summaryrefslogtreecommitdiffstats
path: root/examples/declarative/tutorials
diff options
context:
space:
mode:
authorQt Continuous Integration System <qt-info@nokia.com>2010-05-08 03:24:44 (GMT)
committerQt Continuous Integration System <qt-info@nokia.com>2010-05-08 03:24:44 (GMT)
commite7cf5fc921c00286846ac552b51a37fe2f51ff3e (patch)
treeaf7c5cade70dfd740b11434a1a5cd7f3ff53ed35 /examples/declarative/tutorials
parent03f8f1df0d88f5ffe0b3120cffce614cbeefdb70 (diff)
parent3ad6f3b1f4d2252e2a004acc8156a1fd308265cf (diff)
downloadQt-e7cf5fc921c00286846ac552b51a37fe2f51ff3e.zip
Qt-e7cf5fc921c00286846ac552b51a37fe2f51ff3e.tar.gz
Qt-e7cf5fc921c00286846ac552b51a37fe2f51ff3e.tar.bz2
Merge branch '4.7' of scm.dev.nokia.troll.no:qt/qt-qml into 4.7-integration
* '4.7' of scm.dev.nokia.troll.no:qt/qt-qml: (131 commits) Avoid many unnecessary allocations, so so that paint engines attached to pixmaps Doc Fix autotests Fix autotests (remove import Qt.widgets) Add missing qml file to qdeclarativemousearea Doc fix Clean up example code, add white background behind text Update mouse area qmlvisual test to follow change QTBUG-10162 Fix autotest bug in MouseArea Avoid emitting release when the mouse is ungrabbed Resize qmlruntime window to new dimensions when orientation changes Compile with opengl enabled. Avoid repeated create/destroy at top list boundary with sub-pixel movement. Call QDeclarativeItem::geometryChanged() base implementation qdoc fixes. Avoid warnings as delegates with bindings to parent are created and destroyed. qdoc fixes TextInput echoMode doc. Make sure to call base class implementation. More cleanup ...
Diffstat (limited to 'examples/declarative/tutorials')
-rw-r--r--examples/declarative/tutorials/helloworld/tutorial1.qml3
-rw-r--r--examples/declarative/tutorials/helloworld/tutorial2.qml3
-rw-r--r--examples/declarative/tutorials/helloworld/tutorial3.qml5
-rw-r--r--examples/declarative/tutorials/samegame/samegame1/Block.qml2
-rw-r--r--examples/declarative/tutorials/samegame/samegame1/Button.qml17
-rw-r--r--examples/declarative/tutorials/samegame/samegame1/samegame.qml7
-rw-r--r--examples/declarative/tutorials/samegame/samegame2/Block.qml2
-rw-r--r--examples/declarative/tutorials/samegame/samegame2/Button.qml17
-rw-r--r--examples/declarative/tutorials/samegame/samegame2/samegame.js11
-rw-r--r--examples/declarative/tutorials/samegame/samegame2/samegame.qml5
-rw-r--r--examples/declarative/tutorials/samegame/samegame3/Button.qml17
-rw-r--r--examples/declarative/tutorials/samegame/samegame3/Dialog.qml33
-rw-r--r--examples/declarative/tutorials/samegame/samegame3/samegame.js20
-rw-r--r--examples/declarative/tutorials/samegame/samegame3/samegame.qml14
-rw-r--r--examples/declarative/tutorials/samegame/samegame4/content/Button.qml17
-rw-r--r--examples/declarative/tutorials/samegame/samegame4/content/Dialog.qml57
-rwxr-xr-xexamples/declarative/tutorials/samegame/samegame4/content/samegame.js28
-rw-r--r--examples/declarative/tutorials/samegame/samegame4/samegame.qml38
18 files changed, 175 insertions, 121 deletions
diff --git a/examples/declarative/tutorials/helloworld/tutorial1.qml b/examples/declarative/tutorials/helloworld/tutorial1.qml
index 5e27b45..04cd155 100644
--- a/examples/declarative/tutorials/helloworld/tutorial1.qml
+++ b/examples/declarative/tutorials/helloworld/tutorial1.qml
@@ -14,8 +14,9 @@ Rectangle {
Text {
id: helloText
text: "Hello world!"
