
++#define DIBUTTON_HOCKEYG_LEFT_LINK 0x1B00C4E4 /* Fallback sidestep left button */
++#define DIBUTTON_HOCKEYG_RIGHT_LINK 0x1B00C4EC /* Fallback sidestep right button */
++#define DIBUTTON_HOCKEYG_FORWARD_LINK 0x1B0144E0 /* Fallback move forward button */
++#define DIBUTTON_HOCKEYG_BACK_LINK 0x1B0144E8 /* Fallback move back button */
++#define DIBUTTON_HOCKEYG_DEVICE 0x1B0044FE /* Show input device and controls */
++#define DIBUTTON_HOCKEYG_PAUSE 0x1B0044FC /* Start / Pause / Restart game */
++
++/*--- Sports - Mountain Biking
++ ---*/
++#define DIVIRTUAL_SPORTS_BIKING_MOUNTAIN 0x1C000000
++#define DIAXIS_BIKINGM_TURN 0x1C008201 /* left / right */
++#define DIAXIS_BIKINGM_PEDAL 0x1C010202 /* Pedal faster / slower / brake */
++#define DIBUTTON_BIKINGM_JUMP 0x1C000401 /* jump over obstacle */
++#define DIBUTTON_BIKINGM_CAMERA 0x1C000402 /* switch camera view */
++#define DIBUTTON_BIKINGM_SPECIAL1 0x1C000403 /* perform first special move */
++#define DIBUTTON_BIKINGM_SELECT 0x1C000404 /* Select */
++#define DIBUTTON_BIKINGM_SPECIAL2 0x1C000405 /* perform second special move */
++#define DIBUTTON_BIKINGM_MENU 0x1C0004FD /* Show menu options */
++/*--- Priority 2 controls ---*/
++
++#define DIHATSWITCH_BIKINGM_SCROLL 0x1C004601 /* scroll view */
++#define DIBUTTON_BIKINGM_ZOOM 0x1C004406 /* Zoom view in / out */
++#define DIAXIS_BIKINGM_BRAKE 0x1C044203 /* Brake axis */
++#define DIBUTTON_BIKINGM_LEFT_LINK 0x1C00C4E4 /* Fallback turn left button */
++#define DIBUTTON_BIKINGM_RIGHT_LINK 0x1C00C4EC /* Fallback turn right button */
++#define DIBUTTON_BIKINGM_FASTER_LINK 0x1C0144E0 /* Fallback pedal faster button */
++#define DIBUTTON_BIKINGM_SLOWER_LINK 0x1C0144E8 /* Fallback pedal slower button */
++#define DIBUTTON_BIKINGM_BRAKE_BUTTON_LINK 0x1C0444E8 /* Fallback brake button */
++#define DIBUTTON_BIKINGM_DEVICE 0x1C0044FE /* Show input device and controls */
++#define DIBUTTON_BIKINGM_PAUSE 0x1C0044FC /* Start / Pause / Restart game */
++
++/*--- Sports: Skiing / Snowboarding / Skateboarding
++ ---*/
++#define DIVIRTUAL_SPORTS_SKIING 0x1D000000
++#define DIAXIS_SKIING_TURN 0x1D008201 /* left / right */
++#define DIAXIS_SKIING_SPEED 0x1D010202 /* faster / slower */
++#define DIBUTTON_SKIING_JUMP 0x1D000401 /* Jump */
++#define DIBUTTON_SKIING_CROUCH 0x1D000402 /* crouch down */
++#define DIBUTTON_SKIING_CAMERA 0x1D000403 /* switch camera view */
++#define DIBUTTON_SKIING_SPECIAL1 0x1D000404 /* perform first special move */
++#define DIBUTTON_SKIING_SELECT 0x1D000405 /* Select */
++#define DIBUTTON_SKIING_SPECIAL2 0x1D000406 /* perform second special move */
++#define DIBUTTON_SKIING_MENU 0x1D0004FD /* Show menu options */
++/*--- Priority 2 controls ---*/
++
++#define DIHATSWITCH_SKIING_GLANCE 0x1D004601 /* scroll view */
++#define DIBUTTON_SKIING_ZOOM 0x1D004407 /* Zoom view in / out */
++#define DIBUTTON_SKIING_LEFT_LINK 0x1D00C4E4 /* Fallback turn left button */
++#define DIBUTTON_SKIING_RIGHT_LINK 0x1D00C4EC /* Fallback turn right button */
++#define DIBUTTON_SKIING_FASTER_LINK 0x1D0144E0 /* Fallback increase speed button */
++#define DIBUTTON_SKIING_SLOWER_LINK 0x1D0144E8 /* Fallback decrease speed button */
++#define DIBUTTON_SKIING_DEVICE 0x1D0044FE /* Show input device and controls */
++#define DIBUTTON_SKIING_PAUSE 0x1D0044FC /* Start / Pause / Restart game */
++
++/*--- Sports - Soccer - Offense
++ Offense ---*/
++#define DIVIRTUAL_SPORTS_SOCCER_OFFENSE 0x1E000000
++#define DIAXIS_SOCCERO_LATERAL 0x1E008201 /* Move / Aim: left / right */
++#define DIAXIS_SOCCERO_MOVE 0x1E010202 /* Move / Aim: up / down */
++#define DIAXIS_SOCCERO_BEND 0x1E018203 /* Bend to soccer shot/pass */
++#define DIBUTTON_SOCCERO_SHOOT 0x1E000401 /* Shoot the ball */
++#define DIBUTTON_SOCCERO_PASS 0x1E000402 /* Pass */
++#define DIBUTTON_SOCCERO_FAKE 0x1E000403 /* Fake */
++#define DIBUTTON_SOCCERO_PLAYER 0x1E000404 /* Select next player */
++#define DIBUTTON_SOCCERO_SPECIAL1 0x1E000405 /* Apply special move */
++#define DIBUTTON_SOCCERO_SELECT 0x1E000406 /* Select special move */
++#define DIBUTTON_SOCCERO_MENU 0x1E0004FD /* Show menu options */
++/*--- Priority 2 controls ---*/
++
++#define DIHATSWITCH_SOCCERO_GLANCE 0x1E004601 /* scroll view */
++#define DIBUTTON_SOCCERO_SUBSTITUTE 0x1E004407 /* Substitute one player for another */
++#define DIBUTTON_SOCCERO_SHOOTLOW 0x1E004408 /* Shoot the ball low */
++#define DIBUTTON_SOCCERO_SHOOTHIGH 0x1E004409 /* Shoot the ball high */
++#define DIBUTTON_SOCCERO_PASSTHRU 0x1E00440A /* Make a thru pass */
++#define DIBUTTON_SOCCERO_SPRINT 0x1E00440B /* Sprint / turbo boost */
++#define DIBUTTON_SOCCERO_CONTROL 0x1E00440C /* Obtain control of the ball */
++#define DIBUTTON_SOCCERO_HEAD 0x1E00440D /* Attempt to head the ball */
++#define DIBUTTON_SOCCERO_LEFT_LINK 0x1E00C4E4 /* Fallback sidestep left button */
++#define DIBUTTON_SOCCERO_RIGHT_LINK 0x1E00C4EC /* Fallback sidestep right button */
++#define DIBUTTON_SOCCERO_FORWARD_LINK 0x1E0144E0 /* Fallback move forward button */
++#define DIBUTTON_SOCCERO_BACK_LINK 0x1E0144E8 /* Fallback move back button */
++#define DIBUTTON_SOCCERO_DEVICE 0x1E0044FE /* Show input device and controls */
++#define DIBUTTON_SOCCERO_PAUSE 0x1E0044FC /* Start / Pause / Restart game */
++
++/*--- Sports - Soccer - Defense
++ Defense ---*/
++#define DIVIRTUAL_SPORTS_SOCCER_DEFENSE 0x1F000000
++#define DIAXIS_SOCCERD_LATERAL 0x1F008201 /* Move / Aim: left / right */
++#define DIAXIS_SOCCERD_MOVE 0x1F010202 /* Move / Aim: up / down */
++#define DIBUTTON_SOCCERD_BLOCK 0x1F000401 /* Attempt to block shot */
++#define DIBUTTON_SOCCERD_STEAL 0x1F000402 /* Attempt to steal ball */
++#define DIBUTTON_SOCCERD_FAKE 0x1F000403 /* Fake a block or a steal */
++#define DIBUTTON_SOCCERD_PLAYER 0x1F000404 /* Select next player */
++#define DIBUTTON_SOCCERD_SPECIAL 0x1F000405 /* Apply special move */
++#define DIBUTTON_SOCCERD_SELECT 0x1F000406 /* Select special move */
++#define DIBUTTON_SOCCERD_SLIDE 0x1F000407 /* Attempt a slide tackle */
++#define DIBUTTON_SOCCERD_MENU 0x1F0004FD /* Show menu options */
++/*--- Priority 2 controls ---*/
++
++#define DIHATSWITCH_SOCCERD_GLANCE 0x1F004601 /* scroll view */
++#define DIBUTTON_SOCCERD_FOUL 0x1F004408 /* Initiate a foul / hard-foul */
++#define DIBUTTON_SOCCERD_HEAD 0x1F004409 /* Attempt a Header */
++#define DIBUTTON_SOCCERD_CLEAR 0x1F00440A /* Attempt to clear the ball down the field */
++#define DIBUTTON_SOCCERD_GOALIECHARGE 0x1F00440B /* Make the goalie charge out of the box */
++#define DIBUTTON_SOCCERD_SUBSTITUTE 0x1F00440C /* Substitute one player for another */
++#define DIBUTTON_SOCCERD_LEFT_LINK 0x1F00C4E4 /* Fallback sidestep left button */
++#define DIBUTTON_SOCCERD_RIGHT_LINK 0x1F00C4EC /* Fallback sidestep right button */
++#define DIBUTTON_SOCCERD_FORWARD_LINK 0x1F0144E0 /* Fallback move forward button */
++#define DIBUTTON_SOCCERD_BACK_LINK 0x1F0144E8 /* Fallback move back button */
++#define DIBUTTON_SOCCERD_DEVICE 0x1F0044FE /* Show input device and controls */
++#define DIBUTTON_SOCCERD_PAUSE 0x1F0044FC /* Start / Pause / Restart game */
++
++/*--- Sports - Racquet
++ Tennis - Table-Tennis - Squash ---*/
++#define DIVIRTUAL_SPORTS_RACQUET 0x20000000
++#define DIAXIS_RACQUET_LATERAL 0x20008201 /* Move / Aim: left / right */
++#define DIAXIS_RACQUET_MOVE 0x20010202 /* Move / Aim: up / down */
++#define DIBUTTON_RACQUET_SWING 0x20000401 /* Swing racquet */
++#define DIBUTTON_RACQUET_BACKSWING 0x20000402 /* Swing backhand */
++#define DIBUTTON_RACQUET_SMASH 0x20000403 /* Smash shot */
++#define DIBUTTON_RACQUET_SPECIAL 0x20000404 /* Special shot */
++#define DIBUTTON_RACQUET_SELECT 0x20000405 /* Select special shot */
++#define DIBUTTON_RACQUET_MENU 0x200004FD /* Show menu options */
++/*--- Priority 2 controls ---*/
++
++#define DIHATSWITCH_RACQUET_GLANCE 0x20004601 /* scroll view */
++#define DIBUTTON_RACQUET_TIMEOUT 0x20004406 /* Call for time out */
++#define DIBUTTON_RACQUET_SUBSTITUTE 0x20004407 /* Substitute one player for another */
++#define DIBUTTON_RACQUET_LEFT_LINK 0x2000C4E4 /* Fallback sidestep left button */
++#define DIBUTTON_RACQUET_RIGHT_LINK 0x2000C4EC /* Fallback sidestep right button */
++#define DIBUTTON_RACQUET_FORWARD_LINK 0x200144E0 /* Fallback move forward button */
++#define DIBUTTON_RACQUET_BACK_LINK 0x200144E8 /* Fallback move back button */
++#define DIBUTTON_RACQUET_DEVICE 0x200044FE /* Show input device and controls */
++#define DIBUTTON_RACQUET_PAUSE 0x200044FC /* Start / Pause / Restart game */
++
++/*--- Arcade- 2D
++ Side to Side movement ---*/
++#define DIVIRTUAL_ARCADE_SIDE2SIDE 0x21000000
++#define DIAXIS_ARCADES_LATERAL 0x21008201 /* left / right */
++#define DIAXIS_ARCADES_MOVE 0x21010202 /* up / down */
++#define DIBUTTON_ARCADES_THROW 0x21000401 /* throw object */
++#define DIBUTTON_ARCADES_CARRY 0x21000402 /* carry object */
++#define DIBUTTON_ARCADES_ATTACK 0x21000403 /* attack */
++#define DIBUTTON_ARCADES_SPECIAL 0x21000404 /* apply special move */
++#define DIBUTTON_ARCADES_SELECT 0x21000405 /* select special move */
++#define DIBUTTON_ARCADES_MENU 0x210004FD /* Show menu options */
++/*--- Priority 2 controls ---*/
++
++#define DIHATSWITCH_ARCADES_VIEW 0x21004601 /* scroll view left / right / up / down */
++#define DIBUTTON_ARCADES_LEFT_LINK 0x2100C4E4 /* Fallback sidestep left button */
++#define DIBUTTON_ARCADES_RIGHT_LINK 0x2100C4EC /* Fallback sidestep right button */
++#define DIBUTTON_ARCADES_FORWARD_LINK 0x210144E0 /* Fallback move forward button */
++#define DIBUTTON_ARCADES_BACK_LINK 0x210144E8 /* Fallback move back button */
++#define DIBUTTON_ARCADES_VIEW_UP_LINK 0x2107C4E0 /* Fallback scroll view up button */
++#define DIBUTTON_ARCADES_VIEW_DOWN_LINK 0x2107C4E8 /* Fallback scroll view down button */
++#define DIBUTTON_ARCADES_VIEW_LEFT_LINK 0x2107C4E4 /* Fallback scroll view left button */
++#define DIBUTTON_ARCADES_VIEW_RIGHT_LINK 0x2107C4EC /* Fallback scroll view right button */
++#define DIBUTTON_ARCADES_DEVICE 0x210044FE /* Show input device and controls */
++#define DIBUTTON_ARCADES_PAUSE 0x210044FC /* Start / Pause / Restart game */
++
++/*--- Arcade - Platform Game
++ Character moves around on screen ---*/
++#define DIVIRTUAL_ARCADE_PLATFORM 0x22000000
++#define DIAXIS_ARCADEP_LATERAL 0x22008201 /* Left / right */
++#define DIAXIS_ARCADEP_MOVE 0x22010202 /* Up / down */
++#define DIBUTTON_ARCADEP_JUMP 0x22000401 /* Jump */
++#define DIBUTTON_ARCADEP_FIRE 0x22000402 /* Fire */
++#define DIBUTTON_ARCADEP_CROUCH 0x22000403 /* Crouch */
++#define DIBUTTON_ARCADEP_SPECIAL 0x22000404 /* Apply special move */
++#define DIBUTTON_ARCADEP_SELECT 0x22000405 /* Select special move */
++#define DIBUTTON_ARCADEP_MENU 0x220004FD /* Show menu options */
++/*--- Priority 2 controls ---*/
++
++#define DIHATSWITCH_ARCADEP_VIEW 0x22004601 /* Scroll view */
++#define DIBUTTON_ARCADEP_FIRESECONDARY 0x22004406 /* Alternative fire button */
++#define DIBUTTON_ARCADEP_LEFT_LINK 0x2200C4E4 /* Fallback sidestep left button */
++#define DIBUTTON_ARCADEP_RIGHT_LINK 0x2200C4EC /* Fallback sidestep right button */
++#define DIBUTTON_ARCADEP_FORWARD_LINK 0x220144E0 /* Fallback move forward button */
++#define DIBUTTON_ARCADEP_BACK_LINK 0x220144E8 /* Fallback move back button */
++#define DIBUTTON_ARCADEP_VIEW_UP_LINK 0x2207C4E0 /* Fallback scroll view up button */
++#define DIBUTTON_ARCADEP_VIEW_DOWN_LINK 0x2207C4E8 /* Fallback scroll view down button */
++#define DIBUTTON_ARCADEP_VIEW_LEFT_LINK 0x2207C4E4 /* Fallback scroll view left button */
++#define DIBUTTON_ARCADEP_VIEW_RIGHT_LINK 0x2207C4EC /* Fallback scroll view right button */
++#define DIBUTTON_ARCADEP_DEVICE 0x220044FE /* Show input device and controls */
++#define DIBUTTON_ARCADEP_PAUSE 0x220044FC /* Start / Pause / Restart game */
++
++/*--- CAD - 2D Object Control
++ Controls to select and move objects in 2D ---*/
++#define DIVIRTUAL_CAD_2DCONTROL 0x23000000
++#define DIAXIS_2DCONTROL_LATERAL 0x23008201 /* Move view left / right */
++#define DIAXIS_2DCONTROL_MOVE 0x23010202 /* Move view up / down */
++#define DIAXIS_2DCONTROL_INOUT 0x23018203 /* Zoom - in / out */
++#define DIBUTTON_2DCONTROL_SELECT 0x23000401 /* Select Object */
++#define DIBUTTON_2DCONTROL_SPECIAL1 0x23000402 /* Do first special operation */
++#define DIBUTTON_2DCONTROL_SPECIAL 0x23000403 /* Select special operation */
++#define DIBUTTON_2DCONTROL_SPECIAL2 0x23000404 /* Do second special operation */
++#define DIBUTTON_2DCONTROL_MENU 0x230004FD /* Show menu options */
++/*--- Priority 2 controls ---*/
++
++#define DIHATSWITCH_2DCONTROL_HATSWITCH 0x23004601 /* Hat switch */
++#define DIAXIS_2DCONTROL_ROTATEZ 0x23024204 /* Rotate view clockwise / counterclockwise */
++#define DIBUTTON_2DCONTROL_DISPLAY 0x23004405 /* Shows next on-screen display options */
++#define DIBUTTON_2DCONTROL_DEVICE 0x230044FE /* Show input device and controls */
++#define DIBUTTON_2DCONTROL_PAUSE 0x230044FC /* Start / Pause / Restart game */
++
++/*--- CAD - 3D object control
++ Controls to select and move objects within a 3D environment ---*/
++#define DIVIRTUAL_CAD_3DCONTROL 0x24000000
++#define DIAXIS_3DCONTROL_LATERAL 0x24008201 /* Move view left / right */
++#define DIAXIS_3DCONTROL_MOVE 0x24010202 /* Move view up / down */
++#define DIAXIS_3DCONTROL_INOUT 0x24018203 /* Zoom - in / out */
++#define DIBUTTON_3DCONTROL_SELECT 0x24000401 /* Select Object */
++#define DIBUTTON_3DCONTROL_SPECIAL1 0x24000402 /* Do first special operation */
++#define DIBUTTON_3DCONTROL_SPECIAL 0x24000403 /* Select special operation */
++#define DIBUTTON_3DCONTROL_SPECIAL2 0x24000404 /* Do second special operation */
++#define DIBUTTON_3DCONTROL_MENU 0x240004FD /* Show menu options */
++/*--- Priority 2 controls ---*/
++
++#define DIHATSWITCH_3DCONTROL_HATSWITCH 0x24004601 /* Hat switch */
++#define DIAXIS_3DCONTROL_ROTATEX 0x24034204 /* Rotate view forward or up / backward or down */
++#define DIAXIS_3DCONTROL_ROTATEY 0x2402C205 /* Rotate view clockwise / counterclockwise */
++#define DIAXIS_3DCONTROL_ROTATEZ 0x24024206 /* Rotate view left / right */
++#define DIBUTTON_3DCONTROL_DISPLAY 0x24004405 /* Show next on-screen display options */
++#define DIBUTTON_3DCONTROL_DEVICE 0x240044FE /* Show input device and controls */
++#define DIBUTTON_3DCONTROL_PAUSE 0x240044FC /* Start / Pause / Restart game */
++
++/*--- CAD - 3D Navigation - Fly through
++ Controls for 3D modeling ---*/
++#define DIVIRTUAL_CAD_FLYBY 0x25000000
++#define DIAXIS_CADF_LATERAL 0x25008201 /* move view left / right */
++#define DIAXIS_CADF_MOVE 0x25010202 /* move view up / down */
++#define DIAXIS_CADF_INOUT 0x25018203 /* in / out */
++#define DIBUTTON_CADF_SELECT 0x25000401 /* Select Object */
++#define DIBUTTON_CADF_SPECIAL1 0x25000402 /* do first special operation */
++#define DIBUTTON_CADF_SPECIAL 0x25000403 /* Select special operation */
++#define DIBUTTON_CADF_SPECIAL2 0x25000404 /* do second special operation */
++#define DIBUTTON_CADF_MENU 0x250004FD /* Show menu options */
++/*--- Priority 2 controls ---*/
++
++#define DIHATSWITCH_CADF_HATSWITCH 0x25004601 /* Hat switch */
++#define DIAXIS_CADF_ROTATEX 0x25034204 /* Rotate view forward or up / backward or down */
++#define DIAXIS_CADF_ROTATEY 0x2502C205 /* Rotate view clockwise / counterclockwise */
++#define DIAXIS_CADF_ROTATEZ 0x25024206 /* Rotate view left / right */
++#define DIBUTTON_CADF_DISPLAY 0x25004405 /* shows next on-screen display options */
++#define DIBUTTON_CADF_DEVICE 0x250044FE /* Show input device and controls */
++#define DIBUTTON_CADF_PAUSE 0x250044FC /* Start / Pause / Restart game */
++
++/*--- CAD - 3D Model Control
++ Controls for 3D modeling ---*/
++#define DIVIRTUAL_CAD_MODEL 0x26000000
++#define DIAXIS_CADM_LATERAL 0x26008201 /* move view left / right */
++#define DIAXIS_CADM_MOVE 0x26010202 /* move view up / down */
++#define DIAXIS_CADM_INOUT 0x26018203 /* in / out */
++#define DIBUTTON_CADM_SELECT 0x26000401 /* Select Object */
++#define DIBUTTON_CADM_SPECIAL1 0x26000402 /* do first special operation */
++#define DIBUTTON_CADM_SPECIAL 0x26000403 /* Select special operation */
++#define DIBUTTON_CADM_SPECIAL2 0x26000404 /* do second special operation */
++#define DIBUTTON_CADM_MENU 0x260004FD /* Show menu options */
++/*--- Priority 2 controls ---*/
++
++#define DIHATSWITCH_CADM_HATSWITCH 0x26004601 /* Hat switch */
++#define DIAXIS_CADM_ROTATEX 0x26034204 /* Rotate view forward or up / backward or down */
++#define DIAXIS_CADM_ROTATEY 0x2602C205 /* Rotate view clockwise / counterclockwise */
++#define DIAXIS_CADM_ROTATEZ 0x26024206 /* Rotate view left / right */
++#define DIBUTTON_CADM_DISPLAY 0x26004405 /* shows next on-screen display options */
++#define DIBUTTON_CADM_DEVICE 0x260044FE /* Show input device and controls */
++#define DIBUTTON_CADM_PAUSE 0x260044FC /* Start / Pause / Restart game */
++
++/*--- Control - Media Equipment
++ Remote ---*/
++#define DIVIRTUAL_REMOTE_CONTROL 0x27000000
++#define DIAXIS_REMOTE_SLIDER 0x27050201 /* Slider for adjustment: volume / color / bass / etc */
++#define DIBUTTON_REMOTE_MUTE 0x27000401 /* Set volume on current device to zero */
++#define DIBUTTON_REMOTE_SELECT 0x27000402 /* Next/previous: channel/ track / chapter / picture / station */
++#define DIBUTTON_REMOTE_PLAY 0x27002403 /* Start or pause entertainment on current device */
++#define DIBUTTON_REMOTE_CUE 0x27002404 /* Move through current media */
++#define DIBUTTON_REMOTE_REVIEW 0x27002405 /* Move through current media */
++#define DIBUTTON_REMOTE_CHANGE 0x27002406 /* Select next device */
++#define DIBUTTON_REMOTE_RECORD 0x27002407 /* Start recording the current media */
++#define DIBUTTON_REMOTE_MENU 0x270004FD /* Show menu options */
++/*--- Priority 2 controls ---*/
++
++#define DIAXIS_REMOTE_SLIDER2 0x27054202 /* Slider for adjustment: volume */
++#define DIBUTTON_REMOTE_TV 0x27005C08 /* Select TV */
++#define DIBUTTON_REMOTE_CABLE 0x27005C09 /* Select cable box */
++#define DIBUTTON_REMOTE_CD 0x27005C0A /* Select CD player */
++#define DIBUTTON_REMOTE_VCR 0x27005C0B /* Select VCR */
++#define DIBUTTON_REMOTE_TUNER 0x27005C0C /* Select tuner */
++#define DIBUTTON_REMOTE_DVD 0x27005C0D /* Select DVD player */
++#define DIBUTTON_REMOTE_ADJUST 0x27005C0E /* Enter device adjustment menu */
++#define DIBUTTON_REMOTE_DIGIT0 0x2700540F /* Digit 0 */
++#define DIBUTTON_REMOTE_DIGIT1 0x27005410 /* Digit 1 */
++#define DIBUTTON_REMOTE_DIGIT2 0x27005411 /* Digit 2 */
++#define DIBUTTON_REMOTE_DIGIT3 0x27005412 /* Digit 3 */
++#define DIBUTTON_REMOTE_DIGIT4 0x27005413 /* Digit 4 */
++#define DIBUTTON_REMOTE_DIGIT5 0x27005414 /* Digit 5 */
++#define DIBUTTON_REMOTE_DIGIT6 0x27005415 /* Digit 6 */
++#define DIBUTTON_REMOTE_DIGIT7 0x27005416 /* Digit 7 */
++#define DIBUTTON_REMOTE_DIGIT8 0x27005417 /* Digit 8 */
++#define DIBUTTON_REMOTE_DIGIT9 0x27005418 /* Digit 9 */
++#define DIBUTTON_REMOTE_DEVICE 0x270044FE /* Show input device and controls */
++#define DIBUTTON_REMOTE_PAUSE 0x270044FC /* Start / Pause / Restart game */
++
++/*--- Control- Web
++ Help or Browser ---*/
++#define DIVIRTUAL_BROWSER_CONTROL 0x28000000
++#define DIAXIS_BROWSER_LATERAL 0x28008201 /* Move on screen pointer */
++#define DIAXIS_BROWSER_MOVE 0x28010202 /* Move on screen pointer */
++#define DIBUTTON_BROWSER_SELECT 0x28000401 /* Select current item */
++#define DIAXIS_BROWSER_VIEW 0x28018203 /* Move view up/down */
++#define DIBUTTON_BROWSER_REFRESH 0x28000402 /* Refresh */
++#define DIBUTTON_BROWSER_MENU 0x280004FD /* Show menu options */
++/*--- Priority 2 controls ---*/
++
++#define DIBUTTON_BROWSER_SEARCH 0x28004403 /* Use search tool */
++#define DIBUTTON_BROWSER_STOP 0x28004404 /* Cease current update */
++#define DIBUTTON_BROWSER_HOME 0x28004405 /* Go directly to "home" location */
++#define DIBUTTON_BROWSER_FAVORITES 0x28004406 /* Mark current site as favorite */
++#define DIBUTTON_BROWSER_NEXT 0x28004407 /* Select Next page */
++#define DIBUTTON_BROWSER_PREVIOUS 0x28004408 /* Select Previous page */
++#define DIBUTTON_BROWSER_HISTORY 0x28004409 /* Show/Hide History */
++#define DIBUTTON_BROWSER_PRINT 0x2800440A /* Print current page */
++#define DIBUTTON_BROWSER_DEVICE 0x280044FE /* Show input device and controls */
++#define DIBUTTON_BROWSER_PAUSE 0x280044FC /* Start / Pause / Restart game */
++
++/*--- Driving Simulator - Giant Walking Robot
++ Walking tank with weapons ---*/
++#define DIVIRTUAL_DRIVING_MECHA 0x29000000
++#define DIAXIS_MECHA_STEER 0x29008201 /* Turns mecha left/right */
++#define DIAXIS_MECHA_TORSO 0x29010202 /* Tilts torso forward/backward */
++#define DIAXIS_MECHA_ROTATE 0x29020203 /* Turns torso left/right */
++#define DIAXIS_MECHA_THROTTLE 0x29038204 /* Engine Speed */
++#define DIBUTTON_MECHA_FIRE 0x29000401 /* Fire */
++#define DIBUTTON_MECHA_WEAPONS 0x29000402 /* Select next weapon group */
++#define DIBUTTON_MECHA_TARGET 0x29000403 /* Select closest enemy available target */
++#define DIBUTTON_MECHA_REVERSE 0x29000404 /* Toggles throttle in/out of reverse */
++#define DIBUTTON_MECHA_ZOOM 0x29000405 /* Zoom in/out targeting reticule */
++#define DIBUTTON_MECHA_JUMP 0x29000406 /* Fires jump jets */
++#define DIBUTTON_MECHA_MENU 0x290004FD /* Show menu options */
++/*--- Priority 2 controls ---*/
++
++#define DIBUTTON_MECHA_CENTER 0x29004407 /* Center torso to legs */
++#define DIHATSWITCH_MECHA_GLANCE 0x29004601 /* Look around */
++#define DIBUTTON_MECHA_VIEW 0x29004408 /* Cycle through view options */
++#define DIBUTTON_MECHA_FIRESECONDARY 0x29004409 /* Alternative fire button */
++#define DIBUTTON_MECHA_LEFT_LINK 0x2900C4E4 /* Fallback steer left button */
++#define DIBUTTON_MECHA_RIGHT_LINK 0x2900C4EC /* Fallback steer right button */
++#define DIBUTTON_MECHA_FORWARD_LINK 0x290144E0 /* Fallback tilt torso forward button */
++#define DIBUTTON_MECHA_BACK_LINK 0x290144E8 /* Fallback tilt toroso backward button */
++#define DIBUTTON_MECHA_ROTATE_LEFT_LINK 0x290244E4 /* Fallback rotate toroso right button */
++#define DIBUTTON_MECHA_ROTATE_RIGHT_LINK 0x290244EC /* Fallback rotate torso left button */
++#define DIBUTTON_MECHA_FASTER_LINK 0x2903C4E0 /* Fallback increase engine speed */
++#define DIBUTTON_MECHA_SLOWER_LINK 0x2903C4E8 /* Fallback decrease engine speed */
++#define DIBUTTON_MECHA_DEVICE 0x290044FE /* Show input device and controls */
++#define DIBUTTON_MECHA_PAUSE 0x290044FC /* Start / Pause / Restart game */
++
++/*
++ * "ANY" semantics can be used as a last resort to get mappings for actions
++ * that match nothing in the chosen virtual genre. These semantics will be
++ * mapped at a lower priority that virtual genre semantics. Also, hardware
++ * vendors will not be able to provide sensible mappings for these unless
++ * they provide application specific mappings.
