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authorKent Hansen <khansen@trolltech.com>2009-05-05 16:28:06 (GMT)
committerKent Hansen <khansen@trolltech.com>2009-05-05 16:28:06 (GMT)
commit51ffea0f7bed9e1636dd66d8d81be2d36e9ffa6e (patch)
tree7b46d117e95837349cc86a9c6f5b53a7f8b835d3 /src/corelib
parent2e0430832d3656753f73b09765769d10aa51add3 (diff)
parent0a5b73b777536556bbc8f9178f2d7e78eeb79d74 (diff)
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Merge branch 'kinetic-animations' into kinetic-statemachine
Diffstat (limited to 'src/corelib')
-rw-r--r--src/corelib/animation/qabstractanimation.cpp87
-rw-r--r--src/corelib/animation/qvariantanimation.cpp166
2 files changed, 153 insertions, 100 deletions
diff --git a/src/corelib/animation/qabstractanimation.cpp b/src/corelib/animation/qabstractanimation.cpp
index 71ef45c..440a37d 100644
--- a/src/corelib/animation/qabstractanimation.cpp
+++ b/src/corelib/animation/qabstractanimation.cpp
@@ -42,51 +42,58 @@
/*!
\class QAbstractAnimation
\ingroup animation
- \brief The QAbstractAnimation class provides an abstract base class for animations.
+ \brief The QAbstractAnimation class is the base of all animations.
\since 4.5
\preliminary
- This class is part of \l{The Animation Framework}. It serves as a base class
- for standard animations and groups, with functions for shared
- functionality, and it also makes it easy for you to define custom
+ The class defines the functions for the functionality shared by
+ all animations. By inheriting this class, you can create custom
animations that plug into the rest of the animation framework.
- If you want to create an animation, you should look at the two subclasses,
- QVariantAnimation and QAnimationGroup, instead.
-
- QAbstractAnimation provides an interface for the current time and
- duration, the loop count, and the state of an animation. These properties
- define the base functionality common to all animations in Qt. The virtual
- duration() function returns the local duration of the animation; i.e., for
- how long the animation should update the current time before
- looping. Subclasses can implement this function differently; for example,
- QVariantAnimation returns the duration of a simple animated property, whereas
- QAnimationGroup returns the duration of a set or sequence of
- animations. You can also set a loop count by calling setLoopCount(); a
- loop count of 2 will let the animation run twice (the default value is
- 1).
-
- Like QTimeLine, QAbstractAnimation also provides an interface for starting
- and stopping an animation, and for tracking its progress. You can call the
- start() slot to start the animation. When the animation starts, the
- stateChanged() signal is emitted, and state() returns Running. If you call the
- stop() slot, the stateChanged() signal is emitted, and state() returns
- Stopped. If you call the pause() slot, the stateChanged() signal is emitted
- and state() returns Paused. If the animation reaches the end, the finished()
- signal is emitted. You can check the current state by calling state().
-
- QAbstractAnimation provides two functions that are pure virtual, and must
- be reimplemented in a subclass: duration(), and updateCurrentTime(). The
- duration() function lets you report a duration for the animation (a return
- value of -1 signals that the animation runs forever until explicitly
- stopped). The current time is delivered by the framework through calls to
- updateCurrentTime(). By reimplementing this function, you can track the
- animation progress and update your target objects accordingly. By
- reimplementing updateState(), you can track the animation's state
- changes, which is particularily useful for animations that are not driven
- by time.
-
- \sa QVariantAnimation, QAnimationGroup, {The Animation Framework}
+ The progress of an animation is given by its current time
+ (currentTime()), which is measured in milliseconds from the start
+ of the animation (0) to its end (duration()). The value is updated
+ automatically while the animation is running. It can also be set
+ directly with setCurrentTime().
+
+ At any point an animation is in one of three states:
+ \l{QAbstractAnimation::}{Running},
+ \l{QAbstractAnimation::}{Stopped}, or
+ \l{QAbstractAnimation::}{Paused}--as defined by the
+ \l{QAbstractAnimation::}{State} enum. The current state can be
+ changed by calling start(), stop(), pause(), or resume(). An
+ animation will always reset its \l{currentTime()}{current time}
+ when it is started. If paused, it will continue with the same
+ current time when resumed. When an animation is stopped, it cannot
+ be resumed, but will keep its current time (until started again).
+ QAbstractAnimation will emit stateChanged() whenever its state
+ changes.
+
+ An animation can loop any number of times by setting the loopCount
+ property. When an animation's current time reaches its duration(),
+ it will reset the current time and keep running. A loop count of 1
+ (the default value) means that the animation will run one time.
+ Note that a duration of -1 means that the animation will run until
+ stopped; the current time will increase indefinitely. When the
+ current time equals duration() and the animation is in its
+ final loop, the \l{QAbstractAnimation::}{Stopped} state is
+ entered, and the finished() signal is emitted.
