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authorQt Continuous Integration System <qt-info@nokia.com>2010-05-08 03:24:44 (GMT)
committerQt Continuous Integration System <qt-info@nokia.com>2010-05-08 03:24:44 (GMT)
commite7cf5fc921c00286846ac552b51a37fe2f51ff3e (patch)
treeaf7c5cade70dfd740b11434a1a5cd7f3ff53ed35 /examples/declarative/tutorials/samegame/samegame3
parent03f8f1df0d88f5ffe0b3120cffce614cbeefdb70 (diff)
parent3ad6f3b1f4d2252e2a004acc8156a1fd308265cf (diff)
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Merge branch '4.7' of scm.dev.nokia.troll.no:qt/qt-qml into 4.7-integration
* '4.7' of scm.dev.nokia.troll.no:qt/qt-qml: (131 commits) Avoid many unnecessary allocations, so so that paint engines attached to pixmaps Doc Fix autotests Fix autotests (remove import Qt.widgets) Add missing qml file to qdeclarativemousearea Doc fix Clean up example code, add white background behind text Update mouse area qmlvisual test to follow change QTBUG-10162 Fix autotest bug in MouseArea Avoid emitting release when the mouse is ungrabbed Resize qmlruntime window to new dimensions when orientation changes Compile with opengl enabled. Avoid repeated create/destroy at top list boundary with sub-pixel movement. Call QDeclarativeItem::geometryChanged() base implementation qdoc fixes. Avoid warnings as delegates with bindings to parent are created and destroyed. qdoc fixes TextInput echoMode doc. Make sure to call base class implementation. More cleanup ...
Diffstat (limited to 'examples/declarative/tutorials/samegame/samegame3')
-rw-r--r--examples/declarative/tutorials/samegame/samegame3/Button.qml17
-rw-r--r--examples/declarative/tutorials/samegame/samegame3/Dialog.qml33
-rw-r--r--examples/declarative/tutorials/samegame/samegame3/samegame.js20
-rw-r--r--examples/declarative/tutorials/samegame/samegame3/samegame.qml14
4 files changed, 46 insertions, 38 deletions
diff --git a/examples/declarative/tutorials/samegame/samegame3/Button.qml b/examples/declarative/tutorials/samegame/samegame3/Button.qml
index 737d886..4ed856b 100644
--- a/examples/declarative/tutorials/samegame/samegame3/Button.qml
+++ b/examples/declarative/tutorials/samegame/samegame3/Button.qml
@@ -7,9 +7,9 @@ Rectangle {
signal clicked
- width: buttonLabel.width + 20; height: buttonLabel.height + 6
- smooth: true
+ width: buttonLabel.width + 20; height: buttonLabel.height + 5
border { width: 1; color: Qt.darker(activePalette.button) }
+ smooth: true
radius: 8
// color the button with a gradient
@@ -26,7 +26,16 @@ Rectangle {
GradientStop { position: 1.0; color: activePalette.button }
}
- MouseArea { id: mouseArea; anchors.fill: parent; onClicked: container.clicked() }
+ MouseArea {
+ id: mouseArea
+ anchors.fill: parent
+ onClicked: container.clicked();
+ }
- Text { id: buttonLabel; text: container.text; anchors.centerIn: container; color: activePalette.buttonText }
+ Text {
+ id: buttonLabel
+ anchors.centerIn: container
+ color: activePalette.buttonText
+ text: container.text
+ }
}
diff --git a/examples/declarative/tutorials/samegame/samegame3/Dialog.qml b/examples/declarative/tutorials/samegame/samegame3/Dialog.qml
index 15b3b2f..3efed2f 100644
--- a/examples/declarative/tutorials/samegame/samegame3/Dialog.qml
+++ b/examples/declarative/tutorials/samegame/samegame3/Dialog.qml
@@ -2,31 +2,30 @@
import Qt 4.7
Rectangle {
- id: page
+ id: container
- signal closed
-
- function forceClose() {
- page.closed();
- page.opacity = 0;
+ function show(text) {
+ dialogText.text = text;
+ container.opacity = 1;
}
- function show(txt) {
- dialogText.text = txt;
- page.opacity = 1;
+ function hide() {
+ container.opacity = 0;
}
- width: dialogText.width + 20; height: dialogText.height + 20
- color: "white"
- border.width: 1
