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authorEskil Abrahamsen Blomfeldt <eblomfel@trolltech.com>2009-04-30 07:43:13 (GMT)
committerEskil Abrahamsen Blomfeldt <eblomfel@trolltech.com>2009-04-30 07:43:13 (GMT)
commit0d33e6e464c324d1b43b08ce7ac0dcd4c216d17e (patch)
tree3e56d4d54a996ee5264c009d9976b2731bbef509 /examples
parent0f8de3b0b4ccccbeba97999635eb5716f561fb30 (diff)
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Make design better. Remove the Tank interface. This is now an implicit interface
based on the meta-object system.
Diffstat (limited to 'examples')
-rw-r--r--examples/statemachine/errorstate/errorstate.pro2
-rw-r--r--examples/statemachine/errorstate/gameitem.cpp4
-rw-r--r--examples/statemachine/errorstate/gameitem.h8
-rw-r--r--examples/statemachine/errorstate/mainwindow.cpp9
-rw-r--r--examples/statemachine/errorstate/plugin.h3
-rw-r--r--examples/statemachine/errorstate/rocketitem.cpp11
-rw-r--r--examples/statemachine/errorstate/rocketitem.h7
-rw-r--r--examples/statemachine/errorstate/tank.h31
-rw-r--r--examples/statemachine/errorstate/tankitem.cpp9
-rw-r--r--examples/statemachine/errorstate/tankitem.h37
-rw-r--r--examples/statemachine/errorstateplugins/random_ai/random_ai_plugin.cpp4
-rw-r--r--examples/statemachine/errorstateplugins/random_ai/random_ai_plugin.h2
-rw-r--r--examples/statemachine/errorstateplugins/spin_ai/spin_ai.cpp2
-rw-r--r--examples/statemachine/errorstateplugins/spin_ai/spin_ai.h10
-rw-r--r--examples/statemachine/errorstateplugins/spin_ai_with_error/spin_ai_with_error.cpp2
-rw-r--r--examples/statemachine/errorstateplugins/spin_ai_with_error/spin_ai_with_error.h10
16 files changed, 65 insertions, 86 deletions
diff --git a/examples/statemachine/errorstate/errorstate.pro b/examples/statemachine/errorstate/errorstate.pro
index c159f94..b93a691 100644
--- a/examples/statemachine/errorstate/errorstate.pro
+++ b/examples/statemachine/errorstate/errorstate.pro
@@ -8,6 +8,6 @@ DEPENDPATH += .
INCLUDEPATH += C:/dev/kinetic/examples/statemachine/errorstate/. .
# Input
-HEADERS += mainwindow.h plugin.h tank.h tankitem.h rocketitem.h gameitem.h
+HEADERS += mainwindow.h plugin.h tankitem.h rocketitem.h gameitem.h
SOURCES += main.cpp mainwindow.cpp tankitem.cpp rocketitem.cpp gameitem.cpp
CONFIG += console
diff --git a/examples/statemachine/errorstate/gameitem.cpp b/examples/statemachine/errorstate/gameitem.cpp
index 786cf51..d286df4 100644
--- a/examples/statemachine/errorstate/gameitem.cpp
+++ b/examples/statemachine/errorstate/gameitem.cpp
@@ -2,6 +2,10 @@
#include <QGraphicsScene>
+GameItem::GameItem(QObject *parent) : QObject(parent)
+{
+}
+
QPointF GameItem::tryMove(const QPointF &requestedPosition, QLineF *collidedLine,
QGraphicsItem **collidedItem) const
{
diff --git a/examples/statemachine/errorstate/gameitem.h b/examples/statemachine/errorstate/gameitem.h
index 9808706..43b8785 100644
--- a/examples/statemachine/errorstate/gameitem.h
+++ b/examples/statemachine/errorstate/gameitem.h
@@ -4,9 +4,15 @@
#include <QGraphicsItem>
class QLineF;
-class GameItem: public QGraphicsItem
+class GameItem: public QObject, public QGraphicsItem
{
+ Q_OBJECT
public:
+ enum { Type = UserType + 1 };
+ int type() const { return Type; }
+
+ GameItem(QObject *parent = 0);
+
virtual void idle(qreal elapsed) = 0;
protected:
diff --git a/examples/statemachine/errorstate/mainwindow.cpp b/examples/statemachine/errorstate/mainwindow.cpp
index daf7be0..4d9b88e 100644
--- a/examples/statemachine/errorstate/mainwindow.cpp
+++ b/examples/statemachine/errorstate/mainwindow.cpp
@@ -167,12 +167,7 @@ void MainWindow::runStep()
qreal elapsedSecs = elapsed / 1000.0;
QList<QGraphicsItem *> items = m_scene->items();
