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/*
This file is part of the WebKit open source project.
This file has been generated by generate-bindings.pl. DO NOT MODIFY!
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public License
along with this library; see the file COPYING.LIB. If not, write to
the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
Boston, MA 02110-1301, USA.
*/
#include "config.h"
#if ENABLE(SVG) && ENABLE(SVG_FILTERS)
#include "SVGElement.h"
#include "JSSVGFEPointLightElement.h"
#include <wtf/GetPtr.h>
#include "JSSVGAnimatedNumber.h"
#include "SVGFEPointLightElement.h"
using namespace JSC;
namespace WebCore {
ASSERT_CLASS_FITS_IN_CELL(JSSVGFEPointLightElement)
/* Hash table */
static const HashTableValue JSSVGFEPointLightElementTableValues[4] =
{
{ "x", DontDelete|ReadOnly, (intptr_t)jsSVGFEPointLightElementX, (intptr_t)0 },
{ "y", DontDelete|ReadOnly, (intptr_t)jsSVGFEPointLightElementY, (intptr_t)0 },
{ "z", DontDelete|ReadOnly, (intptr_t)jsSVGFEPointLightElementZ, (intptr_t)0 },
{ 0, 0, 0, 0 }
};
static const HashTable JSSVGFEPointLightElementTable =
#if ENABLE(PERFECT_HASH_SIZE)
{ 3, JSSVGFEPointLightElementTableValues, 0 };
#else
{ 8, 7, JSSVGFEPointLightElementTableValues, 0 };
#endif
/* Hash table for prototype */
static const HashTableValue JSSVGFEPointLightElementPrototypeTableValues[1] =
{
{ 0, 0, 0, 0 }
};
static const HashTable JSSVGFEPointLightElementPrototypeTable =
#if ENABLE(PERFECT_HASH_SIZE)
{ 0, JSSVGFEPointLightElementPrototypeTableValues, 0 };
#else
{ 1, 0, JSSVGFEPointLightElementPrototypeTableValues, 0 };
#endif
const ClassInfo JSSVGFEPointLightElementPrototype::s_info = { "SVGFEPointLightElementPrototype", 0, &JSSVGFEPointLightElementPrototypeTable, 0 };
JSObject* JSSVGFEPointLightElementPrototype::self(ExecState* exec)
{
return getDOMPrototype<JSSVGFEPointLightElement>(exec);
}
const ClassInfo JSSVGFEPointLightElement::s_info = { "SVGFEPointLightElement", &JSSVGElement::s_info, &JSSVGFEPointLightElementTable, 0 };
JSSVGFEPointLightElement::JSSVGFEPointLightElement(PassRefPtr<Structure> structure, PassRefPtr<SVGFEPointLightElement> impl)
: JSSVGElement(structure, impl)
{
}
JSObject* JSSVGFEPointLightElement::createPrototype(ExecState* exec)
{
return new (exec) JSSVGFEPointLightElementPrototype(JSSVGFEPointLightElementPrototype::createStructure(JSSVGElementPrototype::self(exec)));
}
bool JSSVGFEPointLightElement::getOwnPropertySlot(ExecState* exec, const Identifier& propertyName, PropertySlot& slot)
{
return getStaticValueSlot<JSSVGFEPointLightElement, Base>(exec, &JSSVGFEPointLightElementTable, this, propertyName, slot);
}
JSValuePtr jsSVGFEPointLightElementX(ExecState* exec, const Identifier&, const PropertySlot& slot)
{
SVGFEPointLightElement* imp = static_cast<SVGFEPointLightElement*>(static_cast<JSSVGFEPointLightElement*>(asObject(slot.slotBase()))->impl());
RefPtr<SVGAnimatedNumber> obj = imp->xAnimated();
return toJS(exec, obj.get(), imp);
}
JSValuePtr jsSVGFEPointLightElementY(ExecState* exec, const Identifier&, const PropertySlot& slot)
{
SVGFEPointLightElement* imp = static_cast<SVGFEPointLightElement*>(static_cast<JSSVGFEPointLightElement*>(asObject(slot.slotBase()))->impl());
RefPtr<SVGAnimatedNumber> obj = imp->yAnimated();
return toJS(exec, obj.get(), imp);
}
JSValuePtr jsSVGFEPointLightElementZ(ExecState* exec, const Identifier&, const PropertySlot& slot)
{
SVGFEPointLightElement* imp = static_cast<SVGFEPointLightElement*>(static_cast<JSSVGFEPointLightElement*>(asObject(slot.slotBase()))->impl());
RefPtr<SVGAnimatedNumber> obj = imp->zAnimated();
return toJS(exec, obj.get(), imp);
}
}
#endif // ENABLE(SVG) && ENABLE(SVG_FILTERS)
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