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-
-
- =============================================
- libunicows
- -------------------------------------
- Import library for
- Microsoft Layer for Unicode (unicows.dll)
-
- http://libunicows.sourceforge.net
- =============================================
-
-
- About
-=======
-
-Traditionally, win32 Unicode API was only available on Windows NT or 2000. If
-you wanted to take advantage of Unicode in your application and support Windows
-95/98 at the same time, your only option was to deploy two executables, one for
-NT and one for 9X.
-
-Fortunately, this changed in 2001 when MS (finally!) released MSLU runtime that
-allows Unicode applications to run under Windows 9X.
-
-See these pages for details:
-
- http://www.microsoft.com/globaldev/handson/dev/mslu_announce.mspx
- http://msdn.microsoft.com/msdnmag/nettop.asp?page=/msdnmag/issues/01/10/MSLU/MSLU.asp&ad=ads.ddj.com/msdnmag/premium.htm
-
-Less fortunately, this solution requires that you use a special statically
-linked import library that decides at runtime whether to load symbols from
-system libraries like kernel32.dll or user32.dll (in case of Windows NT) or
-from unicows.dll (which provides Unicode emulation layer under 9X). This import
-library is only available for Microsoft Visual C++ and is only part of the new
-Platform SDK, which is rather huge package.
-
-This library contains independent implementation of the import library. It can
-be used with any C compiler (although it was only tested with Mingw32 and MSVC
-so far).
-
-
-
- Installing libunicows
-=======================
-
- Mingw32
----------
-
-Simply copy libunicows.a to the lib subdirectory of your Mingw32 installation
-(e.g. c:\mingw32\lib).
-
-
- Microsoft Visual C++
-----------------------
-
-Copy unicows.lib to C:\Program Files\Visual Studio\VC98\Lib (assuming you
-installed MSVC into C:\Program Files\Visual Studio and that you have version
-6.0, the path may vary otherwise).
-
-Note: This was tested only with MSVC++ 6.0, but should work with other versions
- as well.
-
-
- Borland C++
--------------
-
-Copy unicows.lib to %BORLAND%\lib where %BORLAND% is where you installed BC++
-(this directory should contain import32.lib).
-
-
- Watcom C/C++
--------------
-
-Copy unicows.lib to %WATCOM%\lib386\nt where %WATCOM% is where you installed
-the compiler.
-
-
- Usage
-=======
-
-1) Add the unicows import library BEFORE other win32 libraries on your command
-line. For example, if your command line for Mingw32 was
-
- c++ foo.o bar.o -o foo -lkernel32 -luser32 -lgdi32 -lcomdlg32
-
-change it to
-
- c++ foo.o bar.o -o foo -lunicows -lkernel32 -luser32 -lgdi32 -lcomdlg32
-
-No other change is neccessary, you don't have to include any special headers in
-your source files.
-
-
-2) Download Unicows runtime from
-
- http://www.microsoft.com/downloads/release.asp?releaseid=30039
-
-or
-
- http://download.microsoft.com/download/platformsdk/Redist/1.0/W9XMe/EN-US/unicows.exe
-
-Extract unicows.dll from the package and distribute it with your application.
-Do *not* install it to Windows system directory, always copy the DLL to your
-application's directory! (Nobody wants any more of DLL hell...).
-
-If your application uses Common Controls DLL (very likely) or Rich Edit control,
-make sure the installer installs new enough versions that fully support Unicode
-(Common Controls DLL version 5.80 and RichEdit 4.0).
-
-
- Compiling from sources
-========================
-
-1) Download the source package (libunicows-$version-src.tar.gz)
-
-2) [optional step] Run generate.py to create assembler stubs. You will need
- Python (http://www.python.org) to run it. You don't have to do this unless
- you modified symbols.txt or src\template.asm, because generated stubs are
- already included in source package (in src\gen_asm).
-
-3) Change to 'src' subdirectory and compile the library. You will need
- NASM (http://nasm.sourceforge.net).
-
- Mingw32: run make -f makefile.mingw32
- MSVC: run nmake -f makefile.vc6
-
- If your compiler is not supported, you will have to create a makefile/project
- file for it. You can gen inspiration from existing makefiles. If you do so,
- please send the makefile (and if possible, compiled unicows.lib) to me,
- so that I can include it in the next release of libunicows. Thanks!
-
-
- Compiling and using unicows_wrapper.dll
-=========================================
-
-If precompiled version of libunicows is not available for your compiler, you
-can use unicows_wrapper.dll (at the cost of marginally slower calls and
-the need to install unicows_wrapper.dll on NT/2k/XP boxes, too). Create
-an import library for it in the same way you would do for any other DLL
-and same the created import library as unicows.lib (or whatever name convention
-your compiler uses, the point is to not name it unicows_wrapper.lib). For
-example, this is how to do it with Borland C++ tools:
-
- implib unicows.lib unicows_wrapper.dll
-
-That is. Use the library as with other compilers, i.e. put unicows.lib as the
-first one on your command line, so that the symbols are found in unicows.lib
-and not in e.g. kernel32.lib.
-
-Unlike with the "native" import libraries, using unicows_wrapper.dll will make
-your application depend on unicows_wrapper.dll even when installed on
-Windows NT/2000/XP. Therefore, your installer must install following files
-in addition to your application's binary and data:
-
-9x/ME: unicows.dll, unicows_wrapper.dll
-NT/2k/XP: unicows_wrapper.dll
-
-
-
- Contacting the author
-=======================
-
-I can be reached at this email address: vslavik@fastmail.fm
- \ No newline at end of file