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authorJosef Angstenberger <code@jtxa.de>2021-06-10 21:03:40 (GMT)
committerBrad King <brad.king@kitware.com>2021-06-17 15:53:55 (GMT)
commitd1c3e7e78af0b3a4a5637e2bf3af86cfa5ba6e6f (patch)
tree3b56495e87f31dcade321ea33ab81b74636cf8e0 /Help/guide
parent13fdb263231598df2cec0fb7bc9515f1f56b5577 (diff)
downloadCMake-d1c3e7e78af0b3a4a5637e2bf3af86cfa5ba6e6f.zip
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Tutorial: Split steps into separate files
Fixes: #21737
Diffstat (limited to 'Help/guide')
-rw-r--r--Help/guide/tutorial/A Basic Starting Point.rst135
-rw-r--r--Help/guide/tutorial/Adding Export Configuration.rst88
-rw-r--r--Help/guide/tutorial/Adding Generator Expressions.rst69
-rw-r--r--Help/guide/tutorial/Adding Support for a Testing Dashboard.rst51
-rw-r--r--Help/guide/tutorial/Adding System Introspection.rst50
-rw-r--r--Help/guide/tutorial/Adding Usage Requirements for a Library.rst46
-rw-r--r--Help/guide/tutorial/Adding a Custom Command and Generated File.rst75
-rw-r--r--Help/guide/tutorial/Adding a Library.rst116
-rw-r--r--Help/guide/tutorial/Installing and Testing.rst85
-rw-r--r--Help/guide/tutorial/Packaging Debug and Release.rst78
-rw-r--r--Help/guide/tutorial/Packaging an Installer.rst55
-rw-r--r--Help/guide/tutorial/Selecting Static or Shared Libraries.rst66
-rw-r--r--Help/guide/tutorial/index.rst949
13 files changed, 932 insertions, 931 deletions
diff --git a/Help/guide/tutorial/A Basic Starting Point.rst b/Help/guide/tutorial/A Basic Starting Point.rst
new file mode 100644
index 0000000..296b3c3
--- /dev/null
+++ b/Help/guide/tutorial/A Basic Starting Point.rst
@@ -0,0 +1,135 @@
+Step 1: A Basic Starting Point
+==============================
+
+The most basic project is an executable built from source code files.
+For simple projects, a three line ``CMakeLists.txt`` file is all that is
+required. This will be the starting point for our tutorial. Create a
+``CMakeLists.txt`` file in the ``Step1`` directory that looks like:
+
+.. code-block:: cmake
+
+ cmake_minimum_required(VERSION 3.10)
+
+ # set the project name
+ project(Tutorial)
+
+ # add the executable
+ add_executable(Tutorial tutorial.cxx)
+
+
+Note that this example uses lower case commands in the ``CMakeLists.txt`` file.
+Upper, lower, and mixed case commands are supported by CMake. The source
+code for ``tutorial.cxx`` is provided in the ``Step1`` directory and can be
+used to compute the square root of a number.
+
+Adding a Version Number and Configured Header File
+--------------------------------------------------
+
+The first feature we will add is to provide our executable and project with a
+version number. While we could do this exclusively in the source code, using
+``CMakeLists.txt`` provides more flexibility.
+
+First, modify the ``CMakeLists.txt`` file to use the :command:`project` command
+to set the project name and version number.
+
+.. literalinclude:: Step2/CMakeLists.txt
+ :language: cmake
+ :end-before: # specify the C++ standard
+
+Then, configure a header file to pass the version number to the source
+code:
+
+.. literalinclude:: Step2/CMakeLists.txt
+ :language: cmake
+ :start-after: # to the source code
+ :end-before: # add the executable
+
+Since the configured file will be written into the binary tree, we
+must add that directory to the list of paths to search for include
+files. Add the following lines to the end of the ``CMakeLists.txt`` file:
+
+.. literalinclude:: Step2/CMakeLists.txt
+ :language: cmake
+ :start-after: # so that we will find TutorialConfig.h
+
+Using your favorite editor, create ``TutorialConfig.h.in`` in the source
+directory with the following contents:
+
+.. literalinclude:: Step2/TutorialConfig.h.in
+ :language: cmake
+
+When CMake configures this header file the values for
+``@Tutorial_VERSION_MAJOR@`` and ``@Tutorial_VERSION_MINOR@`` will be
+replaced.
+
+Next modify ``tutorial.cxx`` to include the configured header file,
+``TutorialConfig.h``.
+
+Finally, let's print out the executable name and version number by updating
+``tutorial.cxx`` as follows:
+
+.. literalinclude:: Step2/tutorial.cxx
+ :language: c++
+ :start-after: {
+ :end-before: // convert input to double
+
+Specify the C++ Standard
+-------------------------
+
+Next let's add some C++11 features to our project by replacing ``atof`` with
+``std::stod`` in ``tutorial.cxx``. At the same time, remove
+``#include <cstdlib>``.
+
+.. literalinclude:: Step2/tutorial.cxx
+ :language: c++
+ :start-after: // convert input to double
+ :end-before: // calculate square root
+
+We will need to explicitly state in the CMake code that it should use the
+correct flags. The easiest way to enable support for a specific C++ standard
+in CMake is by using the :variable:`CMAKE_CXX_STANDARD` variable. For this
+tutorial, set the :variable:`CMAKE_CXX_STANDARD` variable in the
+``CMakeLists.txt`` file to 11 and :variable:`CMAKE_CXX_STANDARD_REQUIRED` to
+True. Make sure to add the ``CMAKE_CXX_STANDARD`` declarations above the call
+to ``add_executable``.
+
+.. literalinclude:: Step2/CMakeLists.txt
+ :language: cmake
+ :end-before: # configure a header file to pass some of the CMake settings
+
+Build and Test
+--------------
+
+Run the :manual:`cmake <cmake(1)>` executable or the
+:manual:`cmake-gui <cmake-gui(1)>` to configure the project and then build it
+with your chosen build tool.
+
+For example, from the command line we could navigate to the
+``Help/guide/tutorial`` directory of the CMake source code tree and create a
+build directory:
+
+.. code-block:: console
+
+ mkdir Step1_build
+
+Next, navigate to the build directory and run CMake to configure the project
+and generate a native build system:
+
+.. code-block:: console
+
+ cd Step1_build
+ cmake ../Step1
+
+Then call that build system to actually compile/link the project:
+
+.. code-block:: console
+
+ cmake --build .
+
+Finally, try to use the newly built ``Tutorial`` with these commands:
+
+.. code-block:: console
+
+ Tutorial 4294967296
+ Tutorial 10
+ Tutorial
diff --git a/Help/guide/tutorial/Adding Export Configuration.rst b/Help/guide/tutorial/Adding Export Configuration.rst
new file mode 100644
index 0000000..55cb3e2
--- /dev/null
+++ b/Help/guide/tutorial/Adding Export Configuration.rst
@@ -0,0 +1,88 @@
+Step 11: Adding Export Configuration
+====================================
+
+During `Installing and Testing (Step 4)`_ of the tutorial we added the ability
+for CMake to install the library and headers of the project. During
+`Building an Installer (Step 7)`_ we added the ability to package up this
+information so it could be distributed to other people.
+
+The next step is to add the necessary information so that other CMake projects
+can use our project, be it from a build directory, a local install or when
+packaged.
+
+The first step is to update our :command:`install(TARGETS)` commands to not
+only specify a ``DESTINATION`` but also an ``EXPORT``. The ``EXPORT`` keyword
+generates and installs a CMake file containing code to import all targets
+listed in the install command from the installation tree. So let's go ahead and
+explicitly ``EXPORT`` the MathFunctions library by updating the ``install``
+command in ``MathFunctions/CMakeLists.txt`` to look like:
+
+.. literalinclude:: Complete/MathFunctions/CMakeLists.txt
+ :language: cmake
+ :start-after: # install rules
+
+Now that we have MathFunctions being exported, we also need to explicitly
+install the generated ``MathFunctionsTargets.cmake`` file. This is done by
+adding the following to the bottom of the top-level ``CMakeLists.txt``:
+
+.. literalinclude:: Complete/CMakeLists.txt
+ :language: cmake
+ :start-after: # install the configuration targets
+ :end-before: include(CMakePackageConfigHelpers)
+
+At this point you should try and run CMake. If everything is setup properly
+you will see that CMake will generate an error that looks like:
+
+.. code-block:: console
+
+ Target "MathFunctions" INTERFACE_INCLUDE_DIRECTORIES property contains
+ path:
+
+ "/Users/robert/Documents/CMakeClass/Tutorial/Step11/MathFunctions"
+
+ which is prefixed in the source directory.
+
+What CMake is trying to say is that during generating the export information
+it will export a path that is intrinsically tied to the current machine and
+will not be valid on other machines. The solution to this is to update the
+MathFunctions :command:`target_include_directories` to understand that it needs
+different ``INTERFACE`` locations when being used from within the build
+directory and from an install / package. This means converting the
+:command:`target_include_directories` call for MathFunctions to look like:
+
+.. literalinclude:: Step12/MathFunctions/CMakeLists.txt
+ :language: cmake
+ :start-after: # to find MathFunctions.h, while we don't.
+ :end-before: # should we use our own math functions
+
+Once this has been updated, we can re-run CMake and verify that it doesn't
+warn anymore.