++ */
++#define DIAXIS_ANY_X_1 0xFF00C201
++#define DIAXIS_ANY_X_2 0xFF00C202
++#define DIAXIS_ANY_Y_1 0xFF014201
++#define DIAXIS_ANY_Y_2 0xFF014202
++#define DIAXIS_ANY_Z_1 0xFF01C201
++#define DIAXIS_ANY_Z_2 0xFF01C202
++#define DIAXIS_ANY_R_1 0xFF024201
++#define DIAXIS_ANY_R_2 0xFF024202
++#define DIAXIS_ANY_U_1 0xFF02C201
++#define DIAXIS_ANY_U_2 0xFF02C202
++#define DIAXIS_ANY_V_1 0xFF034201
++#define DIAXIS_ANY_V_2 0xFF034202
++#define DIAXIS_ANY_A_1 0xFF03C201
++#define DIAXIS_ANY_A_2 0xFF03C202
++#define DIAXIS_ANY_B_1 0xFF044201
++#define DIAXIS_ANY_B_2 0xFF044202
++#define DIAXIS_ANY_C_1 0xFF04C201
++#define DIAXIS_ANY_C_2 0xFF04C202
++#define DIAXIS_ANY_S_1 0xFF054201
++#define DIAXIS_ANY_S_2 0xFF054202
++
++#define DIAXIS_ANY_1 0xFF004201
++#define DIAXIS_ANY_2 0xFF004202
++#define DIAXIS_ANY_3 0xFF004203
++#define DIAXIS_ANY_4 0xFF004204
++
++#define DIPOV_ANY_1 0xFF004601
++#define DIPOV_ANY_2 0xFF004602
++#define DIPOV_ANY_3 0xFF004603
++#define DIPOV_ANY_4 0xFF004604
++
++#define DIBUTTON_ANY(instance) ( 0xFF004400 | instance )
++
++
++#ifdef __cplusplus
++};
++#endif
++
++#endif /* __DINPUT_INCLUDED__ */
++
++/****************************************************************************
++ *
++ * Definitions for non-IDirectInput (VJoyD) features defined more recently
++ * than the current sdk files
++ *
++ ****************************************************************************/
++
++#ifdef _INC_MMSYSTEM
++#ifndef MMNOJOY
++
++#ifndef __VJOYDX_INCLUDED__
++#define __VJOYDX_INCLUDED__
++
++#ifdef __cplusplus
++extern "C" {
++#endif
++
++/*
++ * Flag to indicate that the dwReserved2 field of the JOYINFOEX structure
++ * contains mini-driver specific data to be passed by VJoyD to the mini-
++ * driver instead of doing a poll.
++ */
++#define JOY_PASSDRIVERDATA 0x10000000l
++
++/*
++ * Informs the joystick driver that the configuration has been changed
++ * and should be reloaded from the registery.
++ * dwFlags is reserved and should be set to zero
++ */
++WINMMAPI MMRESULT WINAPI joyConfigChanged( DWORD dwFlags );
++
++
++/*
++ * Hardware Setting indicating that the device is a headtracker
++ */
++#define JOY_HWS_ISHEADTRACKER 0x02000000l
++
++/*
++ * Hardware Setting indicating that the VxD is used to replace
++ * the standard analog polling
++ */
++#define JOY_HWS_ISGAMEPORTDRIVER 0x04000000l
++
++/*
++ * Hardware Setting indicating that the driver needs a standard
++ * gameport in order to communicate with the device.
++ */
++#define JOY_HWS_ISANALOGPORTDRIVER 0x08000000l
++
++/*
++ * Hardware Setting indicating that VJoyD should not load this
++ * driver, it will be loaded externally and will register with
++ * VJoyD of it's own accord.
++ */
++#define JOY_HWS_AUTOLOAD 0x10000000l
++
++/*
++ * Hardware Setting indicating that the driver acquires any
++ * resources needed without needing a devnode through VJoyD.
++ */
++#define JOY_HWS_NODEVNODE 0x20000000l
++
++
++/*
++ * Hardware Setting indicating that the device is a gameport bus
++ */
++#define JOY_HWS_ISGAMEPORTBUS 0x80000000l
++#define JOY_HWS_GAMEPORTBUSBUSY 0x00000001l
++
++/*
++ * Usage Setting indicating that the settings are volatile and
++ * should be removed if still present on a reboot.
++ */
++#define JOY_US_VOLATILE 0x00000008L
++
++#ifdef __cplusplus
++};
++#endif
++
++#endif /* __VJOYDX_INCLUDED__ */
++
++#endif /* not MMNOJOY */
++#endif /* _INC_MMSYSTEM */
++
++/****************************************************************************
++ *
++ * Definitions for non-IDirectInput (VJoyD) features defined more recently
++ * than the current ddk files
++ *
++ ****************************************************************************/
++
++#ifndef DIJ_RINGZERO
++
++#ifdef _INC_MMDDK
++#ifndef MMNOJOYDEV
++
++#ifndef __VJOYDXD_INCLUDED__
++#define __VJOYDXD_INCLUDED__
++/*
++ * Poll type in which the do_other field of the JOYOEMPOLLDATA
++ * structure contains mini-driver specific data passed from an app.
++ */
++#define JOY_OEMPOLL_PASSDRIVERDATA 7
++
++#endif /* __VJOYDXD_INCLUDED__ */
++
++#endif /* not MMNOJOYDEV */
++#endif /* _INC_MMDDK */
++
++#endif /* DIJ_RINGZERO */
++
+diff -ruN a/include/dsound.h b/include/dsound.h
+--- a/include/dsound.h 1970-01-01 01:00:00.000000000 +0100
++++ b/include/dsound.h 2000-10-21 02:27:56.000000000 +0200
+@@ -0,0 +1,2345 @@
++/*==========================================================================;
++ *
++ * Copyright (C) 1995-2000 Microsoft Corporation. All Rights Reserved.
++ *
++ * File: dsound.h
++ * Content: DirectSound include file
++ *
++ **************************************************************************/
++
++#define COM_NO_WINDOWS_H
++#include <objbase.h>
++#include <float.h>
++
++#ifndef DIRECTSOUND_VERSION
++#define DIRECTSOUND_VERSION 0x0800 /* Version 8.0 */
++#endif
++
++#ifdef __cplusplus
++extern "C" {
++#endif // __cplusplus
++
++#ifndef __DSOUND_INCLUDED__
++#define __DSOUND_INCLUDED__
++
++/* Type definitions shared with Direct3D */
++
++#ifndef DX_SHARED_DEFINES
++
++typedef float D3DVALUE, *LPD3DVALUE;
++
++#ifndef D3DCOLOR_DEFINED
++typedef DWORD D3DCOLOR;
++#define D3DCOLOR_DEFINED
++#endif
++
++#ifndef LPD3DCOLOR_DEFINED
++typedef DWORD *LPD3DCOLOR;
++#define LPD3DCOLOR_DEFINED
++#endif
++
++#ifndef D3DVECTOR_DEFINED
++typedef struct _D3DVECTOR {
++ float x;
++ float y;
++ float z;
++} D3DVECTOR;
++#define D3DVECTOR_DEFINED
++#endif
++
++#ifndef LPD3DVECTOR_DEFINED
++typedef D3DVECTOR *LPD3DVECTOR;
++#define LPD3DVECTOR_DEFINED
++#endif
++
++#define DX_SHARED_DEFINES
++#endif // DX_SHARED_DEFINES
++
++#define _FACDS 0x878 /* DirectSound's facility code */
++#define MAKE_DSHRESULT(code) MAKE_HRESULT(1, _FACDS, code)
++
++// DirectSound Component GUID {47D4D946-62E8-11CF-93BC-444553540000}
++DEFINE_GUID(CLSID_DirectSound, 0x47d4d946, 0x62e8, 0x11cf, 0x93, 0xbc, 0x44, 0x45, 0x53, 0x54, 0x0, 0x0);
++
++// DirectSound 8.0 Component GUID {3901CC3F-84B5-4FA4-BA35-AA8172B8A09B}
++DEFINE_GUID(CLSID_DirectSound8, 0x3901cc3f, 0x84b5, 0x4fa4, 0xba, 0x35, 0xaa, 0x81, 0x72, 0xb8, 0xa0, 0x9b);
++
++// DirectSound Capture Component GUID {B0210780-89CD-11D0-AF08-00A0C925CD16}
++DEFINE_GUID(CLSID_DirectSoundCapture, 0xb0210780, 0x89cd, 0x11d0, 0xaf, 0x8, 0x0, 0xa0, 0xc9, 0x25, 0xcd, 0x16);
++
++// DirectSound 8.0 Capture Component GUID {E4BCAC13-7F99-4908-9A8E-74E3BF24B6E1}
++DEFINE_GUID(CLSID_DirectSoundCapture8, 0xe4bcac13, 0x7f99, 0x4908, 0x9a, 0x8e, 0x74, 0xe3, 0xbf, 0x24, 0xb6, 0xe1);
++
++// DirectSound Full Duplex Component GUID {FEA4300C-7959-4147-B26A-2377B9E7A91D}
++DEFINE_GUID(CLSID_DirectSoundFullDuplex, 0xfea4300c, 0x7959, 0x4147, 0xb2, 0x6a, 0x23, 0x77, 0xb9, 0xe7, 0xa9, 0x1d);
++
++
++// DirectSound default playback device GUID {DEF00000-9C6D-47ED-AAF1-4DDA8F2B5C03}
++DEFINE_GUID(DSDEVID_DefaultPlayback, 0xdef00000, 0x9c6d, 0x47ed, 0xaa, 0xf1, 0x4d, 0xda, 0x8f, 0x2b, 0x5c, 0x03);
++
++// DirectSound default capture device GUID {DEF00001-9C6D-47ED-AAF1-4DDA8F2B5C03}
++DEFINE_GUID(DSDEVID_DefaultCapture, 0xdef00001, 0x9c6d, 0x47ed, 0xaa, 0xf1, 0x4d, 0xda, 0x8f, 0x2b, 0x5c, 0x03);
++
++// DirectSound default device for voice playback {DEF00002-9C6D-47ED-AAF1-4DDA8F2B5C03}
++DEFINE_GUID(DSDEVID_DefaultVoicePlayback, 0xdef00002, 0x9c6d, 0x47ed, 0xaa, 0xf1, 0x4d, 0xda, 0x8f, 0x2b, 0x5c, 0x03);
++
++// DirectSound default device for voice capture {DEF00003-9C6D-47ED-AAF1-4DDA8F2B5C03}
++DEFINE_GUID(DSDEVID_DefaultVoiceCapture, 0xdef00003, 0x9c6d, 0x47ed, 0xaa, 0xf1, 0x4d, 0xda, 0x8f, 0x2b, 0x5c, 0x03);
++
++
++//
++// Forward declarations for interfaces.
++// 'struct' not 'class' per the way DECLARE_INTERFACE_ is defined
++//
++
++#ifdef __cplusplus
++struct IDirectSound;
++struct IDirectSoundBuffer;
++struct IDirectSound3DListener;
++struct IDirectSound3DBuffer;
++struct IDirectSoundCapture;
++struct IDirectSoundCaptureBuffer;
++struct IDirectSoundNotify;
++#endif // __cplusplus
++
++
++//
++// DirectSound 8.0 interfaces.
++//
++
++#if DIRECTSOUND_VERSION >= 0x0800
++
++#ifdef __cplusplus
++struct IDirectSound8;
++struct IDirectSoundBuffer8;
++struct IDirectSoundCaptureBuffer8;
++struct IDirectSoundFXGargle;
++struct IDirectSoundFXChorus;
++struct IDirectSoundFXFlanger;
++struct IDirectSoundFXEcho;
++struct IDirectSoundFXDistortion;
++struct IDirectSoundFXCompressor;
++struct IDirectSoundFXParamEq;
++struct IDirectSoundFXWavesReverb;
++struct IDirectSoundFXI3DL2Reverb;
++struct IDirectSoundCaptureFXAec;
++struct IDirectSoundCaptureFXNoiseSuppress;
++struct IDirectSoundFullDuplex;
++#endif // __cplusplus
++
++// IDirectSound8, IDirectSoundBuffer8 and IDirectSoundCaptureBuffer8 are the
++// only DirectSound 7.0 interfaces with changed functionality in version 8.0.