+ width: dialogText.width + 20
+ height: dialogText.height + 20
opacity: 0
- Behavior on opacity {
- NumberAnimation { duration: 1000 }
+ Text {
+ id: dialogText
+ anchors.centerIn: parent
+ text: ""
}
- Text { id: dialogText; anchors.centerIn: parent; text: "Hello World!" }
-
- MouseArea { anchors.fill: parent; onClicked: forceClose(); }
+ MouseArea {
+ anchors.fill: parent
+ onClicked: hide();
+ }
}
//![0]
diff --git a/examples/declarative/tutorials/samegame/samegame3/samegame.js b/examples/declarative/tutorials/samegame/samegame3/samegame.js
index da0f76e..3e97264 100644
--- a/examples/declarative/tutorials/samegame/samegame3/samegame.js
+++ b/examples/declarative/tutorials/samegame/samegame3/samegame.js
@@ -17,7 +17,7 @@ function startNewGame() {
maxIndex = maxRow * maxColumn;
//Close dialogs
- dialog.forceClose();
+ dialog.hide();
//Initialize Board
board = new Array(maxIndex);
@@ -34,18 +34,17 @@ function createBlock(column, row) {
if (component == null)
component = Qt.createComponent("Block.qml");
- // Note that if Block.qml was not a local file, component.isReady would be
- // false and we should wait for the component's statusChanged() signal to
- // know when the file is downloaded and fully loaded before calling createObject().
- if (component.isReady) {
- var dynamicObject = component.createObject();
+ // Note that if Block.qml was not a local file, component.status would be
+ // Loading and we should wait for the component's statusChanged() signal to
+ // know when the file is downloaded and ready before calling createObject().
+ if (component.status == Component.Ready) {
+ var dynamicObject = component.createObject(gameCanvas);
if (dynamicObject == null) {
console.log("error creating block");
console.log(component.errorsString());
return false;
}
dynamicObject.type = Math.floor(Math.random() * 3);
- dynamicObject.parent = gameCanvas;
dynamicObject.x = column * gameCanvas.blockSize;
dynamicObject.y = row * gameCanvas.blockSize;
dynamicObject.width = gameCanvas.blockSize;
@@ -59,10 +58,9 @@ function createBlock(column, row) {
return true;
}
-var fillFound;
-//Set after a floodFill call to the number of blocks found
-var floodBoard;
-//Set to 1 if the floodFill reaches off that node
+var fillFound; //Set after a floodFill call to the number of blocks found
+var floodBoard; //Set to 1 if the floodFill reaches off that node
+
//![1]
function handleClick(xPos, yPos) {
var column = Math.floor(xPos / gameCanvas.blockSize);
diff --git a/examples/declarative/tutorials/samegame/samegame3/samegame.qml b/examples/declarative/tutorials/samegame/samegame3/samegame.qml
index 50f9d5d..ac93eb1 100644
--- a/examples/declarative/tutorials/samegame/samegame3/samegame.qml
+++ b/examples/declarative/tutorials/samegame/samegame3/samegame.qml
@@ -30,7 +30,6 @@ Rectangle {
width: parent.width - (parent.width % blockSize)
height: parent.height - (parent.height % blockSize)
anchors.centerIn: parent
- z: 20
MouseArea {
anchors.fill: parent
@@ -41,26 +40,29 @@ Rectangle {
}
//![2]
- Dialog { id: dialog; anchors.centerIn: parent; z: 21 }
+ Dialog {
+ id: dialog
+ anchors.centerIn: parent
+ z: 100
+ }
//![2]
Rectangle {
id: toolBar
- width: parent.width; height: 32
+ width: parent.width; height: 30
color: activePalette.window
anchors.bottom: screen.bottom
Button {
- anchors { left: parent.left; leftMargin: 3; verticalCenter: parent.verticalCenter }
+ anchors { left: parent.left; verticalCenter: parent.verticalCenter }
text: "New Game"
onClicked: SameGame.startNewGame()
}
Text {
id: score
- anchors { right: parent.right; rightMargin: 3; verticalCenter: parent.verticalCenter }
+ anchors { right: parent.right; verticalCenter: parent.verticalCenter }
text: "Score: Who knows?"
- font.bold: true
}
}
}