+
+At this point, we have CMake properly packaging the target information that is
+required but we will still need to generate a ``MathFunctionsConfig.cmake`` so
+that the CMake :command:`find_package` command can find our project. So let's go
+ahead and add a new file to the top-level of the project called
+``Config.cmake.in`` with the following contents:
+
+.. literalinclude:: Step12/Config.cmake.in
+
+Then, to properly configure and install that file, add the following to the
+bottom of the top-level ``CMakeLists.txt``:
+
+.. literalinclude:: Step12/CMakeLists.txt
+ :language: cmake
+ :start-after: # install the configuration targets
+ :end-before: # generate the export
+
+At this point, we have generated a relocatable CMake Configuration for our
+project that can be used after the project has been installed or packaged. If
+we want our project to also be used from a build directory we only have to add
+the following to the bottom of the top level ``CMakeLists.txt``:
+
+.. literalinclude:: Step12/CMakeLists.txt
+ :language: cmake
+ :start-after: # needs to be after the install(TARGETS ) command
+
+With this export call we now generate a ``Targets.cmake``, allowing the
+configured ``MathFunctionsConfig.cmake`` in the build directory to be used by
+other projects, without needing it to be installed.
diff --git a/Help/guide/tutorial/Adding Generator Expressions.rst b/Help/guide/tutorial/Adding Generator Expressions.rst
new file mode 100644
index 0000000..7a3abb1
--- /dev/null
+++ b/Help/guide/tutorial/Adding Generator Expressions.rst
@@ -0,0 +1,69 @@
+Step 10: Adding Generator Expressions
+=====================================
+
+:manual:`Generator expressions <cmake-generator-expressions(7)>` are evaluated
+during build system generation to produce information specific to each build
+configuration.
+
+:manual:`Generator expressions <cmake-generator-expressions(7)>` are allowed in
+the context of many target properties, such as :prop_tgt:`LINK_LIBRARIES`,
+:prop_tgt:`INCLUDE_DIRECTORIES`, :prop_tgt:`COMPILE_DEFINITIONS` and others.
+They may also be used when using commands to populate those properties, such as
+:command:`target_link_libraries`, :command:`target_include_directories`,
+:command:`target_compile_definitions` and others.
+
+:manual:`Generator expressions <cmake-generator-expressions(7)>` may be used
+to enable conditional linking, conditional definitions used when compiling,
+conditional include directories and more. The conditions may be based on the
+build configuration, target properties, platform information or any other
+queryable information.
+
+There are different types of
+:manual:`generator expressions <cmake-generator-expressions(7)>` including
+Logical, Informational, and Output expressions.
+
+Logical expressions are used to create conditional output. The basic
+expressions are the 0 and 1 expressions. A ``$<0:...>`` results in the empty
+string, and ``<1:...>`` results in the content of "...". They can also be
+nested.
+
+A common usage of
+:manual:`generator expressions <cmake-generator-expressions(7)>` is to
+conditionally add compiler flags, such as those for language levels or
+warnings. A nice pattern is to associate this information to an ``INTERFACE``
+target allowing this information to propagate. Let's start by constructing an
+``INTERFACE`` target and specifying the required C++ standard level of ``11``
+instead of using :variable:`CMAKE_CXX_STANDARD`.
+
+So the following code:
+
+.. literalinclude:: Step10/CMakeLists.txt
+ :language: cmake
+ :start-after: project(Tutorial VERSION 1.0)
+ :end-before: # control where the static and shared libraries are built so that on windows
+
+Would be replaced with:
+
+.. literalinclude:: Step11/CMakeLists.txt
+ :language: cmake
+ :start-after: project(Tutorial VERSION 1.0)
+ :end-before: # add compiler warning flags just when building this project via
+
+
+Next we add the desired compiler warning flags that we want for our project. As
+warning flags vary based on the compiler we use the ``COMPILE_LANG_AND_ID``
+generator expression to control which flags to apply given a language and a set
+of compiler ids as seen below:
+
+.. literalinclude:: Step11/CMakeLists.txt
+ :language: cmake
+ :start-after: # the BUILD_INTERFACE genex
+ :end-before: # control where the static and shared libraries are built so that on windows
+
+Looking at this we see that the warning flags are encapsulated inside a
+``BUILD_INTERFACE`` condition. This is done so that consumers of our installed
+project will not inherit our warning flags.
+
+
+**Exercise**: Modify ``MathFunctions/CMakeLists.txt`` so that all targets have
+a :command:`target_link_libraries` call to ``tutorial_compiler_flags``.
diff --git a/Help/guide/tutorial/Adding Support for a Testing Dashboard.rst b/Help/guide/tutorial/Adding Support for a Testing Dashboard.rst
new file mode 100644
index 0000000..41b772c
--- /dev/null
+++ b/Help/guide/tutorial/Adding Support for a Testing Dashboard.rst
@@ -0,0 +1,51 @@
+Step 8: Adding Support for a Testing Dashboard
+==============================================
+
+Adding support for submitting our test results to a dashboard is simple. We
+already defined a number of tests for our project in `Testing Support`_. Now we
+just have to run those tests and submit them to a dashboard. To include support
+for dashboards we include the :module:`CTest` module in our top-level
+``CMakeLists.txt``.
+
+Replace:
+
+.. code-block:: cmake
+
+ # enable testing
+ enable_testing()
+
+With:
+
+.. code-block:: cmake
+
+ # enable dashboard scripting
+ include(CTest)
+
+The :module:`CTest` module will automatically call ``enable_testing()``, so we
+can remove it from our CMake files.
+
+We will also need to create a ``CTestConfig.cmake`` file in the top-level
+directory where we can specify the name of the project and where to submit the
+dashboard.
+
+.. literalinclude:: Step9/CTestConfig.cmake
+ :language: cmake
+
+The :manual:`ctest <ctest(1)>` executable will read in this file when it runs.
+To create a simple dashboard you can run the :manual:`cmake <cmake(1)>`
+executable or the :manual:`cmake-gui <cmake-gui(1)>` to configure the project,
+but do not build it yet. Instead, change directory to the binary tree, and then
+run:
+
+ ctest [-VV] -D Experimental
+
+Remember, for multi-config generators (e.g. Visual Studio), the configuration
+type must be specified::
+
+ ctest [-VV] -C Debug -D Experimental
+
+Or, from an IDE, build the ``Experimental`` target.
+
+The :manual:`ctest <ctest(1)>` executable will build and test the project and
+submit the results to Kitware's public dashboard:
+https://my.cdash.org/index.php?project=CMakeTutorial.
diff --git a/Help/guide/tutorial/Adding System Introspection.rst b/Help/guide/tutorial/Adding System Introspection.rst
new file mode 100644
index 0000000..0ee360c
--- /dev/null
+++ b/Help/guide/tutorial/Adding System Introspection.rst
@@ -0,0 +1,50 @@
+Step 5: Adding System Introspection
+===================================
+
+Let us consider adding some code to our project that depends on features the
+target platform may not have. For this example, we will add some code that
+depends on whether or not the target platform has the ``log`` and ``exp``
+functions. Of course almost every platform has these functions but for this
+tutorial assume that they are not common.
+
+If the platform has ``log`` and ``exp`` then we will use them to compute the
+square root in the ``mysqrt`` function. We first test for the availability of
+these functions using the :module:`CheckSymbolExists` module in
+``MathFunctions/CMakeLists.txt``. On some platforms, we will need to link to
+the m library. If ``log`` and ``exp`` are not initially found, require the m
+library and try again.
+
+.. literalinclude:: Step6/MathFunctions/CMakeLists.txt
+ :language: cmake
+ :start-after: # does this system provide the log and exp functions?
+ :end-before: # add compile definitions
+
+If available, use :command:`target_compile_definitions` to specify
+``HAVE_LOG`` and ``HAVE_EXP`` as ``PRIVATE`` compile definitions.
+
+.. literalinclude:: Step6/MathFunctions/CMakeLists.txt
+ :language: cmake
+ :start-after: # add compile definitions
+ :end-before: # install rules
+
+If ``log`` and ``exp`` are available on the system, then we will use them to
+compute the square root in the ``mysqrt`` function. Add the following code to
+the ``mysqrt`` function in ``MathFunctions/mysqrt.cxx`` (don't forget the
+``#endif`` before returning the result!):
+
+.. literalinclude:: Step6/MathFunctions/mysqrt.cxx
+ :language: c++
+ :start-after: // if we have both log and exp then use them
+ :end-before: // do ten iterations
+
+We will also need to modify ``mysqrt.cxx`` to include ``cmath``.
+
+.. literalinclude:: Step6/MathFunctions/mysqrt.cxx
+ :language: c++
+ :end-before: #include <iostream>
+
+Run the :manual:`cmake <cmake(1)>` executable or the
+:manual:`cmake-gui <cmake-gui(1)>` to configure the project and then build it
+with your chosen build tool and run the Tutorial executable.
+
+Which function gives better results now, sqrt or mysqrt?
diff --git a/Help/guide/tutorial/Adding Usage Requirements for a Library.rst b/Help/guide/tutorial/Adding Usage Requirements for a Library.rst
new file mode 100644
index 0000000..a625d90
--- /dev/null
+++ b/Help/guide/tutorial/Adding Usage Requirements for a Library.rst
@@ -0,0 +1,46 @@
+Step 3: Adding Usage Requirements for a Library
+===============================================
+
+Usage requirements allow for far better control over a library or executable's
+link and include line while also giving more control over the transitive
+property of targets inside CMake. The primary commands that leverage usage
+requirements are:
+
+ - :command:`target_compile_definitions`
+ - :command:`target_compile_options`
+ - :command:`target_include_directories`
+ - :command:`target_link_libraries`
+
+Let's refactor our code from `Adding a Library (Step 2)`_ to use the modern
+CMake approach of usage requirements. We first state that anybody linking to
+MathFunctions needs to include the current source directory, while
+MathFunctions itself doesn't. So this can become an ``INTERFACE`` usage
+requirement.