++// The other level 8 interfaces as equivalent to their level 7 counterparts:
++
++#define IDirectSoundCapture8 IDirectSoundCapture
++#define IDirectSound3DListener8 IDirectSound3DListener
++#define IDirectSound3DBuffer8 IDirectSound3DBuffer
++#define IDirectSoundNotify8 IDirectSoundNotify
++#define IDirectSoundFXGargle8 IDirectSoundFXGargle
++#define IDirectSoundFXChorus8 IDirectSoundFXChorus
++#define IDirectSoundFXFlanger8 IDirectSoundFXFlanger
++#define IDirectSoundFXEcho8 IDirectSoundFXEcho
++#define IDirectSoundFXDistortion8 IDirectSoundFXDistortion
++#define IDirectSoundFXCompressor8 IDirectSoundFXCompressor
++#define IDirectSoundFXParamEq8 IDirectSoundFXParamEq
++#define IDirectSoundFXWavesReverb8 IDirectSoundFXWavesReverb
++#define IDirectSoundFXI3DL2Reverb8 IDirectSoundFXI3DL2Reverb
++#define IDirectSoundCaptureFXAec8 IDirectSoundCaptureFXAec
++#define IDirectSoundCaptureFXNoiseSuppress8 IDirectSoundCaptureFXNoiseSuppress
++#define IDirectSoundFullDuplex8 IDirectSoundFullDuplex
++
++#endif // DIRECTSOUND_VERSION >= 0x0800
++
++
++typedef struct IDirectSound *LPDIRECTSOUND;
++typedef struct IDirectSoundBuffer *LPDIRECTSOUNDBUFFER;
++typedef struct IDirectSound3DListener *LPDIRECTSOUND3DLISTENER;
++typedef struct IDirectSound3DBuffer *LPDIRECTSOUND3DBUFFER;
++typedef struct IDirectSoundCapture *LPDIRECTSOUNDCAPTURE;
++typedef struct IDirectSoundCaptureBuffer *LPDIRECTSOUNDCAPTUREBUFFER;
++typedef struct IDirectSoundNotify *LPDIRECTSOUNDNOTIFY;
++
++
++#if DIRECTSOUND_VERSION >= 0x0800
++typedef struct IDirectSoundFXGargle *LPDIRECTSOUNDFXGARGLE;
++typedef struct IDirectSoundFXChorus *LPDIRECTSOUNDFXCHORUS;
++typedef struct IDirectSoundFXFlanger *LPDIRECTSOUNDFXFLANGER;
++typedef struct IDirectSoundFXEcho *LPDIRECTSOUNDFXECHO;
++typedef struct IDirectSoundFXDistortion *LPDIRECTSOUNDFXDISTORTION;
++typedef struct IDirectSoundFXCompressor *LPDIRECTSOUNDFXCOMPRESSOR;
++typedef struct IDirectSoundFXParamEq *LPDIRECTSOUNDFXPARAMEQ;
++typedef struct IDirectSoundFXWavesReverb *LPDIRECTSOUNDFXWAVESREVERB;
++typedef struct IDirectSoundFXI3DL2Reverb *LPDIRECTSOUNDFXI3DL2REVERB;
++typedef struct IDirectSoundCaptureFXAec *LPDIRECTSOUNDCAPTUREFXAEC;
++typedef struct IDirectSoundCaptureFXNoiseSuppress *LPDIRECTSOUNDCAPTUREFXNOISESUPPRESS;
++typedef struct IDirectSoundFullDuplex *LPDIRECTSOUNDFULLDUPLEX;
++
++typedef struct IDirectSound8 *LPDIRECTSOUND8;
++typedef struct IDirectSoundBuffer8 *LPDIRECTSOUNDBUFFER8;
++typedef struct IDirectSound3DListener8 *LPDIRECTSOUND3DLISTENER8;
++typedef struct IDirectSound3DBuffer8 *LPDIRECTSOUND3DBUFFER8;
++typedef struct IDirectSoundCapture8 *LPDIRECTSOUNDCAPTURE8;
++typedef struct IDirectSoundCaptureBuffer8 *LPDIRECTSOUNDCAPTUREBUFFER8;
++typedef struct IDirectSoundNotify8 *LPDIRECTSOUNDNOTIFY8;
++typedef struct IDirectSoundFXGargle8 *LPDIRECTSOUNDFXGARGLE8;
++typedef struct IDirectSoundFXChorus8 *LPDIRECTSOUNDFXCHORUS8;
++typedef struct IDirectSoundFXFlanger8 *LPDIRECTSOUNDFXFLANGER8;
++typedef struct IDirectSoundFXEcho8 *LPDIRECTSOUNDFXECHO8;
++typedef struct IDirectSoundFXDistortion8 *LPDIRECTSOUNDFXDISTORTION8;
++typedef struct IDirectSoundFXCompressor8 *LPDIRECTSOUNDFXCOMPRESSOR8;
++typedef struct IDirectSoundFXParamEq8 *LPDIRECTSOUNDFXPARAMEQ8;
++typedef struct IDirectSoundFXWavesReverb8 *LPDIRECTSOUNDFXWAVESREVERB8;
++typedef struct IDirectSoundFXI3DL2Reverb8 *LPDIRECTSOUNDFXI3DL2REVERB8;
++typedef struct IDirectSoundCaptureFXAec8 *LPDIRECTSOUNDCAPTUREFXAEC8;
++typedef struct IDirectSoundCaptureFXNoiseSuppress8 *LPDIRECTSOUNDCAPTUREFXNOISESUPPRESS8;
++typedef struct IDirectSoundFullDuplex8 *LPDIRECTSOUNDFULLDUPLEX8;
++
++#endif // DIRECTSOUND_VERSION >= 0x0800
++
++//
++// IID definitions for the unchanged DirectSound 8.0 interfaces
++//
++
++#if DIRECTSOUND_VERSION >= 0x0800
++#define IID_IDirectSoundCapture8 IID_IDirectSoundCapture
++#define IID_IDirectSound3DListener8 IID_IDirectSound3DListener
++#define IID_IDirectSound3DBuffer8 IID_IDirectSound3DBuffer
++#define IID_IDirectSoundNotify8 IID_IDirectSoundNotify
++#define IID_IDirectSoundFXGargle8 IID_IDirectSoundFXGargle
++#define IID_IDirectSoundFXChorus8 IID_IDirectSoundFXChorus
++#define IID_IDirectSoundFXFlanger8 IID_IDirectSoundFXFlanger
++#define IID_IDirectSoundFXEcho8 IID_IDirectSoundFXEcho
++#define IID_IDirectSoundFXDistortion8 IID_IDirectSoundFXDistortion
++#define IID_IDirectSoundFXCompressor8 IID_IDirectSoundFXCompressor
++#define IID_IDirectSoundFXParamEq8 IID_IDirectSoundFXParamEq
++#define IID_IDirectSoundFXWavesReverb8 IID_IDirectSoundFXWavesReverb
++#define IID_IDirectSoundFXI3DL2Reverb8 IID_IDirectSoundFXI3DL2Reverb
++#define IID_IDirectSoundCaptureFXAec8 IID_IDirectSoundCaptureFXAec
++#define IID_IDirectSoundCaptureFXNoiseSuppress8 IID_IDirectSoundCaptureFXNoiseSuppress
++#define IID_IDirectSoundFullDuplex8 IID_IDirectSoundFullDuplex
++#endif // DIRECTSOUND_VERSION >= 0x0800
++
++//
++// Compatibility typedefs
++//
++
++#ifndef _LPCWAVEFORMATEX_DEFINED
++#define _LPCWAVEFORMATEX_DEFINED
++typedef const WAVEFORMATEX *LPCWAVEFORMATEX;
++#endif // _LPCWAVEFORMATEX_DEFINED
++
++#ifndef __LPCGUID_DEFINED__
++#define __LPCGUID_DEFINED__
++typedef const GUID *LPCGUID;
++#endif // __LPCGUID_DEFINED__
++
++typedef LPDIRECTSOUND *LPLPDIRECTSOUND;
++typedef LPDIRECTSOUNDBUFFER *LPLPDIRECTSOUNDBUFFER;
++typedef LPDIRECTSOUND3DLISTENER *LPLPDIRECTSOUND3DLISTENER;
++typedef LPDIRECTSOUND3DBUFFER *LPLPDIRECTSOUND3DBUFFER;
++typedef LPDIRECTSOUNDCAPTURE *LPLPDIRECTSOUNDCAPTURE;
++typedef LPDIRECTSOUNDCAPTUREBUFFER *LPLPDIRECTSOUNDCAPTUREBUFFER;
++typedef LPDIRECTSOUNDNOTIFY *LPLPDIRECTSOUNDNOTIFY;
++
++#if DIRECTSOUND_VERSION >= 0x0800
++typedef LPDIRECTSOUND8 *LPLPDIRECTSOUND8;
++typedef LPDIRECTSOUNDBUFFER8 *LPLPDIRECTSOUNDBUFFER8;
++typedef LPDIRECTSOUNDCAPTURE8 *LPLPDIRECTSOUNDCAPTURE8;
++typedef LPDIRECTSOUNDCAPTUREBUFFER8 *LPLPDIRECTSOUNDCAPTUREBUFFER8;
++#endif // DIRECTSOUND_VERSION >= 0x0800
++
++//
++// Structures
++//
++
++typedef struct _DSCAPS
++{
++ DWORD dwSize;
++ DWORD dwFlags;
++ DWORD dwMinSecondarySampleRate;
++ DWORD dwMaxSecondarySampleRate;
++ DWORD dwPrimaryBuffers;
++ DWORD dwMaxHwMixingAllBuffers;
++ DWORD dwMaxHwMixingStaticBuffers;
++ DWORD dwMaxHwMixingStreamingBuffers;
++ DWORD dwFreeHwMixingAllBuffers;
++ DWORD dwFreeHwMixingStaticBuffers;
++ DWORD dwFreeHwMixingStreamingBuffers;
++ DWORD dwMaxHw3DAllBuffers;
++ DWORD dwMaxHw3DStaticBuffers;
++ DWORD dwMaxHw3DStreamingBuffers;
++ DWORD dwFreeHw3DAllBuffers;
++ DWORD dwFreeHw3DStaticBuffers;
++ DWORD dwFreeHw3DStreamingBuffers;
++ DWORD dwTotalHwMemBytes;
++ DWORD dwFreeHwMemBytes;
++ DWORD dwMaxContigFreeHwMemBytes;
++ DWORD dwUnlockTransferRateHwBuffers;
++ DWORD dwPlayCpuOverheadSwBuffers;
++ DWORD dwReserved1;
++ DWORD dwReserved2;
++} DSCAPS, *LPDSCAPS;
++
++typedef const DSCAPS *LPCDSCAPS;
++
++typedef struct _DSBCAPS
++{
++ DWORD dwSize;
++ DWORD dwFlags;
++ DWORD dwBufferBytes;
++ DWORD dwUnlockTransferRate;
++ DWORD dwPlayCpuOverhead;
++} DSBCAPS, *LPDSBCAPS;
++
++typedef const DSBCAPS *LPCDSBCAPS;
++
++#if DIRECTSOUND_VERSION >= 0x0800
++
++ typedef struct _DSEFFECTDESC
++ {
++ DWORD dwSize;
++ DWORD dwFlags;
++ GUID guidDSFXClass;
++ DWORD dwReserved1;
++ DWORD dwReserved2;
++ } DSEFFECTDESC, *LPDSEFFECTDESC;
++ typedef const DSEFFECTDESC *LPCDSEFFECTDESC;
++
++ #define DSFX_LOCHARDWARE 0x00000001
++ #define DSFX_LOCSOFTWARE 0x00000002
++
++ enum
++ {
++ DSFXR_PRESENT, // 0
++ DSFXR_LOCHARDWARE, // 1
++ DSFXR_LOCSOFTWARE, // 2
++ DSFXR_UNALLOCATED, // 3
++ DSFXR_FAILED, // 4
++ DSFXR_UNKNOWN, // 5
++ DSFXR_SENDLOOP // 6
++ };
++
++ typedef struct _DSCEFFECTDESC
++ {
++ DWORD dwSize;
++ DWORD dwFlags;
++ GUID guidDSCFXClass;
++ GUID guidDSCFXInstance;
++ DWORD dwReserved1;
++ DWORD dwReserved2;
++ } DSCEFFECTDESC, *LPDSCEFFECTDESC;
++ typedef const DSCEFFECTDESC *LPCDSCEFFECTDESC;
++
++ #define DSCFX_LOCHARDWARE 0x00000001
++ #define DSCFX_LOCSOFTWARE 0x00000002
++
++ #define DSCFXR_LOCHARDWARE 0x00000010
++ #define DSCFXR_LOCSOFTWARE 0x00000020
++ #define DSCFXR_UNALLOCATED 0x00000040
++ #define DSCFXR_FAILED 0x00000080
++ #define DSCFXR_UNKNOWN 0x00000100
++
++#endif // DIRECTSOUND_VERSION >= 0x0800
++
++typedef struct _DSBUFFERDESC
++{
++ DWORD dwSize;
++ DWORD dwFlags;
++ DWORD dwBufferBytes;
++ DWORD dwReserved;
++ LPWAVEFORMATEX lpwfxFormat;
++#if DIRECTSOUND_VERSION >= 0x0700
++ GUID guid3DAlgorithm;
++#endif
++} DSBUFFERDESC, *LPDSBUFFERDESC;
++
++typedef const DSBUFFERDESC *LPCDSBUFFERDESC;
++
++// Older version of this structure:
++
++typedef struct _DSBUFFERDESC1
++{
++ DWORD dwSize;
++ DWORD dwFlags;
++ DWORD dwBufferBytes;
++ DWORD dwReserved;
++ LPWAVEFORMATEX lpwfxFormat;
++} DSBUFFERDESC1, *LPDSBUFFERDESC1;
++
++typedef const DSBUFFERDESC1 *LPCDSBUFFERDESC1;
++
++typedef struct _DS3DBUFFER
++{
++ DWORD dwSize;
++ D3DVECTOR vPosition;
++ D3DVECTOR vVelocity;
++ DWORD dwInsideConeAngle;
++ DWORD dwOutsideConeAngle;
++ D3DVECTOR vConeOrientation;
++ LONG lConeOutsideVolume;
++ D3DVALUE flMinDistance;
++ D3DVALUE flMaxDistance;
++ DWORD dwMode;
++} DS3DBUFFER, *LPDS3DBUFFER;
++
++typedef const DS3DBUFFER *LPCDS3DBUFFER;
++
++typedef struct _DS3DLISTENER
++{
++ DWORD dwSize;
++ D3DVECTOR vPosition;
++ D3DVECTOR vVelocity;
++ D3DVECTOR vOrientFront;
++ D3DVECTOR vOrientTop;
++ D3DVALUE flDistanceFactor;
++ D3DVALUE flRolloffFactor;
++ D3DVALUE flDopplerFactor;
++} DS3DLISTENER, *LPDS3DLISTENER;
++
++typedef const DS3DLISTENER *LPCDS3DLISTENER;
++
++typedef struct _DSCCAPS
++{
++ DWORD dwSize;
++ DWORD dwFlags;
++ DWORD dwFormats;
++ DWORD dwChannels;
++} DSCCAPS, *LPDSCCAPS;
++
++typedef const DSCCAPS *LPCDSCCAPS;
++
++typedef struct _DSCBUFFERDESC1
++{
++ DWORD dwSize;
++ DWORD dwFlags;
++ DWORD dwBufferBytes;
++ DWORD dwReserved;
++ LPWAVEFORMATEX lpwfxFormat;
++} DSCBUFFERDESC1, *LPDSCBUFFERDESC1;
++
++typedef struct _DSCBUFFERDESC
++{
++ DWORD dwSize;
++ DWORD dwFlags;
++ DWORD dwBufferBytes;
++ DWORD dwReserved;
++ LPWAVEFORMATEX lpwfxFormat;
++#if DIRECTSOUND_VERSION >= 0x0800
++ DWORD dwFXCount;
++ LPDSCEFFECTDESC lpDSCFXDesc;
++#endif
++} DSCBUFFERDESC, *LPDSCBUFFERDESC;
++
++typedef const DSCBUFFERDESC *LPCDSCBUFFERDESC;
++
++typedef struct _DSCBCAPS
++{
++ DWORD dwSize;
++ DWORD dwFlags;
++ DWORD dwBufferBytes;
++ DWORD dwReserved;
++} DSCBCAPS, *LPDSCBCAPS;
++
++typedef const DSCBCAPS *LPCDSCBCAPS;
++
++typedef struct _DSBPOSITIONNOTIFY
++{
++ DWORD dwOffset;
++ HANDLE hEventNotify;
++} DSBPOSITIONNOTIFY, *LPDSBPOSITIONNOTIFY;
++
++typedef const DSBPOSITIONNOTIFY *LPCDSBPOSITIONNOTIFY;
++
++//
++// DirectSound API
++//
++
++typedef BOOL (CALLBACK *LPDSENUMCALLBACKA)(LPGUID, LPCSTR, LPCSTR, LPVOID);
++typedef BOOL (CALLBACK *LPDSENUMCALLBACKW)(LPGUID, LPCWSTR, LPCWSTR, LPVOID);
++
++extern HRESULT WINAPI DirectSoundCreate(LPCGUID pcGuidDevice, LPDIRECTSOUND *ppDS, LPUNKNOWN pUnkOuter);
++extern HRESULT WINAPI DirectSoundEnumerateA(LPDSENUMCALLBACKA pDSEnumCallback, LPVOID pContext);
++extern HRESULT WINAPI DirectSoundEnumerateW(LPDSENUMCALLBACKW pDSEnumCallback, LPVOID pContext);
++
++extern HRESULT WINAPI DirectSoundCaptureCreate(LPCGUID pcGuidDevice, LPDIRECTSOUNDCAPTURE *ppDSC, LPUNKNOWN pUnkOuter);
++extern HRESULT WINAPI DirectSoundCaptureEnumerateA(LPDSENUMCALLBACKA pDSEnumCallback, LPVOID pContext);
++extern HRESULT WINAPI DirectSoundCaptureEnumerateW(LPDSENUMCALLBACKW pDSEnumCallback, LPVOID pContext);
++
++#if DIRECTSOUND_VERSION >= 0x0800
++extern HRESULT WINAPI DirectSoundCreate8(LPCGUID pcGuidDevice, LPDIRECTSOUND8 *ppDS8, LPUNKNOWN pUnkOuter);
++extern HRESULT WINAPI DirectSoundCaptureCreate8(LPCGUID pcGuidDevice, LPDIRECTSOUNDCAPTURE8 *ppDSC8, LPUNKNOWN pUnkOuter);
++extern HRESULT WINAPI DirectSoundFullDuplexCreate(LPCGUID pcGuidCaptureDevice, LPCGUID pcGuidRenderDevice,
++ LPCDSCBUFFERDESC pcDSCBufferDesc, LPCDSBUFFERDESC pcDSBufferDesc, HWND hWnd,
++ DWORD dwLevel, LPDIRECTSOUNDFULLDUPLEX* ppDSFD, LPDIRECTSOUNDCAPTUREBUFFER8 *ppDSCBuffer8,
++ LPDIRECTSOUNDBUFFER8 *ppDSBuffer8, LPUNKNOWN pUnkOuter);
++#define DirectSoundFullDuplexCreate8 DirectSoundFullDuplexCreate
++
++extern HRESULT WINAPI GetDeviceID(LPCGUID pGuidSrc, LPGUID pGuidDest);
++#endif // DIRECTSOUND_VERSION >= 0x0800
++
++#ifdef UNICODE
++#define LPDSENUMCALLBACK LPDSENUMCALLBACKW
++#define DirectSoundEnumerate DirectSoundEnumerateW
++#define DirectSoundCaptureEnumerate DirectSoundCaptureEnumerateW
++#else // UNICODE
++#define LPDSENUMCALLBACK LPDSENUMCALLBACKA
++#define DirectSoundEnumerate DirectSoundEnumerateA
++#define DirectSoundCaptureEnumerate DirectSoundCaptureEnumerateA
++#endif // UNICODE
++
++//
++// IUnknown
++//
++
++#if !defined(__cplusplus) || defined(CINTERFACE)
++#ifndef IUnknown_QueryInterface
++#define IUnknown_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
++#endif // IUnknown_QueryInterface
++#ifndef IUnknown_AddRef
++#define IUnknown_AddRef(p) (p)->lpVtbl->AddRef(p)
++#endif // IUnknown_AddRef
++#ifndef IUnknown_Release
++#define IUnknown_Release(p) (p)->lpVtbl->Release(p)
++#endif // IUnknown_Release
++#else // !defined(__cplusplus) || defined(CINTERFACE)
++#ifndef IUnknown_QueryInterface
++#define IUnknown_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
++#endif // IUnknown_QueryInterface
++#ifndef IUnknown_AddRef
++#define IUnknown_AddRef(p) (p)->AddRef()
++#endif // IUnknown_AddRef
++#ifndef IUnknown_Release
++#define IUnknown_Release(p) (p)->Release()
++#endif // IUnknown_Release
++#endif // !defined(__cplusplus) || defined(CINTERFACE)
++
++#ifndef __IReferenceClock_INTERFACE_DEFINED__
++#define __IReferenceClock_INTERFACE_DEFINED__
++
++typedef LONGLONG REFERENCE_TIME;
++typedef REFERENCE_TIME *LPREFERENCE_TIME;
++
++DEFINE_GUID(IID_IReferenceClock, 0x56a86897, 0x0ad4, 0x11ce, 0xb0, 0x3a, 0x00, 0x20, 0xaf, 0x0b, 0xa7, 0x70);
++
++#undef INTERFACE
++#define INTERFACE IReferenceClock
++
++DECLARE_INTERFACE_(IReferenceClock, IUnknown)
++{
++ // IUnknown methods
++ STDMETHOD(QueryInterface) (THIS_ REFIID, LPVOID *) PURE;
++ STDMETHOD_(ULONG,AddRef) (THIS) PURE;
++ STDMETHOD_(ULONG,Release) (THIS) PURE;
++
++ // IReferenceClock methods
++ STDMETHOD(GetTime) (THIS_ REFERENCE_TIME *pTime) PURE;
++ STDMETHOD(AdviseTime) (THIS_ REFERENCE_TIME rtBaseTime, REFERENCE_TIME rtStreamTime,
++ HANDLE hEvent, LPDWORD pdwAdviseCookie) PURE;
++ STDMETHOD(AdvisePeriodic) (THIS_ REFERENCE_TIME rtStartTime, REFERENCE_TIME rtPeriodTime,
++ HANDLE hSemaphore, LPDWORD pdwAdviseCookie) PURE;
++ STDMETHOD(Unadvise) (THIS_ DWORD dwAdviseCookie) PURE;
++};
++
++#endif // __IReferenceClock_INTERFACE_DEFINED__
++
++#ifndef IReferenceClock_QueryInterface
++
++#define IReferenceClock_QueryInterface(p,a,b) IUnknown_QueryInterface(p,a,b)
++#define IReferenceClock_AddRef(p) IUnknown_AddRef(p)
++#define IReferenceClock_Release(p) IUnknown_Release(p)
++
++#if !defined(__cplusplus) || defined(CINTERFACE)
++#define IReferenceClock_GetTime(p,a) (p)->lpVtbl->GetTime(p,a)
++#define IReferenceClock_AdviseTime(p,a,b,c,d) (p)->lpVtbl->AdviseTime(p,a,b,c,d)
++#define IReferenceClock_AdvisePeriodic(p,a,b,c,d) (p)->lpVtbl->AdvisePeriodic(p,a,b,c,d)
++#define IReferenceClock_Unadvise(p,a) (p)->lpVtbl->Unadvise(p,a)
++#else // !defined(__cplusplus) || defined(CINTERFACE)
++#define IReferenceClock_GetTime(p,a) (p)->GetTime(a)
++#define IReferenceClock_AdviseTime(p,a,b,c,d) (p)->AdviseTime(a,b,c,d)
++#define IReferenceClock_AdvisePeriodic(p,a,b,c,d) (p)->AdvisePeriodic(a,b,c,d)
++#define IReferenceClock_Unadvise(p,a) (p)->Unadvise(a)
++#endif // !defined(__cplusplus) || defined(CINTERFACE)
++
++#endif // IReferenceClock_QueryInterface
++
++//
++// IDirectSound
++//
++