+ y: 30
+ anchors.horizontalCenter: page.horizontalCenter
font.pointSize: 24; font.bold: true
- y: 30; anchors.horizontalCenter: page.horizontalCenter
}
//![2]
}
diff --git a/examples/declarative/tutorials/helloworld/tutorial2.qml b/examples/declarative/tutorials/helloworld/tutorial2.qml
index 085efa4..66be509 100644
--- a/examples/declarative/tutorials/helloworld/tutorial2.qml
+++ b/examples/declarative/tutorials/helloworld/tutorial2.qml
@@ -9,8 +9,9 @@ Rectangle {
Text {
id: helloText
text: "Hello world!"
+ y: 30
+ anchors.horizontalCenter: page.horizontalCenter
font.pointSize: 24; font.bold: true
- y: 30; anchors.horizontalCenter: page.horizontalCenter
}
Grid {
diff --git a/examples/declarative/tutorials/helloworld/tutorial3.qml b/examples/declarative/tutorials/helloworld/tutorial3.qml
index 4bf4970..0da762c 100644
--- a/examples/declarative/tutorials/helloworld/tutorial3.qml
+++ b/examples/declarative/tutorials/helloworld/tutorial3.qml
@@ -9,8 +9,9 @@ Rectangle {
Text {
id: helloText
text: "Hello world!"
+ y: 30
+ anchors.horizontalCenter: page.horizontalCenter
font.pointSize: 24; font.bold: true
- y: 30; anchors.horizontalCenter: page.horizontalCenter
//![1]
MouseArea { id: mouseArea; anchors.fill: parent }
@@ -27,7 +28,7 @@ Rectangle {
transitions: Transition {
from: ""; to: "down"; reversible: true
ParallelAnimation {
- NumberAnimation { properties: "y,rotation"; duration: 500; easing.type: "InOutQuad" }
+ NumberAnimation { properties: "y,rotation"; duration: 500; easing.type: Easing.InOutQuad }
ColorAnimation { duration: 500 }
}
}
diff --git a/examples/declarative/tutorials/samegame/samegame1/Block.qml b/examples/declarative/tutorials/samegame/samegame1/Block.qml
index a23654b..11fd844 100644
--- a/examples/declarative/tutorials/samegame/samegame1/Block.qml
+++ b/examples/declarative/tutorials/samegame/samegame1/Block.qml
@@ -7,7 +7,7 @@ Item {
Image {
id: img
anchors.fill: parent
- source: "../shared/pics/redStone.png";
+ source: "../shared/pics/redStone.png"
}
}
//![0]
diff --git a/examples/declarative/tutorials/samegame/samegame1/Button.qml b/examples/declarative/tutorials/samegame/samegame1/Button.qml
index e84b1ce..96a80eb 100644
--- a/examples/declarative/tutorials/samegame/samegame1/Button.qml
+++ b/examples/declarative/tutorials/samegame/samegame1/Button.qml
@@ -8,9 +8,9 @@ Rectangle {
signal clicked
- width: buttonLabel.width + 20; height: buttonLabel.height + 6
- smooth: true
+ width: buttonLabel.width + 20; height: buttonLabel.height + 5
border { width: 1; color: Qt.darker(activePalette.button) }
+ smooth: true
radius: 8
// color the button with a gradient
@@ -27,8 +27,17 @@ Rectangle {
GradientStop { position: 1.0; color: activePalette.button }
}
- MouseArea { id: mouseArea; anchors.fill: parent; onClicked: container.clicked() }
+ MouseArea {
+ id: mouseArea
+ anchors.fill: parent
+ onClicked: container.clicked();
+ }
- Text { id: buttonLabel; text: container.text; anchors.centerIn: container; color: activePalette.buttonText }
+ Text {
+ id: buttonLabel
+ anchors.centerIn: container
+ color: activePalette.buttonText
+ text: container.text
+ }
}
//![0]
diff --git a/examples/declarative/tutorials/samegame/samegame1/samegame.qml b/examples/declarative/tutorials/samegame/samegame1/samegame.qml
index b6e01fd..f2974be 100644
--- a/examples/declarative/tutorials/samegame/samegame1/samegame.qml
+++ b/examples/declarative/tutorials/samegame/samegame1/samegame.qml
@@ -22,21 +22,20 @@ Rectangle {
Rectangle {
id: toolBar
- width: parent.width; height: 32
+ width: parent.width; height: 30
color: activePalette.window
anchors.bottom: screen.bottom
Button {
- anchors { left: parent.left; leftMargin: 3; verticalCenter: parent.verticalCenter }
+ anchors { left: parent.left; verticalCenter: parent.verticalCenter }
text: "New Game"
onClicked: console.log("This doesn't do anything yet...")