+
+Remember ``INTERFACE`` means things that consumers require but the producer
+doesn't. Add the following lines to the end of
+``MathFunctions/CMakeLists.txt``:
+
+.. literalinclude:: Step4/MathFunctions/CMakeLists.txt
+ :language: cmake
+ :start-after: # to find MathFunctions.h
+
+Now that we've specified usage requirements for MathFunctions we can safely
+remove our uses of the ``EXTRA_INCLUDES`` variable from the top-level
+``CMakeLists.txt``, here:
+
+.. literalinclude:: Step4/CMakeLists.txt
+ :language: cmake
+ :start-after: # add the MathFunctions library
+ :end-before: # add the executable
+
+And here:
+
+.. literalinclude:: Step4/CMakeLists.txt
+ :language: cmake
+ :start-after: # so that we will find TutorialConfig.h
+
+Once this is done, run the :manual:`cmake <cmake(1)>` executable or the
+:manual:`cmake-gui <cmake-gui(1)>` to configure the project and then build it
+with your chosen build tool or by using ``cmake --build .`` from the build
+directory.
diff --git a/Help/guide/tutorial/Adding a Custom Command and Generated File.rst b/Help/guide/tutorial/Adding a Custom Command and Generated File.rst
new file mode 100644
index 0000000..0e3e60c
--- /dev/null
+++ b/Help/guide/tutorial/Adding a Custom Command and Generated File.rst
@@ -0,0 +1,75 @@
+Step 6: Adding a Custom Command and Generated File
+==================================================
+
+Suppose, for the purpose of this tutorial, we decide that we never want to use
+the platform ``log`` and ``exp`` functions and instead would like to
+generate a table of precomputed values to use in the ``mysqrt`` function.
+In this section, we will create the table as part of the build process,
+and then compile that table into our application.
+
+First, let's remove the check for the ``log`` and ``exp`` functions in
+``MathFunctions/CMakeLists.txt``. Then remove the check for ``HAVE_LOG`` and
+``HAVE_EXP`` from ``mysqrt.cxx``. At the same time, we can remove
+:code:`#include <cmath>`.
+
+In the ``MathFunctions`` subdirectory, a new source file named
+``MakeTable.cxx`` has been provided to generate the table.
+
+After reviewing the file, we can see that the table is produced as valid C++
+code and that the output filename is passed in as an argument.
+
+The next step is to add the appropriate commands to the
+``MathFunctions/CMakeLists.txt`` file to build the MakeTable executable and
+then run it as part of the build process. A few commands are needed to
+accomplish this.
+
+First, at the top of ``MathFunctions/CMakeLists.txt``, the executable for
+``MakeTable`` is added as any other executable would be added.
+
+.. literalinclude:: Step7/MathFunctions/CMakeLists.txt
+ :language: cmake
+ :start-after: # first we add the executable that generates the table
+ :end-before: # add the command to generate the source code
+
+Then we add a custom command that specifies how to produce ``Table.h``
+by running MakeTable.
+
+.. literalinclude:: Step7/MathFunctions/CMakeLists.txt
+ :language: cmake
+ :start-after: # add the command to generate the source code
+ :end-before: # add the main library
+
+Next we have to let CMake know that ``mysqrt.cxx`` depends on the generated
+file ``Table.h``. This is done by adding the generated ``Table.h`` to the list
+of sources for the library MathFunctions.
+
+.. literalinclude:: Step7/MathFunctions/CMakeLists.txt
+ :language: cmake
+ :start-after: # add the main library
+ :end-before: # state that anybody linking
+
+We also have to add the current binary directory to the list of include
+directories so that ``Table.h`` can be found and included by ``mysqrt.cxx``.
+
+.. literalinclude:: Step7/MathFunctions/CMakeLists.txt
+ :language: cmake
+ :start-after: # state that we depend on our bin
+ :end-before: # install rules
+
+Now let's use the generated table. First, modify ``mysqrt.cxx`` to include
+``Table.h``. Next, we can rewrite the mysqrt function to use the table:
+
+.. literalinclude:: Step7/MathFunctions/mysqrt.cxx
+ :language: c++
+ :start-after: // a hack square root calculation using simple operations
+
+Run the :manual:`cmake <cmake(1)>` executable or the
+:manual:`cmake-gui <cmake-gui(1)>` to configure the project and then build it
+with your chosen build tool.
+
+When this project is built it will first build the ``MakeTable`` executable.
+It will then run ``MakeTable`` to produce ``Table.h``. Finally, it will
+compile ``mysqrt.cxx`` which includes ``Table.h`` to produce the MathFunctions
+library.
+
+Run the Tutorial executable and verify that it is using the table.
diff --git a/Help/guide/tutorial/Adding a Library.rst b/Help/guide/tutorial/Adding a Library.rst
new file mode 100644
index 0000000..3ff966c
--- /dev/null
+++ b/Help/guide/tutorial/Adding a Library.rst
@@ -0,0 +1,116 @@
+Step 2: Adding a Library
+========================
+
+Now we will add a library to our project. This library will contain our own
+implementation for computing the square root of a number. The executable can
+then use this library instead of the standard square root function provided by
+the compiler.
+
+For this tutorial we will put the library into a subdirectory
+called ``MathFunctions``. This directory already contains a header file,
+``MathFunctions.h``, and a source file ``mysqrt.cxx``. The source file has one
+function called ``mysqrt`` that provides similar functionality to the
+compiler's ``sqrt`` function.
+
+Add the following one line ``CMakeLists.txt`` file to the ``MathFunctions``
+directory:
+
+.. literalinclude:: Step3/MathFunctions/CMakeLists.txt
+ :language: cmake
+
+To make use of the new library we will add an :command:`add_subdirectory`
+call in the top-level ``CMakeLists.txt`` file so that the library will get
+built. We add the new library to the executable, and add ``MathFunctions`` as
+an include directory so that the ``mysqrt.h`` header file can be found. The
+last few lines of the top-level ``CMakeLists.txt`` file should now look like:
+
+.. code-block:: cmake
+
+ # add the MathFunctions library
+ add_subdirectory(MathFunctions)
+
+ # add the executable
+ add_executable(Tutorial tutorial.cxx)
+
+ target_link_libraries(Tutorial PUBLIC MathFunctions)
+
+ # add the binary tree to the search path for include files
+ # so that we will find TutorialConfig.h
+ target_include_directories(Tutorial PUBLIC
+ "${PROJECT_BINARY_DIR}"
+ "${PROJECT_SOURCE_DIR}/MathFunctions"
+ )
+
+Now let us make the MathFunctions library optional. While for the tutorial
+there really isn't any need to do so, for larger projects this is a common
+occurrence. The first step is to add an option to the top-level
+``CMakeLists.txt`` file.
+
+.. literalinclude:: Step3/CMakeLists.txt
+ :language: cmake
+ :start-after: # should we use our own math functions
+ :end-before: # add the MathFunctions library
+
+This option will be displayed in the :manual:`cmake-gui <cmake-gui(1)>` and
+:manual:`ccmake <ccmake(1)>`
+with a default value of ON that can be changed by the user. This setting will
+be stored in the cache so that the user does not need to set the value each
+time they run CMake on a build directory.
+
+The next change is to make building and linking the MathFunctions library
+conditional. To do this we change the end of the top-level ``CMakeLists.txt``
+file to look like the following:
+
+.. literalinclude:: Step3/CMakeLists.txt
+ :language: cmake
+ :start-after: # add the MathFunctions library
+
+Note the use of the variable ``EXTRA_LIBS`` to collect up any optional
+libraries to later be linked into the executable. The variable
+``EXTRA_INCLUDES`` is used similarly for optional header files. This is a
+classic approach when dealing with many optional components, we will cover
+the modern approach in the next step.
+
+The corresponding changes to the source code are fairly straightforward.
+First, in ``tutorial.cxx``, include the ``MathFunctions.h`` header if we
+need it:
+
+.. literalinclude:: Step3/tutorial.cxx
+ :language: c++
+ :start-after: // should we include the MathFunctions header
+ :end-before: int main
+
+Then, in the same file, make ``USE_MYMATH`` control which square root
+function is used:
+
+.. literalinclude:: Step3/tutorial.cxx
+ :language: c++
+ :start-after: // which square root function should we use?
+ :end-before: std::cout << "The square root of
+
+Since the source code now requires ``USE_MYMATH`` we can add it to
+``TutorialConfig.h.in`` with the following line:
+
+.. literalinclude:: Step3/TutorialConfig.h.in
+ :language: c
+ :lines: 4
+
+**Exercise**: Why is it important that we configure ``TutorialConfig.h.in``
+after the option for ``USE_MYMATH``? What would happen if we inverted the two?
+
+Run the :manual:`cmake <cmake(1)>` executable or the
+:manual:`cmake-gui <cmake-gui(1)>` to configure the project and then build it
+with your chosen build tool. Then run the built Tutorial executable.
+
+Now let's update the value of ``USE_MYMATH``. The easiest way is to use the
+:manual:`cmake-gui <cmake-gui(1)>` or :manual:`ccmake <ccmake(1)>` if you're
+in the terminal. Or, alternatively, if you want to change the option from the
+command-line, try:
+
+.. code-block:: console
+
+ cmake ../Step2 -DUSE_MYMATH=OFF
+
+Rebuild and run the tutorial again.