+
+ QAbstractAnimation provides pure virtual functions used by
+ subclasses to track the progress of the animation: duration() and
+ updateCurrentTime(). The duration() function lets you report a
+ duration for the animation (as discussed above). The current time
+ is delivered by the animation framework through calls to
+ updateCurrentTime(). By reimplementing this function, you can
+ track the animation progress. Note that neither the interval
+ between calls nor the number of calls to this function are
+ defined; though, it will normally be 60 updates per second.
+
+ By reimplementing updateState(), you can track the animation's
+ state changes, which is particularly useful for animations that
+ are not driven by time.
+
+ \sa QVariantAnimation, QPropertyAnimation, QAnimationGroup, {The Animation Framework}
*/
/*!
diff --git a/src/corelib/animation/qvariantanimation.cpp b/src/corelib/animation/qvariantanimation.cpp
index 9f8cbf0..73ed0df 100644
--- a/src/corelib/animation/qvariantanimation.cpp
+++ b/src/corelib/animation/qvariantanimation.cpp
@@ -59,26 +59,68 @@ QT_BEGIN_NAMESPACE
\since 4.5
\preliminary
- This class is part of {The Animation Framework}. It serves as a base class
- for property and item animations, with functions for shared functionality.
-
- If you want to create an animation, you should look at QPropertyAnimation instead.
-
+ This class is part of \l{The Animation Framework}. It serves as a
+ base class for property and item animations, with functions for
+ shared functionality.
+
+ QVariantAnimation cannot be used directly as it is an abstract
+ class; it does not implement
+ \l{QAbstractAnimation::}{updateCurrentValue()} from
+ QAbstractAnimation. The class performs interpolation over
+ \l{QVariant}s, but leaves using the interpolated values to its
+ subclasses. Currently, Qt provides QPropertyAnimation, which
+ animates Qt \l{Qt's Property System}{properties}. See the
+ QPropertyAnimation class description if you wish to animate such
+ properties.
+
You can then set start and end values for the property by calling
setStartValue() and setEndValue(), and finally call start() to
- start the animation. When control goes back to the event loop, QVariantAnimation
- will interpolate the property of the target object and emit the valueChanged
- signal. To react to a change in the current value you have to reimplement the
- updateCurrentValue virtual method.
-
- There are two ways to affect how QVariantAnimation interpolates the values.
- You can set an easing curve by calling setEasingCurve(), and configure the
- duration by calling setDuration(). You can change how the QVariants are
- interpolated by creating a subclass of QVariantAnimation, and reimplementing the
- virtual interpolated() function.
-
-
- \sa QPropertyAnimation, {The Animation Framework}
+ start the animation. QVariantAnimation will interpolate the
+ property of the target object and emit valueChanged(). To react to
+ a change in the current value you have to reimplement the
+ updateCurrentValue() virtual function.
+
+ It is also possible to set values at specified steps situated
+ between the start and end value. The interpolation will then
+ touch these points at the specified steps. Note that the start and
+ end values are defined as the key values at 0.0 and 1.0.
+
+ There are two ways to affect how QVariantAnimation interpolates
+ the values. You can set an easing curve by calling
+ setEasingCurve(), and configure the duration by calling
+ setDuration(). You can change how the QVariants are interpolated
+ by creating a subclass of QVariantAnimation, and reimplementing
+ the virtual interpolated() function.
+
+ Subclassing QVariantAnimation can be an alternative if you have
+ \l{QVariant}s that you do not wish to declare as Qt properties.
+ Note, however, that you in most cases will be better off declaring
+ your QVariant as a property.
+
+ Not all QVariant types are supported. Below is a list of currently
+ supported QVariant types:
+
+ \list
+ \o \l{QMetaType::}{Int}
+ \o \l{QMetaType::}{Double}
+ \o \l{QMetaType::}{Float}
+ \o \l{QMetaType::}{QLine}
+ \o \l{QMetaType::}{QLineF}
+ \o \l{QMetaType::}{QPoint}
+ \o \l{QMetaType::}{QSize}
+ \o \l{QMetaType::}{QSizeF}
+ \o \l{QMetaType::}{QRect}
+ \o \l{QMetaType::}{QRectF}
+ \endlist
+
+ If you need to interpolate other variant types, including custom
+ types, you have to implement interpolation for these yourself.
+ You do this by reimplementing interpolated(), which returns
+ interpolation values for the value being interpolated.
+
+ \omit We need some snippets around here. \endomit
+
+ \sa QPropertyAnimation, QAbstractAnimation, {The Animation Framework}
*/
/*!