++DEFINE_GUID(IID_IDirectSound, 0x279AFA83, 0x4981, 0x11CE, 0xA5, 0x21, 0x00, 0x20, 0xAF, 0x0B, 0xE5, 0x60);
++
++#undef INTERFACE
++#define INTERFACE IDirectSound
++
++DECLARE_INTERFACE_(IDirectSound, IUnknown)
++{
++ // IUnknown methods
++ STDMETHOD(QueryInterface) (THIS_ REFIID, LPVOID *) PURE;
++ STDMETHOD_(ULONG,AddRef) (THIS) PURE;
++ STDMETHOD_(ULONG,Release) (THIS) PURE;
++
++ // IDirectSound methods
++ STDMETHOD(CreateSoundBuffer) (THIS_ LPCDSBUFFERDESC pcDSBufferDesc, LPDIRECTSOUNDBUFFER *ppDSBuffer, LPUNKNOWN pUnkOuter) PURE;
++ STDMETHOD(GetCaps) (THIS_ LPDSCAPS pDSCaps) PURE;
++ STDMETHOD(DuplicateSoundBuffer) (THIS_ LPDIRECTSOUNDBUFFER pDSBufferOriginal, LPDIRECTSOUNDBUFFER *ppDSBufferDuplicate) PURE;
++ STDMETHOD(SetCooperativeLevel) (THIS_ HWND hwnd, DWORD dwLevel) PURE;
++ STDMETHOD(Compact) (THIS) PURE;
++ STDMETHOD(GetSpeakerConfig) (THIS_ LPDWORD pdwSpeakerConfig) PURE;
++ STDMETHOD(SetSpeakerConfig) (THIS_ DWORD dwSpeakerConfig) PURE;
++ STDMETHOD(Initialize) (THIS_ LPCGUID pcGuidDevice) PURE;
++};
++
++#define IDirectSound_QueryInterface(p,a,b) IUnknown_QueryInterface(p,a,b)
++#define IDirectSound_AddRef(p) IUnknown_AddRef(p)
++#define IDirectSound_Release(p) IUnknown_Release(p)
++
++#if !defined(__cplusplus) || defined(CINTERFACE)
++#define IDirectSound_CreateSoundBuffer(p,a,b,c) (p)->lpVtbl->CreateSoundBuffer(p,a,b,c)
++#define IDirectSound_GetCaps(p,a) (p)->lpVtbl->GetCaps(p,a)
++#define IDirectSound_DuplicateSoundBuffer(p,a,b) (p)->lpVtbl->DuplicateSoundBuffer(p,a,b)
++#define IDirectSound_SetCooperativeLevel(p,a,b) (p)->lpVtbl->SetCooperativeLevel(p,a,b)
++#define IDirectSound_Compact(p) (p)->lpVtbl->Compact(p)
++#define IDirectSound_GetSpeakerConfig(p,a) (p)->lpVtbl->GetSpeakerConfig(p,a)
++#define IDirectSound_SetSpeakerConfig(p,b) (p)->lpVtbl->SetSpeakerConfig(p,b)
++#define IDirectSound_Initialize(p,a) (p)->lpVtbl->Initialize(p,a)
++#else // !defined(__cplusplus) || defined(CINTERFACE)
++#define IDirectSound_CreateSoundBuffer(p,a,b,c) (p)->CreateSoundBuffer(a,b,c)
++#define IDirectSound_GetCaps(p,a) (p)->GetCaps(a)
++#define IDirectSound_DuplicateSoundBuffer(p,a,b) (p)->DuplicateSoundBuffer(a,b)
++#define IDirectSound_SetCooperativeLevel(p,a,b) (p)->SetCooperativeLevel(a,b)
++#define IDirectSound_Compact(p) (p)->Compact()
++#define IDirectSound_GetSpeakerConfig(p,a) (p)->GetSpeakerConfig(a)
++#define IDirectSound_SetSpeakerConfig(p,b) (p)->SetSpeakerConfig(b)
++#define IDirectSound_Initialize(p,a) (p)->Initialize(a)
++#endif // !defined(__cplusplus) || defined(CINTERFACE)
++
++#if DIRECTSOUND_VERSION >= 0x0800
++
++//
++// IDirectSound8
++//
++
++DEFINE_GUID(IID_IDirectSound8, 0xC50A7E93, 0xF395, 0x4834, 0x9E, 0xF6, 0x7F, 0xA9, 0x9D, 0xE5, 0x09, 0x66);
++
++#undef INTERFACE
++#define INTERFACE IDirectSound8
++
++DECLARE_INTERFACE_(IDirectSound8, IDirectSound)
++{
++ // IUnknown methods
++ STDMETHOD(QueryInterface) (THIS_ REFIID, LPVOID *) PURE;
++ STDMETHOD_(ULONG,AddRef) (THIS) PURE;
++ STDMETHOD_(ULONG,Release) (THIS) PURE;
++
++ // IDirectSound methods
++ STDMETHOD(CreateSoundBuffer) (THIS_ LPCDSBUFFERDESC pcDSBufferDesc, LPDIRECTSOUNDBUFFER *ppDSBuffer, LPUNKNOWN pUnkOuter) PURE;
++ STDMETHOD(GetCaps) (THIS_ LPDSCAPS pDSCaps) PURE;
++ STDMETHOD(DuplicateSoundBuffer) (THIS_ LPDIRECTSOUNDBUFFER pDSBufferOriginal, LPDIRECTSOUNDBUFFER *ppDSBufferDuplicate) PURE;
++ STDMETHOD(SetCooperativeLevel) (THIS_ HWND hwnd, DWORD dwLevel) PURE;
++ STDMETHOD(Compact) (THIS) PURE;
++ STDMETHOD(GetSpeakerConfig) (THIS_ LPDWORD pdwSpeakerConfig) PURE;
++ STDMETHOD(SetSpeakerConfig) (THIS_ DWORD dwSpeakerConfig) PURE;
++ STDMETHOD(Initialize) (THIS_ LPCGUID pcGuidDevice) PURE;
++
++ // IDirectSound8 methods
++ STDMETHOD(VerifyCertification) (THIS_ LPDWORD pdwCertified) PURE;
++};
++
++#define IDirectSound8_QueryInterface(p,a,b) IDirectSound_QueryInterface(p,a,b)
++#define IDirectSound8_AddRef(p) IDirectSound_AddRef(p)
++#define IDirectSound8_Release(p) IDirectSound_Release(p)
++#define IDirectSound8_CreateSoundBuffer(p,a,b,c) IDirectSound_CreateSoundBuffer(p,a,b,c)
++#define IDirectSound8_GetCaps(p,a) IDirectSound_GetCaps(p,a)
++#define IDirectSound8_DuplicateSoundBuffer(p,a,b) IDirectSound_DuplicateSoundBuffer(p,a,b)
++#define IDirectSound8_SetCooperativeLevel(p,a,b) IDirectSound_SetCooperativeLevel(p,a,b)
++#define IDirectSound8_Compact(p) IDirectSound_Compact(p)
++#define IDirectSound8_GetSpeakerConfig(p,a) IDirectSound_GetSpeakerConfig(p,a)
++#define IDirectSound8_SetSpeakerConfig(p,a) IDirectSound_SetSpeakerConfig(p,a)
++#define IDirectSound8_Initialize(p,a) IDirectSound_Initialize(p,a)
++
++#if !defined(__cplusplus) || defined(CINTERFACE)
++#define IDirectSound8_VerifyCertification(p,a) (p)->lpVtbl->VerifyCertification(p,a)
++#else // !defined(__cplusplus) || defined(CINTERFACE)
++#define IDirectSound8_VerifyCertification(p,a) (p)->VerifyCertification(a)
++#endif // !defined(__cplusplus) || defined(CINTERFACE)
++
++#endif // DIRECTSOUND_VERSION >= 0x0800
++
++//
++// IDirectSoundBuffer
++//
++
++DEFINE_GUID(IID_IDirectSoundBuffer, 0x279AFA85, 0x4981, 0x11CE, 0xA5, 0x21, 0x00, 0x20, 0xAF, 0x0B, 0xE5, 0x60);
++
++#undef INTERFACE
++#define INTERFACE IDirectSoundBuffer
++
++DECLARE_INTERFACE_(IDirectSoundBuffer, IUnknown)
++{
++ // IUnknown methods
++ STDMETHOD(QueryInterface) (THIS_ REFIID, LPVOID *) PURE;
++ STDMETHOD_(ULONG,AddRef) (THIS) PURE;
++ STDMETHOD_(ULONG,Release) (THIS) PURE;
++
++ // IDirectSoundBuffer methods
++ STDMETHOD(GetCaps) (THIS_ LPDSBCAPS pDSBufferCaps) PURE;
++ STDMETHOD(GetCurrentPosition) (THIS_ LPDWORD pdwCurrentPlayCursor, LPDWORD pdwCurrentWriteCursor) PURE;
++ STDMETHOD(GetFormat) (THIS_ LPWAVEFORMATEX pwfxFormat, DWORD dwSizeAllocated, LPDWORD pdwSizeWritten) PURE;
++ STDMETHOD(GetVolume) (THIS_ LPLONG plVolume) PURE;
++ STDMETHOD(GetPan) (THIS_ LPLONG plPan) PURE;
++ STDMETHOD(GetFrequency) (THIS_ LPDWORD pdwFrequency) PURE;
++ STDMETHOD(GetStatus) (THIS_ LPDWORD pdwStatus) PURE;
++ STDMETHOD(Initialize) (THIS_ LPDIRECTSOUND pDirectSound, LPCDSBUFFERDESC pcDSBufferDesc) PURE;
++ STDMETHOD(Lock) (THIS_ DWORD dwOffset, DWORD dwBytes, LPVOID *ppvAudioPtr1, LPDWORD pdwAudioBytes1,
++ LPVOID *ppvAudioPtr2, LPDWORD pdwAudioBytes2, DWORD dwFlags) PURE;
++ STDMETHOD(Play) (THIS_ DWORD dwReserved1, DWORD dwPriority, DWORD dwFlags) PURE;
++ STDMETHOD(SetCurrentPosition) (THIS_ DWORD dwNewPosition) PURE;
++ STDMETHOD(SetFormat) (THIS_ LPCWAVEFORMATEX pcfxFormat) PURE;
++ STDMETHOD(SetVolume) (THIS_ LONG lVolume) PURE;
++ STDMETHOD(SetPan) (THIS_ LONG lPan) PURE;
++ STDMETHOD(SetFrequency) (THIS_ DWORD dwFrequency) PURE;
++ STDMETHOD(Stop) (THIS) PURE;
++ STDMETHOD(Unlock) (THIS_ LPVOID pvAudioPtr1, DWORD dwAudioBytes1, LPVOID pvAudioPtr2, DWORD dwAudioBytes2) PURE;
++ STDMETHOD(Restore) (THIS) PURE;
++};
++
++#define IDirectSoundBuffer_QueryInterface(p,a,b) IUnknown_QueryInterface(p,a,b)
++#define IDirectSoundBuffer_AddRef(p) IUnknown_AddRef(p)
++#define IDirectSoundBuffer_Release(p) IUnknown_Release(p)
++
++#if !defined(__cplusplus) || defined(CINTERFACE)
++#define IDirectSoundBuffer_GetCaps(p,a) (p)->lpVtbl->GetCaps(p,a)
++#define IDirectSoundBuffer_GetCurrentPosition(p,a,b) (p)->lpVtbl->GetCurrentPosition(p,a,b)
++#define IDirectSoundBuffer_GetFormat(p,a,b,c) (p)->lpVtbl->GetFormat(p,a,b,c)
++#define IDirectSoundBuffer_GetVolume(p,a) (p)->lpVtbl->GetVolume(p,a)
++#define IDirectSoundBuffer_GetPan(p,a) (p)->lpVtbl->GetPan(p,a)
++#define IDirectSoundBuffer_GetFrequency(p,a) (p)->lpVtbl->GetFrequency(p,a)
++#define IDirectSoundBuffer_GetStatus(p,a) (p)->lpVtbl->GetStatus(p,a)
++#define IDirectSoundBuffer_Initialize(p,a,b) (p)->lpVtbl->Initialize(p,a,b)
++#define IDirectSoundBuffer_Lock(p,a,b,c,d,e,f,g) (p)->lpVtbl->Lock(p,a,b,c,d,e,f,g)
++#define IDirectSoundBuffer_Play(p,a,b,c) (p)->lpVtbl->Play(p,a,b,c)
++#define IDirectSoundBuffer_SetCurrentPosition(p,a) (p)->lpVtbl->SetCurrentPosition(p,a)
++#define IDirectSoundBuffer_SetFormat(p,a) (p)->lpVtbl->SetFormat(p,a)
++#define IDirectSoundBuffer_SetVolume(p,a) (p)->lpVtbl->SetVolume(p,a)
++#define IDirectSoundBuffer_SetPan(p,a) (p)->lpVtbl->SetPan(p,a)
++#define IDirectSoundBuffer_SetFrequency(p,a) (p)->lpVtbl->SetFrequency(p,a)
++#define IDirectSoundBuffer_Stop(p) (p)->lpVtbl->Stop(p)
++#define IDirectSoundBuffer_Unlock(p,a,b,c,d) (p)->lpVtbl->Unlock(p,a,b,c,d)
++#define IDirectSoundBuffer_Restore(p) (p)->lpVtbl->Restore(p)
++#else // !defined(__cplusplus) || defined(CINTERFACE)
++#define IDirectSoundBuffer_GetCaps(p,a) (p)->GetCaps(a)
++#define IDirectSoundBuffer_GetCurrentPosition(p,a,b) (p)->GetCurrentPosition(a,b)
++#define IDirectSoundBuffer_GetFormat(p,a,b,c) (p)->GetFormat(a,b,c)
++#define IDirectSoundBuffer_GetVolume(p,a) (p)->GetVolume(a)
++#define IDirectSoundBuffer_GetPan(p,a) (p)->GetPan(a)
++#define IDirectSoundBuffer_GetFrequency(p,a) (p)->GetFrequency(a)
++#define IDirectSoundBuffer_GetStatus(p,a) (p)->GetStatus(a)
++#define IDirectSoundBuffer_Initialize(p,a,b) (p)->Initialize(a,b)
++#define IDirectSoundBuffer_Lock(p,a,b,c,d,e,f,g) (p)->Lock(a,b,c,d,e,f,g)
++#define IDirectSoundBuffer_Play(p,a,b,c) (p)->Play(a,b,c)
++#define IDirectSoundBuffer_SetCurrentPosition(p,a) (p)->SetCurrentPosition(a)
++#define IDirectSoundBuffer_SetFormat(p,a) (p)->SetFormat(a)
++#define IDirectSoundBuffer_SetVolume(p,a) (p)->SetVolume(a)
++#define IDirectSoundBuffer_SetPan(p,a) (p)->SetPan(a)
++#define IDirectSoundBuffer_SetFrequency(p,a) (p)->SetFrequency(a)
++#define IDirectSoundBuffer_Stop(p) (p)->Stop()
++#define IDirectSoundBuffer_Unlock(p,a,b,c,d) (p)->Unlock(a,b,c,d)
++#define IDirectSoundBuffer_Restore(p) (p)->Restore()
++#endif // !defined(__cplusplus) || defined(CINTERFACE)
++
++#if DIRECTSOUND_VERSION >= 0x0800
++
++//
++// IDirectSoundBuffer8
++//
++
++DEFINE_GUID(IID_IDirectSoundBuffer8, 0x6825a449, 0x7524, 0x4d82, 0x92, 0x0f, 0x50, 0xe3, 0x6a, 0xb3, 0xab, 0x1e);
++
++#undef INTERFACE
++#define INTERFACE IDirectSoundBuffer8
++
++DECLARE_INTERFACE_(IDirectSoundBuffer8, IDirectSoundBuffer)
++{
++ // IUnknown methods
++ STDMETHOD(QueryInterface) (THIS_ REFIID, LPVOID *) PURE;
++ STDMETHOD_(ULONG,AddRef) (THIS) PURE;
++ STDMETHOD_(ULONG,Release) (THIS) PURE;
++
++ // IDirectSoundBuffer methods
++ STDMETHOD(GetCaps) (THIS_ LPDSBCAPS pDSBufferCaps) PURE;
++ STDMETHOD(GetCurrentPosition) (THIS_ LPDWORD pdwCurrentPlayCursor, LPDWORD pdwCurrentWriteCursor) PURE;
++ STDMETHOD(GetFormat) (THIS_ LPWAVEFORMATEX pwfxFormat, DWORD dwSizeAllocated, LPDWORD pdwSizeWritten) PURE;
++ STDMETHOD(GetVolume) (THIS_ LPLONG plVolume) PURE;
++ STDMETHOD(GetPan) (THIS_ LPLONG plPan) PURE;
++ STDMETHOD(GetFrequency) (THIS_ LPDWORD pdwFrequency) PURE;
++ STDMETHOD(GetStatus) (THIS_ LPDWORD pdwStatus) PURE;
++ STDMETHOD(Initialize) (THIS_ LPDIRECTSOUND pDirectSound, LPCDSBUFFERDESC pcDSBufferDesc) PURE;
++ STDMETHOD(Lock) (THIS_ DWORD dwOffset, DWORD dwBytes, LPVOID *ppvAudioPtr1, LPDWORD pdwAudioBytes1,
++ LPVOID *ppvAudioPtr2, LPDWORD pdwAudioBytes2, DWORD dwFlags) PURE;
++ STDMETHOD(Play) (THIS_ DWORD dwReserved1, DWORD dwPriority, DWORD dwFlags) PURE;
++ STDMETHOD(SetCurrentPosition) (THIS_ DWORD dwNewPosition) PURE;
++ STDMETHOD(SetFormat) (THIS_ LPCWAVEFORMATEX pcfxFormat) PURE;
++ STDMETHOD(SetVolume) (THIS_ LONG lVolume) PURE;
++ STDMETHOD(SetPan) (THIS_ LONG lPan) PURE;
++ STDMETHOD(SetFrequency) (THIS_ DWORD dwFrequency) PURE;
++ STDMETHOD(Stop) (THIS) PURE;
++ STDMETHOD(Unlock) (THIS_ LPVOID pvAudioPtr1, DWORD dwAudioBytes1, LPVOID pvAudioPtr2, DWORD dwAudioBytes2) PURE;
++ STDMETHOD(Restore) (THIS) PURE;
++
++ // IDirectSoundBuffer8 methods
++ STDMETHOD(SetFX) (THIS_ DWORD dwEffectsCount, LPDSEFFECTDESC pDSFXDesc, LPDWORD pdwResultCodes) PURE;
++ STDMETHOD(AcquireResources) (THIS_ DWORD dwFlags, DWORD dwEffectsCount, LPDWORD pdwResultCodes) PURE;
++ STDMETHOD(GetObjectInPath) (THIS_ REFGUID rguidObject, DWORD dwIndex, REFGUID rguidInterface, LPVOID *ppObject) PURE;
++};
++
++// Special GUID meaning "select all objects" for use in GetObjectInPath()
++DEFINE_GUID(GUID_All_Objects, 0xaa114de5, 0xc262, 0x4169, 0xa1, 0xc8, 0x23, 0xd6, 0x98, 0xcc, 0x73, 0xb5);
++
++#define IDirectSoundBuffer8_QueryInterface(p,a,b) IUnknown_QueryInterface(p,a,b)
++#define IDirectSoundBuffer8_AddRef(p) IUnknown_AddRef(p)
++#define IDirectSoundBuffer8_Release(p) IUnknown_Release(p)
++
++#define IDirectSoundBuffer8_GetCaps(p,a) IDirectSoundBuffer_GetCaps(p,a)
++#define IDirectSoundBuffer8_GetCurrentPosition(p,a,b) IDirectSoundBuffer_GetCurrentPosition(p,a,b)
++#define IDirectSoundBuffer8_GetFormat(p,a,b,c) IDirectSoundBuffer_GetFormat(p,a,b,c)
++#define IDirectSoundBuffer8_GetVolume(p,a) IDirectSoundBuffer_GetVolume(p,a)
++#define IDirectSoundBuffer8_GetPan(p,a) IDirectSoundBuffer_GetPan(p,a)
++#define IDirectSoundBuffer8_GetFrequency(p,a) IDirectSoundBuffer_GetFrequency(p,a)
++#define IDirectSoundBuffer8_GetStatus(p,a) IDirectSoundBuffer_GetStatus(p,a)
++#define IDirectSoundBuffer8_Initialize(p,a,b) IDirectSoundBuffer_Initialize(p,a,b)
++#define IDirectSoundBuffer8_Lock(p,a,b,c,d,e,f,g) IDirectSoundBuffer_Lock(p,a,b,c,d,e,f,g)
++#define IDirectSoundBuffer8_Play(p,a,b,c) IDirectSoundBuffer_Play(p,a,b,c)
++#define IDirectSoundBuffer8_SetCurrentPosition(p,a) IDirectSoundBuffer_SetCurrentPosition(p,a)
++#define IDirectSoundBuffer8_SetFormat(p,a) IDirectSoundBuffer_SetFormat(p,a)
++#define IDirectSoundBuffer8_SetVolume(p,a) IDirectSoundBuffer_SetVolume(p,a)
++#define IDirectSoundBuffer8_SetPan(p,a) IDirectSoundBuffer_SetPan(p,a)
++#define IDirectSoundBuffer8_SetFrequency(p,a) IDirectSoundBuffer_SetFrequency(p,a)
++#define IDirectSoundBuffer8_Stop(p) IDirectSoundBuffer_Stop(p)
++#define IDirectSoundBuffer8_Unlock(p,a,b,c,d) IDirectSoundBuffer_Unlock(p,a,b,c,d)
++#define IDirectSoundBuffer8_Restore(p) IDirectSoundBuffer_Restore(p)
++
++#if !defined(__cplusplus) || defined(CINTERFACE)
++#define IDirectSoundBuffer8_SetFX(p,a,b,c) (p)->lpVtbl->SetFX(p,a,b,c)
++#define IDirectSoundBuffer8_AcquireResources(p,a,b,c) (p)->lpVtbl->AcquireResources(p,a,b,c)
++#define IDirectSoundBuffer8_GetObjectInPath(p,a,b,c,d) (p)->lpVtbl->GetObjectInPath(p,a,b,c,d)
++#else // !defined(__cplusplus) || defined(CINTERFACE)
++#define IDirectSoundBuffer8_SetFX(p,a,b,c) (p)->SetFX(a,b,c)
++#define IDirectSoundBuffer8_AcquireResources(p,a,b,c) (p)->AcquireResources(a,b,c)
++#define IDirectSoundBuffer8_GetObjectInPath(p,a,b,c,d) (p)->GetObjectInPath(a,b,c,d)
++#endif // !defined(__cplusplus) || defined(CINTERFACE)
++
++#endif // DIRECTSOUND_VERSION >= 0x0800
++
++//
++// IDirectSound3DListener
++//
++
++DEFINE_GUID(IID_IDirectSound3DListener, 0x279AFA84, 0x4981, 0x11CE, 0xA5, 0x21, 0x00, 0x20, 0xAF, 0x0B, 0xE5, 0x60);
++
++#undef INTERFACE
++#define INTERFACE IDirectSound3DListener
++
++DECLARE_INTERFACE_(IDirectSound3DListener, IUnknown)
++{
++ // IUnknown methods
++ STDMETHOD(QueryInterface) (THIS_ REFIID, LPVOID *) PURE;
++ STDMETHOD_(ULONG,AddRef) (THIS) PURE;
++ STDMETHOD_(ULONG,Release) (THIS) PURE;
++
++ // IDirectSound3DListener methods
++ STDMETHOD(GetAllParameters) (THIS_ LPDS3DLISTENER pListener) PURE;
++ STDMETHOD(GetDistanceFactor) (THIS_ D3DVALUE* pflDistanceFactor) PURE;
++ STDMETHOD(GetDopplerFactor) (THIS_ D3DVALUE* pflDopplerFactor) PURE;
++ STDMETHOD(GetOrientation) (THIS_ D3DVECTOR* pvOrientFront, D3DVECTOR* pvOrientTop) PURE;
++ STDMETHOD(GetPosition) (THIS_ D3DVECTOR* pvPosition) PURE;
++ STDMETHOD(GetRolloffFactor) (THIS_ D3DVALUE* pflRolloffFactor) PURE;
++ STDMETHOD(GetVelocity) (THIS_ D3DVECTOR* pvVelocity) PURE;
++ STDMETHOD(SetAllParameters) (THIS_ LPCDS3DLISTENER pcListener, DWORD dwApply) PURE;
++ STDMETHOD(SetDistanceFactor) (THIS_ D3DVALUE flDistanceFactor, DWORD dwApply) PURE;