+
+Which function gives better results, sqrt or mysqrt?
diff --git a/Help/guide/tutorial/Installing and Testing.rst b/Help/guide/tutorial/Installing and Testing.rst
new file mode 100644
index 0000000..3f85df3
--- /dev/null
+++ b/Help/guide/tutorial/Installing and Testing.rst
@@ -0,0 +1,85 @@
+Step 4: Installing and Testing
+==============================
+
+Now we can start adding install rules and testing support to our project.
+
+Install Rules
+-------------
+
+The install rules are fairly simple: for MathFunctions we want to install the
+library and header file and for the application we want to install the
+executable and configured header.
+
+So to the end of ``MathFunctions/CMakeLists.txt`` we add:
+
+.. literalinclude:: Step5/MathFunctions/CMakeLists.txt
+ :language: cmake
+ :start-after: # install rules
+
+And to the end of the top-level ``CMakeLists.txt`` we add:
+
+.. literalinclude:: Step5/CMakeLists.txt
+ :language: cmake
+ :start-after: # add the install targets
+ :end-before: # enable testing
+
+That is all that is needed to create a basic local install of the tutorial.
+
+Now run the :manual:`cmake <cmake(1)>` executable or the
+:manual:`cmake-gui <cmake-gui(1)>` to configure the project and then build it
+with your chosen build tool.
+
+Then run the install step by using the ``install`` option of the
+:manual:`cmake <cmake(1)>` command (introduced in 3.15, older versions of
+CMake must use ``make install``) from the command line. For
+multi-configuration tools, don't forget to use the ``--config`` argument to
+specify the configuration. If using an IDE, simply build the ``INSTALL``
+target. This step will install the appropriate header files, libraries, and
+executables. For example:
+
+.. code-block:: console
+
+ cmake --install .
+
+The CMake variable :variable:`CMAKE_INSTALL_PREFIX` is used to determine the
+root of where the files will be installed. If using the ``cmake --install``
+command, the installation prefix can be overridden via the ``--prefix``
+argument. For example:
+
+.. code-block:: console
+
+ cmake --install . --prefix "/home/myuser/installdir"
+
+Navigate to the install directory and verify that the installed Tutorial runs.
+
+Testing Support
+---------------
+
+Next let's test our application. At the end of the top-level ``CMakeLists.txt``
+file we can enable testing and then add a number of basic tests to verify that
+the application is working correctly.
+
+.. literalinclude:: Step5/CMakeLists.txt
+ :language: cmake
+ :start-after: # enable testing
+
+The first test simply verifies that the application runs, does not segfault or
+otherwise crash, and has a zero return value. This is the basic form of a
+CTest test.
+
+The next test makes use of the :prop_test:`PASS_REGULAR_EXPRESSION` test
+property to verify that the output of the test contains certain strings. In
+this case, verifying that the usage message is printed when an incorrect number
+of arguments are provided.
+
+Lastly, we have a function called ``do_test`` that runs the application and
+verifies that the computed square root is correct for given input. For each
+invocation of ``do_test``, another test is added to the project with a name,
+input, and expected results based on the passed arguments.
+
+Rebuild the application and then cd to the binary directory and run the
+:manual:`ctest <ctest(1)>` executable: ``ctest -N`` and ``ctest -VV``. For
+multi-config generators (e.g. Visual Studio), the configuration type must be
+specified. To run tests in Debug mode, for example, use ``ctest -C Debug -VV``
+from the build directory (not the Debug subdirectory!). Alternatively, build
+the ``RUN_TESTS`` target from the IDE.
diff --git a/Help/guide/tutorial/Packaging Debug and Release.rst b/Help/guide/tutorial/Packaging Debug and Release.rst
new file mode 100644
index 0000000..b73378c
--- /dev/null
+++ b/Help/guide/tutorial/Packaging Debug and Release.rst
@@ -0,0 +1,78 @@
+Step 12: Packaging Debug and Release
+====================================
+
+**Note:** This example is valid for single-configuration generators and will
+not work for multi-configuration generators (e.g. Visual Studio).
+
+By default, CMake's model is that a build directory only contains a single
+configuration, be it Debug, Release, MinSizeRel, or RelWithDebInfo. It is
+possible, however, to setup CPack to bundle multiple build directories and
+construct a package that contains multiple configurations of the same project.
+
+First, we want to ensure that the debug and release builds use different names
+for the executables and libraries that will be installed. Let's use `d` as the
+postfix for the debug executable and libraries.
+
+Set :variable:`CMAKE_DEBUG_POSTFIX` near the beginning of the top-level
+``CMakeLists.txt`` file:
+
+.. literalinclude:: Complete/CMakeLists.txt
+ :language: cmake
+ :start-after: project(Tutorial VERSION 1.0)
+ :end-before: target_compile_features(tutorial_compiler_flags
+
+And the :prop_tgt:`DEBUG_POSTFIX` property on the tutorial executable:
+
+.. literalinclude:: Complete/CMakeLists.txt
+ :language: cmake
+ :start-after: # add the executable
+ :end-before: # add the binary tree to the search path for include files
+
+Let's also add version numbering to the MathFunctions library. In
+``MathFunctions/CMakeLists.txt``, set the :prop_tgt:`VERSION` and
+:prop_tgt:`SOVERSION` properties:
+
+.. literalinclude:: Complete/MathFunctions/CMakeLists.txt
+ :language: cmake
+ :start-after: # setup the version numbering
+ :end-before: # install rules
+
+From the ``Step12`` directory, create ``debug`` and ``release``
+subbdirectories. The layout will look like:
+
+.. code-block:: none
+
+ - Step12
+ - debug
+ - release
+
+Now we need to setup debug and release builds. We can use
+:variable:`CMAKE_BUILD_TYPE` to set the configuration type:
+
+.. code-block:: console
+
+ cd debug
+ cmake -DCMAKE_BUILD_TYPE=Debug ..
+ cmake --build .
+ cd ../release
+ cmake -DCMAKE_BUILD_TYPE=Release ..
+ cmake --build .
+
+Now that both the debug and release builds are complete, we can use a custom
+configuration file to package both builds into a single release. In the
+``Step12`` directory, create a file called ``MultiCPackConfig.cmake``. In this
+file, first include the default configuration file that was created by the
+:manual:`cmake <cmake(1)>` executable.
+
+Next, use the ``CPACK_INSTALL_CMAKE_PROJECTS`` variable to specify which
+projects to install. In this case, we want to install both debug and release.
+
+.. literalinclude:: Complete/MultiCPackConfig.cmake
+ :language: cmake
+
+From the ``Step12`` directory, run :manual:`cpack <cpack(1)>` specifying our
+custom configuration file with the ``config`` option:
+
+.. code-block:: console
+
+ cpack --config MultiCPackConfig.cmake
diff --git a/Help/guide/tutorial/Packaging an Installer.rst b/Help/guide/tutorial/Packaging an Installer.rst
new file mode 100644
index 0000000..037ae86
--- /dev/null
+++ b/Help/guide/tutorial/Packaging an Installer.rst
@@ -0,0 +1,55 @@
+Step 7: Packaging an Installer
+==============================
+
+Next suppose that we want to distribute our project to other people so that
+they can use it. We want to provide both binary and source distributions on a
+variety of platforms. This is a little different from the install we did
+previously in `Installing and Testing (Step 4)`_ , where we were
+installing the binaries that we had built from the source code. In this
+example we will be building installation packages that support binary
+installations and package management features. To accomplish this we will use
+CPack to create platform specific installers. Specifically we need to add a
+few lines to the bottom of our top-level ``CMakeLists.txt`` file.
+
+.. literalinclude:: Step8/CMakeLists.txt
+ :language: cmake
+ :start-after: # setup installer
+
+That is all there is to it. We start by including
+:module:`InstallRequiredSystemLibraries`. This module will include any runtime
+libraries that are needed by the project for the current platform. Next we set
+some CPack variables to where we have stored the license and version
+information for this project. The version information was set earlier in this
+tutorial and the ``license.txt`` has been included in the top-level source
+directory for this step.
+
+Finally we include the :module:`CPack module <CPack>` which will use these
+variables and some other properties of the current system to setup an
+installer.
+
+The next step is to build the project in the usual manner and then run the
+:manual:`cpack <cpack(1)>` executable. To build a binary distribution, from the
+binary directory run:
+
+.. code-block:: console
+
+ cpack
+
+To specify the generator, use the ``-G`` option. For multi-config builds, use
+``-C`` to specify the configuration. For example:
+
+.. code-block:: console
+
+ cpack -G ZIP -C Debug
+
+To create a source distribution you would type:
+
+.. code-block:: console
+
+ cpack --config CPackSourceConfig.cmake
+
+Alternatively, run ``make package`` or right click the ``Package`` target and
+``Build Project`` from an IDE.
+
+Run the installer found in the binary directory. Then run the installed
+executable and verify that it works.
diff --git a/Help/guide/tutorial/Selecting Static or Shared Libraries.rst b/Help/guide/tutorial/Selecting Static or Shared Libraries.rst
new file mode 100644
index 0000000..c9b5e31
--- /dev/null
+++ b/Help/guide/tutorial/Selecting Static or Shared Libraries.rst
@@ -0,0 +1,66 @@
+Step 9: Selecting Static or Shared Libraries
+============================================
+
+In this section we will show how the :variable:`BUILD_SHARED_LIBS` variable can
+be used to control the default behavior of :command:`add_library`,
+and allow control over how libraries without an explicit type (``STATIC``,
+``SHARED``, ``MODULE`` or ``OBJECT``) are built.