@@ -175,26 +217,16 @@ void QVariantAnimationPrivate::updateCurrentValue()
endProgress = currentInterval.end.first;
const qreal localProgress = (progress - startProgress) / (endProgress - startProgress);
- bool changed = false;
- {
- //we do that here in a limited scope so that ret is dereferenced and frees memory
- //and the call to updateCurrentValue can recreate QVariant of the same type (for ex. in
- //QGraphicsItem::setPos
- QVariant ret = q->interpolated(currentInterval.start.second,
- currentInterval.end.second,
- localProgress);
- if (currentValue != ret) {
- changed = true;
- qSwap(currentValue, ret);
- }
- }
-
- if (changed) {
- //the value has changed
- q->updateCurrentValue(currentValue);
+ QVariant ret = q->interpolated(currentInterval.start.second,
+ currentInterval.end.second,
+ localProgress);
+ qSwap(currentValue, ret);
+ q->updateCurrentValue(currentValue);
#ifndef QT_EXPERIMENTAL_SOLUTION
if (connectedSignals & changedSignalMask)
#endif
+ if (currentValue != ret) {
+ //the value has changed
emit q->valueChanged(currentValue);
}
}
@@ -271,16 +303,16 @@ QVariantAnimation::~QVariantAnimation()
\property QVariantAnimation::easingCurve
\brief the easing curve of the animation
- This property defines the easing curve of the animation. By default, a
- linear easing curve is used, resulting in linear interpolation of the
- end property. For many animations, it's useful to try different easing
- curves, including QEasingCurve::InCirc, which provides a circular entry curve,
- and QEasingCurve::InOutElastic, which provides an elastic effect on the values
- of the interpolated property.
+ This property defines the easing curve of the animation. By
+ default, a linear easing curve is used, resulting in linear
+ interpolation. Other curves are provided, for instance,
+ QEasingCurve::InCirc, which provides a circular entry curve.
+ Another example is QEasingCurve::InOutElastic, which provides an
+ elastic effect on the values of the interpolated variant.
- The easing curve is used with the interpolator, the interpolated() virtual
- function, the animation's duration, and loopCount, to control how the
- current value changes as the animation progresses.
+ The easing curve is used with the interpolator, the interpolated()
+ virtual function, the animation's duration, and iterationCount, to
+ control how the current value changes as the animation progresses.
*/
QEasingCurve QVariantAnimation::easingCurve() const
{
@@ -382,8 +414,8 @@ QVariantAnimation::Interpolator QVariantAnimationPrivate::getInterpolator(int in
\property QVariantAnimation::duration
\brief the duration of the animation
- This property describes the duration of the animation. The default
- duration is 250 milliseconds.
+ This property describes the duration in milliseconds of the
+ animation. The default duration is 250 milliseconds.
\sa QAbstractAnimation::duration()
*/
@@ -519,17 +551,22 @@ void QVariantAnimation::setKeyValues(const KeyValues &keyValues)
/*!
\property QVariantAnimation::currentValue
- \brief the current value of the animation
+ \brief the current value of the animation.
- This property describes the current value; an interpolation between the
- start value and the end value, using the current time for progress.
+ This property describes the current value; an interpolated value
+ between the \l{startValue}{start value} and the \l{endValue}{end
+ value}, using the current time for progress. The value itself is
+ obtained from interpolated(), which is called repeatedly as the
+ animation is running.
- QVariantAnimation calls the virtual updateCurrentValue() function when the
- current value changes. This is particularily useful for subclasses that
- need to track updates.
+ QVariantAnimation calls the virtual updateCurrentValue() function
+ when the current value changes. This is particularly useful for
+ subclasses that need to track updates. For example,
+ QPropertyAnimation uses this function to animate Qt \l{Qt's
+ Property System}{properties}.
\sa startValue, endValue
- */
+*/
QVariant QVariantAnimation::currentValue() const
{
Q_D(const QVariantAnimation);
@@ -559,13 +596,22 @@ void QVariantAnimation::updateState(QAbstractAnimation::State oldState,
}
/*!
- This virtual function returns the linear interpolation between variants \a
- from and \a to, at \a progress, usually a value between 0 and 1. You can reimplement
- this function in a subclass of QVariantAnimation to provide your own interpolation
- algorithm. Note that in order for the interpolation to work with a QEasingCurve
- that return a value smaller than 0 or larger than 1 (such as QEasingCurve::InBack)
- you should make sure that it can extrapolate. If the semantic of the datatype
- does not allow extrapolation this function should handle that gracefully.
+
+ This virtual function returns the linear interpolation between
+ variants \a from and \a to, at \a progress, usually a value
+ between 0 and 1. You can reimplement this function in a subclass
+ of QVariantAnimation to provide your own interpolation algorithm.
+
+ Note that in order for the interpolation to work with a
+ QEasingCurve that return a value smaller than 0 or larger than 1
+ (such as QEasingCurve::InBack) you should make sure that it can
+ extrapolate. If the semantic of the datatype does not allow
+ extrapolation this function should handle that gracefully.
+
+ You should call the QVariantAnimation implementation of this
+ function if you want your class to handle the types already
+ supported by Qt (see class QVariantAnimation description for a
+ list of supported types).
\sa QEasingCurve
*/