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-rw-r--r--unix/tkUnixFont.c42
1 files changed, 32 insertions, 10 deletions
diff --git a/unix/tkUnixFont.c b/unix/tkUnixFont.c
index ba78339..3b9beae 100644
--- a/unix/tkUnixFont.c
+++ b/unix/tkUnixFont.c
@@ -9,7 +9,7 @@
* See the file "license.terms" for information on usage and redistribution of
* this file, and for a DISCLAIMER OF ALL WARRANTIES.
*
- * RCS: @(#) $Id: tkUnixFont.c,v 1.40 2009/01/28 20:47:49 nijtmans Exp $
+ * RCS: @(#) $Id: tkUnixFont.c,v 1.41 2010/01/05 08:49:49 dkf Exp $
*/
#include "tkUnixInt.h"
@@ -3010,7 +3010,7 @@ GetEncodingAlias(
EncodingAlias *aliasPtr;
for (aliasPtr = encodingAliases; aliasPtr->aliasPattern != NULL; ) {
- if (Tcl_StringMatch((char *) name, aliasPtr->aliasPattern)) {
+ if (Tcl_StringMatch(name, aliasPtr->aliasPattern)) {
return aliasPtr->realName;
}
aliasPtr++;
@@ -3018,6 +3018,28 @@ GetEncodingAlias(
return name;
}
+/*
+ *---------------------------------------------------------------------------
+ *
+ * TkpDrawAngledChars --
+ *
+ * Draw some characters at an angle. This is awkward here because we have
+ * no reliable way of drawing any characters at an angle in classic X11;
+ * we have to draw on a Pixmap which is converted to an XImage (from
+ * helper function GetImageOfText), rotate the image (hokey code!) onto
+ * another XImage (from helper function InitDestImage), and then use the
+ * rotated image as a mask when drawing. This is pretty awful; improved
+ * versions are welcomed!
+ *
+ * Results:
+ * None.
+ *
+ * Side effects:
+ * Target drawable is updated.
+ *
+ *---------------------------------------------------------------------------
+ */
+
static inline XImage *
GetImageOfText(
Display *display, /* Display on which to draw. */
@@ -3179,32 +3201,32 @@ TkpDrawAngledChars(
for (j=0 ; j<srcHeight ; j++) {
switch (quadrant) {
case Q0:
- dx = floor(i*cosA + j*sinA + 0.5);
- dy = floor(j*cosA + (srcWidth - i)*sinA + 0.5);
+ dx = ROUND16(i*cosA + j*sinA);
+ dy = ROUND16(j*cosA + (srcWidth - i)*sinA);
break;
case R1:
dx = j;
dy = srcWidth - i;
break;
case Q1:
- dx = floor((i - srcWidth)*cosA + j*sinA + 0.5);
- dy = floor((srcWidth-i)*sinA + (j-srcHeight)*cosA + 0.5);
+ dx = ROUND16((i - srcWidth)*cosA + j*sinA);
+ dy = ROUND16((srcWidth-i)*sinA + (j-srcHeight)*cosA);
break;
case R2:
dx = srcWidth - i;
dy = srcHeight - j;
break;
case Q2:
- dx = floor((i-srcWidth)*cosA + (j-srcHeight)*sinA + 0.5);
- dy = floor((j - srcHeight)*cosA - i*sinA + 0.5);
+ dx = ROUND16((i-srcWidth)*cosA + (j-srcHeight)*sinA);
+ dy = ROUND16((j - srcHeight)*cosA - i*sinA);
break;
case R3:
dx = srcHeight - j;
dy = i;
break;
default:
- dx = floor(i*cosA + (j - srcHeight)*sinA + 0.5);
- dy = floor(j*cosA - i*sinA + 0.5);
+ dx = ROUND16(i*cosA + (j - srcHeight)*sinA);
+ dy = ROUND16(j*cosA - i*sinA);
}
if (dx < 0 || dy < 0 || dx >= bufWidth || dy >= bufHeight) {