+
+To accomplish this we need to add :variable:`BUILD_SHARED_LIBS` to the
+top-level ``CMakeLists.txt``. We use the :command:`option` command as it allows
+users to optionally select if the value should be ON or OFF.
+
+Next we are going to refactor MathFunctions to become a real library that
+encapsulates using ``mysqrt`` or ``sqrt``, instead of requiring the calling
+code to do this logic. This will also mean that ``USE_MYMATH`` will not control
+building MathFunctions, but instead will control the behavior of this library.
+
+The first step is to update the starting section of the top-level
+``CMakeLists.txt`` to look like:
+
+.. literalinclude:: Step10/CMakeLists.txt
+ :language: cmake
+ :end-before: # add the binary tree
+
+Now that we have made MathFunctions always be used, we will need to update
+the logic of that library. So, in ``MathFunctions/CMakeLists.txt`` we need to
+create a SqrtLibrary that will conditionally be built and installed when
+``USE_MYMATH`` is enabled. Now, since this is a tutorial, we are going to
+explicitly require that SqrtLibrary is built statically.
+
+The end result is that ``MathFunctions/CMakeLists.txt`` should look like:
+
+.. literalinclude:: Step10/MathFunctions/CMakeLists.txt
+ :language: cmake
+ :lines: 1-36,42-
+
+Next, update ``MathFunctions/mysqrt.cxx`` to use the ``mathfunctions`` and
+``detail`` namespaces:
+
+.. literalinclude:: Step10/MathFunctions/mysqrt.cxx
+ :language: c++
+
+We also need to make some changes in ``tutorial.cxx``, so that it no longer
+uses ``USE_MYMATH``:
+
+#. Always include ``MathFunctions.h``
+#. Always use ``mathfunctions::sqrt``
+#. Don't include cmath
+
+Finally, update ``MathFunctions/MathFunctions.h`` to use dll export defines:
+
+.. literalinclude:: Step10/MathFunctions/MathFunctions.h
+ :language: c++
+
+At this point, if you build everything, you may notice that linking fails
+as we are combining a static library without position independent code with a
+library that has position independent code. The solution to this is to
+explicitly set the :prop_tgt:`POSITION_INDEPENDENT_CODE` target property of
+SqrtLibrary to be True no matter the build type.
+
+.. literalinclude:: Step10/MathFunctions/CMakeLists.txt
+ :language: cmake
+ :lines: 37-42
+
+**Exercise**: We modified ``MathFunctions.h`` to use dll export defines.
+Using CMake documentation can you find a helper module to simplify this?
diff --git a/Help/guide/tutorial/index.rst b/Help/guide/tutorial/index.rst
index 7cdd844..8a765fd 100644
--- a/Help/guide/tutorial/index.rst
+++ b/Help/guide/tutorial/index.rst
@@ -1,10 +1,6 @@
CMake Tutorial
**************
-.. only:: html
-
- .. contents::
-
Introduction
============
@@ -12,936 +8,27 @@ The CMake tutorial provides a step-by-step guide that covers common build
system issues that CMake helps address. Seeing how various topics all
work together in an example project can be very helpful.
+Steps
+=====
+
The tutorial documentation and source code for examples can be found in
the ``Help/guide/tutorial`` directory of the CMake source code tree.
Each step has its own subdirectory containing code that may be used as a
starting point. The tutorial examples are progressive so that each step
provides the complete solution for the previous step.
-A Basic Starting Point (Step 1)
-===============================
-
-The most basic project is an executable built from source code files.
-For simple projects, a three line ``CMakeLists.txt`` file is all that is
-required. This will be the starting point for our tutorial. Create a
-``CMakeLists.txt`` file in the ``Step1`` directory that looks like:
-
-.. code-block:: cmake
-
- cmake_minimum_required(VERSION 3.10)
-
- # set the project name
- project(Tutorial)
-
- # add the executable
- add_executable(Tutorial tutorial.cxx)
-
-
-Note that this example uses lower case commands in the ``CMakeLists.txt`` file.
-Upper, lower, and mixed case commands are supported by CMake. The source
-code for ``tutorial.cxx`` is provided in the ``Step1`` directory and can be
-used to compute the square root of a number.
-
-Adding a Version Number and Configured Header File
---------------------------------------------------
-
-The first feature we will add is to provide our executable and project with a
-version number. While we could do this exclusively in the source code, using
-``CMakeLists.txt`` provides more flexibility.
-
-First, modify the ``CMakeLists.txt`` file to use the :command:`project` command
-to set the project name and version number.
-
-.. literalinclude:: Step2/CMakeLists.txt
- :language: cmake
- :end-before: # specify the C++ standard
-
-Then, configure a header file to pass the version number to the source
-code:
-
-.. literalinclude:: Step2/CMakeLists.txt
- :language: cmake
- :start-after: # to the source code
- :end-before: # add the executable
-
-Since the configured file will be written into the binary tree, we
-must add that directory to the list of paths to search for include
-files. Add the following lines to the end of the ``CMakeLists.txt`` file:
-
-.. literalinclude:: Step2/CMakeLists.txt
- :language: cmake
- :start-after: # so that we will find TutorialConfig.h
-
-Using your favorite editor, create ``TutorialConfig.h.in`` in the source
-directory with the following contents:
-
-.. literalinclude:: Step2/TutorialConfig.h.in
- :language: cmake
-
-When CMake configures this header file the values for
-``@Tutorial_VERSION_MAJOR@`` and ``@Tutorial_VERSION_MINOR@`` will be
-replaced.
-
-Next modify ``tutorial.cxx`` to include the configured header file,
-``TutorialConfig.h``.
-
-Finally, let's print out the executable name and version number by updating
-``tutorial.cxx`` as follows:
-
-.. literalinclude:: Step2/tutorial.cxx
- :language: c++
- :start-after: {
- :end-before: // convert input to double
-
-Specify the C++ Standard
--------------------------
-
-Next let's add some C++11 features to our project by replacing ``atof`` with
-``std::stod`` in ``tutorial.cxx``. At the same time, remove
-``#include <cstdlib>``.
-
-.. literalinclude:: Step2/tutorial.cxx
- :language: c++
- :start-after: // convert input to double
- :end-before: // calculate square root
-
-We will need to explicitly state in the CMake code that it should use the
-correct flags. The easiest way to enable support for a specific C++ standard
-in CMake is by using the :variable:`CMAKE_CXX_STANDARD` variable. For this
-tutorial, set the :variable:`CMAKE_CXX_STANDARD` variable in the
-``CMakeLists.txt`` file to 11 and :variable:`CMAKE_CXX_STANDARD_REQUIRED` to
-True. Make sure to add the ``CMAKE_CXX_STANDARD`` declarations above the call
-to ``add_executable``.
-
-.. literalinclude:: Step2/CMakeLists.txt
- :language: cmake
- :end-before: # configure a header file to pass some of the CMake settings
-
-Build and Test
---------------
-
-Run the :manual:`cmake <cmake(1)>` executable or the
-:manual:`cmake-gui <cmake-gui(1)>` to configure the project and then build it
-with your chosen build tool.
-
-For example, from the command line we could navigate to the
-``Help/guide/tutorial`` directory of the CMake source code tree and create a
-build directory:
-
-.. code-block:: console
-
- mkdir Step1_build
-
-Next, navigate to the build directory and run CMake to configure the project
-and generate a native build system:
-
-.. code-block:: console
-
- cd Step1_build
- cmake ../Step1
-
-Then call that build system to actually compile/link the project:
-
-.. code-block:: console
-
- cmake --build .
-
-Finally, try to use the newly built ``Tutorial`` with these commands:
-
-.. code-block:: console
-
- Tutorial 4294967296
- Tutorial 10
- Tutorial
-
-Adding a Library (Step 2)
-=========================
-
-Now we will add a library to our project. This library will contain our own
-implementation for computing the square root of a number. The executable can
-then use this library instead of the standard square root function provided by
-the compiler.
-
-For this tutorial we will put the library into a subdirectory
-called ``MathFunctions``. This directory already contains a header file,
-``MathFunctions.h``, and a source file ``mysqrt.cxx``. The source file has one
-function called ``mysqrt`` that provides similar functionality to the
-compiler's ``sqrt`` function.
-
-Add the following one line ``CMakeLists.txt`` file to the ``MathFunctions``
-directory:
-
-.. literalinclude:: Step3/MathFunctions/CMakeLists.txt
- :language: cmake
-
-To make use of the new library we will add an :command:`add_subdirectory`
-call in the top-level ``CMakeLists.txt`` file so that the library will get
-built. We add the new library to the executable, and add ``MathFunctions`` as
-an include directory so that the ``mysqrt.h`` header file can be found. The
-last few lines of the top-level ``CMakeLists.txt`` file should now look like:
-
-.. code-block:: cmake
-
- # add the MathFunctions library
- add_subdirectory(MathFunctions)
-
- # add the executable
- add_executable(Tutorial tutorial.cxx)
-
- target_link_libraries(Tutorial PUBLIC MathFunctions)
-
- # add the binary tree to the search path for include files
- # so that we will find TutorialConfig.h
- target_include_directories(Tutorial PUBLIC
- "${PROJECT_BINARY_DIR}"
- "${PROJECT_SOURCE_DIR}/MathFunctions"
- )
-
-Now let us make the MathFunctions library optional. While for the tutorial
-there really isn't any need to do so, for larger projects this is a common
-occurrence. The first step is to add an option to the top-level
-``CMakeLists.txt`` file.