++ STDMETHOD(SetDopplerFactor) (THIS_ D3DVALUE flDopplerFactor, DWORD dwApply) PURE;
++ STDMETHOD(SetOrientation) (THIS_ D3DVALUE xFront, D3DVALUE yFront, D3DVALUE zFront,
++ D3DVALUE xTop, D3DVALUE yTop, D3DVALUE zTop, DWORD dwApply) PURE;
++ STDMETHOD(SetPosition) (THIS_ D3DVALUE x, D3DVALUE y, D3DVALUE z, DWORD dwApply) PURE;
++ STDMETHOD(SetRolloffFactor) (THIS_ D3DVALUE flRolloffFactor, DWORD dwApply) PURE;
++ STDMETHOD(SetVelocity) (THIS_ D3DVALUE x, D3DVALUE y, D3DVALUE z, DWORD dwApply) PURE;
++ STDMETHOD(CommitDeferredSettings) (THIS) PURE;
++};
++
++#define IDirectSound3DListener_QueryInterface(p,a,b) IUnknown_QueryInterface(p,a,b)
++#define IDirectSound3DListener_AddRef(p) IUnknown_AddRef(p)
++#define IDirectSound3DListener_Release(p) IUnknown_Release(p)
++
++#if !defined(__cplusplus) || defined(CINTERFACE)
++#define IDirectSound3DListener_GetAllParameters(p,a) (p)->lpVtbl->GetAllParameters(p,a)
++#define IDirectSound3DListener_GetDistanceFactor(p,a) (p)->lpVtbl->GetDistanceFactor(p,a)
++#define IDirectSound3DListener_GetDopplerFactor(p,a) (p)->lpVtbl->GetDopplerFactor(p,a)
++#define IDirectSound3DListener_GetOrientation(p,a,b) (p)->lpVtbl->GetOrientation(p,a,b)
++#define IDirectSound3DListener_GetPosition(p,a) (p)->lpVtbl->GetPosition(p,a)
++#define IDirectSound3DListener_GetRolloffFactor(p,a) (p)->lpVtbl->GetRolloffFactor(p,a)
++#define IDirectSound3DListener_GetVelocity(p,a) (p)->lpVtbl->GetVelocity(p,a)
++#define IDirectSound3DListener_SetAllParameters(p,a,b) (p)->lpVtbl->SetAllParameters(p,a,b)
++#define IDirectSound3DListener_SetDistanceFactor(p,a,b) (p)->lpVtbl->SetDistanceFactor(p,a,b)
++#define IDirectSound3DListener_SetDopplerFactor(p,a,b) (p)->lpVtbl->SetDopplerFactor(p,a,b)
++#define IDirectSound3DListener_SetOrientation(p,a,b,c,d,e,f,g) (p)->lpVtbl->SetOrientation(p,a,b,c,d,e,f,g)
++#define IDirectSound3DListener_SetPosition(p,a,b,c,d) (p)->lpVtbl->SetPosition(p,a,b,c,d)
++#define IDirectSound3DListener_SetRolloffFactor(p,a,b) (p)->lpVtbl->SetRolloffFactor(p,a,b)
++#define IDirectSound3DListener_SetVelocity(p,a,b,c,d) (p)->lpVtbl->SetVelocity(p,a,b,c,d)
++#define IDirectSound3DListener_CommitDeferredSettings(p) (p)->lpVtbl->CommitDeferredSettings(p)
++#else // !defined(__cplusplus) || defined(CINTERFACE)
++#define IDirectSound3DListener_GetAllParameters(p,a) (p)->GetAllParameters(a)
++#define IDirectSound3DListener_GetDistanceFactor(p,a) (p)->GetDistanceFactor(a)
++#define IDirectSound3DListener_GetDopplerFactor(p,a) (p)->GetDopplerFactor(a)
++#define IDirectSound3DListener_GetOrientation(p,a,b) (p)->GetOrientation(a,b)
++#define IDirectSound3DListener_GetPosition(p,a) (p)->GetPosition(a)
++#define IDirectSound3DListener_GetRolloffFactor(p,a) (p)->GetRolloffFactor(a)
++#define IDirectSound3DListener_GetVelocity(p,a) (p)->GetVelocity(a)
++#define IDirectSound3DListener_SetAllParameters(p,a,b) (p)->SetAllParameters(a,b)
++#define IDirectSound3DListener_SetDistanceFactor(p,a,b) (p)->SetDistanceFactor(a,b)
++#define IDirectSound3DListener_SetDopplerFactor(p,a,b) (p)->SetDopplerFactor(a,b)
++#define IDirectSound3DListener_SetOrientation(p,a,b,c,d,e,f,g) (p)->SetOrientation(a,b,c,d,e,f,g)
++#define IDirectSound3DListener_SetPosition(p,a,b,c,d) (p)->SetPosition(a,b,c,d)
++#define IDirectSound3DListener_SetRolloffFactor(p,a,b) (p)->SetRolloffFactor(a,b)
++#define IDirectSound3DListener_SetVelocity(p,a,b,c,d) (p)->SetVelocity(a,b,c,d)
++#define IDirectSound3DListener_CommitDeferredSettings(p) (p)->CommitDeferredSettings()
++#endif // !defined(__cplusplus) || defined(CINTERFACE)
++
++//
++// IDirectSound3DBuffer
++//
++
++DEFINE_GUID(IID_IDirectSound3DBuffer, 0x279AFA86, 0x4981, 0x11CE, 0xA5, 0x21, 0x00, 0x20, 0xAF, 0x0B, 0xE5, 0x60);
++
++#undef INTERFACE
++#define INTERFACE IDirectSound3DBuffer
++
++DECLARE_INTERFACE_(IDirectSound3DBuffer, IUnknown)
++{
++ // IUnknown methods
++ STDMETHOD(QueryInterface) (THIS_ REFIID, LPVOID *) PURE;
++ STDMETHOD_(ULONG,AddRef) (THIS) PURE;
++ STDMETHOD_(ULONG,Release) (THIS) PURE;
++
++ // IDirectSound3DBuffer methods
++ STDMETHOD(GetAllParameters) (THIS_ LPDS3DBUFFER pDs3dBuffer) PURE;
++ STDMETHOD(GetConeAngles) (THIS_ LPDWORD pdwInsideConeAngle, LPDWORD pdwOutsideConeAngle) PURE;
++ STDMETHOD(GetConeOrientation) (THIS_ D3DVECTOR* pvOrientation) PURE;
++ STDMETHOD(GetConeOutsideVolume) (THIS_ LPLONG plConeOutsideVolume) PURE;
++ STDMETHOD(GetMaxDistance) (THIS_ D3DVALUE* pflMaxDistance) PURE;
++ STDMETHOD(GetMinDistance) (THIS_ D3DVALUE* pflMinDistance) PURE;
++ STDMETHOD(GetMode) (THIS_ LPDWORD pdwMode) PURE;
++ STDMETHOD(GetPosition) (THIS_ D3DVECTOR* pvPosition) PURE;
++ STDMETHOD(GetVelocity) (THIS_ D3DVECTOR* pvVelocity) PURE;
++ STDMETHOD(SetAllParameters) (THIS_ LPCDS3DBUFFER pcDs3dBuffer, DWORD dwApply) PURE;
++ STDMETHOD(SetConeAngles) (THIS_ DWORD dwInsideConeAngle, DWORD dwOutsideConeAngle, DWORD dwApply) PURE;
++ STDMETHOD(SetConeOrientation) (THIS_ D3DVALUE x, D3DVALUE y, D3DVALUE z, DWORD dwApply) PURE;
++ STDMETHOD(SetConeOutsideVolume) (THIS_ LONG lConeOutsideVolume, DWORD dwApply) PURE;
++ STDMETHOD(SetMaxDistance) (THIS_ D3DVALUE flMaxDistance, DWORD dwApply) PURE;
++ STDMETHOD(SetMinDistance) (THIS_ D3DVALUE flMinDistance, DWORD dwApply) PURE;
++ STDMETHOD(SetMode) (THIS_ DWORD dwMode, DWORD dwApply) PURE;
++ STDMETHOD(SetPosition) (THIS_ D3DVALUE x, D3DVALUE y, D3DVALUE z, DWORD dwApply) PURE;
++ STDMETHOD(SetVelocity) (THIS_ D3DVALUE x, D3DVALUE y, D3DVALUE z, DWORD dwApply) PURE;
++};
++
++#define IDirectSound3DBuffer_QueryInterface(p,a,b) IUnknown_QueryInterface(p,a,b)
++#define IDirectSound3DBuffer_AddRef(p) IUnknown_AddRef(p)
++#define IDirectSound3DBuffer_Release(p) IUnknown_Release(p)
++
++#if !defined(__cplusplus) || defined(CINTERFACE)
++#define IDirectSound3DBuffer_GetAllParameters(p,a) (p)->lpVtbl->GetAllParameters(p,a)
++#define IDirectSound3DBuffer_GetConeAngles(p,a,b) (p)->lpVtbl->GetConeAngles(p,a,b)
++#define IDirectSound3DBuffer_GetConeOrientation(p,a) (p)->lpVtbl->GetConeOrientation(p,a)
++#define IDirectSound3DBuffer_GetConeOutsideVolume(p,a) (p)->lpVtbl->GetConeOutsideVolume(p,a)
++#define IDirectSound3DBuffer_GetPosition(p,a) (p)->lpVtbl->GetPosition(p,a)
++#define IDirectSound3DBuffer_GetMinDistance(p,a) (p)->lpVtbl->GetMinDistance(p,a)
++#define IDirectSound3DBuffer_GetMaxDistance(p,a) (p)->lpVtbl->GetMaxDistance(p,a)
++#define IDirectSound3DBuffer_GetMode(p,a) (p)->lpVtbl->GetMode(p,a)
++#define IDirectSound3DBuffer_GetVelocity(p,a) (p)->lpVtbl->GetVelocity(p,a)
++#define IDirectSound3DBuffer_SetAllParameters(p,a,b) (p)->lpVtbl->SetAllParameters(p,a,b)
++#define IDirectSound3DBuffer_SetConeAngles(p,a,b,c) (p)->lpVtbl->SetConeAngles(p,a,b,c)
++#define IDirectSound3DBuffer_SetConeOrientation(p,a,b,c,d) (p)->lpVtbl->SetConeOrientation(p,a,b,c,d)
++#define IDirectSound3DBuffer_SetConeOutsideVolume(p,a,b) (p)->lpVtbl->SetConeOutsideVolume(p,a,b)
++#define IDirectSound3DBuffer_SetPosition(p,a,b,c,d) (p)->lpVtbl->SetPosition(p,a,b,c,d)
++#define IDirectSound3DBuffer_SetMinDistance(p,a,b) (p)->lpVtbl->SetMinDistance(p,a,b)
++#define IDirectSound3DBuffer_SetMaxDistance(p,a,b) (p)->lpVtbl->SetMaxDistance(p,a,b)
++#define IDirectSound3DBuffer_SetMode(p,a,b) (p)->lpVtbl->SetMode(p,a,b)
++#define IDirectSound3DBuffer_SetVelocity(p,a,b,c,d) (p)->lpVtbl->SetVelocity(p,a,b,c,d)
++#else // !defined(__cplusplus) || defined(CINTERFACE)
++#define IDirectSound3DBuffer_GetAllParameters(p,a) (p)->GetAllParameters(a)
++#define IDirectSound3DBuffer_GetConeAngles(p,a,b) (p)->GetConeAngles(a,b)
++#define IDirectSound3DBuffer_GetConeOrientation(p,a) (p)->GetConeOrientation(a)
++#define IDirectSound3DBuffer_GetConeOutsideVolume(p,a) (p)->GetConeOutsideVolume(a)
++#define IDirectSound3DBuffer_GetPosition(p,a) (p)->GetPosition(a)
++#define IDirectSound3DBuffer_GetMinDistance(p,a) (p)->GetMinDistance(a)
++#define IDirectSound3DBuffer_GetMaxDistance(p,a) (p)->GetMaxDistance(a)
++#define IDirectSound3DBuffer_GetMode(p,a) (p)->GetMode(a)
++#define IDirectSound3DBuffer_GetVelocity(p,a) (p)->GetVelocity(a)
++#define IDirectSound3DBuffer_SetAllParameters(p,a,b) (p)->SetAllParameters(a,b)
++#define IDirectSound3DBuffer_SetConeAngles(p,a,b,c) (p)->SetConeAngles(a,b,c)
++#define IDirectSound3DBuffer_SetConeOrientation(p,a,b,c,d) (p)->SetConeOrientation(a,b,c,d)
++#define IDirectSound3DBuffer_SetConeOutsideVolume(p,a,b) (p)->SetConeOutsideVolume(a,b)
++#define IDirectSound3DBuffer_SetPosition(p,a,b,c,d) (p)->SetPosition(a,b,c,d)
++#define IDirectSound3DBuffer_SetMinDistance(p,a,b) (p)->SetMinDistance(a,b)
++#define IDirectSound3DBuffer_SetMaxDistance(p,a,b) (p)->SetMaxDistance(a,b)
++#define IDirectSound3DBuffer_SetMode(p,a,b) (p)->SetMode(a,b)
++#define IDirectSound3DBuffer_SetVelocity(p,a,b,c,d) (p)->SetVelocity(a,b,c,d)
++#endif // !defined(__cplusplus) || defined(CINTERFACE)
++
++//
++// IDirectSoundCapture
++//
++
++DEFINE_GUID(IID_IDirectSoundCapture, 0xb0210781, 0x89cd, 0x11d0, 0xaf, 0x8, 0x0, 0xa0, 0xc9, 0x25, 0xcd, 0x16);
++
++#undef INTERFACE
++#define INTERFACE IDirectSoundCapture
++
++DECLARE_INTERFACE_(IDirectSoundCapture, IUnknown)
++{
++ // IUnknown methods
++ STDMETHOD(QueryInterface) (THIS_ REFIID, LPVOID *) PURE;
++ STDMETHOD_(ULONG,AddRef) (THIS) PURE;
++ STDMETHOD_(ULONG,Release) (THIS) PURE;
++
++ // IDirectSoundCapture methods
++ STDMETHOD(CreateCaptureBuffer) (THIS_ LPCDSCBUFFERDESC pcDSCBufferDesc, LPDIRECTSOUNDCAPTUREBUFFER *ppDSCBuffer, LPUNKNOWN pUnkOuter) PURE;
++ STDMETHOD(GetCaps) (THIS_ LPDSCCAPS pDSCCaps) PURE;
++ STDMETHOD(Initialize) (THIS_ LPCGUID pcGuidDevice) PURE;
++};
++
++#define IDirectSoundCapture_QueryInterface(p,a,b) IUnknown_QueryInterface(p,a,b)
++#define IDirectSoundCapture_AddRef(p) IUnknown_AddRef(p)
++#define IDirectSoundCapture_Release(p) IUnknown_Release(p)
++
++#if !defined(__cplusplus) || defined(CINTERFACE)
++#define IDirectSoundCapture_CreateCaptureBuffer(p,a,b,c) (p)->lpVtbl->CreateCaptureBuffer(p,a,b,c)
++#define IDirectSoundCapture_GetCaps(p,a) (p)->lpVtbl->GetCaps(p,a)
++#define IDirectSoundCapture_Initialize(p,a) (p)->lpVtbl->Initialize(p,a)
++#else // !defined(__cplusplus) || defined(CINTERFACE)
++#define IDirectSoundCapture_CreateCaptureBuffer(p,a,b,c) (p)->CreateCaptureBuffer(a,b,c)
++#define IDirectSoundCapture_GetCaps(p,a) (p)->GetCaps(a)
++#define IDirectSoundCapture_Initialize(p,a) (p)->Initialize(a)
++#endif // !defined(__cplusplus) || defined(CINTERFACE)
++
++//
++// IDirectSoundCaptureBuffer
++//
++
++DEFINE_GUID(IID_IDirectSoundCaptureBuffer, 0xb0210782, 0x89cd, 0x11d0, 0xaf, 0x8, 0x0, 0xa0, 0xc9, 0x25, 0xcd, 0x16);
++
++#undef INTERFACE
++#define INTERFACE IDirectSoundCaptureBuffer
++
++DECLARE_INTERFACE_(IDirectSoundCaptureBuffer, IUnknown)
++{
++ // IUnknown methods
++ STDMETHOD(QueryInterface) (THIS_ REFIID, LPVOID *) PURE;
++ STDMETHOD_(ULONG,AddRef) (THIS) PURE;
++ STDMETHOD_(ULONG,Release) (THIS) PURE;
++
++ // IDirectSoundCaptureBuffer methods
++ STDMETHOD(GetCaps) (THIS_ LPDSCBCAPS pDSCBCaps) PURE;
++ STDMETHOD(GetCurrentPosition) (THIS_ LPDWORD pdwCapturePosition, LPDWORD pdwReadPosition) PURE;
++ STDMETHOD(GetFormat) (THIS_ LPWAVEFORMATEX pwfxFormat, DWORD dwSizeAllocated, LPDWORD pdwSizeWritten) PURE;
++ STDMETHOD(GetStatus) (THIS_ LPDWORD pdwStatus) PURE;
++ STDMETHOD(Initialize) (THIS_ LPDIRECTSOUNDCAPTURE pDirectSoundCapture, LPCDSCBUFFERDESC pcDSCBufferDesc) PURE;
++ STDMETHOD(Lock) (THIS_ DWORD dwOffset, DWORD dwBytes, LPVOID *ppvAudioPtr1, LPDWORD pdwAudioBytes1,
++ LPVOID *ppvAudioPtr2, LPDWORD pdwAudioBytes2, DWORD dwFlags) PURE;
++ STDMETHOD(Start) (THIS_ DWORD dwFlags) PURE;
++ STDMETHOD(Stop) (THIS) PURE;
++ STDMETHOD(Unlock) (THIS_ LPVOID pvAudioPtr1, DWORD dwAudioBytes1, LPVOID pvAudioPtr2, DWORD dwAudioBytes2) PURE;
++};
++
++#define IDirectSoundCaptureBuffer_QueryInterface(p,a,b) IUnknown_QueryInterface(p,a,b)
++#define IDirectSoundCaptureBuffer_AddRef(p) IUnknown_AddRef(p)
++#define IDirectSoundCaptureBuffer_Release(p) IUnknown_Release(p)
++
++#if !defined(__cplusplus) || defined(CINTERFACE)
++#define IDirectSoundCaptureBuffer_GetCaps(p,a) (p)->lpVtbl->GetCaps(p,a)
++#define IDirectSoundCaptureBuffer_GetCurrentPosition(p,a,b) (p)->lpVtbl->GetCurrentPosition(p,a,b)
++#define IDirectSoundCaptureBuffer_GetFormat(p,a,b,c) (p)->lpVtbl->GetFormat(p,a,b,c)
++#define IDirectSoundCaptureBuffer_GetStatus(p,a) (p)->lpVtbl->GetStatus(p,a)
++#define IDirectSoundCaptureBuffer_Initialize(p,a,b) (p)->lpVtbl->Initialize(p,a,b)
++#define IDirectSoundCaptureBuffer_Lock(p,a,b,c,d,e,f,g) (p)->lpVtbl->Lock(p,a,b,c,d,e,f,g)
++#define IDirectSoundCaptureBuffer_Start(p,a) (p)->lpVtbl->Start(p,a)
++#define IDirectSoundCaptureBuffer_Stop(p) (p)->lpVtbl->Stop(p)
++#define IDirectSoundCaptureBuffer_Unlock(p,a,b,c,d) (p)->lpVtbl->Unlock(p,a,b,c,d)
++#else // !defined(__cplusplus) || defined(CINTERFACE)
++#define IDirectSoundCaptureBuffer_GetCaps(p,a) (p)->GetCaps(a)
++#define IDirectSoundCaptureBuffer_GetCurrentPosition(p,a,b) (p)->GetCurrentPosition(a,b)
++#define IDirectSoundCaptureBuffer_GetFormat(p,a,b,c) (p)->GetFormat(a,b,c)
++#define IDirectSoundCaptureBuffer_GetStatus(p,a) (p)->GetStatus(a)
++#define IDirectSoundCaptureBuffer_Initialize(p,a,b) (p)->Initialize(a,b)
++#define IDirectSoundCaptureBuffer_Lock(p,a,b,c,d,e,f,g) (p)->Lock(a,b,c,d,e,f,g)
++#define IDirectSoundCaptureBuffer_Start(p,a) (p)->Start(a)
++#define IDirectSoundCaptureBuffer_Stop(p) (p)->Stop()
++#define IDirectSoundCaptureBuffer_Unlock(p,a,b,c,d) (p)->Unlock(a,b,c,d)
++#endif // !defined(__cplusplus) || defined(CINTERFACE)
++
++
++#if DIRECTSOUND_VERSION >= 0x0800
++
++//
++// IDirectSoundCaptureBuffer8
++//
++
++DEFINE_GUID(IID_IDirectSoundCaptureBuffer8, 0x990df4, 0xdbb, 0x4872, 0x83, 0x3e, 0x6d, 0x30, 0x3e, 0x80, 0xae, 0xb6);
++
++#undef INTERFACE
++#define INTERFACE IDirectSoundCaptureBuffer8
++
++DECLARE_INTERFACE_(IDirectSoundCaptureBuffer8, IDirectSoundCaptureBuffer)
++{
++ // IUnknown methods
++ STDMETHOD(QueryInterface) (THIS_ REFIID, LPVOID *) PURE;
++ STDMETHOD_(ULONG,AddRef) (THIS) PURE;
++ STDMETHOD_(ULONG,Release) (THIS) PURE;
++
++ // IDirectSoundCaptureBuffer methods
++ STDMETHOD(GetCaps) (THIS_ LPDSCBCAPS pDSCBCaps) PURE;
++ STDMETHOD(GetCurrentPosition) (THIS_ LPDWORD pdwCapturePosition, LPDWORD pdwReadPosition) PURE;
++ STDMETHOD(GetFormat) (THIS_ LPWAVEFORMATEX pwfxFormat, DWORD dwSizeAllocated, LPDWORD pdwSizeWritten) PURE;
++ STDMETHOD(GetStatus) (THIS_ LPDWORD pdwStatus) PURE;
++ STDMETHOD(Initialize) (THIS_ LPDIRECTSOUNDCAPTURE pDirectSoundCapture, LPCDSCBUFFERDESC pcDSCBufferDesc) PURE;
++ STDMETHOD(Lock) (THIS_ DWORD dwOffset, DWORD dwBytes, LPVOID *ppvAudioPtr1, LPDWORD pdwAudioBytes1,
++ LPVOID *ppvAudioPtr2, LPDWORD pdwAudioBytes2, DWORD dwFlags) PURE;
++ STDMETHOD(Start) (THIS_ DWORD dwFlags) PURE;
++ STDMETHOD(Stop) (THIS) PURE;
++ STDMETHOD(Unlock) (THIS_ LPVOID pvAudioPtr1, DWORD dwAudioBytes1, LPVOID pvAudioPtr2, DWORD dwAudioBytes2) PURE;
++
++ // IDirectSoundCaptureBuffer8 methods
++ STDMETHOD(GetObjectInPath) (THIS_ REFGUID rguidObject, DWORD dwIndex, REFGUID rguidInterface, LPVOID *ppObject) PURE;
++ STDMETHOD(GetFXStatus) (DWORD dwFXCount, LPDWORD pdwFXStatus) PURE;
++};
++
++#define IDirectSoundCaptureBuffer8_QueryInterface(p,a,b) IUnknown_QueryInterface(p,a,b)
++#define IDirectSoundCaptureBuffer8_AddRef(p) IUnknown_AddRef(p)
++#define IDirectSoundCaptureBuffer8_Release(p) IUnknown_Release(p)
++
++#define IDirectSoundCaptureBuffer8_GetCaps(p,a) IDirectSoundCaptureBuffer_GetCaps(p,a)
++#define IDirectSoundCaptureBuffer8_GetCurrentPosition(p,a,b) IDirectSoundCaptureBuffer_GetCurrentPosition(p,a,b)
++#define IDirectSoundCaptureBuffer8_GetFormat(p,a,b,c) IDirectSoundCaptureBuffer_GetFormat(p,a,b,c)