foreach (QGraphicsItem *item, items) {
- // ###
- GameItem *gameItem = qgraphicsitem_cast<TankItem *>(item);
- if (gameItem == 0)
- gameItem = qgraphicsitem_cast<RocketItem *>(item);
-
- if (gameItem != 0)
+ if (GameItem *gameItem = qgraphicsitem_cast<GameItem *>(item))
gameItem->idle(elapsedSecs);
}
}
@@ -204,7 +199,7 @@ void MainWindow::addTank()
if (plugin != 0) {
TankItem *tankItem = m_spawns.takeLast();
m_scene->addItem(tankItem);
- connect(tankItem, SIGNAL(fireCannon()), this, SLOT(addRocket()));
+ connect(tankItem, SIGNAL(cannonFired()), this, SLOT(addRocket()));
if (m_spawns.isEmpty())
emit mapFull();
diff --git a/examples/statemachine/errorstate/plugin.h b/examples/statemachine/errorstate/plugin.h
index 69b9574..2b48d43 100644
--- a/examples/statemachine/errorstate/plugin.h
+++ b/examples/statemachine/errorstate/plugin.h
@@ -4,13 +4,12 @@
#include <QtPlugin>
class QState;
-class Tank;
class Plugin
{
public:
virtual ~Plugin() {}
- virtual QState *create(QState *parentState, Tank *tank) = 0;
+ virtual QState *create(QState *parentState, QObject *tank) = 0;
};
Q_DECLARE_INTERFACE(Plugin, "TankPlugin")
diff --git a/examples/statemachine/errorstate/rocketitem.cpp b/examples/statemachine/errorstate/rocketitem.cpp
index 85d436b..c324980 100644
--- a/examples/statemachine/errorstate/rocketitem.cpp
+++ b/examples/statemachine/errorstate/rocketitem.cpp
@@ -10,8 +10,8 @@
#define M_PI 3.14159265358979323846
#endif
-RocketItem::RocketItem()
- : m_direction(0.0), m_distance(300.0)
+RocketItem::RocketItem(QObject *parent)
+ : GameItem(parent), m_direction(0.0), m_distance(300.0)
{
}
@@ -48,8 +48,11 @@ void RocketItem::idle(qreal elapsed)
if (requestedPosition == nextPosition) {
setPos(nextPosition);
} else {
- if (TankItem *tankItem = qgraphicsitem_cast<TankItem *>(collidedItem))
- tankItem->hitByRocket();
+ if (GameItem *gameItem = qgraphicsitem_cast<GameItem *>(collidedItem)) {
+ TankItem *tankItem = qobject_cast<TankItem *>(gameItem);
+ if (tankItem != 0)
+ tankItem->hitByRocket();
+ }
scene()->removeItem(this);
delete this;
diff --git a/examples/statemachine/errorstate/rocketitem.h b/examples/statemachine/errorstate/rocketitem.h
index b055b0a..189a1dd 100644
--- a/examples/statemachine/errorstate/rocketitem.h
+++ b/examples/statemachine/errorstate/rocketitem.h
@@ -5,12 +5,10 @@
class RocketItem: public GameItem
{
+ Q_OBJECT
public:
- enum { Type = UserType + 2 };
+ RocketItem(QObject *parent = 0);
- RocketItem();
-
- int type() const { return Type; }
virtual void idle(qreal elapsed);
qreal speed() const { return 100.0; }
void setDirection(qreal direction) { m_direction = direction; }
@@ -19,7 +17,6 @@ protected:
virtual void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget);
QRectF boundingRect() const;
-
private:
qreal m_direction;
qreal m_distance;
diff --git a/examples/statemachine/errorstate/tank.h b/examples/statemachine/errorstate/tank.h
deleted file mode 100644
index 49c5daf..0000000
--- a/examples/statemachine/errorstate/tank.h
+++ /dev/null
@@ -1,31 +0,0 @@
-#ifndef TANK_H
-#define TANK_H
-
-#include <QObject>
-#include <QLineF>
-
-class Tank: public QObject
-{
- Q_OBJECT
- Q_PROPERTY(qreal direction READ direction)
- Q_PROPERTY(qreal distanceToObstacle READ distanceToObstacle)
-public:
- Tank(QObject *parent = 0) : QObject(parent) {}
-
- virtual qreal direction() const = 0;
- virtual qreal distanceToObstacle() const = 0;
-
-signals:
- void collision(const QLineF &collidedLine) const;
- void actionCompleted();
- void tankSpotted(qreal otherTankDirection, qreal distance);
-
-public slots:
- virtual void moveForwards(qreal length) = 0;
- virtual void moveBackwards(qreal length) = 0;
- virtual void turn(qreal degrees) = 0;
- virtual void stop() = 0;