}
Text {
id: score
- anchors { right: parent.right; rightMargin: 3; verticalCenter: parent.verticalCenter }
+ anchors { right: parent.right; verticalCenter: parent.verticalCenter }
text: "Score: Who knows?"
- font.bold: true
}
}
}
diff --git a/examples/declarative/tutorials/samegame/samegame2/Block.qml b/examples/declarative/tutorials/samegame/samegame2/Block.qml
index 4e71e60..39da84e 100644
--- a/examples/declarative/tutorials/samegame/samegame2/Block.qml
+++ b/examples/declarative/tutorials/samegame/samegame2/Block.qml
@@ -6,6 +6,6 @@ Item {
Image {
id: img
anchors.fill: parent
- source: "../shared/pics/redStone.png";
+ source: "../shared/pics/redStone.png"
}
}
diff --git a/examples/declarative/tutorials/samegame/samegame2/Button.qml b/examples/declarative/tutorials/samegame/samegame2/Button.qml
index 737d886..4ed856b 100644
--- a/examples/declarative/tutorials/samegame/samegame2/Button.qml
+++ b/examples/declarative/tutorials/samegame/samegame2/Button.qml
@@ -7,9 +7,9 @@ Rectangle {
signal clicked
- width: buttonLabel.width + 20; height: buttonLabel.height + 6
- smooth: true
+ width: buttonLabel.width + 20; height: buttonLabel.height + 5
border { width: 1; color: Qt.darker(activePalette.button) }
+ smooth: true
radius: 8
// color the button with a gradient
@@ -26,7 +26,16 @@ Rectangle {
GradientStop { position: 1.0; color: activePalette.button }
}
- MouseArea { id: mouseArea; anchors.fill: parent; onClicked: container.clicked() }
+ MouseArea {
+ id: mouseArea
+ anchors.fill: parent
+ onClicked: container.clicked();
+ }
- Text { id: buttonLabel; text: container.text; anchors.centerIn: container; color: activePalette.buttonText }
+ Text {
+ id: buttonLabel
+ anchors.centerIn: container
+ color: activePalette.buttonText
+ text: container.text
+ }
}
diff --git a/examples/declarative/tutorials/samegame/samegame2/samegame.js b/examples/declarative/tutorials/samegame/samegame2/samegame.js
index e5c790d..0dbe6a6 100644
--- a/examples/declarative/tutorials/samegame/samegame2/samegame.js
+++ b/examples/declarative/tutorials/samegame/samegame2/samegame.js
@@ -37,17 +37,16 @@ function createBlock(column, row) {
if (component == null)
component = Qt.createComponent("Block.qml");
- // Note that if Block.qml was not a local file, component.isReady would be
- // false and we should wait for the component's statusChanged() signal to
- // know when the file is downloaded and fully loaded before calling createObject().
- if (component.isReady) {
- var dynamicObject = component.createObject();
+ // Note that if Block.qml was not a local file, component.status would be
+ // Loading and we should wait for the component's statusChanged() signal to
+ // know when the file is downloaded and ready before calling createObject().