-
-.. literalinclude:: Step3/CMakeLists.txt
- :language: cmake
- :start-after: # should we use our own math functions
- :end-before: # add the MathFunctions library
-
-This option will be displayed in the :manual:`cmake-gui <cmake-gui(1)>` and
-:manual:`ccmake <ccmake(1)>`
-with a default value of ON that can be changed by the user. This setting will
-be stored in the cache so that the user does not need to set the value each
-time they run CMake on a build directory.
-
-The next change is to make building and linking the MathFunctions library
-conditional. To do this we change the end of the top-level ``CMakeLists.txt``
-file to look like the following:
-
-.. literalinclude:: Step3/CMakeLists.txt
- :language: cmake
- :start-after: # add the MathFunctions library
-
-Note the use of the variable ``EXTRA_LIBS`` to collect up any optional
-libraries to later be linked into the executable. The variable
-``EXTRA_INCLUDES`` is used similarly for optional header files. This is a
-classic approach when dealing with many optional components, we will cover
-the modern approach in the next step.
-
-The corresponding changes to the source code are fairly straightforward.
-First, in ``tutorial.cxx``, include the ``MathFunctions.h`` header if we
-need it:
-
-.. literalinclude:: Step3/tutorial.cxx
- :language: c++
- :start-after: // should we include the MathFunctions header
- :end-before: int main
-
-Then, in the same file, make ``USE_MYMATH`` control which square root
-function is used:
-
-.. literalinclude:: Step3/tutorial.cxx
- :language: c++
- :start-after: // which square root function should we use?
- :end-before: std::cout << "The square root of
-
-Since the source code now requires ``USE_MYMATH`` we can add it to
-``TutorialConfig.h.in`` with the following line:
-
-.. literalinclude:: Step3/TutorialConfig.h.in
- :language: c
- :lines: 4
-
-**Exercise**: Why is it important that we configure ``TutorialConfig.h.in``
-after the option for ``USE_MYMATH``? What would happen if we inverted the two?
-
-Run the :manual:`cmake <cmake(1)>` executable or the
-:manual:`cmake-gui <cmake-gui(1)>` to configure the project and then build it
-with your chosen build tool. Then run the built Tutorial executable.
-
-Now let's update the value of ``USE_MYMATH``. The easiest way is to use the
-:manual:`cmake-gui <cmake-gui(1)>` or :manual:`ccmake <ccmake(1)>` if you're
-in the terminal. Or, alternatively, if you want to change the option from the
-command-line, try:
-
-.. code-block:: console
-
- cmake ../Step2 -DUSE_MYMATH=OFF
-
-Rebuild and run the tutorial again.
-
-Which function gives better results, sqrt or mysqrt?
-
-Adding Usage Requirements for Library (Step 3)
-==============================================
-
-Usage requirements allow for far better control over a library or executable's
-link and include line while also giving more control over the transitive
-property of targets inside CMake. The primary commands that leverage usage
-requirements are:
-
- - :command:`target_compile_definitions`
- - :command:`target_compile_options`
- - :command:`target_include_directories`
- - :command:`target_link_libraries`
-
-Let's refactor our code from `Adding a Library (Step 2)`_ to use the modern
-CMake approach of usage requirements. We first state that anybody linking to
-MathFunctions needs to include the current source directory, while
-MathFunctions itself doesn't. So this can become an ``INTERFACE`` usage
-requirement.
-
-Remember ``INTERFACE`` means things that consumers require but the producer
-doesn't. Add the following lines to the end of
-``MathFunctions/CMakeLists.txt``:
-
-.. literalinclude:: Step4/MathFunctions/CMakeLists.txt
- :language: cmake
- :start-after: # to find MathFunctions.h
-
-Now that we've specified usage requirements for MathFunctions we can safely
-remove our uses of the ``EXTRA_INCLUDES`` variable from the top-level
-``CMakeLists.txt``, here:
-
-.. literalinclude:: Step4/CMakeLists.txt
- :language: cmake
- :start-after: # add the MathFunctions library
- :end-before: # add the executable
-
-And here:
-
-.. literalinclude:: Step4/CMakeLists.txt
- :language: cmake
- :start-after: # so that we will find TutorialConfig.h
-
-Once this is done, run the :manual:`cmake <cmake(1)>` executable or the
-:manual:`cmake-gui <cmake-gui(1)>` to configure the project and then build it
-with your chosen build tool or by using ``cmake --build .`` from the build
-directory.
-
-Installing and Testing (Step 4)
-===============================
-
-Now we can start adding install rules and testing support to our project.
-
-Install Rules
--------------
-
-The install rules are fairly simple: for MathFunctions we want to install the
-library and header file and for the application we want to install the
-executable and configured header.
-
-So to the end of ``MathFunctions/CMakeLists.txt`` we add:
-
-.. literalinclude:: Step5/MathFunctions/CMakeLists.txt
- :language: cmake
- :start-after: # install rules
-
-And to the end of the top-level ``CMakeLists.txt`` we add:
-
-.. literalinclude:: Step5/CMakeLists.txt
- :language: cmake
- :start-after: # add the install targets
- :end-before: # enable testing
-
-That is all that is needed to create a basic local install of the tutorial.
-
-Now run the :manual:`cmake <cmake(1)>` executable or the
-:manual:`cmake-gui <cmake-gui(1)>` to configure the project and then build it
-with your chosen build tool.
-
-Then run the install step by using the ``install`` option of the
-:manual:`cmake <cmake(1)>` command (introduced in 3.15, older versions of
-CMake must use ``make install``) from the command line. For
-multi-configuration tools, don't forget to use the ``--config`` argument to
-specify the configuration. If using an IDE, simply build the ``INSTALL``
-target. This step will install the appropriate header files, libraries, and
-executables. For example:
-
-.. code-block:: console
-
- cmake --install .
-
-The CMake variable :variable:`CMAKE_INSTALL_PREFIX` is used to determine the
-root of where the files will be installed. If using the ``cmake --install``
-command, the installation prefix can be overridden via the ``--prefix``
-argument. For example:
-
-.. code-block:: console
-
- cmake --install . --prefix "/home/myuser/installdir"
-
-Navigate to the install directory and verify that the installed Tutorial runs.
-
-Testing Support
----------------
-
-Next let's test our application. At the end of the top-level ``CMakeLists.txt``
-file we can enable testing and then add a number of basic tests to verify that
-the application is working correctly.
-
-.. literalinclude:: Step5/CMakeLists.txt
- :language: cmake
- :start-after: # enable testing
-
-The first test simply verifies that the application runs, does not segfault or
-otherwise crash, and has a zero return value. This is the basic form of a
-CTest test.
-
-The next test makes use of the :prop_test:`PASS_REGULAR_EXPRESSION` test
-property to verify that the output of the test contains certain strings. In
-this case, verifying that the usage message is printed when an incorrect number
-of arguments are provided.
-
-Lastly, we have a function called ``do_test`` that runs the application and
-verifies that the computed square root is correct for given input. For each
-invocation of ``do_test``, another test is added to the project with a name,
-input, and expected results based on the passed arguments.
-
-Rebuild the application and then cd to the binary directory and run the
-:manual:`ctest <ctest(1)>` executable: ``ctest -N`` and ``ctest -VV``. For
-multi-config generators (e.g. Visual Studio), the configuration type must be
-specified. To run tests in Debug mode, for example, use ``ctest -C Debug -VV``
-from the build directory (not the Debug subdirectory!). Alternatively, build
-the ``RUN_TESTS`` target from the IDE.
-
-Adding System Introspection (Step 5)
-====================================
-
-Let us consider adding some code to our project that depends on features the
-target platform may not have. For this example, we will add some code that
-depends on whether or not the target platform has the ``log`` and ``exp``
-functions. Of course almost every platform has these functions but for this
-tutorial assume that they are not common.
-
-If the platform has ``log`` and ``exp`` then we will use them to compute the
-square root in the ``mysqrt`` function. We first test for the availability of
-these functions using the :module:`CheckSymbolExists` module in
-``MathFunctions/CMakeLists.txt``. On some platforms, we will need to link to
-the m library. If ``log`` and ``exp`` are not initially found, require the m
-library and try again.
-
-.. literalinclude:: Step6/MathFunctions/CMakeLists.txt
- :language: cmake
- :start-after: # does this system provide the log and exp functions?
- :end-before: # add compile definitions
-
-If available, use :command:`target_compile_definitions` to specify
-``HAVE_LOG`` and ``HAVE_EXP`` as ``PRIVATE`` compile definitions.
-
-.. literalinclude:: Step6/MathFunctions/CMakeLists.txt
- :language: cmake
- :start-after: # add compile definitions
- :end-before: # install rules
-
-If ``log`` and ``exp`` are available on the system, then we will use them to
-compute the square root in the ``mysqrt`` function. Add the following code to
-the ``mysqrt`` function in ``MathFunctions/mysqrt.cxx`` (don't forget the
-``#endif`` before returning the result!):
-
-.. literalinclude:: Step6/MathFunctions/mysqrt.cxx
- :language: c++
- :start-after: // if we have both log and exp then use them
- :end-before: // do ten iterations
-
-We will also need to modify ``mysqrt.cxx`` to include ``cmath``.
-
-.. literalinclude:: Step6/MathFunctions/mysqrt.cxx
- :language: c++
- :end-before: #include <iostream>
-
-Run the :manual:`cmake <cmake(1)>` executable or the
-:manual:`cmake-gui <cmake-gui(1)>` to configure the project and then build it
-with your chosen build tool and run the Tutorial executable.
-
-Which function gives better results now, sqrt or mysqrt?
-
-Adding a Custom Command and Generated File (Step 6)
-===================================================
-
-Suppose, for the purpose of this tutorial, we decide that we never want to use
-the platform ``log`` and ``exp`` functions and instead would like to
-generate a table of precomputed values to use in the ``mysqrt`` function.