- virtual void fireCannon() = 0;
-};
-
-#endif
diff --git a/examples/statemachine/errorstate/tankitem.cpp b/examples/statemachine/errorstate/tankitem.cpp
index 705623c..ae338fe 100644
--- a/examples/statemachine/errorstate/tankitem.cpp
+++ b/examples/statemachine/errorstate/tankitem.cpp
@@ -86,9 +86,9 @@ private:
};
TankItem::TankItem(QObject *parent)
- : Tank(parent), m_currentAction(0), m_currentDirection(0.0), m_enabled(true)
+ : GameItem(parent), m_currentAction(0), m_currentDirection(0.0), m_enabled(true)
{
- connect(this, SIGNAL(fireCannon()), this, SIGNAL(actionCompleted()));
+ connect(this, SIGNAL(cannonFired()), this, SIGNAL(actionCompleted()));
}
void TankItem::idle(qreal elapsed)
@@ -121,6 +121,11 @@ void TankItem::setAction(Action *newAction)
m_currentAction = newAction;
}
+void TankItem::fireCannon()
+{
+ emit cannonFired();
+}
+
void TankItem::moveForwards(qreal length)
{
setAction(new MoveAction(this, length));
diff --git a/examples/statemachine/errorstate/tankitem.h b/examples/statemachine/errorstate/tankitem.h
index e598cfd..45016ec 100644
--- a/examples/statemachine/errorstate/tankitem.h
+++ b/examples/statemachine/errorstate/tankitem.h
@@ -1,31 +1,20 @@
#ifndef TANKITEM_H
#define TANKITEM_H
-#include "tank.h"
#include "gameitem.h"
#include <QColor>
class Action;
-class TankItem: public Tank, public GameItem
+class TankItem: public GameItem
{
Q_OBJECT
Q_PROPERTY(bool enabled READ enabled WRITE setEnabled)
-public:
- enum { Type = UserType + 1 };
-
+ Q_PROPERTY(qreal direction READ direction WRITE turn)
+ Q_PROPERTY(qreal distanceToObstacle READ distanceToObstacle)
+public:
TankItem(QObject *parent = 0);
-
- int type() const { return Type; }
-
- virtual void moveForwards(qreal length);
- virtual void moveBackwards(qreal length);
- virtual void turn(qreal newDirection);
- virtual void stop();
- virtual qreal direction() const;
- virtual qreal distanceToObstacle() const;
- virtual qreal distanceToObstacle(QGraphicsItem **item) const;
-
+
void setColor(const QColor &color) { m_color = color; }
QColor color() const { return m_color; }
@@ -42,8 +31,22 @@ public:
void setEnabled(bool b) { m_enabled = b; }
bool enabled() const { return m_enabled; }
+ qreal direction() const;
+ qreal distanceToObstacle() const;
+ qreal distanceToObstacle(QGraphicsItem **item) const;
+
signals:
- virtual void fireCannon();
+ void tankSpotted(qreal direction, qreal distance);
+ void collision(const QLineF &collidedLine);
+ void actionCompleted();
+ void cannonFired();
+
+public slots:
+ void moveForwards(qreal length);
+ void moveBackwards(qreal length);
+ void turn(qreal newDirection);
+ void stop();
+ void fireCannon();
protected:
virtual void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget);
diff --git a/examples/statemachine/errorstateplugins/random_ai/random_ai_plugin.cpp b/examples/statemachine/errorstateplugins/random_ai/random_ai_plugin.cpp
index 135c7b6..c196247 100644
--- a/examples/statemachine/errorstateplugins/random_ai/random_ai_plugin.cpp
+++ b/examples/statemachine/errorstateplugins/random_ai/random_ai_plugin.cpp
@@ -1,13 +1,11 @@
#include "random_ai_plugin.h"
-#include <errorstate/tank.h>
-
#include <QState>
#include <QtPlugin>
#include <time.h>
-QState *RandomAiPlugin::create(QState *parentState, Tank *tank)
+QState *RandomAiPlugin::create(QState *parentState, QObject *tank)
{
qsrand(uint(time(NULL)));
diff --git a/examples/statemachine/errorstateplugins/random_ai/random_ai_plugin.h b/examples/statemachine/errorstateplugins/random_ai/random_ai_plugin.h
index 758b3e8..d3670bd 100644
--- a/examples/statemachine/errorstateplugins/random_ai/random_ai_plugin.h
+++ b/examples/statemachine/errorstateplugins/random_ai/random_ai_plugin.h
