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/*
* This file is part of MXE. See LICENSE.md for licensing information.
*/
#include <SDL.h>
#include <SDL_image.h>
int main(int argc, char *argv[])
{
SDL_Surface *image;
SDL_Surface *screen;
(void)argc;
(void)argv;
if (SDL_Init(SDL_INIT_EVERYTHING) < 0) return 1;
image = IMG_Load("test.png");
screen = SDL_SetVideoMode(640, 480, 32, SDL_HWSURFACE);
if (SDL_BlitSurface(image, NULL, screen, NULL) < 0) return 1;
SDL_UpdateRect(screen, 0, 0, image->w, image->h);
SDL_Delay(3000);
SDL_Quit();
return 0;
}
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