++#define IDirectSoundCaptureBuffer8_GetStatus(p,a) IDirectSoundCaptureBuffer_GetStatus(p,a)
++#define IDirectSoundCaptureBuffer8_Initialize(p,a,b) IDirectSoundCaptureBuffer_Initialize(p,a,b)
++#define IDirectSoundCaptureBuffer8_Lock(p,a,b,c,d,e,f,g) IDirectSoundCaptureBuffer_Lock(p,a,b,c,d,e,f,g)
++#define IDirectSoundCaptureBuffer8_Start(p,a) IDirectSoundCaptureBuffer_Start(p,a)
++#define IDirectSoundCaptureBuffer8_Stop(p) IDirectSoundCaptureBuffer_Stop(p))
++#define IDirectSoundCaptureBuffer8_Unlock(p,a,b,c,d) IDirectSoundCaptureBuffer_Unlock(p,a,b,c,d)
++
++#if !defined(__cplusplus) || defined(CINTERFACE)
++#define IDirectSoundCaptureBuffer8_GetObjectInPath(p,a,b,c,d) (p)->lpVtbl->GetObjectInPath(p,a,b,c,d)
++#define IDirectSoundCaptureBuffer8_GetFXStatus(p,a,b) (p)->lpVtbl->GetFXStatus(p,a,b)
++#else // !defined(__cplusplus) || defined(CINTERFACE)
++#define IDirectSoundCaptureBuffer8_GetObjectInPath(p,a,b,c,d) (p)->GetObjectInPath(a,b,c,d)
++#define IDirectSoundCaptureBuffer8_GetFXStatus(p,a,b) (p)->GetFXStatus(a,b)
++#endif // !defined(__cplusplus) || defined(CINTERFACE)
++
++#endif // DIRECTSOUND_VERSION >= 0x0800
++
++//
++// IDirectSoundNotify
++//
++
++DEFINE_GUID(IID_IDirectSoundNotify, 0xb0210783, 0x89cd, 0x11d0, 0xaf, 0x8, 0x0, 0xa0, 0xc9, 0x25, 0xcd, 0x16);
++
++#undef INTERFACE
++#define INTERFACE IDirectSoundNotify
++
++DECLARE_INTERFACE_(IDirectSoundNotify, IUnknown)
++{
++ // IUnknown methods
++ STDMETHOD(QueryInterface) (THIS_ REFIID, LPVOID *) PURE;
++ STDMETHOD_(ULONG,AddRef) (THIS) PURE;
++ STDMETHOD_(ULONG,Release) (THIS) PURE;
++
++ // IDirectSoundNotify methods
++ STDMETHOD(SetNotificationPositions) (THIS_ DWORD dwPositionNotifies, LPCDSBPOSITIONNOTIFY pcPositionNotifies) PURE;
++};
++
++#define IDirectSoundNotify_QueryInterface(p,a,b) IUnknown_QueryInterface(p,a,b)
++#define IDirectSoundNotify_AddRef(p) IUnknown_AddRef(p)
++#define IDirectSoundNotify_Release(p) IUnknown_Release(p)
++
++#if !defined(__cplusplus) || defined(CINTERFACE)
++#define IDirectSoundNotify_SetNotificationPositions(p,a,b) (p)->lpVtbl->SetNotificationPositions(p,a,b)
++#else // !defined(__cplusplus) || defined(CINTERFACE)
++#define IDirectSoundNotify_SetNotificationPositions(p,a,b) (p)->SetNotificationPositions(a,b)
++#endif // !defined(__cplusplus) || defined(CINTERFACE)
++
++//
++// IKsPropertySet
++//
++
++#ifndef _IKsPropertySet_
++#define _IKsPropertySet_
++
++#ifdef __cplusplus
++// 'struct' not 'class' per the way DECLARE_INTERFACE_ is defined
++struct IKsPropertySet;
++#endif // __cplusplus
++
++typedef struct IKsPropertySet *LPKSPROPERTYSET;
++
++#define KSPROPERTY_SUPPORT_GET 0x00000001
++#define KSPROPERTY_SUPPORT_SET 0x00000002
++
++DEFINE_GUID(IID_IKsPropertySet, 0x31efac30, 0x515c, 0x11d0, 0xa9, 0xaa, 0x00, 0xaa, 0x00, 0x61, 0xbe, 0x93);
++
++#undef INTERFACE
++#define INTERFACE IKsPropertySet
++
++DECLARE_INTERFACE_(IKsPropertySet, IUnknown)
++{
++ // IUnknown methods
++ STDMETHOD(QueryInterface) (THIS_ REFIID, LPVOID *) PURE;
++ STDMETHOD_(ULONG,AddRef) (THIS) PURE;
++ STDMETHOD_(ULONG,Release) (THIS) PURE;
++
++ // IKsPropertySet methods
++ STDMETHOD(Get) (THIS_ REFGUID rguidPropSet, ULONG ulId, LPVOID pInstanceData, ULONG ulInstanceLength,
++ LPVOID pPropertyData, ULONG ulDataLength, PULONG pulBytesReturned) PURE;
++ STDMETHOD(Set) (THIS_ REFGUID rguidPropSet, ULONG ulId, LPVOID pInstanceData, ULONG ulInstanceLength,
++ LPVOID pPropertyData, ULONG ulDataLength) PURE;
++ STDMETHOD(QuerySupport) (THIS_ REFGUID rguidPropSet, ULONG ulId, PULONG pulTypeSupport) PURE;
++};
++
++#define IKsPropertySet_QueryInterface(p,a,b) IUnknown_QueryInterface(p,a,b)
++#define IKsPropertySet_AddRef(p) IUnknown_AddRef(p)
++#define IKsPropertySet_Release(p) IUnknown_Release(p)
++
++#if !defined(__cplusplus) || defined(CINTERFACE)
++#define IKsPropertySet_Get(p,a,b,c,d,e,f,g) (p)->lpVtbl->Get(p,a,b,c,d,e,f,g)
++#define IKsPropertySet_Set(p,a,b,c,d,e,f) (p)->lpVtbl->Set(p,a,b,c,d,e,f)
++#define IKsPropertySet_QuerySupport(p,a,b,c) (p)->lpVtbl->QuerySupport(p,a,b,c)
++#else // !defined(__cplusplus) || defined(CINTERFACE)
++#define IKsPropertySet_Get(p,a,b,c,d,e,f,g) (p)->Get(a,b,c,d,e,f,g)
++#define IKsPropertySet_Set(p,a,b,c,d,e,f) (p)->Set(a,b,c,d,e,f)
++#define IKsPropertySet_QuerySupport(p,a,b,c) (p)->QuerySupport(a,b,c)
++#endif // !defined(__cplusplus) || defined(CINTERFACE)
++
++#endif // _IKsPropertySet_
++
++#if DIRECTSOUND_VERSION >= 0x0800
++
++//
++// IDirectSoundFXGargle
++//
++
++DEFINE_GUID(IID_IDirectSoundFXGargle, 0xd616f352, 0xd622, 0x11ce, 0xaa, 0xc5, 0x00, 0x20, 0xaf, 0x0b, 0x99, 0xa3);
++
++typedef struct _DSFXGargle
++{
++ DWORD dwRateHz; // Rate of modulation in hz
++ DWORD dwWaveShape; // DSFXGARGLE_WAVE_xxx
++} DSFXGargle, *LPDSFXGargle;
++
++#define DSFXGARGLE_WAVE_TRIANGLE 0
++#define DSFXGARGLE_WAVE_SQUARE 1
++
++typedef const DSFXGargle *LPCDSFXGargle;
++
++#define DSFXGARGLE_RATEHZ_MIN 1
++#define DSFXGARGLE_RATEHZ_MAX 1000
++
++#undef INTERFACE
++#define INTERFACE IDirectSoundFXGargle
++
++DECLARE_INTERFACE_(IDirectSoundFXGargle, IUnknown)
++{
++ // IUnknown methods
++ STDMETHOD(QueryInterface) (THIS_ REFIID, LPVOID *) PURE;
++ STDMETHOD_(ULONG,AddRef) (THIS) PURE;
++ STDMETHOD_(ULONG,Release) (THIS) PURE;
++
++ // IDirectSoundFXGargle methods
++ STDMETHOD(SetAllParameters) (THIS_ LPCDSFXGargle pcDsFxGargle) PURE;
++ STDMETHOD(GetAllParameters) (THIS_ LPDSFXGargle pDsFxGargle) PURE;
++};
++
++#define IDirectSoundFXGargle_QueryInterface(p,a,b) IUnknown_QueryInterface(p,a,b)
++#define IDirectSoundFXGargle_AddRef(p) IUnknown_AddRef(p)
++#define IDirectSoundFXGargle_Release(p) IUnknown_Release(p)
++
++#if !defined(__cplusplus) || defined(CINTERFACE)
++#define IDirectSoundFXGargle_SetAllParameters(p,a) (p)->lpVtbl->SetAllParameters(p,a)
++#define IDirectSoundFXGargle_GetAllParameters(p,a) (p)->lpVtbl->GetAllParameters(p,a)
++#else // !defined(__cplusplus) || defined(CINTERFACE)
++#define IDirectSoundFXGargle_SetAllParameters(p,a) (p)->SetAllParameters(a)
++#define IDirectSoundFXGargle_GetAllParameters(p,a) (p)->GetAllParameters(a)
++#endif // !defined(__cplusplus) || defined(CINTERFACE)
++
++//
++// IDirectSoundFXChorus
++//
++
++DEFINE_GUID(IID_IDirectSoundFXChorus, 0x880842e3, 0x145f, 0x43e6, 0xa9, 0x34, 0xa7, 0x18, 0x06, 0xe5, 0x05, 0x47);
++
++typedef struct _DSFXChorus
++{
++ FLOAT fWetDryMix;
++ FLOAT fDepth;
++ FLOAT fFeedback;
++ FLOAT fFrequency;
++ LONG lWaveform; // LFO shape; DSFXCHORUS_WAVE_xxx
++ FLOAT fDelay;
++ LONG lPhase;
++} DSFXChorus, *LPDSFXChorus;
++
++typedef const DSFXChorus *LPCDSFXChorus;
++
++#define DSFXCHORUS_WAVE_TRIANGLE 0
++#define DSFXCHORUS_WAVE_SIN 1
++
++#define DSFXCHORUS_WETDRYMIX_MIN 0.0f
++#define DSFXCHORUS_WETDRYMIX_MAX 100.0f
++#define DSFXCHORUS_DEPTH_MIN 0.0f
++#define DSFXCHORUS_DEPTH_MAX 100.0f
++#define DSFXCHORUS_FEEDBACK_MIN -99.0f
++#define DSFXCHORUS_FEEDBACK_MAX 99.0f
++#define DSFXCHORUS_FREQUENCY_MIN 0.0f
++#define DSFXCHORUS_FREQUENCY_MAX 10.0f
++#define DSFXCHORUS_DELAY_MIN 0.0f
++#define DSFXCHORUS_DELAY_MAX 20.0f
++#define DSFXCHORUS_PHASE_MIN 0
++#define DSFXCHORUS_PHASE_MAX 4
++
++#define DSFXCHORUS_PHASE_NEG_180 0
++#define DSFXCHORUS_PHASE_NEG_90 1
++#define DSFXCHORUS_PHASE_ZERO 2
++#define DSFXCHORUS_PHASE_90 3
++#define DSFXCHORUS_PHASE_180 4
++
++#undef INTERFACE
++#define INTERFACE IDirectSoundFXChorus
++
++DECLARE_INTERFACE_(IDirectSoundFXChorus, IUnknown)
++{
++ // IUnknown methods
++ STDMETHOD(QueryInterface) (THIS_ REFIID, LPVOID *) PURE;
++ STDMETHOD_(ULONG,AddRef) (THIS) PURE;
++ STDMETHOD_(ULONG,Release) (THIS) PURE;
++
++ // IDirectSoundFXChorus methods
++ STDMETHOD(SetAllParameters) (THIS_ LPCDSFXChorus pcDsFxChorus) PURE;
++ STDMETHOD(GetAllParameters) (THIS_ LPDSFXChorus pDsFxChorus) PURE;
++};
++
++#define IDirectSoundFXChorus_QueryInterface(p,a,b) IUnknown_QueryInterface(p,a,b)
++#define IDirectSoundFXChorus_AddRef(p) IUnknown_AddRef(p)
++#define IDirectSoundFXChorus_Release(p) IUnknown_Release(p)
++
++#if !defined(__cplusplus) || defined(CINTERFACE)
++#define IDirectSoundFXChorus_SetAllParameters(p,a) (p)->lpVtbl->SetAllParameters(p,a)
++#define IDirectSoundFXChorus_GetAllParameters(p,a) (p)->lpVtbl->GetAllParameters(p,a)
++#else // !defined(__cplusplus) || defined(CINTERFACE)
++#define IDirectSoundFXChorus_SetAllParameters(p,a) (p)->SetAllParameters(a)
++#define IDirectSoundFXChorus_GetAllParameters(p,a) (p)->GetAllParameters(a)
++#endif // !defined(__cplusplus) || defined(CINTERFACE)
++
++//
++// IDirectSoundFXFlanger
++//
++
++DEFINE_GUID(IID_IDirectSoundFXFlanger, 0x903e9878, 0x2c92, 0x4072, 0x9b, 0x2c, 0xea, 0x68, 0xf5, 0x39, 0x67, 0x83);
++
++typedef struct _DSFXFlanger
++{
++ FLOAT fWetDryMix;
++ FLOAT fDepth;
++ FLOAT fFeedback;
++ FLOAT fFrequency;
++ LONG lWaveform;
++ FLOAT fDelay;
++ LONG lPhase;
++} DSFXFlanger, *LPDSFXFlanger;
++
++typedef const DSFXFlanger *LPCDSFXFlanger;
++
++#define DSFXFLANGER_WAVE_TRIANGLE 0
++#define DSFXFLANGER_WAVE_SIN 1
++
++#define DSFXFLANGER_WETDRYMIX_MIN 0.0f
++#define DSFXFLANGER_WETDRYMIX_MAX 100.0f
++#define DSFXFLANGER_FREQUENCY_MIN 0.0f
++#define DSFXFLANGER_FREQUENCY_MAX 10.0f
++#define DSFXFLANGER_DEPTH_MIN 0.0f
++#define DSFXFLANGER_DEPTH_MAX 100.0f
++#define DSFXFLANGER_PHASE_MIN 0
++#define DSFXFLANGER_PHASE_MAX 4
++#define DSFXFLANGER_FEEDBACK_MIN -99.0f
++#define DSFXFLANGER_FEEDBACK_MAX 99.0f
++#define DSFXFLANGER_DELAY_MIN 0.0f
++#define DSFXFLANGER_DELAY_MAX 4.0f
++
++#define DSFXFLANGER_PHASE_NEG_180 0
++#define DSFXFLANGER_PHASE_NEG_90 1
++#define DSFXFLANGER_PHASE_ZERO 2
++#define DSFXFLANGER_PHASE_90 3
++#define DSFXFLANGER_PHASE_180 4
++
++#undef INTERFACE
++#define INTERFACE IDirectSoundFXFlanger
++
++DECLARE_INTERFACE_(IDirectSoundFXFlanger, IUnknown)
++{
++ // IUnknown methods
++ STDMETHOD(QueryInterface) (THIS_ REFIID, LPVOID *) PURE;
++ STDMETHOD_(ULONG,AddRef) (THIS) PURE;
++ STDMETHOD_(ULONG,Release) (THIS) PURE;
++
++ // IDirectSoundFXFlanger methods
++ STDMETHOD(SetAllParameters) (THIS_ LPCDSFXFlanger pcDsFxFlanger) PURE;
++ STDMETHOD(GetAllParameters) (THIS_ LPDSFXFlanger pDsFxFlanger) PURE;
++};
++
++#define IDirectSoundFXFlanger_QueryInterface(p,a,b) IUnknown_QueryInterface(p,a,b)
++#define IDirectSoundFXFlanger_AddRef(p) IUnknown_AddRef(p)
++#define IDirectSoundFXFlanger_Release(p) IUnknown_Release(p)
++
++#if !defined(__cplusplus) || defined(CINTERFACE)
++#define IDirectSoundFXFlanger_SetAllParameters(p,a) (p)->lpVtbl->SetAllParameters(p,a)
++#define IDirectSoundFXFlanger_GetAllParameters(p,a) (p)->lpVtbl->GetAllParameters(p,a)
++#else // !defined(__cplusplus) || defined(CINTERFACE)
++#define IDirectSoundFXFlanger_SetAllParameters(p,a) (p)->SetAllParameters(a)
++#define IDirectSoundFXFlanger_GetAllParameters(p,a) (p)->GetAllParameters(a)
++#endif // !defined(__cplusplus) || defined(CINTERFACE)
++
++//
++// IDirectSoundFXEcho
++//
++
++DEFINE_GUID(IID_IDirectSoundFXEcho, 0x8bd28edf, 0x50db, 0x4e92, 0xa2, 0xbd, 0x44, 0x54, 0x88, 0xd1, 0xed, 0x42);
++
++typedef struct _DSFXEcho
++{
++ FLOAT fWetDryMix;
++ FLOAT fFeedback;
++ FLOAT fLeftDelay;
++ FLOAT fRightDelay;
++ LONG lPanDelay;
++} DSFXEcho, *LPDSFXEcho;
++
++typedef const DSFXEcho *LPCDSFXEcho;
++
++#define DSFXECHO_WETDRYMIX_MIN 0.0f
++#define DSFXECHO_WETDRYMIX_MAX 100.0f
++#define DSFXECHO_FEEDBACK_MIN 0.0f
++#define DSFXECHO_FEEDBACK_MAX 100.0f
++#define DSFXECHO_LEFTDELAY_MIN 1.0f
++#define DSFXECHO_LEFTDELAY_MAX 2000.0f
++#define DSFXECHO_RIGHTDELAY_MIN 1.0f
++#define DSFXECHO_RIGHTDELAY_MAX 2000.0f
++#define DSFXECHO_PANDELAY_MIN 0
++#define DSFXECHO_PANDELAY_MAX 1
++
++#undef INTERFACE
++#define INTERFACE IDirectSoundFXEcho
++
++DECLARE_INTERFACE_(IDirectSoundFXEcho, IUnknown)
++{
++ // IUnknown methods
++ STDMETHOD(QueryInterface) (THIS_ REFIID, LPVOID *) PURE;
++ STDMETHOD_(ULONG,AddRef) (THIS) PURE;
++ STDMETHOD_(ULONG,Release) (THIS) PURE;
++
++ // IDirectSoundFXEcho methods
++ STDMETHOD(SetAllParameters) (THIS_ LPCDSFXEcho pcDsFxEcho) PURE;
++ STDMETHOD(GetAllParameters) (THIS_ LPDSFXEcho pDsFxEcho) PURE;
++};
++
++#define IDirectSoundFXEcho_QueryInterface(p,a,b) IUnknown_QueryInterface(p,a,b)
++#define IDirectSoundFXEcho_AddRef(p) IUnknown_AddRef(p)
++#define IDirectSoundFXEcho_Release(p) IUnknown_Release(p)
++
++#if !defined(__cplusplus) || defined(CINTERFACE)
++#define IDirectSoundFXEcho_SetAllParameters(p,a) (p)->lpVtbl->SetAllParameters(p,a)
++#define IDirectSoundFXEcho_GetAllParameters(p,a) (p)->lpVtbl->GetAllParameters(p,a)
++#else // !defined(__cplusplus) || defined(CINTERFACE)
++#define IDirectSoundFXEcho_SetAllParameters(p,a) (p)->SetAllParameters(a)
++#define IDirectSoundFXEcho_GetAllParameters(p,a) (p)->GetAllParameters(a)
++#endif // !defined(__cplusplus) || defined(CINTERFACE)
++
++//
++// IDirectSoundFXDistortion
++//
++
++DEFINE_GUID(IID_IDirectSoundFXDistortion, 0x8ecf4326, 0x455f, 0x4d8b, 0xbd, 0xa9, 0x8d, 0x5d, 0x3e, 0x9e, 0x3e, 0x0b);
++
++typedef struct _DSFXDistortion
++{
++ FLOAT fGain;
++ FLOAT fEdge;
++ FLOAT fPostEQCenterFrequency;
++ FLOAT fPostEQBandwidth;
++ FLOAT fPreLowpassCutoff;
++} DSFXDistortion, *LPDSFXDistortion;
++
++typedef const DSFXDistortion *LPCDSFXDistortion;
++
++#define DSFXDISTORTION_GAIN_MIN -60.0f
++#define DSFXDISTORTION_GAIN_MAX 0.0f
++#define DSFXDISTORTION_EDGE_MIN 0.0f
++#define DSFXDISTORTION_EDGE_MAX 100.0f
++#define DSFXDISTORTION_POSTEQCENTERFREQUENCY_MIN 100.0f
++#define DSFXDISTORTION_POSTEQCENTERFREQUENCY_MAX 8000.0f
++#define DSFXDISTORTION_POSTEQBANDWIDTH_MIN 100.0f
++#define DSFXDISTORTION_POSTEQBANDWIDTH_MAX 8000.0f
++#define DSFXDISTORTION_PRELOWPASSCUTOFF_MIN 100.0f
++#define DSFXDISTORTION_PRELOWPASSCUTOFF_MAX 8000.0f
++
++#undef INTERFACE
++#define INTERFACE IDirectSoundFXDistortion
++
++DECLARE_INTERFACE_(IDirectSoundFXDistortion, IUnknown)
++{
++ // IUnknown methods
++ STDMETHOD(QueryInterface) (THIS_ REFIID, LPVOID *) PURE;
++ STDMETHOD_(ULONG,AddRef) (THIS) PURE;
++ STDMETHOD_(ULONG,Release) (THIS) PURE;
++
++ // IDirectSoundFXDistortion methods
++ STDMETHOD(SetAllParameters) (THIS_ LPCDSFXDistortion pcDsFxDistortion) PURE;
++ STDMETHOD(GetAllParameters) (THIS_ LPDSFXDistortion pDsFxDistortion) PURE;
++};
++
++#define IDirectSoundFXDistortion_QueryInterface(p,a,b) IUnknown_QueryInterface(p,a,b)
++#define IDirectSoundFXDistortion_AddRef(p) IUnknown_AddRef(p)
++#define IDirectSoundFXDistortion_Release(p) IUnknown_Release(p)
++
++#if !defined(__cplusplus) || defined(CINTERFACE)
++#define IDirectSoundFXDistortion_SetAllParameters(p,a) (p)->lpVtbl->SetAllParameters(p,a)
++#define IDirectSoundFXDistortion_GetAllParameters(p,a) (p)->lpVtbl->GetAllParameters(p,a)
++#else // !defined(__cplusplus) || defined(CINTERFACE)
++#define IDirectSoundFXDistortion_SetAllParameters(p,a) (p)->SetAllParameters(a)
++#define IDirectSoundFXDistortion_GetAllParameters(p,a) (p)->GetAllParameters(a)
++#endif // !defined(__cplusplus) || defined(CINTERFACE)
++
++//
++// IDirectSoundFXCompressor
++//
++
++DEFINE_GUID(IID_IDirectSoundFXCompressor, 0x4bbd1154, 0x62f6, 0x4e2c, 0xa1, 0x5c, 0xd3, 0xb6, 0xc4, 0x17, 0xf7, 0xa0);
++
++typedef struct _DSFXCompressor
++{
++ FLOAT fGain;
++ FLOAT fAttack;
++ FLOAT fRelease;
++ FLOAT fThreshold;
++ FLOAT fRatio;
++ FLOAT fPredelay;
++} DSFXCompressor, *LPDSFXCompressor;
++
++typedef const DSFXCompressor *LPCDSFXCompressor;
++
++#define DSFXCOMPRESSOR_GAIN_MIN -60.0f
++#define DSFXCOMPRESSOR_GAIN_MAX 60.0f
++#define DSFXCOMPRESSOR_ATTACK_MIN 0.01f
++#define DSFXCOMPRESSOR_ATTACK_MAX 500.0f
++#define DSFXCOMPRESSOR_RELEASE_MIN 50.0f
++#define DSFXCOMPRESSOR_RELEASE_MAX 3000.0f
++#define DSFXCOMPRESSOR_THRESHOLD_MIN -60.0f