@@ -56,7 +56,7 @@ class RandomAiPlugin: public QObject, public Plugin
Q_OBJECT
Q_INTERFACES(Plugin)
public:
- virtual QState *create(QState *parentState, Tank *tank);
+ virtual QState *create(QState *parentState, QObject *tank);
};
#endif // RANDOM_AI_PLUGIN_H
diff --git a/examples/statemachine/errorstateplugins/spin_ai/spin_ai.cpp b/examples/statemachine/errorstateplugins/spin_ai/spin_ai.cpp
index 8452523..de95f41 100644
--- a/examples/statemachine/errorstateplugins/spin_ai/spin_ai.cpp
+++ b/examples/statemachine/errorstateplugins/spin_ai/spin_ai.cpp
@@ -2,7 +2,7 @@
#include <QtPlugin>
-QState *SpinAi::create(QState *parentState, Tank *tank)
+QState *SpinAi::create(QState *parentState, QObject *tank)
{
QState *topLevel = new QState(parentState);
QState *spinState = new SpinState(tank, topLevel);
diff --git a/examples/statemachine/errorstateplugins/spin_ai/spin_ai.h b/examples/statemachine/errorstateplugins/spin_ai/spin_ai.h
index 7336640..309ba14 100644
--- a/examples/statemachine/errorstateplugins/spin_ai/spin_ai.h
+++ b/examples/statemachine/errorstateplugins/spin_ai/spin_ai.h
@@ -2,23 +2,23 @@
#define SPIN_AI_H
#include <errorstate/plugin.h>
-#include <errorstate/tank.h>
#include <QObject>
#include <QState>
+#include <QVariant>
class SpinState: public QState
{
Q_OBJECT
public:
- SpinState(Tank *tank, QState *parent) : QState(parent), m_tank(tank)
+ SpinState(QObject *tank, QState *parent) : QState(parent), m_tank(tank)
{
}
public slots:
void spin()
{
- m_tank->turn(90.0);
+ m_tank->setProperty("direction", 90.0);
}
protected:
@@ -29,7 +29,7 @@ protected:
}
private:
- Tank *m_tank;
+ QObject *m_tank;
};
@@ -38,7 +38,7 @@ class SpinAi: public QObject, public Plugin
Q_OBJECT
Q_INTERFACES(Plugin)
public:
- virtual QState *create(QState *parentState, Tank *tank);
+ virtual QState *create(QState *parentState, QObject *tank);
};
#endif
diff --git a/examples/statemachine/errorstateplugins/spin_ai_with_error/spin_ai_with_error.cpp b/examples/statemachine/errorstateplugins/spin_ai_with_error/spin_ai_with_error.cpp
index dd73270..5499ba3 100644
--- a/examples/statemachine/errorstateplugins/spin_ai_with_error/spin_ai_with_error.cpp
+++ b/examples/statemachine/errorstateplugins/spin_ai_with_error/spin_ai_with_error.cpp
@@ -2,7 +2,7 @@
#include <QtPlugin>
-QState *SpinAiWithError::create(QState *parentState, Tank *tank)
+QState *SpinAiWithError::create(QState *parentState, QObject *tank)
{
QState *topLevel = new QState(parentState);
QState *spinState = new SpinState(tank, topLevel);
diff --git a/examples/statemachine/errorstateplugins/spin_ai_with_error/spin_ai_with_error.h b/examples/statemachine/errorstateplugins/spin_ai_with_error/spin_ai_with_error.h
index 26def66..fa06d10 100644
--- a/examples/statemachine/errorstateplugins/spin_ai_with_error/spin_ai_with_error.h
+++ b/examples/statemachine/errorstateplugins/spin_ai_with_error/spin_ai_with_error.h
@@ -2,23 +2,23 @@
#define SPIN_AI_WITH_ERROR_H
#include <errorstate/plugin.h>
-#include <errorstate/tank.h>
#include <QObject>
#include <QState>
+#include <QVariant>
class SpinState: public QState
{
Q_OBJECT
public:
- SpinState(Tank *tank, QState *parent) : QState(parent), m_tank(tank)
+ SpinState(QObject *tank, QState *parent) : QState(parent), m_tank(tank)
{
}
public slots:
void spin()
{
- m_tank->turn(90.0);
+ m_tank->setProperty("direction", 90.0);
}
protected:
@@ -29,7 +29,7 @@ protected:
}
private:
- Tank *m_tank;
+ QObject *m_tank;
};
@@ -38,7 +38,7 @@ class SpinAiWithError: public QObject, public Plugin
Q_OBJECT
Q_INTERFACES(Plugin)
public:
- virtual QState *create(QState *parentState, Tank *tank);
+ virtual QState *create(QState *parentState, QObject *tank);
};
#endif