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authorAlan Alpert <alan.alpert@nokia.com>2010-04-19 11:42:49 (GMT)
committerAlan Alpert <alan.alpert@nokia.com>2010-04-21 07:13:51 (GMT)
commit202af3021362d3c8066bc479a95e7aad889bd928 (patch)
tree03587443c77403321c18e384b3277abd576e9ba3 /examples/declarative/tutorials/samegame/samegame4
parent2ac290f56c6ad4f3e236034a7b99ecdb598ecc3a (diff)
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Make the dynamic creation functions on the Qt object
Also updated examples to still work, and the dynamic example now uses exceptions a little, to demonstrate that it can be done. Exceptions are also now filled out with the QML error data. Task-number: QT-2801 Reviewed-by: Aaron Kennedy
Diffstat (limited to 'examples/declarative/tutorials/samegame/samegame4')
-rwxr-xr-xexamples/declarative/tutorials/samegame/samegame4/content/samegame.js2
1 files changed, 1 insertions, 1 deletions
diff --git a/examples/declarative/tutorials/samegame/samegame4/content/samegame.js b/examples/declarative/tutorials/samegame/samegame4/content/samegame.js
index 7800b6e..c527f66 100755
--- a/examples/declarative/tutorials/samegame/samegame4/content/samegame.js
+++ b/examples/declarative/tutorials/samegame/samegame4/content/samegame.js
@@ -43,7 +43,7 @@ function startNewGame() {
function createBlock(column, row) {
if (component == null)
- component = createComponent("content/BoomBlock.qml");
+ component = Qt.createComponent("content/BoomBlock.qml");
// Note that if Block.qml was not a local file, component.isReady would be
// false and we should wait for the component's statusChanged() signal to