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author | jan.nijtmans <nijtmans@users.sourceforge.net> | 2018-06-25 20:38:16 (GMT) |
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committer | jan.nijtmans <nijtmans@users.sourceforge.net> | 2018-06-25 20:38:16 (GMT) |
commit | fdee46ab16b879589155729e6db4fdabe235880f (patch) | |
tree | ba7a7a4cc25027d8df81784b5a53e2add157f47b /unix/tclUnixSock.c | |
parent | 94f9cf81ed3e156bd372a3cac249974d1acb4e1d (diff) | |
parent | 0839047d8bed631eeb82c7c3e26b0f13461717e6 (diff) | |
download | tcl-fdee46ab16b879589155729e6db4fdabe235880f.zip tcl-fdee46ab16b879589155729e6db4fdabe235880f.tar.gz tcl-fdee46ab16b879589155729e6db4fdabe235880f.tar.bz2 |
merge 8.6
Diffstat (limited to 'unix/tclUnixSock.c')
-rw-r--r-- | unix/tclUnixSock.c | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/unix/tclUnixSock.c b/unix/tclUnixSock.c index 980ab4d..2793d3b 100644 --- a/unix/tclUnixSock.c +++ b/unix/tclUnixSock.c @@ -1124,7 +1124,7 @@ TcpGetHandleProc( * TcpAsyncCallback -- * * Called by the event handler that TcpConnect sets up internally for - * [socket -async] to get notified when the asyncronous connection + * [socket -async] to get notified when the asynchronous connection * attempt has succeeded or failed. * * ---------------------------------------------------------------------- @@ -1157,7 +1157,7 @@ TcpAsyncCallback( * * Remarks: * A single host name may resolve to more than one IP address, e.g. for - * an IPv4/IPv6 dual stack host. For handling asyncronously connecting + * an IPv4/IPv6 dual stack host. For handling asynchronously connecting * sockets in the background for such hosts, this function can act as a * coroutine. On the first call, it sets up the control variables for the * two nested loops over the local and remote addresses. Once the first @@ -1165,7 +1165,7 @@ TcpAsyncCallback( * event handler for that socket, and returns. When the callback occurs, * control is transferred to the "reenter" label, right after the initial * return and the loops resume as if they had never been interrupted. - * For syncronously connecting sockets, the loops work the usual way. + * For synchronously connecting sockets, the loops work the usual way. * * ---------------------------------------------------------------------- */ |