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Diffstat (limited to 'Lib/turtledemo/nim.py')
-rw-r--r-- | Lib/turtledemo/nim.py | 226 |
1 files changed, 226 insertions, 0 deletions
diff --git a/Lib/turtledemo/nim.py b/Lib/turtledemo/nim.py new file mode 100644 index 0000000..792ba51 --- /dev/null +++ b/Lib/turtledemo/nim.py @@ -0,0 +1,226 @@ +""" turtle-example-suite: + + tdemo_nim.py + +Play nim against the computer. The player +who takes the last stick is the winner. + +Implements the model-view-controller +design pattern. +""" + + +import turtle +import random +import time + +SCREENWIDTH = 640 +SCREENHEIGHT = 480 + +MINSTICKS = 7 +MAXSTICKS = 31 + +HUNIT = SCREENHEIGHT // 12 +WUNIT = SCREENWIDTH // ((MAXSTICKS // 5) * 11 + (MAXSTICKS % 5) * 2) + +SCOLOR = (63, 63, 31) +HCOLOR = (255, 204, 204) +COLOR = (204, 204, 255) + +def randomrow(): + return random.randint(MINSTICKS, MAXSTICKS) + +def computerzug(state): + xored = state[0] ^ state[1] ^ state[2] + if xored == 0: + return randommove(state) + for z in range(3): + s = state[z] ^ xored + if s <= state[z]: + move = (z, s) + return move + +def randommove(state): + m = max(state) + while True: + z = random.randint(0,2) + if state[z] > (m > 1): + break + rand = random.randint(m > 1, state[z]-1) + return z, rand + + +class NimModel(object): + def __init__(self, game): + self.game = game + + def setup(self): + if self.game.state not in [Nim.CREATED, Nim.OVER]: + return + self.sticks = [randomrow(), randomrow(), randomrow()] + self.player = 0 + self.winner = None + self.game.view.setup() + self.game.state = Nim.RUNNING + + def move(self, row, col): + maxspalte = self.sticks[row] + self.sticks[row] = col + self.game.view.notify_move(row, col, maxspalte, self.player) + if self.game_over(): + self.game.state = Nim.OVER + self.winner = self.player + self.game.view.notify_over() + elif self.player == 0: + self.player = 1 + row, col = computerzug(self.sticks) + self.move(row, col) + self.player = 0 + + def game_over(self): + return self.sticks == [0, 0, 0] + + def notify_move(self, row, col): + if self.sticks[row] <= col: + return + self.move(row, col) + + +class Stick(turtle.Turtle): + def __init__(self, row, col, game): + turtle.Turtle.__init__(self, visible=False) + self.row = row + self.col = col + self.game = game + x, y = self.coords(row, col) + self.shape("square") + self.shapesize(HUNIT/10.0, WUNIT/20.0) + self.speed(0) + self.pu() + self.goto(x,y) + self.color("white") + self.showturtle() + + def coords(self, row, col): + packet, remainder = divmod(col, 5) + x = (3 + 11 * packet + 2 * remainder) * WUNIT + y = (2 + 3 * row) * HUNIT + return x - SCREENWIDTH // 2 + WUNIT // 2, SCREENHEIGHT // 2 - y - HUNIT // 2 + + def makemove(self, x, y): + if self.game.state != Nim.RUNNING: + return + self.game.controller.notify_move(self.row, self.col) + + +class NimView(object): + def __init__(self, game): + self.game = game + self.screen = game.screen + self.model = game.model + self.screen.colormode(255) + self.screen.tracer(False) + self.screen.bgcolor((240, 240, 255)) + self.writer = turtle.Turtle(visible=False) + self.writer.pu() + self.writer.speed(0) + self.sticks = {} + for row in range(3): + for col in range(MAXSTICKS): + self.sticks[(row, col)] = Stick(row, col, game) + self.display("... a moment please ...") + self.screen.tracer(True) + + def display(self, msg1, msg2=None): + self.screen.tracer(False) + self.writer.clear() + if msg2 is not None: + self.writer.goto(0, - SCREENHEIGHT // 2 + 48) + self.writer.pencolor("red") + self.writer.write(msg2, align="center", font=("Courier",18,"bold")) + self.writer.goto(0, - SCREENHEIGHT // 2 + 20) + self.writer.pencolor("black") + self.writer.write(msg1, align="center", font=("Courier",14,"bold")) + self.screen.tracer(True) + + + def setup(self): + self.screen.tracer(False) + for row in range(3): + for col in range(self.model.sticks[row]): + self.sticks[(row, col)].color(SCOLOR) + for row in range(3): + for col in range(self.model.sticks[row], MAXSTICKS): + self.sticks[(row, col)].color("white") + self.display("Your turn! Click leftmost stick to remove.") + self.screen.tracer(True) + + def notify_move(self, row, col, maxspalte, player): + if player == 0: + farbe = HCOLOR + for s in range(col, maxspalte): + self.sticks[(row, s)].color(farbe) + else: + self.display(" ... thinking ... ") + time.sleep(0.5) + self.display(" ... thinking ... aaah ...") + farbe = COLOR + for s in range(maxspalte-1, col-1, -1): + time.sleep(0.2) + self.sticks[(row, s)].color(farbe) + self.display("Your turn! Click leftmost stick to remove.") + + def notify_over(self): + if self.game.model.winner == 0: + msg2 = "Congrats. You're the winner!!!" + else: + msg2 = "Sorry, the computer is the winner." + self.display("To play again press space bar. To leave press ESC.", msg2) + + def clear(self): + if self.game.state == Nim.OVER: + self.screen.clear() + +class NimController(object): + + def __init__(self, game): + self.game = game + self.sticks = game.view.sticks + self.BUSY = False + for stick in self.sticks.values(): + stick.onclick(stick.makemove) + self.game.screen.onkey(self.game.model.setup, "space") + self.game.screen.onkey(self.game.view.clear, "Escape") + self.game.view.display("Press space bar to start game") + self.game.screen.listen() + + def notify_move(self, row, col): + if self.BUSY: + return + self.BUSY = True + self.game.model.notify_move(row, col) + self.BUSY = False + +class Nim(object): + CREATED = 0 + RUNNING = 1 + OVER = 2 + def __init__(self, screen): + self.state = Nim.CREATED + self.screen = screen + self.model = NimModel(self) + self.view = NimView(self) + self.controller = NimController(self) + + +mainscreen = turtle.Screen() +mainscreen.mode("standard") +mainscreen.setup(SCREENWIDTH, SCREENHEIGHT) + +def main(): + nim = Nim(mainscreen) + return "EVENTLOOP!" + +if __name__ == "__main__": + main() + turtle.mainloop() |