++#define DSFXCOMPRESSOR_THRESHOLD_MAX 0.0f
++#define DSFXCOMPRESSOR_RATIO_MIN 1.0f
++#define DSFXCOMPRESSOR_RATIO_MAX 100.0f
++#define DSFXCOMPRESSOR_PREDELAY_MIN 0.0f
++#define DSFXCOMPRESSOR_PREDELAY_MAX 4.0f
++
++#undef INTERFACE
++#define INTERFACE IDirectSoundFXCompressor
++
++DECLARE_INTERFACE_(IDirectSoundFXCompressor, IUnknown)
++{
++ // IUnknown methods
++ STDMETHOD(QueryInterface) (THIS_ REFIID, LPVOID *) PURE;
++ STDMETHOD_(ULONG,AddRef) (THIS) PURE;
++ STDMETHOD_(ULONG,Release) (THIS) PURE;
++
++ // IDirectSoundFXCompressor methods
++ STDMETHOD(SetAllParameters) (THIS_ LPCDSFXCompressor pcDsFxCompressor) PURE;
++ STDMETHOD(GetAllParameters) (THIS_ LPDSFXCompressor pDsFxCompressor) PURE;
++};
++
++#define IDirectSoundFXCompressor_QueryInterface(p,a,b) IUnknown_QueryInterface(p,a,b)
++#define IDirectSoundFXCompressor_AddRef(p) IUnknown_AddRef(p)
++#define IDirectSoundFXCompressor_Release(p) IUnknown_Release(p)
++
++#if !defined(__cplusplus) || defined(CINTERFACE)
++#define IDirectSoundFXCompressor_SetAllParameters(p,a) (p)->lpVtbl->SetAllParameters(p,a)
++#define IDirectSoundFXCompressor_GetAllParameters(p,a) (p)->lpVtbl->GetAllParameters(p,a)
++#else // !defined(__cplusplus) || defined(CINTERFACE)
++#define IDirectSoundFXCompressor_SetAllParameters(p,a) (p)->SetAllParameters(a)
++#define IDirectSoundFXCompressor_GetAllParameters(p,a) (p)->GetAllParameters(a)
++#endif // !defined(__cplusplus) || defined(CINTERFACE)
++
++//
++// IDirectSoundFXParamEq
++//
++
++DEFINE_GUID(IID_IDirectSoundFXParamEq, 0xc03ca9fe, 0xfe90, 0x4204, 0x80, 0x78, 0x82, 0x33, 0x4c, 0xd1, 0x77, 0xda);
++
++typedef struct _DSFXParamEq
++{
++ FLOAT fCenter;
++ FLOAT fBandwidth;
++ FLOAT fGain;
++} DSFXParamEq, *LPDSFXParamEq;
++
++typedef const DSFXParamEq *LPCDSFXParamEq;
++
++#define DSFXPARAMEQ_CENTER_MIN 80.0f
++#define DSFXPARAMEQ_CENTER_MAX 16000.0f
++#define DSFXPARAMEQ_BANDWIDTH_MIN 1.0f
++#define DSFXPARAMEQ_BANDWIDTH_MAX 36.0f
++#define DSFXPARAMEQ_GAIN_MIN -15.0f
++#define DSFXPARAMEQ_GAIN_MAX 15.0f
++
++#undef INTERFACE
++#define INTERFACE IDirectSoundFXParamEq
++
++DECLARE_INTERFACE_(IDirectSoundFXParamEq, IUnknown)
++{
++ // IUnknown methods
++ STDMETHOD(QueryInterface) (THIS_ REFIID, LPVOID *) PURE;
++ STDMETHOD_(ULONG,AddRef) (THIS) PURE;
++ STDMETHOD_(ULONG,Release) (THIS) PURE;
++
++ // IDirectSoundFXParamEq methods
++ STDMETHOD(SetAllParameters) (THIS_ LPCDSFXParamEq pcDsFxParamEq) PURE;
++ STDMETHOD(GetAllParameters) (THIS_ LPDSFXParamEq pDsFxParamEq) PURE;
++};
++
++#define IDirectSoundFXParamEq_QueryInterface(p,a,b) IUnknown_QueryInterface(p,a,b)
++#define IDirectSoundFXParamEq_AddRef(p) IUnknown_AddRef(p)
++#define IDirectSoundFXParamEq_Release(p) IUnknown_Release(p)
++
++#if !defined(__cplusplus) || defined(CINTERFACE)
++#define IDirectSoundFXParamEq_SetAllParameters(p,a) (p)->lpVtbl->SetAllParameters(p,a)
++#define IDirectSoundFXParamEq_GetAllParameters(p,a) (p)->lpVtbl->GetAllParameters(p,a)
++#else // !defined(__cplusplus) || defined(CINTERFACE)
++#define IDirectSoundFXParamEq_SetAllParameters(p,a) (p)->SetAllParameters(a)
++#define IDirectSoundFXParamEq_GetAllParameters(p,a) (p)->GetAllParameters(a)
++#endif // !defined(__cplusplus) || defined(CINTERFACE)
++
++
++//
++// IDirectSoundFXI3DL2Reverb
++//
++
++DEFINE_GUID(IID_IDirectSoundFXI3DL2Reverb, 0x4b166a6a, 0x0d66, 0x43f3, 0x80, 0xe3, 0xee, 0x62, 0x80, 0xde, 0xe1, 0xa4);
++
++typedef struct _DSFXI3DL2Reverb
++{
++ LONG lRoom; // [-10000, 0] default: -1000 mB
++ LONG lRoomHF; // [-10000, 0] default: 0 mB
++ FLOAT flRoomRolloffFactor; // [0.0, 10.0] default: 0.0
++ FLOAT flDecayTime; // [0.1, 20.0] default: 1.49s
++ FLOAT flDecayHFRatio; // [0.1, 2.0] default: 0.83
++ LONG lReflections; // [-10000, 1000] default: -2602 mB
++ FLOAT flReflectionsDelay; // [0.0, 0.3] default: 0.007 s
++ LONG lReverb; // [-10000, 2000] default: 200 mB
++ FLOAT flReverbDelay; // [0.0, 0.1] default: 0.011 s
++ FLOAT flDiffusion; // [0.0, 100.0] default: 100.0 %
++ FLOAT flDensity; // [0.0, 100.0] default: 100.0 %
++ FLOAT flHFReference; // [20.0, 20000.0] default: 5000.0 Hz
++} DSFXI3DL2Reverb, *LPDSFXI3DL2Reverb;
++
++typedef const DSFXI3DL2Reverb *LPCDSFXI3DL2Reverb;
++
++#define DSFX_I3DL2REVERB_ROOM_MIN (-10000)
++#define DSFX_I3DL2REVERB_ROOM_MAX 0
++#define DSFX_I3DL2REVERB_ROOM_DEFAULT (-1000)
++
++#define DSFX_I3DL2REVERB_ROOMHF_MIN (-10000)
++#define DSFX_I3DL2REVERB_ROOMHF_MAX 0
++#define DSFX_I3DL2REVERB_ROOMHF_DEFAULT (-100)
++
++#define DSFX_I3DL2REVERB_ROOMROLLOFFFACTOR_MIN 0.0f
++#define DSFX_I3DL2REVERB_ROOMROLLOFFFACTOR_MAX 10.0f
++#define DSFX_I3DL2REVERB_ROOMROLLOFFFACTOR_DEFAULT 0.0f
++
++#define DSFX_I3DL2REVERB_DECAYTIME_MIN 0.1f
++#define DSFX_I3DL2REVERB_DECAYTIME_MAX 20.0f
++#define DSFX_I3DL2REVERB_DECAYTIME_DEFAULT 1.49f
++
++#define DSFX_I3DL2REVERB_DECAYHFRATIO_MIN 0.1f
++#define DSFX_I3DL2REVERB_DECAYHFRATIO_MAX 2.0f
++#define DSFX_I3DL2REVERB_DECAYHFRATIO_DEFAULT 0.83f
++
++#define DSFX_I3DL2REVERB_REFLECTIONS_MIN (-10000)
++#define DSFX_I3DL2REVERB_REFLECTIONS_MAX 1000
++#define DSFX_I3DL2REVERB_REFLECTIONS_DEFAULT (-2602)
++
++#define DSFX_I3DL2REVERB_REFLECTIONSDELAY_MIN 0.0f
++#define DSFX_I3DL2REVERB_REFLECTIONSDELAY_MAX 0.3f
++#define DSFX_I3DL2REVERB_REFLECTIONSDELAY_DEFAULT 0.007f
++
++#define DSFX_I3DL2REVERB_REVERB_MIN (-10000)
++#define DSFX_I3DL2REVERB_REVERB_MAX 2000
++#define DSFX_I3DL2REVERB_REVERB_DEFAULT (200)
++
++#define DSFX_I3DL2REVERB_REVERBDELAY_MIN 0.0f
++#define DSFX_I3DL2REVERB_REVERBDELAY_MAX 0.1f
++#define DSFX_I3DL2REVERB_REVERBDELAY_DEFAULT 0.011f
++
++#define DSFX_I3DL2REVERB_DIFFUSION_MIN 0.0f
++#define DSFX_I3DL2REVERB_DIFFUSION_MAX 100.0f
++#define DSFX_I3DL2REVERB_DIFFUSION_DEFAULT 100.0f
++
++#define DSFX_I3DL2REVERB_DENSITY_MIN 0.0f
++#define DSFX_I3DL2REVERB_DENSITY_MAX 100.0f
++#define DSFX_I3DL2REVERB_DENSITY_DEFAULT 100.0f
++
++#define DSFX_I3DL2REVERB_HFREFERENCE_MIN 20.0f
++#define DSFX_I3DL2REVERB_HFREFERENCE_MAX 20000.0f
++#define DSFX_I3DL2REVERB_HFREFERENCE_DEFAULT 5000.0f
++
++#define DSFX_I3DL2REVERB_QUALITY_MIN 0
++#define DSFX_I3DL2REVERB_QUALITY_MAX 3
++#define DSFX_I3DL2REVERB_QUALITY_DEFAULT 2
++
++#undef INTERFACE
++#define INTERFACE IDirectSoundFXI3DL2Reverb
++
++DECLARE_INTERFACE_(IDirectSoundFXI3DL2Reverb, IUnknown)
++{
++ // IUnknown methods
++ STDMETHOD(QueryInterface) (THIS_ REFIID, LPVOID *) PURE;
++ STDMETHOD_(ULONG,AddRef) (THIS) PURE;
++ STDMETHOD_(ULONG,Release) (THIS) PURE;
++
++ // IDirectSoundFXI3DL2Reverb methods
++ STDMETHOD(SetAllParameters) (THIS_ LPCDSFXI3DL2Reverb pcDsFxI3DL2Reverb) PURE;
++ STDMETHOD(GetAllParameters) (THIS_ LPDSFXI3DL2Reverb pDsFxI3DL2Reverb) PURE;
++ STDMETHOD(SetPreset) (THIS_ DWORD dwPreset) PURE;
++ STDMETHOD(GetPreset) (THIS_ LPDWORD pdwPreset) PURE;
++ STDMETHOD(SetQuality) (THIS_ LONG lQuality) PURE;
++ STDMETHOD(GetQuality) (THIS_ LONG *plQuality) PURE;
++};
++
++#define IDirectSoundFXI3DL2Reverb_QueryInterface(p,a,b) IUnknown_QueryInterface(p,a,b)
++#define IDirectSoundFXI3DL2Reverb_AddRef(p) IUnknown_AddRef(p)
++#define IDirectSoundFXI3DL2Reverb_Release(p) IUnknown_Release(p)
++
++#if !defined(__cplusplus) || defined(CINTERFACE)
++#define IDirectSoundFXI3DL2Reverb_SetAllParameters(p,a) (p)->lpVtbl->SetAllParameters(p,a)
++#define IDirectSoundFXI3DL2Reverb_GetAllParameters(p,a) (p)->lpVtbl->GetAllParameters(p,a)
++#define IDirectSoundFXI3DL2Reverb_SetPreset(p,a) (p)->lpVtbl->SetPreset(p,a)
++#define IDirectSoundFXI3DL2Reverb_GetPreset(p,a) (p)->lpVtbl->GetPreset(p,a)
++#else // !defined(__cplusplus) || defined(CINTERFACE)
++#define IDirectSoundFXI3DL2Reverb_SetAllParameters(p,a) (p)->SetAllParameters(a)
++#define IDirectSoundFXI3DL2Reverb_GetAllParameters(p,a) (p)->GetAllParameters(a)
++#define IDirectSoundFXI3DL2Reverb_SetPreset(p,a) (p)->SetPreset(a)
++#define IDirectSoundFXI3DL2Reverb_GetPreset(p,a) (p)->GetPreset(a)
++#endif // !defined(__cplusplus) || defined(CINTERFACE)
++
++
++//
++// IDirectSoundFXWavesReverb
++//
++
++DEFINE_GUID(IID_IDirectSoundFXWavesReverb,0x46858c3a,0x0dc6,0x45e3,0xb7,0x60,0xd4,0xee,0xf1,0x6c,0xb3,0x25);
++
++typedef struct _DSFXWavesReverb
++{
++ FLOAT fInGain; // [-96.0,0.0] default: 0.0 dB
++ FLOAT fReverbMix; // [-96.0,0.0] default: 0.0 db
++ FLOAT fReverbTime; // [0.001,3000.0] default: 1000.0 ms
++ FLOAT fHighFreqRTRatio; // [0.001,0.999] default: 0.001
++} DSFXWavesReverb, *LPDSFXWavesReverb;
++
++typedef const DSFXWavesReverb *LPCDSFXWavesReverb;
++
++#define DSFX_WAVESREVERB_INGAIN_MIN -96.0f
++#define DSFX_WAVESREVERB_INGAIN_MAX 0.0f
++#define DSFX_WAVESREVERB_INGAIN_DEFAULT 0.0f
++#define DSFX_WAVESREVERB_REVERBMIX_MIN -96.0f
++#define DSFX_WAVESREVERB_REVERBMIX_MAX 0.0f
++#define DSFX_WAVESREVERB_REVERBMIX_DEFAULT 0.0f
++#define DSFX_WAVESREVERB_REVERBTIME_MIN 0.001f
++#define DSFX_WAVESREVERB_REVERBTIME_MAX 3000.0f
++#define DSFX_WAVESREVERB_REVERBTIME_DEFAULT 1000.0f
++#define DSFX_WAVESREVERB_HIGHFREQRTRATIO_MIN 0.001f
++#define DSFX_WAVESREVERB_HIGHFREQRTRATIO_MAX 0.999f
++#define DSFX_WAVESREVERB_HIGHFREQRTRATIO_DEFAULT 0.001f
++
++#undef INTERFACE
++#define INTERFACE IDirectSoundFXWavesReverb
++
++DECLARE_INTERFACE_(IDirectSoundFXWavesReverb, IUnknown)
++{
++ // IUnknown methods
++ STDMETHOD(QueryInterface) (THIS_ REFIID, LPVOID *) PURE;
++ STDMETHOD_(ULONG,AddRef) (THIS) PURE;
++ STDMETHOD_(ULONG,Release) (THIS) PURE;
++
++ // IDirectSoundFXWavesReverb methods
++ STDMETHOD(SetAllParameters) (THIS_ LPCDSFXWavesReverb pcDsFxWavesReverb) PURE;
++ STDMETHOD(GetAllParameters) (THIS_ LPDSFXWavesReverb pDsFxWavesReverb) PURE;
++};
++
++#define IDirectSoundFXWavesReverb_QueryInterface(p,a,b) IUnknown_QueryInterface(p,a,b)
++#define IDirectSoundFXWavesReverb_AddRef(p) IUnknown_AddRef(p)
++#define IDirectSoundFXWavesReverb_Release(p) IUnknown_Release(p)
++
++#if !defined(__cplusplus) || defined(CINTERFACE)
++#define IDirectSoundFXWavesReverb_SetAllParameters(p,a) (p)->lpVtbl->SetAllParameters(p,a)
++#define IDirectSoundFXWavesReverb_GetAllParameters(p,a) (p)->lpVtbl->GetAllParameters(p,a)
++#else // !defined(__cplusplus) || defined(CINTERFACE)
++#define IDirectSoundFXWavesReverb_SetAllParameters(p,a) (p)->SetAllParameters(a)
++#define IDirectSoundFXWavesReverb_GetAllParameters(p,a) (p)->GetAllParameters(a)
++#endif // !defined(__cplusplus) || defined(CINTERFACE)
++
++//
++// IDirectSoundCaptureFXAec
++//
++
++DEFINE_GUID(IID_IDirectSoundCaptureFXAec, 0x174d3eb9, 0x6696, 0x4fac, 0xa4, 0x6c, 0xa0, 0xac, 0x7b, 0xc9, 0xe2, 0xf);
++
++typedef struct _DSCFXAec
++{
++ BOOL fEnable;
++ BOOL fReset;
++} DSCFXAec, *LPDSCFXAec;
++
++typedef const DSCFXAec *LPCDSCFXAec;
++
++#undef INTERFACE
++#define INTERFACE IDirectSoundCaptureFXAec
++
++DECLARE_INTERFACE_(IDirectSoundCaptureFXAec, IUnknown)
++{
++ // IUnknown methods
++ STDMETHOD(QueryInterface) (THIS_ REFIID, LPVOID *) PURE;
++ STDMETHOD_(ULONG,AddRef) (THIS) PURE;
++ STDMETHOD_(ULONG,Release) (THIS) PURE;
++
++ // IDirectSoundCaptureFXAec methods
++ STDMETHOD(SetAllParameters) (THIS_ LPCDSCFXAec pDscFxAec) PURE;
++ STDMETHOD(GetAllParameters) (THIS_ LPDSCFXAec pDscFxAec) PURE;
++};
++
++#define IDirectSoundCaptureFXAec_QueryInterface(p,a,b) IUnknown_QueryInterface(p,a,b)
++#define IDirectSoundCaptureFXAec_AddRef(p) IUnknown_AddRef(p)
++#define IDirectSoundCaptureFXAec_Release(p) IUnknown_Release(p)
++
++#if !defined(__cplusplus) || defined(CINTERFACE)
++#define IDirectSoundCaptureFXAec_SetAllParameters(p,a) (p)->lpVtbl->SetAllParameters(p,a)
++#define IDirectSoundCaptureFXAec_GetAllParameters(p,a) (p)->lpVtbl->GetAllParameters(p,a)
++#else // !defined(__cplusplus) || defined(CINTERFACE)
++#define IDirectSoundCaptureFXAec_SetAllParameters(p,a) (p)->SetAllParameters(a)
++#define IDirectSoundCaptureFXAec_GetAllParameters(p,a) (p)->GetAllParameters(a)
++#endif // !defined(__cplusplus) || defined(CINTERFACE)
++
++
++//
++// IDirectSoundCaptureFXNoiseSuppress
++//
++
++DEFINE_GUID(IID_IDirectSoundCaptureFXNoiseSuppress, 0xed311e41, 0xfbae, 0x4175, 0x96, 0x25, 0xcd, 0x8, 0x54, 0xf6, 0x93, 0xca);
++
++typedef struct _DSCFXNoiseSuppress
++{
++ BOOL fEnable;
++ BOOL fReset;
++} DSCFXNoiseSuppress, *LPDSCFXNoiseSuppress;
++
++typedef const DSCFXNoiseSuppress *LPCDSCFXNoiseSuppress;
++
++#undef INTERFACE
++#define INTERFACE IDirectSoundCaptureFXNoiseSuppress
++
++DECLARE_INTERFACE_(IDirectSoundCaptureFXNoiseSuppress, IUnknown)
++{
++ // IUnknown methods
++ STDMETHOD(QueryInterface) (THIS_ REFIID, LPVOID *) PURE;
++ STDMETHOD_(ULONG,AddRef) (THIS) PURE;
++ STDMETHOD_(ULONG,Release) (THIS) PURE;
++
++ // IDirectSoundCaptureFXNoiseSuppress methods
++ STDMETHOD(SetAllParameters) (THIS_ LPCDSCFXNoiseSuppress pcDscFxNoiseSuppress) PURE;
++ STDMETHOD(GetAllParameters) (THIS_ LPDSCFXNoiseSuppress pDscFxNoiseSuppress) PURE;
++};
++
++#define IDirectSoundCaptureFXNoiseSuppress_QueryInterface(p,a,b) IUnknown_QueryInterface(p,a,b)
++#define IDirectSoundCaptureFXNoiseSuppress_AddRef(p) IUnknown_AddRef(p)
++#define IDirectSoundCaptureFXNoiseSuppress_Release(p) IUnknown_Release(p)
++
++#if !defined(__cplusplus) || defined(CINTERFACE)
++#define IDirectSoundCaptureFXNoiseSuppress_SetAllParameters(p,a) (p)->lpVtbl->SetAllParameters(p,a)
++#define IDirectSoundCaptureFXNoiseSuppress_GetAllParameters(p,a) (p)->lpVtbl->GetAllParameters(p,a)
++#else // !defined(__cplusplus) || defined(CINTERFACE)
++#define IDirectSoundCaptureFXNoiseSuppress_SetAllParameters(p,a) (p)->SetAllParameters(a)
++#define IDirectSoundCaptureFXNoiseSuppress_GetAllParameters(p,a) (p)->GetAllParameters(a)
++#endif // !defined(__cplusplus) || defined(CINTERFACE)
++
++
++//
++// IDirectSoundFullDuplex
++//
++
++#ifndef _IDirectSoundFullDuplex_
++#define _IDirectSoundFullDuplex_
++
++#ifdef __cplusplus
++// 'struct' not 'class' per the way DECLARE_INTERFACE_ is defined
++struct IDirectSoundFullDuplex;
++#endif // __cplusplus
++
++typedef struct IDirectSoundFullDuplex *LPDIRECTSOUNDFULLDUPLEX;
++
++DEFINE_GUID(IID_IDirectSoundFullDuplex, 0xedcb4c7a, 0xdaab, 0x4216, 0xa4, 0x2e, 0x6c, 0x50, 0x59, 0x6d, 0xdc, 0x1d);
++
++#undef INTERFACE
++#define INTERFACE IDirectSoundFullDuplex
++
++DECLARE_INTERFACE_(IDirectSoundFullDuplex, IUnknown)
++{
++ // IUnknown methods
++ STDMETHOD(QueryInterface) (THIS_ REFIID, LPVOID *) PURE;
++ STDMETHOD_(ULONG,AddRef) (THIS) PURE;
++ STDMETHOD_(ULONG,Release) (THIS) PURE;
++
++ // IDirectSoundFullDuplex methods
++ STDMETHOD(Initialize) (THIS_ LPCGUID pCaptureGuid, LPCGUID pRenderGuid, LPCDSCBUFFERDESC lpDscBufferDesc, LPCDSBUFFERDESC lpDsBufferDesc, HWND hWnd, DWORD dwLevel, LPLPDIRECTSOUNDCAPTUREBUFFER8 lplpDirectSoundCaptureBuffer8, LPLPDIRECTSOUNDBUFFER8 lplpDirectSoundBuffer8) PURE;
++};
++
++#define IDirectSoundFullDuplex_QueryInterface(p,a,b) IUnknown_QueryInterface(p,a,b)
++#define IDirectSoundFullDuplex_AddRef(p) IUnknown_AddRef(p)
++#define IDirectSoundFullDuplex_Release(p) IUnknown_Release(p)
++
++#if !defined(__cplusplus) || defined(CINTERFACE)
++#define IDirectSoundFullDuplex_Initialize(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->Initialize(p,a,b,c,d,e,f,g,h)
++#else // !defined(__cplusplus) || defined(CINTERFACE)
++#define IDirectSoundFullDuplex_Initialize(p,a,b,c,d,e,f,g,h) (p)->Initialize(a,b,c,d,e,f,g,h)
++#endif // !defined(__cplusplus) || defined(CINTERFACE)
++
++#endif // _IDirectSoundFullDuplex_
++
++#endif // DIRECTSOUND_VERSION >= 0x0800
++
++//
++// Return Codes
++//
++
++// The function completed successfully
++#define DS_OK S_OK
++
++// The call succeeded, but we had to substitute the 3D algorithm
++#define DS_NO_VIRTUALIZATION MAKE_HRESULT(0, _FACDS, 10)
++
++// The call succeeded, but not all of the optional effects were obtained.
