1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
|
/*
* This file is part of MXE.
* See index.html for further information.
*
* This is a simple test program for SDL_sound that tries to
* decode the file specified as the only command-line argument.
*
* This file is in the Public Domain.
*/
#include <stdio.h>
#include <SDL_sound.h>
int main(int argc, char *argv[])
{
if (argc != 2) {
fprintf(stderr, "usage: %s <filename>\n", argv[0]);
return 1;
}
if (SDL_Init(SDL_INIT_AUDIO) != 0) {
fprintf(stderr, "Error: %s\n", SDL_GetError());
return 1;
}
if (Sound_Init() == 0) {
fprintf(stderr, "Error: %s\n", Sound_GetError());
return 1;
}
SDL_RWops* rw = SDL_RWFromFile(argv[1], "r");
if (rw == NULL) {
fprintf(stderr, "Error: %s\n", SDL_GetError());
return 1;
}
Sound_AudioInfo wantedFormat;
wantedFormat.channels = 2;
wantedFormat.rate = 44100;
wantedFormat.format = AUDIO_S16LSB;
Sound_Sample* sample = Sound_NewSample(rw, 0, &wantedFormat, 8192);
if (sample == 0) {
fprintf(stderr, "Error: %s\n", Sound_GetError());
return 1;
}
Sound_DecodeAll(sample);
printf("Format: %s\n", sample->decoder->description);
printf("Decoded %d bytes of data.\n", sample->buffer_size);
Sound_FreeSample(sample);
return 0;
}
|