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authorjingham <jingham@noemail.net>2000-02-10 08:49:29 (GMT)
committerjingham <jingham@noemail.net>2000-02-10 08:49:29 (GMT)
commitb08483185eed039047cd87fe876a5203d9b031ef (patch)
tree0361ef59939281ed2fe43a1b48aab99091bbf740 /mac/tkMacButton.c
parent12999748b71ad5e3e445452c332f8258d3cc39e2 (diff)
downloadtk-b08483185eed039047cd87fe876a5203d9b031ef.zip
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Stop hiding the buffer window used for off-screen drawing from the window list. This doesn't really buy us much, and crashes the newest Appearance manager.
FossilOrigin-Name: 02b9cb101bd907beb196f33e298d20f370d98584
Diffstat (limited to 'mac/tkMacButton.c')
-rw-r--r--mac/tkMacButton.c51
1 files changed, 30 insertions, 21 deletions
diff --git a/mac/tkMacButton.c b/mac/tkMacButton.c
index 144f79d..582d548 100644
--- a/mac/tkMacButton.c
+++ b/mac/tkMacButton.c
@@ -9,7 +9,7 @@
* See the file "license.terms" for information on usage and redistribution
* of this file, and for a DISCLAIMER OF ALL WARRANTIES.
*
- * RCS: @(#) $Id: tkMacButton.c,v 1.7 1999/08/07 18:53:23 jingham Exp $
+ * RCS: @(#) $Id: tkMacButton.c,v 1.8 2000/02/10 08:49:29 jingham Exp $
*/
#include "tkButton.h"
@@ -171,7 +171,7 @@ TkpDisplayButton(
GDHandle saveDevice;
GWorldPtr destPort;
int drawType, borderWidth;
-
+
GetGWorld(&saveWorld, &saveDevice);
butPtr->flags &= ~REDRAW_PENDING;
@@ -639,7 +639,7 @@ DrawBufferedControl(
int windowColorChanged = false;
RGBColor saveBackColor;
int isBevel = 0;
-
+
if (windowRef == NULL) {
InitSampleControls();
}
@@ -794,16 +794,17 @@ DrawBufferedControl(
} else {
(**controlHandle).contrlHilite = kControlNoPart;
}
-
/*
* Before we draw the control we must add the hidden window back to the
* main window list. Otherwise, radiobuttons and checkbuttons will draw
* incorrectly. I don't really know why - but clearly the control draw
- * proc needs to have the controls window in the window list.
+ * proc needs to have the controls window in the window list. This is not
+ * necessary under Appearance, and will have to go when we Carbonize Tk...
*/
-
- ((CWindowPeek) windowRef)->nextWindow = (CWindowPeek) LMGetWindowList();
- LMSetWindowList(windowRef);
+ if (!TkMacHaveAppearance()) {
+ ((CWindowPeek) windowRef)->nextWindow = (CWindowPeek) LMGetWindowList();
+ LMSetWindowList(windowRef);
+ }
/*
* Now we can set the port to our doctered up window. We next need
@@ -819,7 +820,7 @@ DrawBufferedControl(
} else {
SetPort(windowRef);
}
-
+
windowColorChanged = UpdateControlColors(butPtr, controlHandle,
ccTabHandle, &saveBackColor);
@@ -873,7 +874,9 @@ DrawBufferedControl(
} else {
(**controlHandle).contrlVis = 0;
}
+#if 0
LMSetWindowList((WindowRef) ((CWindowPeek) windowRef)->nextWindow);
+#endif
}
/*
@@ -1023,21 +1026,27 @@ InitSampleControls()
* Remove our window from the window list. This way our
* applications and others will not be confused that this
* window exists - but no one knows about it.
+ * I actually don't see the point of doing this, and it causes Floating
+ * Window support to crash under Appearance, so I just leave it out.
+ * Note that we have to do without this under Carbon, since you can't
+ * go poking at the window list...
*/
- windowList = (CWindowPeek) LMGetWindowList();
- if (windowList == (CWindowPeek) windowRef) {
- LMSetWindowList((WindowRef) windowList->nextWindow);
- } else {
- while ((windowList != NULL)
- && (windowList->nextWindow != (CWindowPeek) windowRef)) {
- windowList = windowList->nextWindow;
- }
- if (windowList != NULL) {
- windowList->nextWindow = windowList->nextWindow->nextWindow;
- }
+ if (!TkMacHaveAppearance()) {
+ windowList = (CWindowPeek) LMGetWindowList();
+ if (windowList == (CWindowPeek) windowRef) {
+ LMSetWindowList((WindowRef) windowList->nextWindow);
+ } else {
+ while ((windowList != NULL)
+ && (windowList->nextWindow != (CWindowPeek) windowRef)) {
+ windowList = windowList->nextWindow;
+ }
+ if (windowList != NULL) {
+ windowList->nextWindow = windowList->nextWindow->nextWindow;
+ }
+ }
+ ((CWindowPeek) windowRef)->nextWindow = NULL;
}
- ((CWindowPeek) windowRef)->nextWindow = NULL;
/*
* Create an exit handler to clean up this mess if we our