++#define DS_INCOMPLETE MAKE_HRESULT(0, _FACDS, 20)
++
++// The call failed because resources (such as a priority level)
++// were already being used by another caller
++#define DSERR_ALLOCATED MAKE_DSHRESULT(10)
++
++// The control (vol, pan, etc.) requested by the caller is not available
++#define DSERR_CONTROLUNAVAIL MAKE_DSHRESULT(30)
++
++// An invalid parameter was passed to the returning function
++#define DSERR_INVALIDPARAM E_INVALIDARG
++
++// This call is not valid for the current state of this object
++#define DSERR_INVALIDCALL MAKE_DSHRESULT(50)
++
++// An undetermined error occurred inside the DirectSound subsystem
++#define DSERR_GENERIC E_FAIL
++
++// The caller does not have the priority level required for the function to
++// succeed
++#define DSERR_PRIOLEVELNEEDED MAKE_DSHRESULT(70)
++
++// Not enough free memory is available to complete the operation
++#define DSERR_OUTOFMEMORY E_OUTOFMEMORY
++
++// The specified WAVE format is not supported
++#define DSERR_BADFORMAT MAKE_DSHRESULT(100)
++
++// The function called is not supported at this time
++#define DSERR_UNSUPPORTED E_NOTIMPL
++
++// No sound driver is available for use
++#define DSERR_NODRIVER MAKE_DSHRESULT(120)
++
++// This object is already initialized
++#define DSERR_ALREADYINITIALIZED MAKE_DSHRESULT(130)
++
++// This object does not support aggregation
++#define DSERR_NOAGGREGATION CLASS_E_NOAGGREGATION
++
++// The buffer memory has been lost, and must be restored
++#define DSERR_BUFFERLOST MAKE_DSHRESULT(150)
++
++// Another app has a higher priority level, preventing this call from
++// succeeding
++#define DSERR_OTHERAPPHASPRIO MAKE_DSHRESULT(160)
++
++// This object has not been initialized
++#define DSERR_UNINITIALIZED MAKE_DSHRESULT(170)
++
++// The requested COM interface is not available
++#define DSERR_NOINTERFACE E_NOINTERFACE
++
++// Access is denied
++#define DSERR_ACCESSDENIED E_ACCESSDENIED
++
++// Tried to create a DSBCAPS_CTRLFX buffer shorter than DSBSIZE_FX_MIN milliseconds
++#define DSERR_BUFFERTOOSMALL MAKE_DSHRESULT(180)
++
++// Attempt to use DirectSound 8 functionality on an older DirectSound object
++#define DSERR_DS8_REQUIRED MAKE_DSHRESULT(190)
++
++// A circular loop of send effects was detected
++#define DSERR_SENDLOOP MAKE_DSHRESULT(200)
++
++// The GUID specified in an audiopath file does not match a valid MIXIN buffer
++#define DSERR_BADSENDBUFFERGUID MAKE_DSHRESULT(210)
++
++// The object requested was not found (numerically equal to DMUS_E_NOT_FOUND)
++#define DSERR_OBJECTNOTFOUND MAKE_DSHRESULT(4449)
++
++//
++// Flags
++//
++
++#define DSCAPS_PRIMARYMONO 0x00000001
++#define DSCAPS_PRIMARYSTEREO 0x00000002
++#define DSCAPS_PRIMARY8BIT 0x00000004
++#define DSCAPS_PRIMARY16BIT 0x00000008
++#define DSCAPS_CONTINUOUSRATE 0x00000010
++#define DSCAPS_EMULDRIVER 0x00000020
++#define DSCAPS_CERTIFIED 0x00000040
++#define DSCAPS_SECONDARYMONO 0x00000100
++#define DSCAPS_SECONDARYSTEREO 0x00000200
++#define DSCAPS_SECONDARY8BIT 0x00000400
++#define DSCAPS_SECONDARY16BIT 0x00000800
++
++#define DSSCL_NORMAL 0x00000001
++#define DSSCL_PRIORITY 0x00000002
++#define DSSCL_EXCLUSIVE 0x00000003
++#define DSSCL_WRITEPRIMARY 0x00000004
++
++#define DSSPEAKER_HEADPHONE 0x00000001
++#define DSSPEAKER_MONO 0x00000002
++#define DSSPEAKER_QUAD 0x00000003
++#define DSSPEAKER_STEREO 0x00000004
++#define DSSPEAKER_SURROUND 0x00000005
++#define DSSPEAKER_5POINT1 0x00000006
++
++#define DSSPEAKER_GEOMETRY_MIN 0x00000005 // 5 degrees
++#define DSSPEAKER_GEOMETRY_NARROW 0x0000000A // 10 degrees
++#define DSSPEAKER_GEOMETRY_WIDE 0x00000014 // 20 degrees
++#define DSSPEAKER_GEOMETRY_MAX 0x000000B4 // 180 degrees
++
++#define DSSPEAKER_COMBINED(c, g) ((DWORD)(((BYTE)(c)) | ((DWORD)((BYTE)(g))) << 16))
++#define DSSPEAKER_CONFIG(a) ((BYTE)(a))
++#define DSSPEAKER_GEOMETRY(a) ((BYTE)(((DWORD)(a) >> 16) & 0x00FF))
++
++#define DSBCAPS_PRIMARYBUFFER 0x00000001
++#define DSBCAPS_STATIC 0x00000002
++#define DSBCAPS_LOCHARDWARE 0x00000004
++#define DSBCAPS_LOCSOFTWARE 0x00000008
++#define DSBCAPS_CTRL3D 0x00000010
++#define DSBCAPS_CTRLFREQUENCY 0x00000020
++#define DSBCAPS_CTRLPAN 0x00000040
++#define DSBCAPS_CTRLVOLUME 0x00000080
++#define DSBCAPS_CTRLPOSITIONNOTIFY 0x00000100
++#define DSBCAPS_CTRLFX 0x00000200
++#define DSBCAPS_STICKYFOCUS 0x00004000
++#define DSBCAPS_GLOBALFOCUS 0x00008000
++#define DSBCAPS_GETCURRENTPOSITION2 0x00010000
++#define DSBCAPS_MUTE3DATMAXDISTANCE 0x00020000
++#define DSBCAPS_LOCDEFER 0x00040000
++
++#define DSBPLAY_LOOPING 0x00000001
++#define DSBPLAY_LOCHARDWARE 0x00000002
++#define DSBPLAY_LOCSOFTWARE 0x00000004
++#define DSBPLAY_TERMINATEBY_TIME 0x00000008
++#define DSBPLAY_TERMINATEBY_DISTANCE 0x000000010
++#define DSBPLAY_TERMINATEBY_PRIORITY 0x000000020
++
++#define DSBSTATUS_PLAYING 0x00000001
++#define DSBSTATUS_BUFFERLOST 0x00000002
++#define DSBSTATUS_LOOPING 0x00000004
++#define DSBSTATUS_LOCHARDWARE 0x00000008
++#define DSBSTATUS_LOCSOFTWARE 0x00000010
++#define DSBSTATUS_TERMINATED 0x00000020
++
++#define DSBLOCK_FROMWRITECURSOR 0x00000001
++#define DSBLOCK_ENTIREBUFFER 0x00000002
++
++#define DSBFREQUENCY_MIN 100
++#define DSBFREQUENCY_MAX 100000
++#define DSBFREQUENCY_ORIGINAL 0
++
++#define DSBPAN_LEFT -10000
++#define DSBPAN_CENTER 0
++#define DSBPAN_RIGHT 10000
++
++#define DSBVOLUME_MIN -10000
++#define DSBVOLUME_MAX 0
++
++#define DSBSIZE_MIN 4
++#define DSBSIZE_MAX 0x0FFFFFFF
++#define DSBSIZE_FX_MIN 150 // NOTE: Milliseconds, not bytes
++
++#define DS3DMODE_NORMAL 0x00000000
++#define DS3DMODE_HEADRELATIVE 0x00000001
++#define DS3DMODE_DISABLE 0x00000002
++
++#define DS3D_IMMEDIATE 0x00000000
++#define DS3D_DEFERRED 0x00000001
++
++#define DS3D_MINDISTANCEFACTOR FLT_MIN
++#define DS3D_MAXDISTANCEFACTOR FLT_MAX
++#define DS3D_DEFAULTDISTANCEFACTOR 1.0f
++
++#define DS3D_MINROLLOFFFACTOR 0.0f
++#define DS3D_MAXROLLOFFFACTOR 10.0f
++#define DS3D_DEFAULTROLLOFFFACTOR 1.0f
++
++#define DS3D_MINDOPPLERFACTOR 0.0f
++#define DS3D_MAXDOPPLERFACTOR 10.0f
++#define DS3D_DEFAULTDOPPLERFACTOR 1.0f
++
++#define DS3D_DEFAULTMINDISTANCE 1.0f
++#define DS3D_DEFAULTMAXDISTANCE 1000000000.0f
++
++#define DS3D_MINCONEANGLE 0
++#define DS3D_MAXCONEANGLE 360
++#define DS3D_DEFAULTCONEANGLE 360
++
++#define DS3D_DEFAULTCONEOUTSIDEVOLUME DSBVOLUME_MAX
++
++// IDirectSoundCapture attributes
++
++#define DSCCAPS_EMULDRIVER DSCAPS_EMULDRIVER
++#define DSCCAPS_CERTIFIED DSCAPS_CERTIFIED
++
++// IDirectSoundCaptureBuffer attributes
++
++#define DSCBCAPS_WAVEMAPPED 0x80000000
++
++#if DIRECTSOUND_VERSION >= 0x0800
++#define DSCBCAPS_CTRLFX 0x00000200
++#endif
++
++
++#define DSCBLOCK_ENTIREBUFFER 0x00000001
++
++#define DSCBSTATUS_CAPTURING 0x00000001
++#define DSCBSTATUS_LOOPING 0x00000002
++
++#define DSCBSTART_LOOPING 0x00000001
++
++#define DSBPN_OFFSETSTOP 0xFFFFFFFF
++
++#define DS_CERTIFIED 0x00000000
++#define DS_UNCERTIFIED 0x00000001
++
++// Dsound SYSTEM resource constants
++// Matches the KSAUDIO_CPU_RESOURCES_xxx_HOST_CPU values defined
++// in ksmedia.h.
++#define DS_SYSTEM_RESOURCES_NO_HOST_RESOURCES 0x00000000
++#define DS_SYSTEM_RESOURCES_ALL_HOST_RESOURCES 0x7FFFFFFF
++#define DS_SYSTEM_RESOURCES_UNDEFINED 0x80000000
++
++
++//
++// I3DL2 Material Presets
++//
++
++enum
++{
++ DSFX_I3DL2_MATERIAL_PRESET_SINGLEWINDOW,
++ DSFX_I3DL2_MATERIAL_PRESET_DOUBLEWINDOW,
++ DSFX_I3DL2_MATERIAL_PRESET_THINDOOR,
++ DSFX_I3DL2_MATERIAL_PRESET_THICKDOOR,
++ DSFX_I3DL2_MATERIAL_PRESET_WOODWALL,
++ DSFX_I3DL2_MATERIAL_PRESET_BRICKWALL,
++ DSFX_I3DL2_MATERIAL_PRESET_STONEWALL,
++ DSFX_I3DL2_MATERIAL_PRESET_CURTAIN
++};
++
++#define I3DL2_MATERIAL_PRESET_SINGLEWINDOW -2800,0.71f
++#define I3DL2_MATERIAL_PRESET_DOUBLEWINDOW -5000,0.40f
++#define I3DL2_MATERIAL_PRESET_THINDOOR -1800,0.66f
++#define I3DL2_MATERIAL_PRESET_THICKDOOR -4400,0.64f
++#define I3DL2_MATERIAL_PRESET_WOODWALL -4000,0.50f
++#define I3DL2_MATERIAL_PRESET_BRICKWALL -5000,0.60f
++#define I3DL2_MATERIAL_PRESET_STONEWALL -6000,0.68f
++#define I3DL2_MATERIAL_PRESET_CURTAIN -1200,0.15f
++
++
++enum
++{
++ DSFX_I3DL2_ENVIRONMENT_PRESET_DEFAULT,
++ DSFX_I3DL2_ENVIRONMENT_PRESET_GENERIC,
++ DSFX_I3DL2_ENVIRONMENT_PRESET_PADDEDCELL,
++ DSFX_I3DL2_ENVIRONMENT_PRESET_ROOM,
++ DSFX_I3DL2_ENVIRONMENT_PRESET_BATHROOM,
++ DSFX_I3DL2_ENVIRONMENT_PRESET_LIVINGROOM,
++ DSFX_I3DL2_ENVIRONMENT_PRESET_STONEROOM,
++ DSFX_I3DL2_ENVIRONMENT_PRESET_AUDITORIUM,
++ DSFX_I3DL2_ENVIRONMENT_PRESET_CONCERTHALL,
++ DSFX_I3DL2_ENVIRONMENT_PRESET_CAVE,
++ DSFX_I3DL2_ENVIRONMENT_PRESET_ARENA,
++ DSFX_I3DL2_ENVIRONMENT_PRESET_HANGAR,
++ DSFX_I3DL2_ENVIRONMENT_PRESET_CARPETEDHALLWAY,
++ DSFX_I3DL2_ENVIRONMENT_PRESET_HALLWAY,
++ DSFX_I3DL2_ENVIRONMENT_PRESET_STONECORRIDOR,
++ DSFX_I3DL2_ENVIRONMENT_PRESET_ALLEY,
++ DSFX_I3DL2_ENVIRONMENT_PRESET_FOREST,
++ DSFX_I3DL2_ENVIRONMENT_PRESET_CITY,
++ DSFX_I3DL2_ENVIRONMENT_PRESET_MOUNTAINS,
++ DSFX_I3DL2_ENVIRONMENT_PRESET_QUARRY,
++ DSFX_I3DL2_ENVIRONMENT_PRESET_PLAIN,
++ DSFX_I3DL2_ENVIRONMENT_PRESET_PARKINGLOT,
++ DSFX_I3DL2_ENVIRONMENT_PRESET_SEWERPIPE,
++ DSFX_I3DL2_ENVIRONMENT_PRESET_UNDERWATER,
++ DSFX_I3DL2_ENVIRONMENT_PRESET_SMALLROOM,
++ DSFX_I3DL2_ENVIRONMENT_PRESET_MEDIUMROOM,
++ DSFX_I3DL2_ENVIRONMENT_PRESET_LARGEROOM,
++ DSFX_I3DL2_ENVIRONMENT_PRESET_MEDIUMHALL,
++ DSFX_I3DL2_ENVIRONMENT_PRESET_LARGEHALL,
++ DSFX_I3DL2_ENVIRONMENT_PRESET_PLATE
++};
++
++//
++// I3DL2 Reverberation Presets Values
++//
++
++#define I3DL2_ENVIRONMENT_PRESET_DEFAULT -1000, -100, 0.0f, 1.49f, 0.83f, -2602, 0.007f, 200, 0.011f, 100.0f, 100.0f, 5000.0f
++#define I3DL2_ENVIRONMENT_PRESET_GENERIC -1000, -100, 0.0f, 1.49f, 0.83f, -2602, 0.007f, 200, 0.011f, 100.0f, 100.0f, 5000.0f
++#define I3DL2_ENVIRONMENT_PRESET_PADDEDCELL -1000,-6000, 0.0f, 0.17f, 0.10f, -1204, 0.001f, 207, 0.002f, 100.0f, 100.0f, 5000.0f
++#define I3DL2_ENVIRONMENT_PRESET_ROOM -1000, -454, 0.0f, 0.40f, 0.83f, -1646, 0.002f, 53, 0.003f, 100.0f, 100.0f, 5000.0f
++#define I3DL2_ENVIRONMENT_PRESET_BATHROOM -1000,-1200, 0.0f, 1.49f, 0.54f, -370, 0.007f, 1030, 0.011f, 100.0f, 60.0f, 5000.0f
++#define I3DL2_ENVIRONMENT_PRESET_LIVINGROOM -1000,-6000, 0.0f, 0.50f, 0.10f, -1376, 0.003f, -1104, 0.004f, 100.0f, 100.0f, 5000.0f
++#define I3DL2_ENVIRONMENT_PRESET_STONEROOM -1000, -300, 0.0f, 2.31f, 0.64f, -711, 0.012f, 83, 0.017f, 100.0f, 100.0f, 5000.0f
++#define I3DL2_ENVIRONMENT_PRESET_AUDITORIUM -1000, -476, 0.0f, 4.32f, 0.59f, -789, 0.020f, -289, 0.030f, 100.0f, 100.0f, 5000.0f
++#define I3DL2_ENVIRONMENT_PRESET_CONCERTHALL -1000, -500, 0.0f, 3.92f, 0.70f, -1230, 0.020f, -2, 0.029f, 100.0f, 100.0f, 5000.0f
++#define I3DL2_ENVIRONMENT_PRESET_CAVE -1000, 0, 0.0f, 2.91f, 1.30f, -602, 0.015f, -302, 0.022f, 100.0f, 100.0f, 5000.0f
++#define I3DL2_ENVIRONMENT_PRESET_ARENA -1000, -698, 0.0f, 7.24f, 0.33f, -1166, 0.020f, 16, 0.030f, 100.0f, 100.0f, 5000.0f
++#define I3DL2_ENVIRONMENT_PRESET_HANGAR -1000,-1000, 0.0f,10.05f, 0.23f, -602, 0.020f, 198, 0.030f, 100.0f, 100.0f, 5000.0f
++#define I3DL2_ENVIRONMENT_PRESET_CARPETEDHALLWAY -1000,-4000, 0.0f, 0.30f, 0.10f, -1831, 0.002f, -1630, 0.030f, 100.0f, 100.0f, 5000.0f
++#define I3DL2_ENVIRONMENT_PRESET_HALLWAY -1000, -300, 0.0f, 1.49f, 0.59f, -1219, 0.007f, 441, 0.011f, 100.0f, 100.0f, 5000.0f
++#define I3DL2_ENVIRONMENT_PRESET_STONECORRIDOR -1000, -237, 0.0f, 2.70f, 0.79f, -1214, 0.013f, 395, 0.020f, 100.0f, 100.0f, 5000.0f
++#define I3DL2_ENVIRONMENT_PRESET_ALLEY -1000, -270, 0.0f, 1.49f, 0.86f, -1204, 0.007f, -4, 0.011f, 100.0f, 100.0f, 5000.0f
++#define I3DL2_ENVIRONMENT_PRESET_FOREST -1000,-3300, 0.0f, 1.49f, 0.54f, -2560, 0.162f, -613, 0.088f, 79.0f, 100.0f, 5000.0f
++#define I3DL2_ENVIRONMENT_PRESET_CITY -1000, -800, 0.0f, 1.49f, 0.67f, -2273, 0.007f, -2217, 0.011f, 50.0f, 100.0f, 5000.0f
++#define I3DL2_ENVIRONMENT_PRESET_MOUNTAINS -1000,-2500, 0.0f, 1.49f, 0.21f, -2780, 0.300f, -2014, 0.100f, 27.0f, 100.0f, 5000.0f
++#define I3DL2_ENVIRONMENT_PRESET_QUARRY -1000,-1000, 0.0f, 1.49f, 0.83f,-10000, 0.061f, 500, 0.025f, 100.0f, 100.0f, 5000.0f
++#define I3DL2_ENVIRONMENT_PRESET_PLAIN -1000,-2000, 0.0f, 1.49f, 0.50f, -2466, 0.179f, -2514, 0.100f, 21.0f, 100.0f, 5000.0f
++#define I3DL2_ENVIRONMENT_PRESET_PARKINGLOT -1000, 0, 0.0f, 1.65f, 1.50f, -1363, 0.008f, -1153, 0.012f, 100.0f, 100.0f, 5000.0f
++#define I3DL2_ENVIRONMENT_PRESET_SEWERPIPE -1000,-1000, 0.0f, 2.81f, 0.14f, 429, 0.014f, 648, 0.021f, 80.0f, 60.0f, 5000.0f
++#define I3DL2_ENVIRONMENT_PRESET_UNDERWATER -1000,-4000, 0.0f, 1.49f, 0.10f, -449, 0.007f, 1700, 0.011f, 100.0f, 100.0f, 5000.0f
++
++//
++// Examples simulating 'musical' reverb presets
++//
++// Name Decay time Description
++// Small Room 1.1s A small size room with a length of 5m or so.
++// Medium Room 1.3s A medium size room with a length of 10m or so.
++// Large Room 1.5s A large size room suitable for live performances.
++// Medium Hall 1.8s A medium size concert hall.
++// Large Hall 1.8s A large size concert hall suitable for a full orchestra.
++// Plate 1.3s A plate reverb simulation.
++//
++
++#define I3DL2_ENVIRONMENT_PRESET_SMALLROOM -1000, -600, 0.0f, 1.10f, 0.83f, -400, 0.005f, 500, 0.010f, 100.0f, 100.0f, 5000.0f
++#define I3DL2_ENVIRONMENT_PRESET_MEDIUMROOM -1000, -600, 0.0f, 1.30f, 0.83f, -1000, 0.010f, -200, 0.020f, 100.0f, 100.0f, 5000.0f
++#define I3DL2_ENVIRONMENT_PRESET_LARGEROOM -1000, -600, 0.0f, 1.50f, 0.83f, -1600, 0.020f, -1000, 0.040f, 100.0f, 100.0f, 5000.0f
++#define I3DL2_ENVIRONMENT_PRESET_MEDIUMHALL -1000, -600, 0.0f, 1.80f, 0.70f, -1300, 0.015f, -800, 0.030f, 100.0f, 100.0f, 5000.0f
++#define I3DL2_ENVIRONMENT_PRESET_LARGEHALL -1000, -600, 0.0f, 1.80f, 0.70f, -2000, 0.030f, -1400, 0.060f, 100.0f, 100.0f, 5000.0f
++#define I3DL2_ENVIRONMENT_PRESET_PLATE -1000, -200, 0.0f, 1.30f, 0.90f, 0, 0.002f, 0, 0.010f, 100.0f, 75.0f, 5000.0f
++
++//
++// DirectSound3D Algorithms
++//
++
++// Default DirectSound3D algorithm {00000000-0000-0000-0000-000000000000}
++#define DS3DALG_DEFAULT GUID_NULL
++
++// No virtualization (Pan3D) {C241333F-1C1B-11d2-94F5-00C04FC28ACA}
++DEFINE_GUID(DS3DALG_NO_VIRTUALIZATION, 0xc241333f, 0x1c1b, 0x11d2, 0x94, 0xf5, 0x0, 0xc0, 0x4f, 0xc2, 0x8a, 0xca);
++
++// High-quality HRTF algorithm {C2413340-1C1B-11d2-94F5-00C04FC28ACA}
++DEFINE_GUID(DS3DALG_HRTF_FULL, 0xc2413340, 0x1c1b, 0x11d2, 0x94, 0xf5, 0x0, 0xc0, 0x4f, 0xc2, 0x8a, 0xca);
++
++// Lower-quality HRTF algorithm {C2413342-1C1B-11d2-94F5-00C04FC28ACA}
++DEFINE_GUID(DS3DALG_HRTF_LIGHT, 0xc2413342, 0x1c1b, 0x11d2, 0x94, 0xf5, 0x0, 0xc0, 0x4f, 0xc2, 0x8a, 0xca);
++
++
++#if DIRECTSOUND_VERSION >= 0x0800
++
++//
++// DirectSound Internal Effect Algorithms
++//
++
++
++// Gargle {DAFD8210-5711-4B91-9FE3-F75B7AE279BF}
++DEFINE_GUID(GUID_DSFX_STANDARD_GARGLE, 0xdafd8210, 0x5711, 0x4b91, 0x9f, 0xe3, 0xf7, 0x5b, 0x7a, 0xe2, 0x79, 0xbf);
++
++// Chorus {EFE6629C-81F7-4281-BD91-C9D604A95AF6}
++DEFINE_GUID(GUID_DSFX_STANDARD_CHORUS, 0xefe6629c, 0x81f7, 0x4281, 0xbd, 0x91, 0xc9, 0xd6, 0x04, 0xa9, 0x5a, 0xf6);
++
++// Flanger {EFCA3D92-DFD8-4672-A603-7420894BAD98}
++DEFINE_GUID(GUID_DSFX_STANDARD_FLANGER, 0xefca3d92, 0xdfd8, 0x4672, 0xa6, 0x03, 0x74, 0x20, 0x89, 0x4b, 0xad, 0x98);
++
++// Echo/Delay {EF3E932C-D40B-4F51-8CCF-3F98F1B29D5D}
++DEFINE_GUID(GUID_DSFX_STANDARD_ECHO, 0xef3e932c, 0xd40b, 0x4f51, 0x8c, 0xcf, 0x3f, 0x98, 0xf1, 0xb2, 0x9d, 0x5d);
++
++// Distortion {EF114C90-CD1D-484E-96E5-09CFAF912A21}
++DEFINE_GUID(GUID_DSFX_STANDARD_DISTORTION, 0xef114c90, 0xcd1d, 0x484e, 0x96, 0xe5, 0x09, 0xcf, 0xaf, 0x91, 0x2a, 0x21);
++
++// Compressor/Limiter {EF011F79-4000-406D-87AF-BFFB3FC39D57}
++DEFINE_GUID(GUID_DSFX_STANDARD_COMPRESSOR, 0xef011f79, 0x4000, 0x406d, 0x87, 0xaf, 0xbf, 0xfb, 0x3f, 0xc3, 0x9d, 0x57);
++
++// Parametric Equalization {120CED89-3BF4-4173-A132-3CB406CF3231}
++DEFINE_GUID(GUID_DSFX_STANDARD_PARAMEQ, 0x120ced89, 0x3bf4, 0x4173, 0xa1, 0x32, 0x3c, 0xb4, 0x06, 0xcf, 0x32, 0x31);
++
++
++// I3DL2 Environmental Reverberation: Reverb (Listener) Effect {EF985E71-D5C7-42D4-BA4D-2D073E2E96F4}
++DEFINE_GUID(GUID_DSFX_STANDARD_I3DL2REVERB, 0xef985e71, 0xd5c7, 0x42d4, 0xba, 0x4d, 0x2d, 0x07, 0x3e, 0x2e, 0x96, 0xf4);
++
++// Waves Reverberation {87FC0268-9A55-4360-95AA-004A1D9DE26C}
++DEFINE_GUID(GUID_DSFX_WAVES_REVERB, 0x87fc0268, 0x9a55, 0x4360, 0x95, 0xaa, 0x00, 0x4a, 0x1d, 0x9d, 0xe2, 0x6c);
++
++//
++// DirectSound Capture Effect Algorithms
++//
++
++
++// Acoustic Echo Canceller {BF963D80-C559-11D0-8A2B-00A0C9255AC1}
++// Matches KSNODETYPE_ACOUSTIC_ECHO_CANCEL in ksmedia.h
++DEFINE_GUID(GUID_DSCFX_CLASS_AEC, 0xBF963D80L, 0xC559, 0x11D0, 0x8A, 0x2B, 0x00, 0xA0, 0xC9, 0x25, 0x5A, 0xC1);
++
++// Microsoft AEC {CDEBB919-379A-488a-8765-F53CFD36DE40}
++DEFINE_GUID(GUID_DSCFX_MS_AEC, 0xcdebb919, 0x379a, 0x488a, 0x87, 0x65, 0xf5, 0x3c, 0xfd, 0x36, 0xde, 0x40);
++
++// System AEC {1C22C56D-9879-4f5b-A389-27996DDC2810}
++DEFINE_GUID(GUID_DSCFX_SYSTEM_AEC, 0x1c22c56d, 0x9879, 0x4f5b, 0xa3, 0x89, 0x27, 0x99, 0x6d, 0xdc, 0x28, 0x10);
++
++// Noise Supression {E07F903F-62FD-4e60-8CDD-DEA7236665B5}
++// Matches KSNODETYPE_NOISE_SUPPRESS in post Windows ME DDK's ksmedia.h
++DEFINE_GUID(GUID_DSCFX_CLASS_NS, 0xe07f903f, 0x62fd, 0x4e60, 0x8c, 0xdd, 0xde, 0xa7, 0x23, 0x66, 0x65, 0xb5);
++
++// Microsoft Noise Suppresion {11C5C73B-66E9-4ba1-A0BA-E814C6EED92D}
++DEFINE_GUID(GUID_DSCFX_MS_NS, 0x11c5c73b, 0x66e9, 0x4ba1, 0xa0, 0xba, 0xe8, 0x14, 0xc6, 0xee, 0xd9, 0x2d);
++
++// System Noise Suppresion {5AB0882E-7274-4516-877D-4EEE99BA4FD0}
++DEFINE_GUID(GUID_DSCFX_SYSTEM_NS, 0x5ab0882e, 0x7274, 0x4516, 0x87, 0x7d, 0x4e, 0xee, 0x99, 0xba, 0x4f, 0xd0);
++
++
++#endif // DIRECTSOUND_VERSION >= 0x0800
++
++#endif // __DSOUND_INCLUDED__
++
++
++
++#ifdef __cplusplus
++};
++#endif // __cplusplus
++
++