+ if (component.status == Component.Ready) {
+ var dynamicObject = component.createObject(background);
if (dynamicObject == null) {
console.log("error creating block");
console.log(component.errorsString());
return false;
}
- dynamicObject.parent = background;
dynamicObject.x = column * blockSize;
dynamicObject.y = row * blockSize;
dynamicObject.width = blockSize;
diff --git a/examples/declarative/tutorials/samegame/samegame2/samegame.qml b/examples/declarative/tutorials/samegame/samegame2/samegame.qml
index a7d1fba..9b4d4d5 100644
--- a/examples/declarative/tutorials/samegame/samegame2/samegame.qml
+++ b/examples/declarative/tutorials/samegame/samegame2/samegame.qml
@@ -30,7 +30,7 @@ Rectangle {
//![1]
Button {
- anchors { left: parent.left; leftMargin: 3; verticalCenter: parent.verticalCenter }
+ anchors { left: parent.left; verticalCenter: parent.verticalCenter }
text: "New Game"
onClicked: SameGame.startNewGame()
}
@@ -38,9 +38,8 @@ Rectangle {
Text {
id: score
- anchors { right: parent.right; rightMargin: 3; verticalCenter: parent.verticalCenter }
+ anchors { right: parent.right; verticalCenter: parent.verticalCenter }
text: "Score: Who knows?"
- font.bold: true
}
}
}
diff --git a/examples/declarative/tutorials/samegame/samegame3/Button.qml b/examples/declarative/tutorials/samegame/samegame3/Button.qml
index 737d886..4ed856b 100644
--- a/examples/declarative/tutorials/samegame/samegame3/Button.qml
+++ b/examples/declarative/tutorials/samegame/samegame3/Button.qml
@@ -7,9 +7,9 @@ Rectangle {
signal clicked
- width: buttonLabel.width + 20; height: buttonLabel.height + 6
- smooth: true
+ width: buttonLabel.width + 20; height: buttonLabel.height + 5
border { width: 1; color: Qt.darker(activePalette.button) }
+ smooth: true
radius: 8
// color the button with a gradient
@@ -26,7 +26,16 @@ Rectangle {
GradientStop { position: 1.0; color: activePalette.button }
}
- MouseArea { id: mouseArea; anchors.fill: parent; onClicked: container.clicked() }
+ MouseArea {
+ id: mouseArea
+ anchors.fill: parent
+ onClicked: container.clicked();
+ }
- Text { id: buttonLabel; text: container.text; anchors.centerIn: container; color: activePalette.buttonText }
+ Text {
+ id: buttonLabel
+ anchors.centerIn: container
+ color: activePalette.buttonText
+ text: container.text
+ }
}
diff --git a/examples/declarative/tutorials/samegame/samegame3/Dialog.qml b/examples/declarative/tutorials/samegame/samegame3/Dialog.qml
index 15b3b2f..3efed2f 100644
--- a/examples/declarative/tutorials/samegame/samegame3/Dialog.qml
+++ b/examples/declarative/tutorials/samegame/samegame3/Dialog.qml
@@ -2,31 +2,30 @@
import Qt 4.7
Rectangle {
- id: page
+ id: container
- signal closed
-
- function forceClose() {
- page.closed();
- page.opacity = 0;
+ function show(text) {
+ dialogText.text = text;
+ container.opacity = 1;
}
- function show(txt) {
- dialogText.text = txt;
- page.opacity = 1;
+ function hide() {
+ container.opacity = 0;
}
- width: dialogText.width + 20; height: dialogText.height + 20
- color: "white"
- border.width: 1
+ width: dialogText.width + 20
+ height: dialogText.height + 20
opacity: 0
- Behavior on opacity {
- NumberAnimation { duration: 1000 }
+ Text {
+ id: dialogText
+ anchors.centerIn: parent
+ text: ""
}
- Text { id: dialogText; anchors.centerIn: parent; text: "Hello World!" }
-
- MouseArea { anchors.fill: parent; onClicked: forceClose(); }
+ MouseArea {
+ anchors.fill: parent
+ onClicked: hide();
+ }
}
//![0]
diff --git a/examples/declarative/tutorials/samegame/samegame3/samegame.js b/examples/declarative/tutorials/samegame/samegame3/samegame.js
index da0f76e..3e97264 100644
--- a/examples/declarative/tutorials/samegame/samegame3/samegame.js
+++ b/examples/declarative/tutorials/samegame/samegame3/samegame.js
@@ -17,7 +17,7 @@ function startNewGame() {
maxIndex = maxRow * maxColumn;
//Close dialogs
- dialog.forceClose();
+ dialog.hide();
//Initialize Board
board = new Array(maxIndex);
@@ -34,18 +34,17 @@ function createBlock(column, row) {
if (component == null)
component = Qt.createComponent("Block.qml");
- // Note that if Block.qml was not a local file, component.isReady would be
- // false and we should wait for the component's statusChanged() signal to
- // know when the file is downloaded and fully loaded before calling createObject().