-In this section, we will create the table as part of the build process,
-and then compile that table into our application.
-
-First, let's remove the check for the ``log`` and ``exp`` functions in
-``MathFunctions/CMakeLists.txt``. Then remove the check for ``HAVE_LOG`` and
-``HAVE_EXP`` from ``mysqrt.cxx``. At the same time, we can remove
-:code:`#include <cmath>`.
-
-In the ``MathFunctions`` subdirectory, a new source file named
-``MakeTable.cxx`` has been provided to generate the table.
-
-After reviewing the file, we can see that the table is produced as valid C++
-code and that the output filename is passed in as an argument.
-
-The next step is to add the appropriate commands to the
-``MathFunctions/CMakeLists.txt`` file to build the MakeTable executable and
-then run it as part of the build process. A few commands are needed to
-accomplish this.
-
-First, at the top of ``MathFunctions/CMakeLists.txt``, the executable for
-``MakeTable`` is added as any other executable would be added.
-
-.. literalinclude:: Step7/MathFunctions/CMakeLists.txt
- :language: cmake
- :start-after: # first we add the executable that generates the table
- :end-before: # add the command to generate the source code
-
-Then we add a custom command that specifies how to produce ``Table.h``
-by running MakeTable.
-
-.. literalinclude:: Step7/MathFunctions/CMakeLists.txt
- :language: cmake
- :start-after: # add the command to generate the source code
- :end-before: # add the main library
-
-Next we have to let CMake know that ``mysqrt.cxx`` depends on the generated
-file ``Table.h``. This is done by adding the generated ``Table.h`` to the list
-of sources for the library MathFunctions.
-
-.. literalinclude:: Step7/MathFunctions/CMakeLists.txt
- :language: cmake
- :start-after: # add the main library
- :end-before: # state that anybody linking
-
-We also have to add the current binary directory to the list of include
-directories so that ``Table.h`` can be found and included by ``mysqrt.cxx``.
-
-.. literalinclude:: Step7/MathFunctions/CMakeLists.txt
- :language: cmake
- :start-after: # state that we depend on our bin
- :end-before: # install rules
-
-Now let's use the generated table. First, modify ``mysqrt.cxx`` to include
-``Table.h``. Next, we can rewrite the mysqrt function to use the table:
-
-.. literalinclude:: Step7/MathFunctions/mysqrt.cxx
- :language: c++
- :start-after: // a hack square root calculation using simple operations
-
-Run the :manual:`cmake <cmake(1)>` executable or the
-:manual:`cmake-gui <cmake-gui(1)>` to configure the project and then build it
-with your chosen build tool.
-
-When this project is built it will first build the ``MakeTable`` executable.
-It will then run ``MakeTable`` to produce ``Table.h``. Finally, it will
-compile ``mysqrt.cxx`` which includes ``Table.h`` to produce the MathFunctions
-library.
-
-Run the Tutorial executable and verify that it is using the table.
-
-Building an Installer (Step 7)
-==============================
-
-Next suppose that we want to distribute our project to other people so that
-they can use it. We want to provide both binary and source distributions on a
-variety of platforms. This is a little different from the install we did
-previously in `Installing and Testing (Step 4)`_ , where we were
-installing the binaries that we had built from the source code. In this
-example we will be building installation packages that support binary
-installations and package management features. To accomplish this we will use
-CPack to create platform specific installers. Specifically we need to add a
-few lines to the bottom of our top-level ``CMakeLists.txt`` file.
-
-.. literalinclude:: Step8/CMakeLists.txt
- :language: cmake
- :start-after: # setup installer
-
-That is all there is to it. We start by including
-:module:`InstallRequiredSystemLibraries`. This module will include any runtime
-libraries that are needed by the project for the current platform. Next we set
-some CPack variables to where we have stored the license and version
-information for this project. The version information was set earlier in this
-tutorial and the ``license.txt`` has been included in the top-level source
-directory for this step.
-
-Finally we include the :module:`CPack module <CPack>` which will use these
-variables and some other properties of the current system to setup an
-installer.
-
-The next step is to build the project in the usual manner and then run the
-:manual:`cpack <cpack(1)>` executable. To build a binary distribution, from the
-binary directory run:
-
-.. code-block:: console
-
- cpack
-
-To specify the generator, use the ``-G`` option. For multi-config builds, use
-``-C`` to specify the configuration. For example:
-
-.. code-block:: console
-
- cpack -G ZIP -C Debug
-
-To create a source distribution you would type:
-
-.. code-block:: console
-
- cpack --config CPackSourceConfig.cmake
-
-Alternatively, run ``make package`` or right click the ``Package`` target and
-``Build Project`` from an IDE.
-
-Run the installer found in the binary directory. Then run the installed
-executable and verify that it works.
-
-Adding Support for a Dashboard (Step 8)
-=======================================
-
-Adding support for submitting our test results to a dashboard is simple. We
-already defined a number of tests for our project in `Testing Support`_. Now we
-just have to run those tests and submit them to a dashboard. To include support
-for dashboards we include the :module:`CTest` module in our top-level
-``CMakeLists.txt``.
-
-Replace:
-
-.. code-block:: cmake
-
- # enable testing
- enable_testing()
-
-With:
-
-.. code-block:: cmake
-
- # enable dashboard scripting
- include(CTest)
-
-The :module:`CTest` module will automatically call ``enable_testing()``, so we
-can remove it from our CMake files.
-
-We will also need to create a ``CTestConfig.cmake`` file in the top-level
-directory where we can specify the name of the project and where to submit the
-dashboard.
-
-.. literalinclude:: Step9/CTestConfig.cmake
- :language: cmake
-
-The :manual:`ctest <ctest(1)>` executable will read in this file when it runs.
-To create a simple dashboard you can run the :manual:`cmake <cmake(1)>`
-executable or the :manual:`cmake-gui <cmake-gui(1)>` to configure the project,
-but do not build it yet. Instead, change directory to the binary tree, and then
-run:
-
- ctest [-VV] -D Experimental
-
-Remember, for multi-config generators (e.g. Visual Studio), the configuration
-type must be specified::
-
- ctest [-VV] -C Debug -D Experimental
-
-Or, from an IDE, build the ``Experimental`` target.
-
-The :manual:`ctest <ctest(1)>` executable will build and test the project and
-submit the results to Kitware's public dashboard:
-https://my.cdash.org/index.php?project=CMakeTutorial.
-
-Mixing Static and Shared (Step 9)
-=================================
-
-In this section we will show how the :variable:`BUILD_SHARED_LIBS` variable can
-be used to control the default behavior of :command:`add_library`,
-and allow control over how libraries without an explicit type (``STATIC``,
-``SHARED``, ``MODULE`` or ``OBJECT``) are built.
-
-To accomplish this we need to add :variable:`BUILD_SHARED_LIBS` to the
-top-level ``CMakeLists.txt``. We use the :command:`option` command as it allows
-users to optionally select if the value should be ON or OFF.
-
-Next we are going to refactor MathFunctions to become a real library that
-encapsulates using ``mysqrt`` or ``sqrt``, instead of requiring the calling
-code to do this logic. This will also mean that ``USE_MYMATH`` will not control
-building MathFunctions, but instead will control the behavior of this library.
-
-The first step is to update the starting section of the top-level
-``CMakeLists.txt`` to look like:
-
-.. literalinclude:: Step10/CMakeLists.txt
- :language: cmake
- :end-before: # add the binary tree
-
-Now that we have made MathFunctions always be used, we will need to update
-the logic of that library. So, in ``MathFunctions/CMakeLists.txt`` we need to
-create a SqrtLibrary that will conditionally be built and installed when
-``USE_MYMATH`` is enabled. Now, since this is a tutorial, we are going to
-explicitly require that SqrtLibrary is built statically.
-
-The end result is that ``MathFunctions/CMakeLists.txt`` should look like:
-
-.. literalinclude:: Step10/MathFunctions/CMakeLists.txt
- :language: cmake
- :lines: 1-36,42-
-
-Next, update ``MathFunctions/mysqrt.cxx`` to use the ``mathfunctions`` and
-``detail`` namespaces:
-
-.. literalinclude:: Step10/MathFunctions/mysqrt.cxx
- :language: c++
-
-We also need to make some changes in ``tutorial.cxx``, so that it no longer
-uses ``USE_MYMATH``:
-
-#. Always include ``MathFunctions.h``
-#. Always use ``mathfunctions::sqrt``
-#. Don't include cmath
-
-Finally, update ``MathFunctions/MathFunctions.h`` to use dll export defines:
-
-.. literalinclude:: Step10/MathFunctions/MathFunctions.h
- :language: c++
-
-At this point, if you build everything, you may notice that linking fails
-as we are combining a static library without position independent code with a
-library that has position independent code. The solution to this is to
-explicitly set the :prop_tgt:`POSITION_INDEPENDENT_CODE` target property of
-SqrtLibrary to be True no matter the build type.
-
-.. literalinclude:: Step10/MathFunctions/CMakeLists.txt
- :language: cmake
- :lines: 37-42
-
-**Exercise**: We modified ``MathFunctions.h`` to use dll export defines.
-Using CMake documentation can you find a helper module to simplify this?
-
-
-Adding Generator Expressions (Step 10)
-======================================
-
-:manual:`Generator expressions <cmake-generator-expressions(7)>` are evaluated
-during build system generation to produce information specific to each build
-configuration.
