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authorTerry Jan Reedy <tjreedy@udel.edu>2014-08-15 04:55:42 (GMT)
committerTerry Jan Reedy <tjreedy@udel.edu>2014-08-15 04:55:42 (GMT)
commit011b55b8d79ab25a0c977d5013f64258607ceded (patch)
tree1cac85d73301c29d2f9b5fa464d239f4619d45df /Lib
parent94ee51ed9ee1df1890b9d2493a64bc484a522da2 (diff)
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#22053: actually remove .txt files from 3.4.
Diffstat (limited to 'Lib')
-rw-r--r--Lib/turtledemo/about_turtle.txt76
-rw-r--r--Lib/turtledemo/about_turtledemo.txt13
-rw-r--r--Lib/turtledemo/demohelp.txt83
3 files changed, 0 insertions, 172 deletions
diff --git a/Lib/turtledemo/about_turtle.txt b/Lib/turtledemo/about_turtle.txt
deleted file mode 100644
index d02c7b3..0000000
--- a/Lib/turtledemo/about_turtle.txt
+++ /dev/null
@@ -1,76 +0,0 @@
-
-========================================================
- A new turtle module for Python
-========================================================
-
-Turtle graphics is a popular way for introducing programming to
-kids. It was part of the original Logo programming language developed
-by Wally Feurzig and Seymour Papert in 1966.
-
-Imagine a robotic turtle starting at (0, 0) in the x-y plane. After an ``import turtle``, give it
-the command turtle.forward(15), and it moves (on-screen!) 15 pixels in
-the direction it is facing, drawing a line as it moves. Give it the
-command turtle.right(25), and it rotates in-place 25 degrees clockwise.
-
-By combining together these and similar commands, intricate shapes and
-pictures can easily be drawn.
-
------ turtle.py
-
-This module is an extended reimplementation of turtle.py from the
-Python standard distribution up to Python 2.5. (See: http:\\www.python.org)
-
-It tries to keep the merits of turtle.py and to be (nearly) 100%
-compatible with it. This means in the first place to enable the
-learning programmer to use all the commands, classes and methods
-interactively when using the module from within IDLE run with
-the -n switch.
-
-Roughly it has the following features added:
-
-- Better animation of the turtle movements, especially of turning the
- turtle. So the turtles can more easily be used as a visual feedback
- instrument by the (beginning) programmer.
-
-- Different turtle shapes, gif-images as turtle shapes, user defined
- and user controllable turtle shapes, among them compound
- (multicolored) shapes. Turtle shapes can be stgretched and tilted, which
- makes turtles zu very versatile geometrical objects.
-
-- Fine control over turtle movement and screen updates via delay(),
- and enhanced tracer() and speed() methods.
-
-- Aliases for the most commonly used commands, like fd for forward etc.,
- following the early Logo traditions. This reduces the boring work of
- typing long sequences of commands, which often occur in a natural way
- when kids try to program fancy pictures on their first encounter with
- turtle graphcis.
-
-- Turtles now have an undo()-method with configurable undo-buffer.
-
-- Some simple commands/methods for creating event driven programs
- (mouse-, key-, timer-events). Especially useful for programming games.
-
-- A scrollable Canvas class. The default scrollable Canvas can be
- extended interactively as needed while playing around with the turtle(s).
-
-- A TurtleScreen class with methods controlling background color or
- background image, window and canvas size and other properties of the
- TurtleScreen.
-
-- There is a method, setworldcoordinates(), to install a user defined
- coordinate-system for the TurtleScreen.
-
-- The implementation uses a 2-vector class named Vec2D, derived from tuple.
- This class is public, so it can be imported by the application programmer,
- which makes certain types of computations very natural and compact.
-
-- Appearance of the TurtleScreen and the Turtles at startup/import can be
- configured by means of a turtle.cfg configuration file.
- The default configuration mimics the appearance of the old turtle module.
-
-- If configured appropriately the module reads in docstrings from a docstring
- dictionary in some different language, supplied separately and replaces
- the english ones by those read in. There is a utility function
- write_docstringdict() to write a dictionary with the original (english)
- docstrings to disc, so it can serve as a template for translations.
diff --git a/Lib/turtledemo/about_turtledemo.txt b/Lib/turtledemo/about_turtledemo.txt
deleted file mode 100644
index a9009bd..0000000
--- a/Lib/turtledemo/about_turtledemo.txt
+++ /dev/null
@@ -1,13 +0,0 @@
-
- --------------------------------------
- About this viewer
- --------------------------------------
-
- Tiny demo viewer to view turtle graphics example scripts.
-
- Quickly and dirtyly assembled by Gregor Lingl.
- June, 2006
-
- For more information see: turtleDemo - Help
-
- Have fun!
diff --git a/Lib/turtledemo/demohelp.txt b/Lib/turtledemo/demohelp.txt
deleted file mode 100644
index 11842e1..0000000
--- a/Lib/turtledemo/demohelp.txt
+++ /dev/null
@@ -1,83 +0,0 @@
-
-
- ----------------------------------------------
-
- turtleDemo - Help
-
- ----------------------------------------------
-
- This document has two sections:
-
- (1) How to use the demo viewer
- (2) How to add your own demos to the demo repository
-
-
- (1) How to use the demo viewer.
-
- Select a demoscript from the example menu.
- The (syntax coloured) source code appears in the left
- source code window. IT CANNOT BE EDITED, but ONLY VIEWED!
-
- - Press START button to start the demo.
- - Stop execution by pressing the STOP button.
- - Clear screen by pressing the CLEAR button.
- - Restart by pressing the START button again.
-
- SPECIAL demos are those which run EVENTDRIVEN.
- (For example clock.py - or oldTurtleDemo.py which
- in the end expects a mouse click.):
-
- Press START button to start the demo.
-
- - Until the EVENTLOOP is entered everything works
- as in an ordinary demo script.
-
- - When the EVENTLOOP is entered, you control the
- application by using the mouse and/or keys (or it's
- controlled by some timer events)
- To stop it you can and must press the STOP button.
-
- While the EVENTLOOP is running, the examples menu is disabled.
-
- - Only after having pressed the STOP button, you may
- restart it or choose another example script.
-
- * * * * * * * *
- In some rare situations there may occur interferences/conflicts
- between events concerning the demo script and those concerning the
- demo-viewer. (They run in the same process.) Strange behaviour may be
- the consequence and in the worst case you must close and restart the
- viewer.
- * * * * * * * *
-
-
- (2) How to add your own demos to the demo repository
-
- - Place the file in the same directory as turtledemo/__main__.py
- IMPORTANT! When imported, the demo should not modify the system
- by calling functions in other modules, such as sys, tkinter, or
- turtle. Global variables should be initialized in main().
-
- - The code must contain a main() function which will
- be executed by the viewer (see provided example scripts).
- It may return a string which will be displayed in the Label below
- the source code window (when execution has finished.)
-
- - In order to run mydemo.py by itself, such as during development,
- add the following at the end of the file:
-
- if __name__ == '__main__':
- main()
- mainloop() # keep window open
-
- python -m turtledemo.mydemo # will then run it
-
- - If the demo is EVENT DRIVEN, main must return the string
- "EVENTLOOP". This informs the demo viewer that the script is
- still running and must be stopped by the user!
-
- If an "EVENTLOOP" demo runs by itself, as with clock, which uses
- ontimer, or minimal_hanoi, which loops by recursion, then the
- code should catch the turtle.Terminator exception that will be
- raised when the user presses the STOP button. (Paint is not such
- a demo; it only acts in response to mouse clicks and movements.)