- if (component.isReady) {
- var dynamicObject = component.createObject();
+ // Note that if Block.qml was not a local file, component.status would be
+ // Loading and we should wait for the component's statusChanged() signal to
+ // know when the file is downloaded and ready before calling createObject().
+ if (component.status == Component.Ready) {
+ var dynamicObject = component.createObject(gameCanvas);
if (dynamicObject == null) {
console.log("error creating block");
console.log(component.errorsString());
return false;
}
dynamicObject.type = Math.floor(Math.random() * 3);
- dynamicObject.parent = gameCanvas;
dynamicObject.x = column * gameCanvas.blockSize;
dynamicObject.y = row * gameCanvas.blockSize;
dynamicObject.width = gameCanvas.blockSize;
@@ -59,10 +58,9 @@ function createBlock(column, row) {
return true;
}
-var fillFound;
-//Set after a floodFill call to the number of blocks found
-var floodBoard;
-//Set to 1 if the floodFill reaches off that node
+var fillFound; //Set after a floodFill call to the number of blocks found
+var floodBoard; //Set to 1 if the floodFill reaches off that node
+
//![1]
function handleClick(xPos, yPos) {
var column = Math.floor(xPos / gameCanvas.blockSize);
diff --git a/examples/declarative/tutorials/samegame/samegame3/samegame.qml b/examples/declarative/tutorials/samegame/samegame3/samegame.qml
index 50f9d5d..ac93eb1 100644
--- a/examples/declarative/tutorials/samegame/samegame3/samegame.qml
+++ b/examples/declarative/tutorials/samegame/samegame3/samegame.qml
@@ -30,7 +30,6 @@ Rectangle {
width: parent.width - (parent.width % blockSize)
height: parent.height - (parent.height % blockSize)
anchors.centerIn: parent
- z: 20
MouseArea {
anchors.fill: parent
@@ -41,26 +40,29 @@ Rectangle {
}
//![2]
- Dialog { id: dialog; anchors.centerIn: parent; z: 21 }
+ Dialog {
+ id: dialog
+ anchors.centerIn: parent
+ z: 100
+ }
//![2]
Rectangle {
id: toolBar
- width: parent.width; height: 32
+ width: parent.width; height: 30
color: activePalette.window
anchors.bottom: screen.bottom
Button {
- anchors { left: parent.left; leftMargin: 3; verticalCenter: parent.verticalCenter }
+ anchors { left: parent.left; verticalCenter: parent.verticalCenter }
text: "New Game"
onClicked: SameGame.startNewGame()
}
Text {
id: score
- anchors { right: parent.right; rightMargin: 3; verticalCenter: parent.verticalCenter }
+ anchors { right: parent.right; verticalCenter: parent.verticalCenter }
text: "Score: Who knows?"