-
-:manual:`Generator expressions <cmake-generator-expressions(7)>` are allowed in
-the context of many target properties, such as :prop_tgt:`LINK_LIBRARIES`,
-:prop_tgt:`INCLUDE_DIRECTORIES`, :prop_tgt:`COMPILE_DEFINITIONS` and others.
-They may also be used when using commands to populate those properties, such as
-:command:`target_link_libraries`, :command:`target_include_directories`,
-:command:`target_compile_definitions` and others.
-
-:manual:`Generator expressions <cmake-generator-expressions(7)>` may be used
-to enable conditional linking, conditional definitions used when compiling,
-conditional include directories and more. The conditions may be based on the
-build configuration, target properties, platform information or any other
-queryable information.
-
-There are different types of
-:manual:`generator expressions <cmake-generator-expressions(7)>` including
-Logical, Informational, and Output expressions.
-
-Logical expressions are used to create conditional output. The basic
-expressions are the 0 and 1 expressions. A ``$<0:...>`` results in the empty
-string, and ``<1:...>`` results in the content of "...". They can also be
-nested.
-
-A common usage of
-:manual:`generator expressions <cmake-generator-expressions(7)>` is to
-conditionally add compiler flags, such as those for language levels or
-warnings. A nice pattern is to associate this information to an ``INTERFACE``
-target allowing this information to propagate. Let's start by constructing an
-``INTERFACE`` target and specifying the required C++ standard level of ``11``
-instead of using :variable:`CMAKE_CXX_STANDARD`.
-
-So the following code:
-
-.. literalinclude:: Step10/CMakeLists.txt
- :language: cmake
- :start-after: project(Tutorial VERSION 1.0)
- :end-before: # control where the static and shared libraries are built so that on windows
-
-Would be replaced with:
-
-.. literalinclude:: Step11/CMakeLists.txt
- :language: cmake
- :start-after: project(Tutorial VERSION 1.0)
- :end-before: # add compiler warning flags just when building this project via
-
-
-Next we add the desired compiler warning flags that we want for our project. As
-warning flags vary based on the compiler we use the ``COMPILE_LANG_AND_ID``
-generator expression to control which flags to apply given a language and a set
-of compiler ids as seen below:
-
-.. literalinclude:: Step11/CMakeLists.txt
- :language: cmake
- :start-after: # the BUILD_INTERFACE genex
- :end-before: # control where the static and shared libraries are built so that on windows
-
-Looking at this we see that the warning flags are encapsulated inside a
-``BUILD_INTERFACE`` condition. This is done so that consumers of our installed
-project will not inherit our warning flags.
-
-
-**Exercise**: Modify ``MathFunctions/CMakeLists.txt`` so that all targets have
-a :command:`target_link_libraries` call to ``tutorial_compiler_flags``.
-
-
-Adding Export Configuration (Step 11)
-=====================================
-
-During `Installing and Testing (Step 4)`_ of the tutorial we added the ability
-for CMake to install the library and headers of the project. During
-`Building an Installer (Step 7)`_ we added the ability to package up this
-information so it could be distributed to other people.
-
-The next step is to add the necessary information so that other CMake projects
-can use our project, be it from a build directory, a local install or when
-packaged.
-
-The first step is to update our :command:`install(TARGETS)` commands to not
-only specify a ``DESTINATION`` but also an ``EXPORT``. The ``EXPORT`` keyword
-generates and installs a CMake file containing code to import all targets
-listed in the install command from the installation tree. So let's go ahead and
-explicitly ``EXPORT`` the MathFunctions library by updating the ``install``
-command in ``MathFunctions/CMakeLists.txt`` to look like:
-
-.. literalinclude:: Complete/MathFunctions/CMakeLists.txt
- :language: cmake
- :start-after: # install rules
-
-Now that we have MathFunctions being exported, we also need to explicitly
-install the generated ``MathFunctionsTargets.cmake`` file. This is done by
-adding the following to the bottom of the top-level ``CMakeLists.txt``:
-
-.. literalinclude:: Complete/CMakeLists.txt
- :language: cmake
- :start-after: # install the configuration targets
- :end-before: include(CMakePackageConfigHelpers)
-
-At this point you should try and run CMake. If everything is setup properly
-you will see that CMake will generate an error that looks like:
-
-.. code-block:: console
-
- Target "MathFunctions" INTERFACE_INCLUDE_DIRECTORIES property contains
- path:
-
- "/Users/robert/Documents/CMakeClass/Tutorial/Step11/MathFunctions"
-
- which is prefixed in the source directory.
-
-What CMake is trying to say is that during generating the export information
-it will export a path that is intrinsically tied to the current machine and
-will not be valid on other machines. The solution to this is to update the
-MathFunctions :command:`target_include_directories` to understand that it needs
-different ``INTERFACE`` locations when being used from within the build
-directory and from an install / package. This means converting the
-:command:`target_include_directories` call for MathFunctions to look like:
-
-.. literalinclude:: Step12/MathFunctions/CMakeLists.txt
- :language: cmake
- :start-after: # to find MathFunctions.h, while we don't.
- :end-before: # should we use our own math functions
-
-Once this has been updated, we can re-run CMake and verify that it doesn't
-warn anymore.
-
-At this point, we have CMake properly packaging the target information that is
-required but we will still need to generate a ``MathFunctionsConfig.cmake`` so
-that the CMake :command:`find_package` command can find our project. So let's go
-ahead and add a new file to the top-level of the project called
-``Config.cmake.in`` with the following contents:
-
-.. literalinclude:: Step12/Config.cmake.in
-
-Then, to properly configure and install that file, add the following to the
-bottom of the top-level ``CMakeLists.txt``:
-
-.. literalinclude:: Step12/CMakeLists.txt
- :language: cmake
- :start-after: # install the configuration targets
- :end-before: # generate the export
-
-At this point, we have generated a relocatable CMake Configuration for our
-project that can be used after the project has been installed or packaged. If
-we want our project to also be used from a build directory we only have to add
-the following to the bottom of the top level ``CMakeLists.txt``:
-
-.. literalinclude:: Step12/CMakeLists.txt
- :language: cmake
- :start-after: # needs to be after the install(TARGETS ) command
-
-With this export call we now generate a ``Targets.cmake``, allowing the
-configured ``MathFunctionsConfig.cmake`` in the build directory to be used by
-other projects, without needing it to be installed.
-
-Packaging Debug and Release (Step 12)
-=====================================
-
-**Note:** This example is valid for single-configuration generators and will
-not work for multi-configuration generators (e.g. Visual Studio).
-
-By default, CMake's model is that a build directory only contains a single
-configuration, be it Debug, Release, MinSizeRel, or RelWithDebInfo. It is
-possible, however, to setup CPack to bundle multiple build directories and
-construct a package that contains multiple configurations of the same project.
-
-First, we want to ensure that the debug and release builds use different names
-for the executables and libraries that will be installed. Let's use `d` as the
-postfix for the debug executable and libraries.
-
-Set :variable:`CMAKE_DEBUG_POSTFIX` near the beginning of the top-level
-``CMakeLists.txt`` file:
-
-.. literalinclude:: Complete/CMakeLists.txt
- :language: cmake
- :start-after: project(Tutorial VERSION 1.0)
- :end-before: target_compile_features(tutorial_compiler_flags
-
-And the :prop_tgt:`DEBUG_POSTFIX` property on the tutorial executable:
-
-.. literalinclude:: Complete/CMakeLists.txt
- :language: cmake
- :start-after: # add the executable
- :end-before: # add the binary tree to the search path for include files
-
-Let's also add version numbering to the MathFunctions library. In
-``MathFunctions/CMakeLists.txt``, set the :prop_tgt:`VERSION` and
-:prop_tgt:`SOVERSION` properties:
-
-.. literalinclude:: Complete/MathFunctions/CMakeLists.txt
- :language: cmake
- :start-after: # setup the version numbering
- :end-before: # install rules
-
-From the ``Step12`` directory, create ``debug`` and ``release``
-subbdirectories. The layout will look like:
-
-.. code-block:: none
-
- - Step12
- - debug
- - release
-
-Now we need to setup debug and release builds. We can use
-:variable:`CMAKE_BUILD_TYPE` to set the configuration type:
-
-.. code-block:: console
-
- cd debug
- cmake -DCMAKE_BUILD_TYPE=Debug ..
- cmake --build .
- cd ../release
- cmake -DCMAKE_BUILD_TYPE=Release ..
- cmake --build .
-
-Now that both the debug and release builds are complete, we can use a custom
-configuration file to package both builds into a single release. In the
-``Step12`` directory, create a file called ``MultiCPackConfig.cmake``. In this
-file, first include the default configuration file that was created by the
-:manual:`cmake <cmake(1)>` executable.
-
-Next, use the ``CPACK_INSTALL_CMAKE_PROJECTS`` variable to specify which
-projects to install. In this case, we want to install both debug and release.
-
-.. literalinclude:: Complete/MultiCPackConfig.cmake
- :language: cmake
-
-From the ``Step12`` directory, run :manual:`cpack <cpack(1)>` specifying our
-custom configuration file with the ``config`` option:
-
-.. code-block:: console
-
- cpack --config MultiCPackConfig.cmake
+.. toctree::
+ :maxdepth: 2
+
+ A Basic Starting Point
+ Adding a Library
+ Adding Usage Requirements for a Library
+ Installing and Testing
+ Adding System Introspection
+ Adding a Custom Command and Generated File
+ Packaging an Installer
+ Adding Support for a Testing Dashboard
+ Selecting Static or Shared Libraries
+ Adding Generator Expressions
+ Adding Export Configuration
+ Packaging Debug and Release