- font.bold: true
}
}
}
diff --git a/examples/declarative/tutorials/samegame/samegame4/content/Button.qml b/examples/declarative/tutorials/samegame/samegame4/content/Button.qml
index 737d886..4ed856b 100644
--- a/examples/declarative/tutorials/samegame/samegame4/content/Button.qml
+++ b/examples/declarative/tutorials/samegame/samegame4/content/Button.qml
@@ -7,9 +7,9 @@ Rectangle {
signal clicked
- width: buttonLabel.width + 20; height: buttonLabel.height + 6
- smooth: true
+ width: buttonLabel.width + 20; height: buttonLabel.height + 5
border { width: 1; color: Qt.darker(activePalette.button) }
+ smooth: true
radius: 8
// color the button with a gradient
@@ -26,7 +26,16 @@ Rectangle {
GradientStop { position: 1.0; color: activePalette.button }
}
- MouseArea { id: mouseArea; anchors.fill: parent; onClicked: container.clicked() }
+ MouseArea {
+ id: mouseArea
+ anchors.fill: parent
+ onClicked: container.clicked();
+ }
- Text { id: buttonLabel; text: container.text; anchors.centerIn: container; color: activePalette.buttonText }
+ Text {
+ id: buttonLabel
+ anchors.centerIn: container
+ color: activePalette.buttonText
+ text: container.text
+ }
}
diff --git a/examples/declarative/tutorials/samegame/samegame4/content/Dialog.qml b/examples/declarative/tutorials/samegame/samegame4/content/Dialog.qml
index 6848534..2f45362 100644
--- a/examples/declarative/tutorials/samegame/samegame4/content/Dialog.qml
+++ b/examples/declarative/tutorials/samegame/samegame4/content/Dialog.qml
@@ -1,30 +1,59 @@
import Qt 4.7
+//![0]
Rectangle {
- id: page
+ id: container
+//![0]
+//![1]
+ property string inputText: textInput.text
signal closed
- function forceClose() {
- page.closed();
- page.opacity = 0;
+ function show(text) {
+ dialogText.text = text;
+ container.opacity = 1;
+ textInput.opacity = 0;
}
- function show(txt) {
- dialogText.text = txt;
- page.opacity = 1;
+ function showWithInput(text) {
+ show(text);
+ textInput.opacity = 1;
+ textInput.text = ""
}
- width: dialogText.width + 20; height: dialogText.height + 20
- color: "white"
- border.width: 1
+ function hide() {
+ container.opacity = 0;
+ container.closed();
+ }
+//![1]
+
+ width: dialogText.width + textInput.width + 20
+ height: dialogText.height + 20
opacity: 0
- Behavior on opacity {
- NumberAnimation { duration: 1000 }
+ Text {
+ id: dialogText
+ anchors { verticalCenter: parent.verticalCenter; left: parent.left; leftMargin: 10 }
+ text: ""
+ }
+
+//![2]
+ TextInput {
+ id: textInput
+ anchors { verticalCenter: parent.verticalCenter; left: dialogText.right }
+ width: 80
+ focus: true
+ text: ""
+
+ onAccepted: container.hide() // close dialog when Enter is pressed
}
+//![2]
- Text { id: dialogText; anchors.centerIn: parent; text: "Hello World!" }
+ MouseArea {
+ anchors.fill: parent
+ onClicked: hide();
+ }
- MouseArea { anchors.fill: parent; onClicked: forceClose(); }
+//![3]
}
+//![3]
diff --git a/examples/declarative/tutorials/samegame/samegame4/content/samegame.js b/examples/declarative/tutorials/samegame/samegame4/content/samegame.js
index 1454f0b..0505b8d 100755
--- a/examples/declarative/tutorials/samegame/samegame4/content/samegame.js
+++ b/examples/declarative/tutorials/samegame/samegame4/content/samegame.js
@@ -25,8 +25,8 @@ function startNewGame() {
maxIndex = maxRow * maxColumn;
//Close dialogs
- nameInputDialog.forceClose();
- dialog.forceClose();
+ nameInputDialog.hide();
+ dialog.hide();
//Initialize Board
board = new Array(maxIndex);
@@ -45,18 +45,17 @@ function createBlock(column, row) {
if (component == null)
component = Qt.createComponent("content/BoomBlock.qml");
- // Note that if Block.qml was not a local file, component.isReady would be
- // false and we should wait for the component's statusChanged() signal to
- // know when the file is downloaded and fully loaded before calling createObject().
- if (component.isReady) {
- var dynamicObject = component.createObject();
+ // Note that if Block.qml was not a local file, component.status would be
+ // Loading and we should wait for the component's statusChanged() signal to
+ // know when the file is downloaded and ready before calling createObject().
+ if (component.status == Component.Ready) {
+ var dynamicObject = component.createObject(gameCanvas);
if (dynamicObject == null) {
console.log("error creating block");
console.log(component.errorsString());
return false;
}
dynamicObject.type = Math.floor(Math.random() * 3);
- dynamicObject.parent = gameCanvas;
dynamicObject.x = column * gameCanvas.blockSize;
dynamicObject.targetX = column * gameCanvas.blockSize;
dynamicObject.targetY = row * gameCanvas.blockSize;
@@ -72,10 +71,9 @@ function createBlock(column, row) {
return true;
}
-var fillFound;
-//Set after a floodFill call to the number of blocks found
-var floodBoard;
-//Set to 1 if the floodFill reaches off that node
+var fillFound; //Set after a floodFill call to the number of blocks found
+var floodBoard; //Set to 1 if the floodFill reaches off that node
+
function handleClick(xPos, yPos) {
var column = Math.floor(xPos / gameCanvas.blockSize);
var row = Math.floor(yPos / gameCanvas.blockSize);
@@ -157,7 +155,9 @@ function shuffleDown() {
}
}
+//![3]
function victoryCheck() {
+//![3]
//Award bonus points if no blocks left
var deservesBonus = true;
for (var column = maxColumn - 1; column >= 0; column--)
@@ -166,12 +166,14 @@ function victoryCheck() {
if (deservesBonus)
gameCanvas.score += 500;
+//![4]
//Check whether game has finished
if (deservesBonus || !(floodMoveCheck(0, maxRow - 1, -1))) {
gameDuration = new Date() - gameDuration;
- nameInputDialog.show("You won! Please enter your name: ");
+ nameInputDialog.showWithInput("You won! Please enter your name: ");
}
}
+//![4]
//only floods up and right, to see if it can find adjacent same-typed blocks
function floodMoveCheck(column, row, type) {
diff --git a/examples/declarative/tutorials/samegame/samegame4/samegame.qml b/examples/declarative/tutorials/samegame/samegame4/samegame.qml
index 404af0a..feb61fd 100644
--- a/examples/declarative/tutorials/samegame/samegame4/samegame.qml
+++ b/examples/declarative/tutorials/samegame/samegame4/samegame.qml
@@ -25,7 +25,7 @@ Rectangle {
property int score: 0
property int blockSize: 40
- z: 20; anchors.centerIn: parent
+ anchors.centerIn: parent
width: parent.width - (parent.width % blockSize);
height: parent.height - (parent.height % blockSize);
@@ -35,53 +35,41 @@ Rectangle {
}
}
- Dialog { id: dialog; anchors.centerIn: parent; z: 21 }
+ Dialog {
+ id: dialog
+ anchors.centerIn: parent
+ z: 100
+ }
//![0]
Dialog {
id: nameInputDialog
-
anchors.centerIn: parent
- z: 22
+ z: 100
- Text {
- id: dialogText
- opacity: 0
- text: " You won! Please enter your name:"
- }
-
- TextInput {
- id: nameInput
- width: 72
- anchors { verticalCenter: parent.verticalCenter; left: dialogText.right }
- focus: true
-
- onAccepted: {
- if (nameInputDialog.opacity == 1 && nameInput.text != "")
- SameGame.saveHighScore(nameInput.text);
- nameInputDialog.forceClose();
- }
+ onClosed: {
+ if (nameInputDialog.inputText != "")
+ SameGame.saveHighScore(nameInputDialog.inputText);
}
}
//![0]
Rectangle {
id: toolBar
- width: parent.width; height: 32
+ width: parent.width; height: 30
color: activePalette.window
anchors.bottom: screen.bottom
Button {
- anchors { left: parent.left; leftMargin: 3; verticalCenter: parent.verticalCenter }
+ anchors { left: parent.left; verticalCenter: parent.verticalCenter }
text: "New Game"
onClicked: SameGame.startNewGame()
}
Text {
id: score
- anchors { right: parent.right; rightMargin: 3; verticalCenter: parent.verticalCenter }
+ anchors { right: parent.right; verticalCenter: parent.verticalCenter }
text: "Score: " + gameCanvas.score
- font.bold: true
}
}
}